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RP Grading
Rating 5 V
Falkyn
post Aug 7 2008, 03:31 AM
Post #1


Why eat your fist?
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IMPORTANT NOTE: You do not have to wait for an RP to be graded to move on to the next one! You do not! Do not!


When an RP is finished, you can submit it for grading here. All you need to provide is a link to the RP, a list of characters involved, preferably with links to their profiles, (if not, provide a listing of their Pokemon and their levels), and a short summary of the RP. A roleplay should have a minimum of 20 posts, excluding OOC content.

A mod will be by momentarily to grade it. The grading system that we (meaning Chore Boy + you guys~) designed goes like this:

QUOTE
No matter what, everyone gets 2 levels, distributed between their Pokemon according to use, as long as they finish an RP. Of course, if they drop out, depending on where, they lose so many of these "free" levels. We need the free ones so that our new, inexperienced RPers still have incentive to RP and improve. An additional level is added for keeping a good amount of activity, for a total of 3 levels.

Next, we have 7 levels that are based on the skill of the RPer. So, these are based on quality of post. They're also divided up between the two Pokemon based on use. This means that our better RPers get more levels, which the should rightfully have.

Finally, 5 levels are awarded based on actual battling. So, basically, how much a Pokemon battles, and how well written the battles are. This is separate from quality of post. If someone battles with a Pokemon even once, they get 1 of these levels. The rest should be mod discretion.


So, this totals up to a possible 15 levels for an RPer. Only 10 can be awarded to one Pokemon though, giving incentive for RPers to catch more Pokemon to add to their teams.



For evolved pokemon:

All pokémon level on a one to one basis with the following exceptions:

Psuedo-Legendaries: These are the Dragons and other Mega Types that are strong and not legendary. You must have a mod's permission to catch one.

Dratini, Larvitar, Beldum, Bagon, Gible, Axew, Deino, Larvesta: No modifier.
Dragonair, Pupitar, Metang, Shelgon, Gabite, Fraxure, Zweilous: .7 modifier
Dragonite, Tyranitar, Metagross, Salamence, Garchomp, Haxorus, Hydreigon, Volcarona: .5 modifier

Also notice that a Pokemon that could evolve but the PC chooses not to, it accrues the same level modifier as if you had evolved it. So, a level 30 Larvitar would take the .7 level modifier as if it were a Pupitar.
Reason for edit: Changed levelling rules


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Posts in this topic
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