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[B/W]Mienshao, The Martial Arts Pokemon
Jewelwriter
post Feb 19 2011, 01:11 PM
Post #1


Magician in training.
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From: Traveling
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HP: 65
Attack: 125
Defense: 60
S. Attack: 95
S. Defense: 60
Speed: 105

Abilities
Inner Focus/Regeneration/Reckless

I tried this combo & found it to be quite a balanced mix for a glass blade.

Item: Expert Belt
Trait: Regeneration
EVs: 116 HP / 56 Atk / 100 Def / 0 SAtk / 140 SDef / 96 Spd
Careful Nature (+SDef, -SAtk)
- Rock Slide
- U-turn
- Drain Punch
- Poison Jab

It allows this Pokemon to go into a number of attacks for variety and could even escape to try to get other pokemon in exchange when someone uses a mon too much for it. And if your wondering why Drain Punch it's to help Regeneration if you need to switch up.

What you think?

This post has been edited by Jewelwriter: Sep 7 2011, 06:10 PM


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bluejay
post Feb 23 2011, 11:15 PM
Post #2


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to be honest kojondo is pretty frail so a set like that would just be counter-productive
poison is a poor offensive type especially since it gets no STAB

I was thinking something along the lines of
Kojondo (M) @ Life Orb
Trait: Regeneration
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fake Out
- U-turn
- Drain Punch / HJK
- Taunt / Stone Edge

This post has been edited by Razzeth: Feb 23 2011, 11:15 PM


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Jewelwriter
post Feb 24 2011, 03:36 PM
Post #3


Magician in training.
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Group: Members
Posts: 85
Joined: 19-May 09
From: Traveling
Member No.: 25 158

My Girls



QUOTE(Razzeth @ Feb 23 2011, 11:15 PM) *
to be honest kojondo is pretty frail so a set like that would just be counter-productive
poison is a poor offensive type especially since it gets no STAB

I was thinking something along the lines of
Kojondo (M) @ Life Orb
Trait: Regeneration
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fake Out
- U-turn
- Drain Punch / HJK
- Taunt / Stone Edge


The moves:
For the Stone Edge part, I would go for aim than power since I rather play out safe with knowing I got a very lower to zero chance of missing so Rock Slide over that though Taunt is risky considering the number of powerful moves that could be pulled. We both could agree on U-Turn & Drain Punch though Hi Jump Kick I got to think twice on. The move Fake Out might be likely to work but only once per entry.
The stats & loot:
Good to know we both agree to lower special attack. I picked to up Special Defense since I wanted mine to last longer against some foes that mix it up. The item Life Orb is iffy to me but better than stupid choice items. Glad to know we got plenty in common.

This post has been edited by Jewelwriter: Mar 1 2011, 07:48 AM


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bluejay
post Feb 24 2011, 06:34 PM
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Team derp



QUOTE(Jewelwriter @ Feb 24 2011, 04:36 PM) *
QUOTE(Razzeth @ Feb 23 2011, 11:15 PM) *
to be honest kojondo is pretty frail so a set like that would just be counter-productive
poison is a poor offensive type especially since it gets no STAB

I was thinking something along the lines of
Kojondo (M) @ Life Orb
Trait: Regeneration
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fake Out
- U-turn
- Drain Punch / HJK
- Taunt / Stone Edge


The moves:
For the Stone Edge part, I would go for aim than power since I rather play out safe with knowing I got a very lower to zero chance of missing so Rock Slide over that though Taunt is risky considering the number of powerful moves that could be pulled. We both could agree on U-Turn & Drain Punch though Hi Jump Kick I got to think twice on. The move Fake Out might be likely to work but only once per entry.
The stats & loot:
Good to know we both agree to lower special attack. I picked to up Special Defense since I wanted mine to last longer against some foes that mix it up. The item Life Orb is iffy to me but better than stupid choice items. Glad to knowwegot plenty in common.

this set was intended to be somewhat of a lead/scout so taunt can be helpful at times
to be honest it was a filler since its movepool is somewhat shallow


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Jewelwriter
post Feb 25 2011, 08:45 AM
Post #5


Magician in training.
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Group: Members
Posts: 85
Joined: 19-May 09
From: Traveling
Member No.: 25 158

My Girls



QUOTE(Razzeth @ Feb 24 2011, 06:34 PM) *
QUOTE(Jewelwriter @ Feb 24 2011, 04:36 PM) *
QUOTE(Razzeth @ Feb 23 2011, 11:15 PM) *
to be honest kojondo is pretty frail so a set like that would just be counter-productive
poison is a poor offensive type especially since it gets no STAB

I was thinking something along the lines of
Kojondo (M) @ Life Orb
Trait: Regeneration
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fake Out
- U-turn
- Drain Punch / HJK
- Taunt / Stone Edge


The moves:
For the Stone Edge part, I would go for aim than power since I rather play out safe with knowing I got a very lower to zero chance of missing so Rock Slide over that though Taunt is risky considering the number of powerful moves that could be pulled. We both could agree on U-Turn & Drain Punch though Hi Jump Kick I got to think twice on. The move Fake Out might be likely to work but only once per entry.
The stats & loot:
Good to know we both agree to lower special attack. I picked to up Special Defense since I wanted mine to last longer against some foes that mix it up. The item Life Orb is iffy to me but better than stupid choice items. Glad to knowwegot plenty in common.

this set was intended to be somewhat of a lead/scout so taunt can be helpful at times
to be honest it was a filler since its movepool is somewhat shallow


Ok. Though for me I kind of made an anchor/reserve mon.


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