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Global PokédeX Plus Forums _ GPXPlus Discussion _ Battle Subway Guide [Revamp]

Posted by: ll Sam ll Apr 4 2015, 06:00 PM



Welcome to my revamped Battle Subway guide. Here, you will find tips on how to use the Battle Subway, how to use items effectively, what to use in a team and most importantly, how to win! Hopefully, you'll be able to smash those Achievements and rack up those wins!

Just before I start, I would like to reiterate what is written in the http://gpxplus.net/help/battle-tower for the Battle Tower and Battle Subway. The same principles to the Battle Tower apply to the Battle Subway. Before reading the guide, please familiarise yourself with everything there. I do not wish to see any more "I think my Pokémon should have X attack like in the games!!". The general idea behind it all is to standardise it. Please familiarise yourself with the typings as-well. If you are confused, this thread is to serve as a help and is a guide.

I had previously made this thread in 2013 when the Battle Subway came about, as I had seen many people struggle to rack up wins. It is 2015 now, and I'm still seeing people struggle. This is extremely helpful in regards to the Arceus Exploration. Please note it takes time to find a good team so please consider everything within this guide before attempting to make a team. The guide will be fairly lengthy, so please used the little search functions I have provided next to the contents list. Good luck.

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Contents
  1. Basic Introduction and Requirements [BIaR]
  2. Item List [IL]
  3. Pokémon and Pokédex Searching [PaPS]
  4. IVs and Natures [IaN]
  5. Pokémon Moves [PM]
  6. Making a Team [MaT]
  7. Mega Pokémon [MP]
  8. Tips [TI]
==============================================

i. Basic Introduction and Requirements [BIaR]

The Battle Subway is a place where you can win battles against an endless supply of NPC's created by our own userbase. Each time you win a battle, your streak gets increased by 1. The higher your streak gets, the tougher your opponents will get. This is based on the scoring system, which you can look at if you have made yourself a team (explained below). After a certain number of battles you can win various prizes, all items. You do not win points in the Battle Subway. The more battles you win, the bigger your streak will be, and the more prizes you can win. I have detailed the items available within the next section of the post

In order to be able to use the Battle Subway, you must have as a minimum, 6 Pokémon of Level 76-100 in your Battle Tower Roster. To add a Pokémon to your roster, select it from its individual drop-down menu, or transfer them there via the PC (make sure you save your changes if transferring from the PC). Once you have 6 eligible Pokémon, you are able to send your team into battle with a randomly selected NPC. You can also preset your own team. This will be explained under Making a Team.

NPC's are generated based on a scoring system. The higher their score, generally the tougher they will be. Each win for the NPC increases their score by 10, and each loss decreases their score by 1. When you start off you'll have easier NPC's to battle but as your streak progresses, you will start to face more tougher trainers.

==============================================

ii. Item List [IL]

As previously mentioned, after a certain number of wins during your streak, you will win a prize. These prizes can be used within the Battle Tower and Battle Subway themselves, for selling and boosting IV's. You may receive the following items:Alternatively, there are other methods of obtaining these particular items. Within the http://gpxplus.net/shop/prize you are able to purchase these for a number of http://gpxplus.net/help/prizes Please do not ask how to get them, they can easily be found by searching or clicking the link I have so kindly given to you.
The Prize Shop rotates the same as the normal shop, each gem can be purchased for 5 Prize Points each, and each Choice Item/Leftovers/Quick Claw can be purchased for 10 Prize Points. Please note it is random to what gets rotated in, so some days you may have all gems and other days you may not.

Vitamins:

There are a total of 6 Vitamins on GPX+, taken from the games themselves. These Vitamins have the use of increasing the total IV's of a Pokémon by 1 point each time they are used, however, you may only give Pokémon a total of 6 Vitamins. Please note, you cannot increase the IV stat of a Pokémon, if it is at 31, as the maximum possibility is 186 total IVs, just like the games. These are what they are, and what they do:

Click Me (click to show)


Once you reach the streak of getting a Vitamin, it is entirely random as to which one you may get. If you would like to sell a Vitamin, they may be sold to the shop for 400 points each. You may also purchase a Vitamin from the Backroom, if someone has sold one (or more), for 600 points each. You cannot purchase these in the Prize Shop.

Hold Items - Type Gems:

Another item you can win, are Type Gems. There are a total of 17 different Type Gems, one for each type. These Type Gems are found in the games, however, they function differently in GPX+. These Type Gems grant your Pokémon the ability to use a move of a different type it wouldn't normally learn.
The available Type Gems and their functions are as follows:

Click Me (click to show)


You may also win these items at a certain streak, and it is random as to which gem you may receive. Gems may be sold to the shop for 3750 points each, and can be bought from the Backroom for 5625 points each, if a user sells 1 or more. When you win will be detailed further down the post.

Account Upgrades & Hold Items - Choice Items, Quick Claw and Leftovers:

There are some other hold items which you may win from the Battle Subway. There are 3 Choice Items, Quick Claw and Leftovers. The items here function the same as they do in-game. There are also some Account Upgrades you may win as-well. These are the EXP. All and Battle Expansions. You may win up to four Battle Expansions and only one EXP. All.

Click Me (click to show)


*A +1 boost indicated the stat is increased by 50%. This is half of what the stat boosting moves do, which will be mentioned in the section about moves.

You can obtain some of these items via Achievements:
- Random Type Gem: Double Dipper, Persistent, A Novel Approach, Expert Battler.
- Quick Claw: Novice Battler, Top Percentage.
- Choice Items: Cypress Battler, Cypress Smasher, Cypress Conqueror.
- Leftovers: It is a Mystery~.

QUOTE
You win Vitamins and Hold Items at the following win streaks:
Vitamins Win Streak:
2, 7, 13, 33, 48
After 48, you win one every 15 wins at: 63, 78, 93 etc.

Hold Items (Type Gems / Choice Items / Quick Claw / Leftovers) Win Streak:
10, 21, 42
After 42, you win one every 50 wins: 92, 142, 192 etc.
Once you have all of the Battle Expansions and EXP. All, you will receive a random Hold Item at 75 wins.
Long streak list of items:

Vitamins Win Streak: 2, 7, 13, 33, 48, 63, 78, 93, 108,123, 138, 153, 168, 183, 198, 213, 228, 243, 258, 273, 288, 303, 318, 333, 348, 363, 378, 393, 408, 423, 438, 453, 468, 483, 498, 513, 528, 543, 558, 573, 588, 603, 618, 633, 648, 663, 678, 693, 708, 723, 738, 753, 768, 783, 798, 813, 828, 843, 858, 873, 888, 903, 918, 933, 948, 963, 978, 993, 1008...

Hold Items Win Streak: 10, 21, 42, 75, 92, 142, 192, 242, 292, 342, 392, 442, 492, 542, 592, 642, 692, 742, 792, 842, 892, 942, 992, 1042..



==============================================

iii. Pokémon and Pokédex Searching [PaPS]

This is the important part. I would highly recommend looking over this section a lot, as it will help immensely. As stated in the http://gpxplus.net/help/battle-tower/139, stats have been standardised. There is no benefit to using legendary Pokémon over regular bog standard Pokémon. In the http://gpxplus.net/dex at the top I'm sure you will notice some search tools. This is what we'll be needing. The only bit that we will be focusing on is the Stat options.=, with the <= and >= signs.

>= means 'Greater than or equal to the value inputted'
<= means 'Less than or equal to the value inputted'

This, I will be honest, is where you guys aren't getting very far with your streaks. In order to achieve the big streaks you need to be using viable Pokémon. Personally I would recommend searching for Pokémon that have as close to Base 100 stats and above as possible. Don't forget these functions as it will filter everything out that you do not wish to see. Just make sure all the other settings are on default.

==============================================

iv. IVs and Natures [IaN]

Right, so we've all heard of IVs, yes? A Pokémon may have 186 Total IVs, 31 in each stat. Vitamins (as previously mentioned) will increase an IV by 1, but will not allow you to exceed 31 IVs in a stat.
Some may disagree, but sub-par IVs are essentially a disadvantage. Ideally you could go for a Pokémon which has 170 IVs to use. That's brilliant if you can obtain one, but it's not all that it seems. Natures play a pretty role in giving boosts to a desired stat, and it could be make or break. Study the Natures table hard. Use it to your advantage. You can find the Natures Table in the http://gpxplus.net/help/battle-tower. Go look at it. Understand it. Learn it.

You need to play your Pokémon to its strengths. If you want an attacker, focus on its attack and speed. If you want a tank, focus on defence and HP. So focus on the beneficial stats mainly! (So, if you can vitamin, pump some vitamins into what's useful).
As somebody has pointed out, IVs aren't everything. Sometimes just having average IVs is good, if the Pokémon has some decent stats, so if you're stuck for Pass Orbs, just pick some stuff up from the Safari Zone when you're starting out, level them up and take it from there. Or, if you want to do it the expensive way, you can use Influence Power.

I have detailed below how to work out the Maximum Value of a particular stat on a particular Pokémon.

QUOTE(How to work out the Maximum Stat)
This is the formula for working out the Maximum Stat of a Pokémon with a Beneficial Nature/Non Beneficial Nature:
CODE
[(Base Stat*2)+5+IV of Stat]*Nature Increase/Nature Decrease


1.1 = Nature Increase
0.9 = Nature Decrease

So if I were to use a Luvdisc for example. I want to know the maximum Speed of two Luvdisc with different Speed IV's, but both with with a Speed boosting nature. One with http://gpxplus.net/info/wvvcD and the other has http://gpxplus.net/info/BmJrD. Luvdisc's Base Speed is 176. The first linked Luvdisc has 401 speed and the second linked Luvdisc has 426 speed. After working out, you must round down.

[(176*2)+5+8]*1.1=401.5
This would round down to 401. You can see that the first linked Luvdisc has 401 Speed.

[(176*2)+5+31]*1.1=426.8
This would round down to 426. You can see that the second linked Luvdisc has 426 Speed! (The one I linked has 427 only because of a dodgy Vitamin boost; I can assure you it does round down.)

For a non-beneficial nature, simply not do not include the 1.1
For a negative boosting nature, replace 1.1 with 0.9

To find out the maximum stat with a choice item it is the same formula as the beneficial nature formula.
Multiply the answers by 1.5 and you'll get the stat with a choice item effect. (Only works with Speed, Attack and Special Attack)

Note, if you want to find out the Maximum Stat of a Pokémon with a Nature which neither increases or decreases a Stat, then just leave off the 1.1 or 0.9. If you're going to Choice Item it, then include that 1.5 or you'll get an incorrect result.


==============================================

v. Pokémon Moves [PM]

In GPX+, Pokémon have either strong or weak moves. Single-Type Pokémon have both strong and weak moves of their type. Dual-Type Pokémon have weak moves of both typings. Once again it is up to you to decide on what you want most.

Use Pokémon moves effectively. Physical moves on Alakazam? Special moves on Machamp? If that thought passed your mind then please go back to square one and re-read everything. You'll need to use moves to play to a Pokémon's strength. To change the attacks of a Pokémon, or give it an item, you'll need to go to its individual drop down menu and select 'Attacks & hold items'.

The items you can win or purchase, such as the Gems, Choice Items, Leftovers and Quick Claw* can be applied this way. If you give your Pokémon a Gem, it will be able to use the moves I have stated next to the gems earlier on in the post. In order to equip the moves, you must click on one of the highlighted moves and click on the new type. However, you cannot equip a Pokémon with a Gem type that it is weak too. For example, you cannot equip a Gyarados with an Electric Gem as it is x4 weak to Electric type attacks. These gems can be used for sneaky attacks, against something that would normally resist the natural typing (note there is no STAB and Pokémon cannot change type). For example, myself and others have run an Electric Gem Dugtrio at one point. Wipe out those Water types that would normally decimate Dugtrio! Something else I run with is quite interesting is a Ground Gem Galvantula. Galvantula takes x1 damage from Ground instead of x2, as its Bug Typing allows it to resist Ground, so the gem may be equipped.

I relied heavily on Choice Items for my team in the past, I don't recommend this now. Albeit they're helpful, using other items is also beneficial as-well. Gems can surprise your opponent and take them out before they take you out.

*I wouldn't bother with Quick Claws. Yeah they're fun when they activate, but it is purely luck based and it's incredibly silly to rely heavily on them.

Something I had forgotten to mention in my last thread was the use of stat boosting/stat decreasing moves. On GPX+ there are a total of five stat boosting moves, and five stat decreasing moves. There are also other non-attacking moves.

Stat Increasing Moves:These give the Pokémon a +2, which is a multiplication of 2. If used again, which is +4, it is the new stat multiplied by 1.5. If used for a third time to +6, then this is the new stat approximately multiplied by 1.3. I say approximately as I got various digits when dividing the new stat by the old stat, on average it comes out to 1.3. You can only get a +6 in total.

Stat Decreasing Moves:These give the Pokémon a -2, which is a multiplication of -2. If used again, which is -4, it is a the new stat multiplied by -1.5. if used for a third time to -6, then this is the new stat approximately multiplied by -1.3. I say approximately as I got various digits when dividing the new stat by the old stat, on average it comes out to -1.3. You can only get a -6 in total. You cannot have any negative values for attack or defence.

Other Moves:When equipping moves you can not have more than two 'Strong' moves on your Pokémon. Each battle, a Pokémon may use a Strong move up to three times. Once you have used it three times, you cannot use a Strong move again until the next battle. There are two strong moves of each type, and only Single-Typed Pokémon have access to them. Every Pokémon has access to the lists of moves I have detailed, the only Strong moves listed are the ones underlined.

==============================================

vi. Making a Team [MaT]

Here's the fun part! Making a team. However this isn't the same as making a team under the 'Battle Subway' tab. That part is to create an NPC team for others to battle against (and where you start your streak).

This is where everything is down to you. There are lots of common Pokémon that appear in the Subway, most I've seen are Gardevoir, Ninetales, Gengar, Gyarados, Garchomp etc. Common supposedly powerful Pokémon and common favourites. I'd like to reiterate again, familiarise yourself with the typings. If your Pokémon is weak to the opponent's attacks, switch into something that will resist it.

Use the search functions and organise some Pokémon to use. Ideally you'll want some synergy going on. What's synergy you may ask? Synergy is when, usually 3, Pokémon function together to provide a strength and weakness for each other. Let's take Fire, Grass and Water. These three types are strong against one and weak against another and each cover for them all. Roughly two different synergies would be good. Have a look and see what works for you. Try and get at least 20 Pokémon you'll want to use, and have them in your roster. If something doesn't work, you can switch your team around then.

Don't be afraid to try out some item combinations. Throw in some different stuff, such as an Electric type with an Ice/Water gem. Most Electric types are faster than Ground/Fire/Flying etc, so you can take them out by surprise. Mega Manectric with an Ice Gem is pretty handy, it doesn't need that extra boost from Choice Items and it has the ability to switch.

The team I use (I ended my streak manually) consist of these:

http://gpx.plus/info/MzjCE http://gpx.plus/info/uHGfghttp://gpx.plus/info/ifBtmhttp://gpx.plus/info/XNVrIhttp://gpx.plus/info/HQTaQhttp://gpx.plus/info/hIlkg


This team comfortably gets my into fairly high streaks. However, as you may notice there are some Mega Pokémon on the team, which brings me to the next section.

==============================================

ii. Mega Pokémon [MP]

Mega Pokémon, introduced with Pokémon X and Y are essentially upgrades to a Pokémon. On GPX+ we have these Pokémon. They have a greater Base Stat Total of 650, putting them at a somewhat greater advantage in terms of stats.

How do I obtain these? First you obtain a Mega Ring, and wait for http://forums.gpx.plus/index.php?showtopic=72008. Don't ask questions here, just read the thread if you are unaware of what they are.

Once you've obtained some Mega Pokémon, check their stats to see what helps them - I'd get some, if I were you. If set up correctly they can be very scary. For example, Agility-Plot Mega Charizard X is not something to be taken lightly. Set up Agility and Nasty Plot and you could take out a number of Pokémon fairly easily (obviously team dependent). As a tank, I find Mega Audino to be pretty damn good. Its Fairy type only give it 2 weaknesses and a resistance to Dragon type, which puts a stop to those pesky Choice Scarf Haxorus and Garchomp.

As an example for my team (I plan on doing it), I could replace Darmanitan and Haxorus for a Mega Charizard X. I'll still have the capabilities of both Dragon and Fire types, I'll lose power but it means I can incorporate another Pokémon into my team which could be of benefit to me and my team (Mega Swampert would be something I could also incorporate into the team, for example). It's a wide world out there, so hopefully this given you some insights.

==============================================

viii. Tips [TI]

Just a few tips. These will probably be edited now and then.==============================================

Information cited from:
- http://gpxplus.wikia.com/wiki/GPX%2B_Wiki
- http://gpxplus.net/help/battle-tower
- http://www.serebii.net/pokedex-xy/

Posted by: My Way Apr 4 2015, 06:10 PM

So I actually copied your team from the old thread before and while I definitely felt the need for a fairy (if the enemy Haxorus outsped me, it was done from there on.) an ice type was proving to be very useful (although I kept switching up which I was using Abomasnow vs Mamoswine vs Jynx)

Do you feel that having that fairy is much better than the ice type?

Posted by: ll Sam ll Apr 4 2015, 06:20 PM

Well it depends on what sort of team you're using. My old team was quite frail, but with the introduction of the new type, Fairy definitely is better at stopping those particular threats and it's helped me. It really does boil down to your team and what weaknesses it has and what helps. Something Ice types have is interesting combinations, such as Ice/Ghost and Ice/Psychic.. But really now if you're wanting to combat Dragon types I really would recommend a Fairy type somewhere happy.gif

Though, with my old Jynx, I'd worked out that I could still outspeed with a Choice Scarf because I had a single speed value higher, so I always outsped, even if the Hax had max Speed and a scarf wink.gif

Posted by: Cycloneblaze Apr 4 2015, 06:24 PM

This is a great looking guide, Sam! You've put a lot of work into it. When I get around to aiming for that 75-win streak, I'll be looking here for advice. grin.gif

Posted by: Hiraelle Apr 4 2015, 06:28 PM

Nice guide. I haven't yet read it all but I think I'll try again the battles with this.

Just one thing, instead of your Haxorus you linked your Sawk.

Posted by: ll Sam ll Apr 4 2015, 06:38 PM

QUOTE(Hiraelle @ Apr 5 2015, 12:28 AM) *
Nice guide. I haven't yet read it all but I think I'll try again the battles with this.

Just one thing, instead of your Haxorus you linked your Sawk.


Knew I'd bugger something up, haha. Thanks for the heads up! Edited the link happy.gif

Posted by: The Majestic Mr L Apr 4 2015, 06:40 PM

I might like, steal your team sometime, if it helps me get the EXP All. Hope you don't mind. I'm awful at battling. sweat.gif
Though since I'm already at task 10 I think it might be too late to get the EXP All anyway.

Posted by: My Way Apr 4 2015, 06:49 PM

QUOTE(The Majestic Mr L @ Apr 4 2015, 07:40 PM) *
I might like, steal your team sometime, if it helps me get the EXP All. Hope you don't mind. I'm awful at battling. sweat.gif
Though since I'm already at task 10 I think it might be too late to get the EXP All anyway.

Well you'll have nothing to do during task 11 so you might as well try.

Posted by: The Majestic Mr L Apr 4 2015, 06:54 PM

QUOTE(My Way @ Apr 4 2015, 07:49 PM) *
QUOTE(The Majestic Mr L @ Apr 4 2015, 07:40 PM) *
I might like, steal your team sometime, if it helps me get the EXP All. Hope you don't mind. I'm awful at battling. sweat.gif
Though since I'm already at task 10 I think it might be too late to get the EXP All anyway.

Well you'll have nothing to do during task 11 so you might as well try.

True. If this does take 3-4 days then I suppose I'll have at least a chance. Though I'll have to get eggs one at a time since I only have one available slot in my party cause the others are locked.

Posted by: Kieren Walker Apr 4 2015, 07:17 PM

Thanks for the updated guide! The old one helped me improve a bit, but I still couldn't get a 75 streak. @_@ I think I'm just not cut out for battling.

Posted by: Giraffe A Laugh Apr 4 2015, 07:17 PM

Very nice guide, once again, Sam!

Think I could get some help? ;A;
It's been so long since I've battled, and my team definitively needs some updating, especially because of the fairy type, lol.

I'm mostly looking for a team that'll just be used for the NPC battles (little kids/cypress/???)
but I guess also build up a team for when I do get to that battling task on the Arceus exploration, lol.

http://gpxplus.net/info/HWVgT

@Leftovers

http://gpxplus.net/info/BwJYm

@Choice Band

http://gpxplus.net/info/IxcGm

@Choice scarf

http://gpxplus.net/info/SXHEK

@Choice Band

http://gpxplus.net/info/oExHK

@Quick claw

http://gpxplus.net/info/kcSYa

@Choice Band

Halp it's my first day sad.gif

Posted by: Doom Hunter Apr 4 2015, 07:48 PM

Oh, by the way, Sam appointed me as a Subway helper too! I can help you Giraffe, if you'd like!

Since we're using this guide and I used it to build my own team, I'll stick my teammates in to help people get an idea of a good Battle Tower team.

http://gpxpl.us/CLYYU

http://gpxpl.us/OfFgU

http://gpxpl.us/ZFDcU

http://gpxpl.us/OxxpU

http://gpxpl.us/hbJDv

http://gpxpl.us/ljgrU

And my alternates!

http://gpxpl.us/RvhMR

http://gpxpl.us/DQvnR

http://gpxpl.us/keOYU

http://gpxpl.us/ArhjU

http://gpxpl.us/FuWsU


Click the main teammates for descriptions on how I use them! Some of the alternates have them too, but not all.

Any questions? Feel free to ask me!

Also, Giraffe: Could you please give us the natures of your team? happy.gif

Posted by: Jade Apr 5 2015, 05:31 PM

I could use some help too. This whole nature thing is confusing me. I only played the games up to Yellow so when they introduced natures and this and that, I really didn't get familiar with the new types and natures.

This was my old team, our biggest streak being 24:

http://gpxpl.us/jWnXT Calm IV = 144
http://gpxpl.us/eUYHq Relaxed IVs - 137
http://gpxpl.us/rWIHq Bashful IVs = 74
http://gpxpl.us/dCXOD Quiet IVs = 76
http://gpxpl.us/tlsZq Hardy IVs = 116
http://gpxpl.us/mkVhq Relaxed IVs = 103

Everyone had leftovers equipped except Escaliver, who had a dragon gem. Whiiich rarely helped lol. Torterra was probably my weakest on this team - slow and having a lot of type disadvantages and generally took hits pretty hard. Escaliver was also alarmingly slow but took hits better.
And yes, I know this was not the best team ever. We particularly had issues with electric, dragon and flying types.

My newer team, which I think I balanced a little better, is this:

http://gpxpl.us/jWnXT Calm IV = 144
http://gpxpl.us/eUYHq Relaxed IVs - 137
http://gpxpl.us/uynRT Quirky IVs = 113
http://gpxpl.us/cBFTD Adamant IVs = 116
http://gpxpl.us/WFkWD Bashful IVs = 134
http://gpxpl.us/ZbYbq Bashful IVs = 141

Galvantula is quick but takes a lot of hits pretty hard. Landorus is the same way, but is slower. Keldeo and Aracanine are great. Fast and strong hitters and fairly adapt at holding on in battle. Primeape and Charizard from my previous team were great too, but because their types line up with theirs I took them out to switch in for different types.

Again, everyone has leftovers besides Galvantula who has nothing equipped but I gave them recover. But we really didn't get very far. I don't have any other hold items because one gem of every kind but I am certainly willing to buy some if anyone thinks it'll help.

Posted by: My Way Apr 5 2015, 05:44 PM

QUOTE(Jade @ Apr 5 2015, 06:31 PM) *
Galvantula is quick but takes a lot of hits pretty hard. Landorus is the same way, but is slower. Keldeo and Aracanine are great. Fast and strong hitters and fairly adapt at holding on in battle. Primeape and Charizard from my previous team were great too, but because their types line up with theirs I took them out to switch in for different types.

Again, everyone has leftovers besides Galvantula who has nothing equipped but I gave them recover. But we really didn't get very far. I don't have any other hold items because one gem of every kind but I am certainly willing to buy some if anyone thinks it'll help.



IMO, leftover and recover are just not worth it unless they're super tanky and can honestly take the hits. Looking at the stats of your Pokémon that basically narrows it down to Keldeo and Arcanine and even then they're still pretty squishy.
You really should get the Choice Items, it's IMO a must in the subway.

Like you said Galvantula is fast so just throw a specs on it. Arcanine is actually relatively slow compared to your other pokemon where it barely outspeeds your Landorus so actually a scarf would be nice on both of them.

Posted by: Forget me now Apr 5 2015, 05:48 PM

God bless.

After reading the old guide, I made a temporary team that kinda gets the job done, consisting of Sharpedo and Skarmory banded, Chandelure with specs, Mr. Mime and Lucario with leftovers and Trevenant with ground gem. Max streak 115.
I was motivated to make an actual team sometime ago (all I did was writing down the Pokémon on a notepad: Haxorus, Sharpedo, Excadrill, Volcarona, Roserade, Rotom Wash), but now I think I'm just gonna copy yours too, Sam. That beats the purpose of part of the guide, but it takes so much effort to get the Pokémon, I don't want to do all that just to end up with a team that doesn't work.

Posted by: Doom Hunter Apr 5 2015, 07:04 PM

@Forget

Give that Skarmory Leftovers and defense buffs. Skarr is definitely a tank, not a bruiser. :P

Posted by: Jade Apr 5 2015, 08:31 PM

I dunno, leftovers have always proved to help me out in a pinch which is why they've always been my favorite battle tower item.

Gave Arcanine a choice scarf since I could purchase that haha. And now I remember why I'm not crazy about choice items is because they lock you down into one attack. That means that if the NPC trades to a pokemon that you have an advantage with... but for your opposite type move set, doesn't that kind of... make it harder? Of course what do I know, I'm the one losing here lol.

Okay and I think I'm getting the nature with stats thing a little more. It's not that stats I see, it's the stats listed in the Pokedex that are important, but the total IVs play a role too.

I switched out Landorus for Dugtrio. Rash. 112 IVs. He needs a power boost because his attacks even with a 4X advantage isn't K.o.ing. Which is... weird because his nature boosts Special Attack. And it's his highest IV... And the special attack is definitely the one I'm always using so why...

Would he be a Pokemon I'd add Choice specs to? Is that kind of the idea??

Posted by: Forget me now Apr 5 2015, 08:40 PM

QUOTE(Doom Hunter @ Apr 5 2015, 09:04 PM) *
@Forget

Give that Skarmory Leftovers and defense buffs. Skarr is definitely a tank, not a bruiser. :P


I see... he's pretty useful against normal types, and a lot of them are very defensive, so that's why I thought I'd go offensive for him. But I mean, I guess I already have Lucario for that.

Posted by: Synx Itax Apr 5 2015, 08:45 PM

QUOTE(Jade @ Apr 5 2015, 08:31 PM) *
I dunno, leftovers have always proved to help me out in a pinch which is why they've always been my favorite battle tower item.

Gave Arcanine a choice scarf since I could purchase that haha. And now I remember why I'm not crazy about choice items is because they lock you down into one attack. That means that if the NPC trades to a pokemon that you have an advantage with... but for your opposite type move set, doesn't that kind of... make it harder? Of course what do I know, I'm the one losing here lol.

Okay and I think I'm getting the nature with stats thing a little more. It's not that stats I see, it's the stats listed in the Pokedex that are important, but the total IVs play a role too.

I switched out Landorus for Dugtrio. Rash. 112 IVs. He needs a power boost because his attacks even with a 4X advantage isn't K.o.ing. Which is... weird because his nature boosts Special Attack. And it's his highest IV... And the special attack is definitely the one I'm always using so why...

Would he be a Pokemon I'd add Choice specs to? Is that kind of the idea??

I guess others can elaborate a bit more on this, but I'll answer some of your questions.

Choice items do lock you down into one attack, but they're also another good reason to use mono-type Pokémon as opposed to dual-type. You have access to strong moves as opposed to only being able to use weak ones, and a Choice item would strengthen them even further. If you're faced with something that you don't have an advantage over, just switch out to something that can take that opposing Pokémon's hit. At least, this is how I do things in the Battle Tower.

Regarding Dugtrio, I would still put a Choice Band on it as opposed to Choice Specs. Its Attack stat is still way higher than its Sp. Attack, even if the latter's IVs are higher. Try to pump up its main attack stat.

Posted by: My Way Apr 5 2015, 08:46 PM

QUOTE(Jade @ Apr 5 2015, 09:31 PM) *
That means that if the NPC trades to a pokemon that you have an advantage with... but for your opposite type move set, doesn't that kind of... make it harder?

I switched out Landorus for Dugtrio. Rash. 112 IVs. He needs a power boost because his attacks even with a 4X advantage isn't K.o.ing. Which is... weird because his nature boosts Special Attack. And it's his highest IV... And the special attack is definitely the one I'm always using so why...

Would he be a Pokemon I'd add Choice specs to? Is that kind of the idea??


You should switch to whatever is best against the pokémon your opponent has out.

Uhm check the stats on dugtrio and make sure your special attack is actually higher than your attack. Dugtrio's base attack is much higher than his special attack.

Generally you do throw a choice band on Dugtrio yes.

Posted by: Cajun Apr 5 2015, 08:51 PM

QUOTE(Jade @ Apr 5 2015, 08:31 PM) *
And now I remember why I'm not crazy about choice items is because they lock you down into one attack. That means that if the NPC trades to a pokemon that you have an advantage with... but for your opposite type move set, doesn't that kind of... make it harder? Of course what do I know, I'm the one losing here lol.
Well that doesn't apply to single-type or single-use mons. I've got Choice items on Dugtrio, Haxorus, Jolteon, Porygon-Z and Darmanitan who have no problem spamming their move, and Scarf for Frosslass because a 450 speed Ice Shard is going to murder any Dragon or Dugtrio before it can do anything.

Posted by: ll Sam ll Apr 5 2015, 09:00 PM

@Jade: I'd advise looking at the individual base stats of the Pokémon. Dugtrio is more of a physical attacker than a special attacker happy.gif It has a base attack os 119 and a base special attack of 74. That's probably why it isn't knocking out the x4 Pokémon.

To add onto what Synx has said, choice items do lock you into one attack, which us usually move beneficial if you've got some strong moves. I'm not saying you /have/ to use single type Pokémon, just the punch from a strong move is more than a weak one. If something comes in which say, does 1/2 damage (for example your Latias is using a dragon attack against a Mawile) that would be 1/8 damage. In the actual games, Dragon type moves cannot harm Fairy types, but on GPX+ they just deal 1/4 damage, just like Electric attacks on Ground types do. Steel also resists Dragon, so that's 1/2.

1/2*1/4=1/8.

So the idea behind it, is to switch into something that can resist this new Pokémon's attacks. Let's just say this Mawile has actually come into battle and your Latias is locked into Twister (the weak special dragon move on here). Mawile is a Steel/Fairy type, and you have an Arcanine on your team. Fairy deals 1/2 damage to Fire types, and Steel does 1/2 damage to Fire types too, so Arcanine would be a good switch in, as it resists the attack and then you can attack the Mawile and KO it.

In another instance if the Mawile would switch into a Water type, you could switch back into Latias because Dragon resists water. happy.gif it's this 'synergy' I mentioned in the first post. Pokémon working together to help resist and then fight back to secure a win!

Posted by: Jade Apr 5 2015, 10:29 PM

Okay definitely gonna need to get some different items to play more at these guys' strengths, but I am definitely getting the hang of this! My streak just doubled!

Thank you Synx, Cajun, My Way and Sam for all your helpful words and hints! And Sam just for this guide in total! It's awesome!

*cracks knuckles* Come to me, experience all. You shall be MINE!

Posted by: Doom Hunter Apr 5 2015, 10:29 PM

In addition to what Sam said: Even though this 'synergy' is always great, you also have to be VERY careful. Some Pokemon carry gems to cover their weaknesses, so you might think a switch is safe, but then that Mawile blasts Arcanine with an Aqua Jet! noes.gif That would stink, so you need to pay attention and always take note of your foes!

Posted by: Venusaur King Apr 6 2015, 08:27 AM

I've got a question about vitamins. Would it be better to give vitamins to the two defenses or to HP?

Posted by: Doom Hunter Apr 6 2015, 04:25 PM

In my opinion, that's dependent on the Pokemon. Since IVs don't increase STATS by 1 per IV but rather seem to give a percentage, I'd go for the increase of the better overall stat. I.E. If base HP> base Def, go for HP. If base Def > base HP, go for Defense, even if total HP > total defense.

Posted by: Venusaur King Apr 7 2015, 02:17 PM

QUOTE(Doom Hunter @ Apr 6 2015, 05:25 PM) *
In my opinion, that's dependent on the Pokemon. Since IVs don't increase STATS by 1 per IV but rather seem to give a percentage, I'd go for the increase of the better overall stat. I.E. If base HP> base Def, go for HP. If base Def > base HP, go for Defense, even if total HP > total defense.


I think they only give more than one if you add it to a stat that's been boosted by nature. 6 Carbos to a Jolly pokemon will yield an increase of 7 because of the boost to speed.

Posted by: Jade Apr 7 2015, 03:00 PM

I have a question of my own since Cajun gave me an idea for a neat little trick.

When choosing natures for a pokemon that you have two stats to consider, which one is better to improve?

For example, a pokemon like Jolty would benefit from having his special attack or speed boosted. But would it be better to choose his top overrall stat to improve (I.E. Speed) rather than his secondary (I.E. Special Attack)? And then make up for the other stat using a hold item - Specs or scarf... or double that increase even more.
So, in short, would it be best to double up the boosts - give Jolteon and increase in speed based on nature AND item or Special attack with nature AND item... or do to both, give a nature increasing one and an item increasing the other?

Posted by: ll Sam ll Apr 7 2015, 05:02 PM

QUOTE(Jade @ Apr 7 2015, 09:00 PM) *
I have a question of my own since Cajun gave me an idea for a neat little trick.

When choosing natures for a pokemon that you have two stats to consider, which one is better to improve?

For example, a pokemon like Jolty would benefit from having his special attack or speed boosted. But would it be better to choose his top overrall stat to improve (I.E. Speed) rather than his secondary (I.E. Special Attack)? And then make up for the other stat using a hold item - Specs or scarf... or double that increase even more.
So, in short, would it be best to double up the boosts - give Jolteon and increase in speed based on nature AND item or Special attack with nature AND item... or do to both, give a nature increasing one and an item increasing the other?


Depends entirely on whatever the higher base stat is happy.gif Personally I go for the stat that's lower than the main one.

Posted by: Doom Hunter Apr 8 2015, 01:37 AM

I on the other hand like maximizing the maximum natures....I like extremities! Go for the gold!

Posted by: Jen Apr 8 2015, 03:44 AM

Urrrgggghhhhhh.

Your streak ended at 66!

I freakin hate battling.
So close to the Exp. All. ):

http://gpxplus.net/info/EIloI
http://gpxplus.net/info/CLSgd
http://gpxplus.net/info/CduzI
http://gpxplus.net/info/FrfzI
http://gpxplus.net/info/yEqtI
http://gpxplus.net/info/LNRKT

I stole Sam's team basically. ):

---

Your streak ended at 12!

Okay. This team has a huge weakness against Marshstomp.

Posted by: ll Sam ll Apr 8 2015, 05:04 AM

QUOTE(Jen @ Apr 8 2015, 09:44 AM) *
Urrrgggghhhhhh.

Your streak ended at 66!

I freakin hate battling.
So close to the Exp. All. ):

http://gpxplus.net/info/EIloI
http://gpxplus.net/info/CLSgd
http://gpxplus.net/info/CduzI
http://gpxplus.net/info/FrfzI
http://gpxplus.net/info/yEqtI
http://gpxplus.net/info/LNRKT

I stole Sam's team basically. ):

---

Your streak ended at 12!

Okay. This team has a huge weakness against Marshstomp.


Did you let the Marshtomp increase its stats? Sawk and Hax should've decimated it o.o

Posted by: My Way Apr 8 2015, 09:59 AM

QUOTE(Jade @ Apr 7 2015, 04:00 PM) *
I have a question of my own since Cajun gave me an idea for a neat little trick.

When choosing natures for a pokemon that you have two stats to consider, which one is better to improve?

For example, a pokemon like Jolty would benefit from having his special attack or speed boosted. But would it be better to choose his top overrall stat to improve (I.E. Speed) rather than his secondary (I.E. Special Attack)? And then make up for the other stat using a hold item - Specs or scarf... or double that increase even more.
So, in short, would it be best to double up the boosts - give Jolteon and increase in speed based on nature AND item or Special attack with nature AND item... or do to both, give a nature increasing one and an item increasing the other?


Well speed is different from the other stat in the fact that having more of it can actually be wasteful sometimes.

Once you're outspeeding everything there's no point in getting more speed, so for Jolteon who's pretty fast I'd just go S.ATT

Posted by: Doom Hunter Apr 8 2015, 10:21 AM

QUOTE(My Way @ Apr 8 2015, 10:59 AM) *
QUOTE(Jade @ Apr 7 2015, 04:00 PM) *
I have a question of my own since Cajun gave me an idea for a neat little trick.

When choosing natures for a pokemon that you have two stats to consider, which one is better to improve?

For example, a pokemon like Jolty would benefit from having his special attack or speed boosted. But would it be better to choose his top overrall stat to improve (I.E. Speed) rather than his secondary (I.E. Special Attack)? And then make up for the other stat using a hold item - Specs or scarf... or double that increase even more.
So, in short, would it be best to double up the boosts - give Jolteon and increase in speed based on nature AND item or Special attack with nature AND item... or do to both, give a nature increasing one and an item increasing the other?


Well speed is different from the other stat in the fact that having more of it can actually be wasteful sometimes.

Once you're outspeeding everything there's no point in getting more speed, so for Jolteon who's pretty fast I'd just go S.ATT


But there will ALWAYS be something competitively fast unless you're Ninjask.

I.E. If you're not careful to keep a high speed on Jolteon, you'll find it being outran and KOed by Alakazams.

Posted by: Jen Apr 8 2015, 12:20 PM

QUOTE(ll Sam ll @ Apr 8 2015, 05:04 AM) *
Did you let the Marshtomp increase its stats? Sawk and Hax should've decimated it o.o

Yeah, I noticed it building up. I'll keep those two in mind when I come across another one. ): Thanks!

Edit:

Jen won a Exp. All!
Your streak is currently at 75!

DONE. Yay thanks Sam! <33

Posted by: Kieren Walker Apr 8 2015, 09:00 PM

Is it worth it to give a Pokémon Choice Specs if their SATK IV is already 31? (Example: [http://gpxplus.net/info/imqnP]) Or is it useless, because the IV is already maxed out?

Posted by: ll Sam ll Apr 8 2015, 09:07 PM

Grats Jen cat.gif ah I see, I was gonna say!

Kieran: I'd give it the specs seeing as Calm nature decreases Special Attack. Just be careful of speedy Dark types like Zoroark and Weavile, and other speedy types that could be bad (You can check what threats are faster through dex filtering, everything higher than the base speed of Delphox)

Posted by: Kieren Walker Apr 8 2015, 09:13 PM

Okay. That makes sense. Thanks.

Wait. What if the nature didn't decrease the stats?

Posted by: ll Sam ll Apr 8 2015, 09:18 PM

QUOTE(Kieren Walker @ Apr 9 2015, 03:13 AM) *
Okay. That makes sense. Thanks.

Wait. What if the nature didn't decrease the stats?


If the nature didn't decrease the stats (or increased spa without reducing speed, for example modest nature) then I'd go with a scarf. Delphox has a higher base special attack happy.gif

Posted by: Kieren Walker Apr 8 2015, 09:24 PM

QUOTE(ll Sam ll @ Apr 8 2015, 07:18 PM) *
If the nature didn't decrease the stats (or increased spa without reducing speed, for example modest nature) then I'd go with a scarf. Delphox has a higher base special attack happy.gif

Okay. I think I might leave my Delphox with the Specs. Your comment just made me realize how dumb I was with my http://gpxplus.net/info/qEYoI, because I equipped it with Choice Band, so it might've been overkill. I should've just given it a Scarf.

Thanks!

Posted by: Doom Hunter Apr 8 2015, 09:29 PM

@Kieren:

Bands on Hax aren't overkill in my opinion. You're ALSO talking to a guy who Bands a Sawk and Dugtrio and Specs an Alakazam xD What I'm saying is, a lot of Pokemon can't one-shot Hax even if they're faster, so you might as well give Hax the best possible shot of ending an enemy, you know?

Posted by: Kieren Walker Apr 8 2015, 09:36 PM

I can see your point, but wouldn't it be better to OHKO the other Pokémon without it landing an attack first? But what do I know? You're a master at battling, and I can't even get a 75-streak for the Exp. All.

Posted by: Doom Hunter Apr 8 2015, 10:00 PM

Hax is pretty fast-it has an above 100 base speed, so it can attack first a lot. And its attack, if Adamant, can near 400. A Band makes that 600! Likely, if you need a Scarf to go faster than it, you probably shouldn't be using Haxorus against it. The only Pokemon I regularly consider using Scarves with is Darmanitan.

Alternatively, you can go Leftovers or Fire Gem, teach it Swords Dance and/or Agility, and see how that works for you!

Posted by: Kieren Walker Apr 8 2015, 10:05 PM

I shall defer to your greater judgement and give it a Leftovers then. happy.gif Thanks.

Posted by: Teen Bulma Apr 10 2015, 03:17 PM

I added an Azumarill to my team so lets see how that goes...I really need the exp all. My highest streak is 35 and I'm pretty sure that was when they first implemented the battle subway /sigh But so far so good, I'm at 9 so far XD I hate battling so I hope this goes by fast

Thanks for the guide happy.gif

Posted by: Sign Seven Apr 21 2015, 11:44 PM

The bulky Azumarill is a great pokemon to have, really neutralizes a whole lot of threats.

Just wondering Sam, how does your team deal with psychic (and to an extent, ghost) types? They tend to give me trouble unless I have a specific counter for them on my team, and your team doesn't seem to have any particular way of eliminating them without getting hit hard by those strong moves off of high SpA.

Posted by: ll Sam ll Apr 23 2015, 10:22 AM

QUOTE(Sign Seven @ Apr 22 2015, 05:44 AM) *
The bulky Azumarill is a great pokemon to have, really neutralizes a whole lot of threats.

Just wondering Sam, how does your team deal with psychic (and to an extent, ghost) types? They tend to give me trouble unless I have a specific counter for them on my team, and your team doesn't seem to have any particular way of eliminating them without getting hit hard by those strong moves off of high SpA.


Well the only Ghost types I encounter are dual types. Usually by the time I've encountered them Azumarill is set up, just like any Psychic types too.

There's the option of including a Dark type in your team, although I'm not too sure what you could use; would depend entirely on what team you're using.

The only ghost I usually have trouble with is Gengar (because of the poison typing). But Dugtrio usually takes care of them.. Other than that it's just a case of using the strong attack moves on them, unless they're ineffective of course.

Edit: Sorry for the late response, I've only just seen your post!

Posted by: Spoovo The Pirate May 12 2015, 11:11 AM

It's a nice guide. In depth, explains everything, and for the most part, easy to understand.

One small tweak I may suggest would be your wording on reduced stats? Like, for example, at -2 they're at 50% of the original, at -4 they're at 33%, and -6 they're at 25%. I reckon that'd be a simpler way of saying it?

Oh also, I dunno if you mentioned this, but it's worth mentioning that you can use opponents whose HP are in the red as complete setup bait. As long as they don't have a recovery move, the Battle Tower AI never switches them out, so you can abuse that to its fullest. (If you've mentioned this already, I'm sorry. noes.gif )

Posted by: ll Sam ll May 12 2015, 11:50 AM

QUOTE(Spoovo The Pirate @ May 12 2015, 05:11 PM) *
It's a nice guide. In depth, explains everything, and for the most part, easy to understand.

One small tweak I may suggest would be your wording on reduced stats? Like, for example, at -2 they're at 50% of the original, at -4 they're at 33%, and -6 they're at 25%. I reckon that'd be a simpler way of saying it?

Oh also, I dunno if you mentioned this, but it's worth mentioning that you can use opponents whose HP are in the red as complete setup bait. As long as they don't have a recovery move, the Battle Tower AI never switches them out, so you can abuse that to its fullest. (If you've mentioned this already, I'm sorry. noes.gif )


The thing is, it's not /actually/ 50%, 33% and 25% I'm afraid happy.gif I'll try and reword it opposed to putting -1.3 or something. Glad you find it helpful though!

Posted by: Zynn May 18 2015, 10:49 AM

Hi there. I don't post much (forum lurker ^_^.gif ), but I read a lot. I was drawn to the site because of the hatching/collecting, but have never played the handheld Pokemon games. I recently started using the Battle Tower, and very quickly got confused & frustrated. The Tips pointed me this way, and it has already been a great help. Now I'm attempting to take on the Battle Subway, and would really appreciate some help. I'm in the process of recreating my own version of your example team, but would like to see if I can come up with a team of my own.

I've read through the whole guide and understand how the IVs and Natures work, but I'm still confused on the Typings, despite the help of Serebii & Bulbapedia. I attempted to come up with a team on paper, and would love any suggestions!

Mega Audino - Careful or Impish
- High HP, Defense & Sp Defense
- the extra Mega stats seemed to make it a good "brick wall", with only 2 weaknesses

Mega Garchomp - Lonely
- Mid HPs & Sp Attack, High Attack
- again, extra Mega stats seemed to make it a decent attacker, with minimal weaknesses

Ninjask - Naive, Naughty or Lonely
- Super high Speed, Mid Attack
- figured it would be good to quickly take out at least one opponent, & maybe make a dent in a second.

Excadrill - Adamant or Naughty
- High HPs, Attack & Speed
- Seemed like a good attacker, & would cover or resist the weaknesses of MgAu & Njk

Sharpedo - I already have a http://Hi%20there.%20I%20don't%20post%20much%20(forum%20lurker%20^_^),%20but%20I%20read%20a%20lot.%20I%20was%20drawn%20to%20the%20site%20because%20of%20the%20hatching/collecting,%20but%20have%20never%20played%20the%20handheld%20Pokemon%20games.%20I%20recently%20started%20using%20the%20Battle%20Tower,%20and%20very%20quickly%20got%20confused%20&%20frustrated.%20The%20Tips%20pointed%20me%20this%20way,%20and%20it%20has%20already%20been%20a%20greate%20help.%20Now%20I'm%20attempting%20to%20take%20on%20the%20Battle%20Subway,%20and%20would%20really%20appreciate%20some%20help.%20I'm%20in%20the%20process%20of%20recrating%20my%20own%20version%20of%20your%20example%20team,%20but%20would%20like%20to%20see%20if%20I%20can%20come%20up%20with%20a%20team%20of%20my%20own.I've%20read%20through%20the%20whole%20guide%20and%20understand%20how%20the%20IVs%20and%20Natures%20work,%20but%20I'm%20still%20confused%20on%20the%20Typings,%20despite%20the%20help%20of%20Serebii%20&%20Bulbapedia.%20I%20attempted%20to%20come%20up%20with%20a%20team%20on%20paper,%20and%20would%20love%20any%20suggestions!Mega%20Audino%20-%20Careful%20or%20Impish-%20High%20HP,%20Defense%20&%20Sp%20Defense-%20the%20extra%20Mega%20stats%20seemed%20to%20make%20it%20a%20good%20"brick%20wall",%20with%20only%202%20weaknessesMega%20Garchomp%20-%20Lonely-%20Mid%20HPs%20&%20Sp%20Attack,%20High%20Attack-%20again,%20extra%20Mega%20stats%20seemed%20to%20make%20it%20a%20decent%20attacker,%20with%20minimal%20weaknessesNinjask%20-%20Naive,%20Naughty%20or%20Lonely-%20Super%20high%20Speed,%20Mid%20Attack-%20figured%20it%20would%20be%20good%20to%20quickly%20take%20out%20at%20least%20one%20opponent,%20&%20maybe%20make%20a%20dent%20in%20a%20second.Excadrill%20-%20Adamant-%20High%20HPs,%20Attack%20&%20Speed-%20Seemed%20like%20a%20good%20attacker,%20&%20would%20cover%20or%20resist%20the%20weaknesses%20of%20MgAu%20&%20MSharpedo%20-%20I%20already%20have%20a%20%5burl=http://gpxplus.net/info/EKamR Would he work, or should I find something better?
- High Attack, Sp Attack & Speed
- Figured he could handle the random Psychic, Fire, & cover MgAu's Ice weakness.

I couldn't find anything better than Jolteon, so decided to keep it.

I have the following gems to use. I figured I would equip a Dark & Psychic, but not sure on who. Or should I save up and buy something else to use?
Dark Gem ×4
Fighting Gem ×1
Ghost Gem ×2
Poison Gem ×1
Psychic Gem ×1
Quick Claw ×2

Again, many thanks in advance for any help/suggestions. I'm such a novice when it comes to all of this battling. facepalm.gif

Posted by: Genocider Syo May 18 2015, 02:40 PM

I've been doing fairly well with both Hoenn E4 challenges, but Steven is completely destroying me. Any advice for him? I know this isn't strictly related to the Subway, but I didn't know what better topic to put it in.

Posted by: Doom Hunter May 18 2015, 06:34 PM

My advice for Steven is get a tank Skarmory with Metal Claw. That will eat most of his team up, with the exclusion of the other Skarmory. For that, Scarf or Spec a Chandelure and you shouldn't have too many other problems. happy.gif

Posted by: Breech Loader May 19 2015, 04:36 PM

Every so often we make a choice that changes what goes on in our goals.

I have chosen to start, by kicking out every Pokemon with an IV less than 100, fighter or not.

I mean geez, I just found out my Venusaur has 22!

Posted by: Doom Hunter May 19 2015, 04:44 PM

QUOTE(Breech Loader @ May 19 2015, 05:36 PM) *
Every so often we make a choice that changes what goes on in our goals.

I have chosen to start, by kicking out every Pokemon with an IV less than 100, fighter or not.

I mean geez, I just found out my Venusaur has 22!


1: It's a Venusaur, so that ALONE puts you at a harsh disadvantage with horrible typing and a mediocre stats spread.
2: 22 IVs? The heck was that thing EVER doing near a Battle Tower? xD

Posted by: Breech Loader May 19 2015, 05:06 PM

*shrugs*

For a long, LONG time, I had no real idea of what IVs even meant. I wasn't even battling for ages, just working on my general collection. It wasn't like they were mentioned anywhere in the achievements and battling was pretty optional.

Now that most of my Pokedex is complete, I figure it's time to smarten it up a bit. Anybody want a Venusaur? With a Speed of 0, it seems to have trouble moving. Heh.

Posted by: Zynn May 20 2015, 08:19 PM

QUOTE(Breech Loader @ May 19 2015, 02:06 PM) *
*shrugs*

For a long, LONG time, I had no real idea of what IVs even meant. I wasn't even battling for ages, just working on my general collection. It wasn't like they were mentioned anywhere in the achievements and battling was pretty optional.

Now that most of my Pokedex is complete, I figure it's time to smarten it up a bit. Anybody want a Venusaur? With a Speed of 0, it seems to have trouble moving. Heh.

That's about where I am. With the exception of the Unown, and a few Megas & Legendaries, my dex is finished. I didn't even think to look at IVs until the new shards and gift boxes appeared. Even then, I wouldn't have known about why I wasn't ranking in the Hunts anymore, until someone mentioned it in the Community thread. Now that I'm looking.... it's scary to look at my collection.... dumblook.gif

Posted by: Breech Loader May 22 2015, 10:29 PM

Well, with that team, and some Vitamins, I got the EXP ALL tool.

Nature is kind of optional, as long as you know which one you've got backing you up. Also, pay attention to where you put your vitamins. There's no point giving a 30 Attack a 31.

Since you're not gonna be hitting the Subway with IVs of less than 100 anyway, Speed and defence are probably the most useful stats to give a little boost. Outrunning your enemy and getting in the first hit is probably the most important thing to do.

Posted by: Doom Hunter May 23 2015, 06:33 AM

QUOTE(Breech Loader @ May 22 2015, 11:29 PM) *
Well, with that team, and some Vitamins, I got the EXP ALL tool.

Nature is kind of optional, as long as you know which one you've got backing you up. Also, pay attention to where you put your vitamins. There's no point giving a 30 Attack a 31.

Since you're not gonna be hitting the Subway with IVs of less than 100 anyway, Speed and defence are probably the most useful stats to give a little boost. Outrunning your enemy and getting in the first hit is probably the most important thing to do.


NO NO NO

Actually, a single stat point can mean the difference between victory and defeat. In Smogon and GPX alike, extreming your Pokemon is often the best thing you can do for them. That 30 being a 31? If it's on a Pokemon that excels in that stat, you'd be much better off doing it!

Posted by: Breech Loader May 23 2015, 08:13 AM

Oh, I'm not saying you should put 6 points into a crappy stat of your speed is already pathetic.

But I've found that going first really helps my Pokemon to get the edge. If your Pokemon is faster, then the stat-boosting moves are suddenly a waste of time for the enemy, Heal moves are useless on them and useful for them, and swapping Pokemon isn't so damaging.

My Dugtrip has a 426 speed and 405 Attack and has been capable of rolling through all 6 of the enemy without taking a scratch.

Posted by: Spoovo The Pirate May 23 2015, 08:59 AM

QUOTE(Genocider Syo @ May 18 2015, 08:40 PM) *
I've been doing fairly well with both Hoenn E4 challenges, but Steven is completely destroying me. Any advice for him? I know this isn't strictly related to the Subway, but I didn't know what better topic to put it in.


Between Lucario and Houndoom, I had no trouble at all with Steven. Claydol can hit them both for super effective, but I've also got a full stop to that with a Leavanny lol.

I was doing reasonably well in the Battle Subway, with a record streak at somewhere in the high 70s (just got the Exp. All, and got haxed out), but something wasn't quite working. However, that changed when I found this little guy hiding in my boxes:

http://gpxplus.net/info/OolAv

Random Azumarill with a brilliant nature and 162 IVs? Yup, fairly safe replacement for my low Speed Kingdra, who constantly struggled outrunning other Dragons due to ~10 Speed IVs.

Safe to say that my team's shaped up nicely. Zapdos is still a problem, as I don't have something that resists both of its STABs, but I can work my way around it.

QUOTE(Doom Hunter @ May 19 2015, 10:44 PM) *
QUOTE(Breech Loader @ May 19 2015, 05:36 PM) *
Every so often we make a choice that changes what goes on in our goals.

I have chosen to start, by kicking out every Pokemon with an IV less than 100, fighter or not.

I mean geez, I just found out my Venusaur has 22!


1: It's a Venusaur, so that ALONE puts you at a harsh disadvantage with horrible typing and a mediocre stats spread.
2: 22 IVs? The heck was that thing EVER doing near a Battle Tower? xD


I do a similar thing to this. While I'd never just release a pokemon for having low IVs, I run a check on my PC to see if anything has 140 or more (it's a pretty good number), and if they do, I tend to replace my old [insert whatever here] with the new species, and it's really helped my IV hunting. At the time of writing, I have 126 mons with 140 or more IVs (though two of them are just random hatches which aren't any better than the ones I'm training).

EDIT: Oh, and life hack: Aerodactyl.

So many teams are weak to it on the Battle Subway that it's not funny. I've swept a ridiculous number of teams with my Aerodactyl. All you've gotta do is take out their Steel-type, preferably weaken Water- or Electric-types, and you're pretty much good to go save Scarfers.

Posted by: Sladin5Ever May 29 2015, 02:54 AM

So I'm not even sure the team I've been using even really does well (except for one) so maybe you guys can help me out

Quiet Forretress:
Stats: 326 267 391 205 169 121 1479
IVs: 22 30 24 28 10 26 140
Attacks: Leech Life, Silver Wind, Mirror Shot, Recover

Brave Sh. Mega Houndoom:
Stats: 311 249 192 327 233 243 1555
IVs: 21 6 27 28 26 17 125
Attacks: Pursuit, Snarl, Flame Wheel, Recover

Lonely Ferrothorn:
Stats: 319 287 309 162 318 69 1464
IVs: 27 26 17 25 29 14 138
Attacks: Vine Whip, Magical Leaf, Metal Claw, Recover

Quiet Present Drifblim:
Stats: 499 248 142 238 157 184 1468
IVs: 17 29 31 22 24 10 133
Attacks: Astonish, Ominous Wind, Ice Shard, Powder Snow

Impish Darkrai:
Stats: 264 216 216 265 204 284 1449
IVs: 14 31 12 20 19 29 125
Attacks: Pursuit, Crunch, Dark Pulse, Recover

Brave Sh. Bibarel (the one that seems to work really well for me):
Stats: 372 287 198 188 208 216 1469
IVs: 30 8 17 23 27 28 133
Attacks: Swift, Water Gun, Iron Defence, Recover

I don't have choice band or leftovers (idk how to get those) or any other items for that matter (mainly bc I don't want to use my points right now) but if there's anything you can do to help, that'd be great! Help also includes if I should remove any of the Pokemon I have been using (I got to a 4-streak with this team) to try for something else

Posted by: Spoovo The Pirate May 29 2015, 06:56 AM

The IVs are doing fairly well, all being in the ~130 region, however the natures aren't so great in most cases.

Of those, the Bibarel has a great nature (not ideal, but pretty good), and the Present Drifblim isn't completely crippled. But Forretress, Mega Houndoom, Darkrai and especially Ferrothorn could all do with better natures. It's also worth mentioning that you have a huge Fighting weakness on the team. Aside from Forretress and Present Drifblim, everything on the team is destroyed by a fast Fighting-type, and those two are fried by Fire, meaning something like an Infernape would be able to tear through the team in little time if it got so much as one Swords Dance/Nasty Plot boost.

I'd recommend a redo of your team, for better synergy. A lot of people fall into the trap of 'let's use all the badass things', and thus end up weak to the likes of Azumarill, Aerodactyl, etc. While neither of those two completely demolish this team (though azumarill will do quite a number to it, beating everything one on one except Ferrothorn and maybe Forretress), it's something to consider.

Use a wide variety of types, with mixtures of offensive and defensive. My current team functions as a bulky offensive with one wall, and it's currently at ~265 straight wins, so I must be doing something right.

For battle items, you can either win them from the Battle Subway yourself, or buy them from the Back Room or Prize Shop. The latter's more reliable, but the former's cheaper, because you don't have to waste precious Prize points.

Of this team, Bibarel's by far your best pokemon. I'd recommend going physical instead of special with it though, because its Attack stat is far better than its Special Attack, especially with a Brave nature. Using Aqua Jet and Tackle will net you much more damage than Water Gun and Swift.

Lastly, I'd avoid the use of legends. They're no better than every day pokemon in this metagame, due to everything having a base stat total of 600. this means, unless they have a rare typing (like Dialga for example), you're better off just using a normal pokemon, because you can control for better IVs and nature due to them being more readily available.

Does any of this help? I can suggest some actual team members if needed?

Posted by: Doom Hunter May 29 2015, 03:43 PM

Of the above:

Ditch the Bibarel. While it might work for you, its typing is rather poor (neither Normal nor Water do anything at all for each other) and if you're redoing your team, you're very unlikely to have a good spot for it in your team.

To cover the Water type, there are plenty of other, still viable options. I myself use Kingdra, because it decimates fellow water types and offers good type coverage across the board, while Bibarel will find itself in a hole against any Electric or Grass type. Other decent options are Azumarill, Milotic, Greninja, Palkia (Water/Dragon with great SA), Mega Blastoise, Gyarados and its mega, and Swampert.

Otherwise, Ferrothorn isn't RUINED by Lonely, but Adamant or Impish would work better. For Houndoom, Modest or Mild would be much more beneficial. I might also suggest running Mega Scizor for Forretress (with a Jolly nature).

Present Drifblim is not a good choice-I would use Froslass with either a Fighting or Ground gem in place of it.

Darkrai's nature is VERY crippling-In terms of Dark types, I would run either Flaming Zoroark (my personal favorite), its neutral counterpart, or perhaps pick a different teammate, as Mega Houndoom is a fine option that already covers the dark type. If you're bent on a pure dark type, go with Mega Absol.

Also, I agree, you need some fighting coverage. My best recommendation would be Togekiss or Azumarill, though an Alakazam would work just as well.

Posted by: Sladin5Ever May 29 2015, 05:28 PM

Awesome thanks (The whole nature thing bugs me bc I don't understand any of it and why that matters?) None of my pokemon that you two mentioned have good IVs (all under 100, lame. I feel like shiny forms always have shit IVs?) I would actually much more appreciate suggestions, Spoovo because, quite frankly, besides which type match up is better than another, I don't know squat about this stuff (I have only ever played 2 pokemon games) I also have never much paid attention to IVs when hatching since I want my PC to be shiny only (hence why I release the regulars once I do get the shiny) so there's that disadvantage

But if you can suggest team members, the right IVs, and so on so I can try hatching them instead, that'd be the best option for me (because I tend to have trouble understanding lots of text)

Posted by: SilverPT May 29 2015, 06:48 PM

Anything above 120/125 IVs is pretty decent to start with and get yourself to understand this metagame. happy.gif Natures matter since it increases and decreases stats. For example, Adamant nature inscreases your Attack stat and decreases your Spe. Atk stat. http://bulbapedia.bulbagarden.net/wiki/Nature

Posted by: Sladin5Ever May 29 2015, 07:27 PM

QUOTE(SilverPT @ May 29 2015, 04:48 PM) *
Anything above 120/125 IVs is pretty decent to start with and get yourself to understand this metagame. happy.gif Natures matter since it increases and decreases stats. For example, Adamant nature inscreases your Attack stat and decreases your Spe. Atk stat. http://bulbapedia.bulbagarden.net/wiki/Nature


Thank you for that link! Now maybe I'll learn something XD And okay, cool on the IVs. I'll set up my lock option for 100+

@Spoovo: I'd still like some pokemon recommendations so I know what to start hatching

Posted by: Doom Hunter May 29 2015, 10:12 PM

Well, name me a type, and I'll gladly tell you good choices for them!

Posted by: Spoovo The Pirate May 30 2015, 07:09 AM

QUOTE(Doom Hunter @ May 30 2015, 04:12 AM) *
Well, name me a type, and I'll gladly tell you good choices for them!


Essentially this. Getting as much of a variety as possible is a good start, while using gems to lure in and beat weaknesses is also fun (for example, my Houndoom has Magical Leaf to catch incoming Rock-, Ground- and Water-types off guard).

Like Silver said, you need decent IVs for the job, but they don't have to be in the 150s range like you'd expect. A bit lower, without crippling an important stat (like a Crobat with 0 Speed IVs) would be a good start.

Also, three pokemon I've noticed who do well in this place are Heracross, Azumarill and Aerodactyl. Many many of the trainers in the Battle Subway use a lot of Charizard, Dragon-types and Dark-types, meaning you can literally pick the teams apart with one pokemon if you time it right.

Posted by: Sladin5Ever May 30 2015, 08:50 PM

QUOTE(Spoovo The Pirate @ May 30 2015, 05:09 AM) *
QUOTE(Doom Hunter @ May 30 2015, 04:12 AM) *
Well, name me a type, and I'll gladly tell you good choices for them!


Essentially this. Getting as much of a variety as possible is a good start, while using gems to lure in and beat weaknesses is also fun (for example, my Houndoom has Magical Leaf to catch incoming Rock-, Ground- and Water-types off guard).

Like Silver said, you need decent IVs for the job, but they don't have to be in the 150s range like you'd expect. A bit lower, without crippling an important stat (like a Crobat with 0 Speed IVs) would be a good start.

Also, three pokemon I've noticed who do well in this place are Heracross, Azumarill and Aerodactyl. Many many of the trainers in the Battle Subway use a lot of Charizard, Dragon-types and Dark-types, meaning you can literally pick the teams apart with one pokemon if you time it right.

I have a sh Mega Aerodactyl with these:
Stats: 318 331 182 180 223 339 1573
IVs: 20 22 26 25 24 12 129

And a Heracross with these:
Stats: 328 312 215 121 262 225 1463
IVs: 26 7 30 20 29 16 128

I'll have to get an Azumarill with better IVs. And should I get a powerful defense kind of pokemon (like Haxorus) with the three mentioned? And if so, which do you recommend? I also would like to know who best would benefit with quick claw (once I get one) Also today I hatched a Flabebe (Red) with these stats:
Stats: 64 31 28 42 50 28 243
IVs: 30 31 17 30 27 10 145

I don't know what else to ask about getting advice unfortunately :/ I don't know which type would be most ideal

Posted by: Doom Hunter May 30 2015, 10:24 PM

Of the Dragon types, Haxorus and Mega Garchomp are the best, so work with them.

Mega Aerodactyl is a great choice. Find a Jolly or Adamant one.

Heracrosses work best with Adamant, but I like Sawk better, personally.

Posted by: Sladin5Ever May 31 2015, 05:23 AM

So I got an Adamant Heracross with 135 IVS. Now I'm gonna try for Mega Aerodactyl in the Jolly nature. So what else should I put with those two? (I already have a Haxorus with good IVs that I'ma use)

Battle Subway Team so far:

Adamant Heracross: 135 IVS
Jolly Mega Aerodactyl: Working on hatching
Calm Haxorus: 138 IVs; fighting gem (gem good or nah?)

(PS: I have an ice gem and 1 leftovers so if you have tips on who I should put them with for the remainder of my team let me know)

Thanks for all of your guys' help so far. I really appreciate it <3

Posted by: Spoovo The Pirate May 31 2015, 07:16 AM

The nature on that Haxorus is pretty awful; it's a physical attacker, so like Heracross and Aerodactyl, it ideally wants an Adamant or Jolly nature. Granted, you don't have to have it perfect (Hasty, Lonely etc are also fine), but you don't wanna directly cripple it. Fighting Gem's decent for coverage, though I'd personally go Fire or Ground, as most Fairies don't resist either of those, and they still hit Steels super effectively.

As for the Quick Claw question, I personally would avoid using them altogether, as that turns the game into a battle of luck rather than skill, and also prevents the pokemon from holding something more useful like a type gem or the Leftovers. If you're doing it though, something slow and powerful like Swampert is generally a good choice.

Azumarill's one of the best choices you'll find in terms of resistances. They take basically nothing from Dragons, and resist Fire, Fighting, Dark, Water, Ice and Bug, making for plenty of walling opportunities. With the Leftovers and Haze, these guys can be pretty much unstoppable.

You also want at least one pokemon with an offensive setup move in Swords Dance or Nasty Plot imo. The Leftovers and Protect help setup massively, as does some bulk.

Lastly, always try to have the type advantage. At the very least, this will force your opponent to switch again and give you a free hit, as well as potential Leftovers recovery if you're holding them (which is massive late game). This isn't saying switch a Sceptile into a Walrein because it's a Water-type, because Walrein is also an Ice-type, and that hits Sceptile hard. Ideally, you want to resist one move, and take their other typing at no worse than neutral damage. Type gems can't be helped, but can often be scouted for.

Any of this help?

Posted by: Zynn May 31 2015, 06:30 PM

So, in lurking/reading all of these suggestions, am I correct in concluding that I need to switch my focus in hatching? I've been focusing on replenishing my 'horde' (I released anything with less than 100 IVs), and hatching potential BTS pokemon in between shiny hunting. But I have my Stat-lock set to 140. I figured that a higher stat number would negate any disadvantage a bad nature would give me, and I wouldn't have to pay as close attention before releasing non-shinies. But I'm gathering that I need to be more concerned with natures. Is that right? Sorry, this is mostly new to me.

EDIT: btw, does the potential team I posted on Page 3 look like it would work alright? It was Mg. Audino, Mg. Garchomp, Ninjask, Excadrill, Sharpedo, and Jolteon. Type weaknesses still confuse me...

Posted by: Doom Hunter May 31 2015, 06:33 PM

1. Yes, Natures are more important than IVs.

2. Just adopt from the Safari. Much easier.

Posted by: Zynn May 31 2015, 06:39 PM

QUOTE(Doom Hunter @ May 31 2015, 03:33 PM) *
2. Just adopt from the Safari. Much easier.

So in other words, I'm making this more difficult than it needs to be. lol I guess that's normal for me.... facepalm.gif

Posted by: SilverPT May 31 2015, 08:56 PM

I wouldn't say that natures are more important than IVs. Of course, having a Bold Haxorus for example is pretty bad, but having that one with more than 160 IVs is pretty decent and will still do a dent in the BS. Having a Adamant Haxorus with 100 IVs will also not help that much. I myself prefer to go for IVs first, natures later (since it's way easier). For someone who's starting, that's what I recommend.

Posted by: Phoenicis May 31 2015, 09:02 PM

QUOTE(SilverPT @ May 31 2015, 03:56 PM) *
I wouldn't say that natures are more important than IVs. Of course, having a Bold Haxorus for example is pretty bad, but having that one with more than 160 IVs is pretty decent and will still do a dent in the BS. Having a Adamant Haxorus with 100 IVs will also not help that much. I myself prefer to go for IVs first, natures later (since it's way easier). For someone who's starting, that's what I recommend.

It depends a lot on where the IVs are, too. If you're going for something that's a physical attacker, then having 31 IVs in special attack doesn't really mean anything at all, for example.

Posted by: Sladin5Ever Jun 1 2015, 01:06 AM

I also have a 153 IV Mega Scizor (quiet) with an ice gem. Any thought on that? Or should I get one with a different nature?

Posted by: Doom Hunter Jun 1 2015, 03:18 AM

Quiet (+SA, -Speed) is among the worst possible natures for Mega Scizor. Definitely find a better natured one.

Posted by: Sladin5Ever Jun 2 2015, 05:15 PM

I got a 141 IV Jolly Aerodactyl. I need to know what the best move set is, plus item (he'll become a Mega Aerodactyl)

Posted by: Spoovo The Pirate Jun 2 2015, 07:32 PM

QUOTE(Sladin5Ever @ Jun 2 2015, 11:15 PM) *
I got a 141 IV Jolly Aerodactyl. I need to know what the best move set is, plus item (he'll become a Mega Aerodactyl)


I myself personally use Protect, Swords Dance, and the two basic STABs. Play it properly, get Steel-types out of the way, and it can tear teams apart. Leftovers for the hold item. cat.gif

Posted by: Blitzbits Jun 2 2015, 08:19 PM

Is Naughty a bad nature for a Haxorus? I'm starting to fear I should have gone with Adamant.

Posted by: Sladin5Ever Jun 2 2015, 09:52 PM

QUOTE(Spoovo The Pirate @ Jun 2 2015, 05:32 PM) *
QUOTE(Sladin5Ever @ Jun 2 2015, 11:15 PM) *
I got a 141 IV Jolly Aerodactyl. I need to know what the best move set is, plus item (he'll become a Mega Aerodactyl)


I myself personally use Protect, Swords Dance, and the two basic STABs. Play it properly, get Steel-types out of the way, and it can tear teams apart. Leftovers for the hold item. :3

STABs? I still have yet to memorize the icons for regular attacks (the yellow blast one is for physical attacks (which physical attackers need?) and the purple-ish ripple is for special attacks (which special attackers need?) right?) Thank you :)

Battle Subway Team Thus Far+Question (click to show)


PS: If you guys would rather PM me, go ahead. I don't want to keep clogging up Sam's guide ^_^;

*EDIT* Changed Gust to Aerial Ace and Ancient Power to Rock Throw (somehow I forgot to change it on here after setting it up on Mega Aerodactyl itself. In fact, I thought I had written the right ones but apparently not lol)

Posted by: Cajun Jun 2 2015, 10:02 PM

STAB stands for Same Type Attack Bonus. In the console games, attacks with the same type as the mon do more damage. Here those are just the default attacks for each type.

Posted by: Doom Hunter Jun 2 2015, 11:28 PM

Bruh. Remember what I said before Sladin?

NEVER use special moves on physical attackers :P

Get that gust OUT OF MY SIGHT

Give it Aerial Ace....and I generally Band my Megadactyl, but that's just one option.

Posted by: Sladin5Ever Jun 3 2015, 12:54 AM

QUOTE(Doom Hunter @ Jun 2 2015, 09:28 PM) *
Bruh. Remember what I said before Sladin?

NEVER use special moves on physical attackers :P

Get that gust OUT OF MY SIGHT

Give it Aerial Ace....and I generally Band my Megadactyl, but that's just one option.

I thought I put that it was Aerial Ace? (That's what it is set to now)

*EDIT* I forgot to change it on here after changing it on Aero itself lol

Posted by: SilverPT Jun 3 2015, 06:20 AM

You need at least a ground resist now, something like Dugtrio. And then something to stop Ferrothorn, so a fighting/fire type would be nice too (I wouldn't rely too much in Heracross).

Posted by: Doom Hunter Jun 3 2015, 02:47 PM

I would go with a fire type.

While you have a good tank, a Daruma can never hurt. Or if you want to be like me and go 5 rushdown, go with either Flaming Zoroark or Darmanitan. Those two are, in my opinion, the best of the offensive fire types.

Posted by: ll Sam ll Jun 3 2015, 04:55 PM

QUOTE(Doom Hunter @ Jun 3 2015, 08:47 PM) *
I would go with a fire type.

While you have a good tank, a Daruma can never hurt. Or if you want to be like me and go 5 rushdown, go with either Flaming Zoroark or Darmanitan. Those two are, in my opinion, the best of the offensive fire types.


No, that's true having a Daruma can never hurt, but I'd like you to stop with the biased stuff. It's nice you're contributing things you know work well, but remember this isn't all about physical things. There are plenty of other special attacking Pokémon that are also viable to use.

Sladin, I'd stick with going for a Mega Houndoom. Try and find one with reasonable special attack IVs and speed IVs with a Modest nature. 147 vase special attack isn't something shabby, and throw a choice scarf on it or something.
From what it seems you've got a lot of physical attackers on your team so some special users would be a nice addition.

Posted by: Sladin5Ever Jun 3 2015, 05:07 PM

You all have been so wonderful ;w; I am currently getting a Dugtrio and a Jolteon, but I will definitely go with the Mega Houndoom for my 6th happy.gif

Posted by: Spoovo The Pirate Jun 3 2015, 06:33 PM

QUOTE(Blitzbits @ Jun 3 2015, 02:19 AM) *
Is Naughty a bad nature for a Haxorus? I'm starting to fear I should have gone with Adamant.


Naughty is not a bad nature at all. Not ideal of course - Adamant or Jolly would be that - but Naughty is in no way bad. Haxorus' Special Defence is fairly average, so it won't mind it being lowered a bit.

Posted by: Esc Jun 3 2015, 07:12 PM

Can someone critique my team oh.gif? My current streak is 43, and I think this is a really good team.

Quagsire [http://gpxplus.net/info/ljYtd]
Moves: Sand Tomb, Aqua Jet, Iron Defense, Amnesia
Nature: Bold
IVs: 122
Item: Leftovers

Electrode [http://gpxplus.net/info/XQSSD]
Moves: Volt Tackle, Thundershock, Thunderbolt, Swords Dance
Nature: Quirky
IVs: 95
Item: None

Grumpig [http://gpxplus.net/info/zodWE]
Moves: Zen Headbutt, Confusion, Psychic, Nasty Plot
Nature: Naughty
IVs: 166
Item: None (Should I put leftovers?) (Maybe a fighting gem for dark types?)

Haxorus [http://gpxplus.net/info/KQpXH]
Moves: Dragon Claw, Outrage, Twister, Draco Meteor
Nature: Modest (Looking for a better one..)
IVs: 160
Item: Choice Scarf

Dedenne [http://gpxplus.net/info/lkIoI]
Moves: Thundershock, Disarming Voice, Fairy Wind, Magical
Nature: Timid
IVs: 100
Item: Grass Gem

Darmanitan [http://gpxplus.net/info/nJRUI]
Moves: Dragon Claw, Flame Wheel, Flare Blitz, Flamethrower
Nature: Naughty
IVs: 171
Item: Dragon Gem


Thanks happy.gif!!

Posted by: Blitzbits Jun 3 2015, 07:12 PM

QUOTE(Spoovo The Pirate @ Jun 3 2015, 06:33 PM) *
QUOTE(Blitzbits @ Jun 3 2015, 02:19 AM) *
Is Naughty a bad nature for a Haxorus? I'm starting to fear I should have gone with Adamant.


Naughty is not a bad nature at all. Not ideal of course - Adamant or Jolly would be that - but Naughty is in no way bad. Haxorus' Special Defence is fairly average, so it won't mind it being lowered a bit.


Thank you for the info!

Posted by: Spoovo The Pirate Jun 3 2015, 08:42 PM

QUOTE(Esc @ Jun 4 2015, 01:12 AM) *
Can someone critique my team oh.gif? My current streak is 43, and I think this is a really good team.

Quagsire [http://gpxplus.net/info/ljYtd]
Moves: Sand Tomb, Aqua Jet, Iron Defense, Amnesia
Nature: Bold
IVs: 122
Item: Leftovers

Electrode [http://gpxplus.net/info/XQSSD]
Moves: Volt Tackle, Thundershock, Thunderbolt, Swords Dance
Nature: Quirky
IVs: 95
Item: None

Grumpig [http://gpxplus.net/info/zodWE]
Moves: Zen Headbutt, Confusion, Psychic, Nasty Plot
Nature: Naughty
IVs: 166
Item: None (Should I put leftovers?) (Maybe a fighting gem for dark types?)

Haxorus [http://gpxplus.net/info/KQpXH]
Moves: Dragon Claw, Outrage, Twister, Draco Meteor
Nature: Modest (Looking for a better one..)
IVs: 160
Item: Choice Scarf

Dedenne [http://gpxplus.net/info/lkIoI]
Moves: Thundershock, Disarming Voice, Fairy Wind, Magical
Nature: Timid
IVs: 100
Item: Grass Gem

Darmanitan [http://gpxplus.net/info/nJRUI]
Moves: Dragon Claw, Flame Wheel, Flare Blitz, Flamethrower
Nature: Naughty
IVs: 171
Item: Dragon Gem


Thanks happy.gif!!


From what I see here, you've a fairly substantial Ground weakness, yet nothing to resist the moves. Do the likes of Dugtrio give you a lot of trouble? I can see Quagsire standing up to them for a while, but you're in even more trouble if they've got a Torterra or another Grass-type...

With the poor natures thing, you've got a few there... but IVs tend to be more important. if you can get something with good IVs AND nature, then that's great! But a Modest 160 IV Haxorus will still hit hard, whilst an Adamant Haxorus with, say, 80 IVs will probably perform far worse.

I see very little point in your Electrode being there. It offers nothing that Dedenne doesn't in being an Electric-type, and if you want something fast, there are better options, like Aerodactyl and Ninjask. Both of these also come with a useful Ground resistance (a ridiculous 8x in Ninjask's case), meaning you can claw back some synergy with either of them.

Your Grumpig's nature isn't helping it much, but high IVs are definitely good for it. It does want some coverage in there, and maybe Recover or something to help its decent natural bulk too. The Fighting Gem would certainly work, hitting the Dark- and Steel-types that resist its Psychic STABs.

Darmanitan... doesn't really need Flamethrower. I like what you're doing with Dragon Claw, so perhaps Swords Dance or maybe even Agility for a setup move? They'll help it sweep late game with all-but-perfect neutral coverage (only Azumarill resists both types iirc).

Speaking of Azumarill, it looks like they'll cause you some serious trouble. Both Electrode and Dedenne threaten it, but they're both frail, and can be worn down easily.

I therefore recommend switching yourself in a bulky Grass- or Poison-type, to help deal with it? The likes of Venusaur, Vileplume, Crobat - hell, I use a Leavanny to great effect - and similar can also slow down the AquaRabbit, as well as giving you a useful Fighting resist. Electrode's probably the most expendable there, so if you need to lose something, I recommend him.

Hopefully something here helps?

Posted by: Doom Hunter Jun 3 2015, 10:40 PM

I have a recommendation:

Ditch Electrode, put in Skarmory.

Skarmory trumps all Grounders but Camerupt and Stunfisk, and easily outlasts any Azumarills you run into. It'll fit perfectly in your team as a fairy and ground resistor.

Posted by: Spoovo The Pirate Jun 4 2015, 06:24 AM

QUOTE(Doom Hunter @ Jun 4 2015, 04:40 AM) *
I have a recommendation:

Ditch Electrode, put in Skarmory.

Skarmory trumps all Grounders but Camerupt and Stunfisk, and easily outlasts any Azumarills you run into. It'll fit perfectly in your team as a fairy and ground resistor.


I'd also support this. The only thing it lacks is Speed, which you can easily find within the rest of your team (Dedenne's pretty damn fast). Recover, Metal Claw, Haze, filler sounds like a worthwhile combination. As long as you don't face too many strong special attackers, you should be fine.

Posted by: Doom Hunter Jun 4 2015, 07:01 AM

I'd actually run the defensive set with Skarmory (Aerial Ace, Amnesia, Iron Defense, Rest). Why AA and not MC? It lets Skarmory handle Water and Fightinf types more easily, gives it a shot against Fire types, and most of what's left will be walled anyways. This is the set I personally run.

Give Darmanitan Swords Dance and Dedenne Nasty Plot to replace their off-stat offensive moves, by the way. Extremes generally trump coverage, so go all-out with those babies.

Posted by: Sladin5Ever Jun 4 2015, 05:49 PM

*EDIT* I got a 33 streak with this set-up thus far

Okay, minus a few things (evolving Houndoom to Mega and some items) here's what my team is. If you could give me advice on making them even better, that would be tremendous! And I wanna thank everyone for helping me out and teaching me a thing or two about battling happy.gif Anyway, here they are (then there's a bit of other info underneath)

http://gpxplus.net/info/wRJhO
Moves: Disarming Voice, Aqua Jet, Amnesia, Rest
Nature: Adamant
IVs: 121 (Stats: 434 195 254 151 265 157 1456)
Item: Leftovers

http://gpxplus.net/info/SYjHO
Moves: Earthquake, Sand Tomb, Haze, Mean Look
Nature: Jolly
IVs: 138 (Stats: 240 268 182 161 231 411 1493)
Item: Leftovers

http://gpxplus.net/info/whOhO
-Moves: Leech Life, Rock Smash, Rock Throw, Amnesia
-Nature: Adamant
-IVs: 136 (Stats: 333 369 203 116 238 232 1491)
-Item: Rock Gem (? Its actually helped me against quite a few teams)

http://gpxplus.net/info/hDzHO
-Moves: Snarl, Ember, Nasty Plot, Amnesia
-Nature: Modest
-IVs: 150 (Stats: 316 215 190 359 232 281 1593)
-Item: Choice Scarf (need to buy)

http://gpxplus.net/info/ndmHO
-Moves: Thundershock, Thunderbolt, Nasty Plot, Recover
-Nature: Timid
-IVs: 125 (Stats: 268 165 154 277 254 355 1473)
-Item: Leftovers

http://gpxplus.net/info/KfuHO
-Moves: Aerial Ace, Rock Throw, Swords Dance, Protect
-Nature: Jolly
-IVs: 141 (Stats: 328 307 199 153 227 379 1593)
-Item: Choice Band (?)

(Advice?: I have these unequipped items and vitamins and wondered if I should use them and for who
Gems: Dark, Electric, fighting, Ice (x2)
Vitamins: Calcium, HP Up (×2), Iron (×3)
Thanks in advance!)

Posted by: Spoovo The Pirate Jun 5 2015, 10:45 AM

Damn, you did well on that Mega Houndoom. Also, I can't remember if status moves + Choice Scarf is viable on this thing, but something's telling me you'll be locked into your setup move, so a Choice Scarf probably wouldn't be wise. My own Houndoom runs a Grass Gem for Magical Leaf, which really helps at luring in and removing Water/Ground/Rock types. cat.gif

Your Aerodactyl wants Leftovers, really. Protect stalling helps turn 2HKOes into 3HKOes really often, and that can buy you that valuable turn of setup for sweeping (I still need to mega evolve my Dactyl...)

The Rock Gem works well for Heracross. If you consider its main weaknesses - Fire and Flying - Rock helps well in hitting them on the switch in. Psychic-types are already covered by Heracross' Bug STAB lol, so you've picked a good choice there imo.

@ Doom: Fair point on Aerial Ace for Skarmory. Flying does have much better neutral coverage after all.

Posted by: SilverPT Jun 5 2015, 01:23 PM

If you're gonna use Choice items, there's no need to use setup moves (nor Protect; Haze tho, it's a nice option). Also, I wouldn't use Recover on Jolteon. It's not that bulky, so it's not gonna be taking hits and you don't want to waste strong moves with Recover when you can do damage with Thunderbolt.

Also, if you're gonna change Mega Aerodactyl's item, I would suggest giving the Choice Band to Dugtrio.

Posted by: Sladin5Ever Jun 5 2015, 06:24 PM

QUOTE(Spoovo The Pirate @ Jun 5 2015, 08:45 AM) *
Damn, you did well on that Mega Houndoom. Also, I can't remember if status moves + Choice Scarf is viable on this thing, but something's telling me you'll be locked into your setup move, so a Choice Scarf probably wouldn't be wise. My own Houndoom runs a Grass Gem for Magical Leaf, which really helps at luring in and removing Water/Ground/Rock types. cat.gif

Your Aerodactyl wants Leftovers, really. Protect stalling helps turn 2HKOes into 3HKOes really often, and that can buy you that valuable turn of setup for sweeping (I still need to mega evolve my Dactyl...)

The Rock Gem works well for Heracross. If you consider its main weaknesses - Fire and Flying - Rock helps well in hitting them on the switch in. Psychic-types are already covered by Heracross' Bug STAB lol, so you've picked a good choice there imo.

@ Doom: Fair point on Aerial Ace for Skarmory. Flying does have much better neutral coverage after all.



QUOTE(SilverPT @ Jun 5 2015, 11:23 AM) *
If you're gonna use Choice items, there's no need to use setup moves (nor Protect; Haze tho, it's a nice option). Also, I wouldn't use Recover on Jolteon. It's not that bulky, so it's not gonna be taking hits and you don't want to waste strong moves with Recover when you can do damage with Thunderbolt.

Also, if you're gonna change Mega Aerodactyl's item, I would suggest giving the Choice Band to Dugtrio.

Thanks for all your input happy.gif And thanks Spoovo! I'm quite proud of him grin.gif I will definitely switch items around and update some things (I still would like to collect more Carbos for Jolteon since I'd like his speed to be better. Its only a 21 so :/ I just need 5 more) I'm gonna battle with what I have now (I updated with your suggestions) and see where my streak gets

Thanks again guys!

*EDIT* Any tips on the best strategy to battle with my team? Like who should my lead be, when should I use stat changing attacks before attacking, etc? Also, if you switch a Pokemon out for a new one, do they lose their previous stat change (like say Mega Aerodactyl uses Sword's Dance to raise his attack power and I switched him bc of type disadvantage) As far as that goes, I've kinda got the hang of it (I love my Azumarill especially)

Posted by: Doom Hunter Jun 5 2015, 09:55 PM

For a lead, I'd pick Mega Aerodactyl. He has a meaty Attack and your second best speed, and with a choice band, that attack becomes immense. Rock and Flying are good coverage moves and can hit a lot. And it'll have troubles only with Electric, Steel, and Water types really, so it's a pretty solid leadoff.

Give Dugtrio the Choice Band. Dugtrio's attack is only average without it, and Dugtrio is your premier revenge killer.

Jolteon doesn't do well with Leftovers either. Grass/Water gem or Choice Specs are the best option for that Pokemon.

Rock Gem makes Heracross risky, but if you can read when flyers are switching in, that's a free KO.

Otherwise, solid team mate! Well done!

Posted by: Sladin5Ever Jun 5 2015, 10:18 PM

QUOTE(Doom Hunter @ Jun 5 2015, 07:55 PM) *
For a lead, I'd pick Mega Aerodactyl. He has a meaty Attack and your second best speed, and with a choice band, that attack becomes immense. Rock and Flying are good coverage moves and can hit a lot. And it'll have troubles only with Electric, Steel, and Water types really, so it's a pretty solid leadoff.

Give Dugtrio the Choice Band. Dugtrio's attack is only average without it, and Dugtrio is your premier revenge killer.

Jolteon doesn't do well with Leftovers either. Grass/Water gem or Choice Specs are the best option for that Pokemon.

Rock Gem makes Heracross risky, but if you can read when flyers are switching in, that's a free KO.

Otherwise, solid team mate! Well done!

Thank you! I'll have to get another Choice Band when it's in the shop then. And yeah Heracross has helped me out in that field. Still wish I had gotten its Mega Stone on the first Plus Day though :/ For now I gave Mega Houndoom leftovers until I can get the Choice Scarf that Sam suggested

Posted by: Doom Hunter Jun 5 2015, 10:27 PM

Sam suggested the Choice Scarf? o.o

Sam! Bad boy! I thought better of you :P

While Mega Houndoom's got good SA and has beneficial offensive typing, it rarely OHKOs without Nasty Plot. And then you get choicelocked and the foe can send in something normally at risk for free, I.E. a Whimsicott when you're stuck on Snarl.

Trust me, Electric/Grass gems are way more useful on Mega Houndoom.

Posted by: Sladin5Ever Jun 6 2015, 12:02 AM

I got up to 63 sadly. I was pretty upset :/ I've gotten the hang of things a bit better now, but I'm still a little out of my league

Posted by: Spoovo The Pirate Jun 6 2015, 02:08 AM

QUOTE(Sladin5Ever @ Jun 6 2015, 06:02 AM) *
I got up to 63 sadly. I was pretty upset :/ I've gotten the hang of things a bit better now, but I'm still a little out of my league


Well, practice certainly makes perfect. I had a hard time cracking 75 myself for a while (for the damn Exp. Share), and this was mostly because of hax. Nearly every time I lost, it was because of either a crit or a Quick Claw (sometimes even both).

As for your earlier question, I personally lead with my own Houndoom, and he does surprisingly well. With a Grass Gem there's amazing coverage, and it can 3HKO bulky neutrals, while 2HKOing bulky weak targets, and even OHKOing frailer ones like Steelix, who will likely stay in because of their Ground typing.

MegaDactyl also works brilliantly as a lead because of its great Attack, passable bulk, wonderful Speed and useful typing that hits a lot of this metagame hard, so that's also a good idea if MegaDoom doesn't work out.

Posted by: Doom Hunter Jun 6 2015, 04:30 AM

The reason I like saving MegaDoom is because it's easily your most reliable sweeper on the team with a gem-switch in on a weak target, boost, and nothing can touch it. Megadactyl, on the other hand, has more exploitable weaknesses and more resists to it as well, so its primary effectiveness with Choice Band is to hit and run, since you can only pick one coverage move at a time. That way, as a lead, he can either pick off something weak and maybe take a hit or two, or he can scout something resisted by Azumarill/MegaDoom and switch out. MegaDoom is generally not something you want taking a hit early-faster Pokemon ruin MegaDoom, most notably Dugtrio and enemy Dactyls, so you do NOT want it taking early damage. Rather, take out its checks, then send it in to clean up. That's one possible alternative to a Megadoom lead.....

Alternatively, since only Steel types and the rare Stunfisk reliably wall Megadactyl, one could run Swords Dance with it and make it an all-or-nothing attacker like I use my Flaming Zoroark. Generally, you get one shot to use it that way, but not only does it keep your coverage, you can even add in a gem move-for Aerodactyl, definitely Ground Gem-and potentially sweep entire teams simply because nothing is fast enough to catch it. Honestly, I like that idea more now that I think about it-but if that's how you choose to use Megadactyl, I HIGHLY recommend Jolteon leading to take out Aero's water-type checks, most notably Azumarill and Luvdisc.

Posted by: ll Sam ll Jun 6 2015, 05:19 AM

QUOTE(Doom Hunter @ Jun 6 2015, 04:27 AM) *
Sam suggested the Choice Scarf? o.o

Sam! Bad boy! I thought better of you :P

While Mega Houndoom's got good SA and has beneficial offensive typing, it rarely OHKOs without Nasty Plot. And then you get choicelocked and the foe can send in something normally at risk for free, I.E. a Whimsicott when you're stuck on Snarl.

Trust me, Electric/Grass gems are way more useful on Mega Houndoom.


The thing you're forgetting is it's not the fastest, it's defences are pitiful. It doesn't have time to set up.
Enough with the bullshit.

I suggested the scarf because it's a viable option. Scarf dual types work. Jynx worked for me. Mega Lucario works for Spoovo. Because you don't agree doesn't make it a bad option - cut it out, Doom. This is a guide, not somewhere to try and +1 all the time. If anything it's coming off as a place where it's confusing people who are new to battling with all these conflictions.

Constructive criticism, not negative things.
(Ps if I want to bloody use a mega houndoom with a scarf then I'll bloody do so, I don't need approval and neither does anybody else)

Posted by: SilverPT Jun 6 2015, 10:48 AM

Not wanting to take anyone's side, but it's perfectly secure to setup with Mega Houndoom as it's to setup with any other good mon. For the sake of the example, Haxorus is less bulky and slower than Mega Houndoom and still find no trouble setting up. If you say that it has less weaknesses, resists the GWF core and doesn't take super effective damage from ground and fighting, I agree with you, because that plays a huge role in its role during the battle.

In Sladin's case, since he just started battling and still lacks some knowledge (what to lead with, stat changes, etc (which is not a problem, trust me)), probably Choice Scarf is the better item. He would end up having 3-4 mons with setup moves, thus confusing and clustering him with too much information.

Sladin, use what you want. Try different things. Only that way you'll get better and understand this. And answering your edit, yes, they lose their stat changes if they switch out (or get Haze'd).

Posted by: Doom Hunter Jun 6 2015, 03:40 PM

Sorry Sam, I didn't mean to come off that way mate. I sometimes do go a little overboard on the battling aspects, and I apologize for getting a little too defensive. I'll keep it more positive in the future.

But Silver is right, Sladin. All our suggestions are merely that, suggestions. Heck, you could run a Lv. 100 Magikarp team and we couldn't stop you. The best way to figure out what you like is to experiment on your own. We can try to point you in the right direction, but in the end only you can find out what's the best for YOU.

Posted by: Zynn Jun 7 2015, 12:40 PM

So, I know this is slightly off topic, but just wanted to thank you al for your various suggestions and strategies. I've been lurking and sniping bits of info to use myself, and it paid off in my first Comb win! For a complete beginner, it was fantastic! I equipped my shiny Azumarill almost like the one in the OP, and he almost completely swept through the Kanto fighters by himself, only needing a bit of help from Mega Garchomp and Jolteon when dealing with the Dragon master. I'm so happy right now, it's crazy! lol grin.gif

I've almost got a full team together, but not a ton of time right now, so I'll be back later with stats and links, in order to gather some suggestions. Thanks a ton again!!

Posted by: Sladin5Ever Jun 7 2015, 06:29 PM

(@SilverPT: Is actually a girl but that's okay, I don't mind lol)

Well I DID end up getting the 75 streak WITHOUT the scarf AND gem so its all good. I had a few close calls but I prevailed with a bit of smart thinking (like when my Mega Aero was low on health, I would use 3 protects bc he had leftovers, which gave him health, and either switched him for a full health Poke (Azumarill usually when not against a type disadvantage) or attacked because he could take the hits) I also got the hang of attacks like Nasty Plot, which helped get my opponent's Poke down a good chunk of health while still staying alive for my next turn

So I did take everyone's advice into consideration and if I didn't think it'd help me at all then I just didn't use it. And again, I didn't need the gem or scarf to do it, but others might benefit, so they're all good suggestions

@Doc Oc: My Azumarill saved my butt plenty of times, so I suggest getting one of those. Mine's got 122 IVs and only died a few times, but a better IV one will still be nice to have. Adamant for the nature too, and leftovers. A big belly comes quite in handy haha happy.gif

Again guys, thanks!

Posted by: Gambrinous Antiscian Jun 11 2015, 05:01 AM

This tip may sound strange to some of you, but I find that nicknaming your team members can be helpful. In certain situations, one of your Pokémon may be up against another of its species, and there may be a crucial moment in the battle where you'll need to know which of the two is the fastest. If both you and your opponent are using the same Pokémon without a nickname and they launch the same attack, you may be throwing away useful information from time to time. The odds of this happening may be low, but it's happened to me often enough for me to give my whole team nicknames. The battle dialogue doesn't tell you whose Pokémon made the first/last move, unlike the games.

Hopefully this helps a little. happy.gif

Posted by: GothMetal Jun 25 2015, 12:36 PM

I have a question...
I own a Haxorus with 178 ivs ( http://gpxplus.net/info/fevAH )
And It can't be given any vitamins (and there's no history telling about If I gave it some or not... so I think I didn't give it)
Maybe is because the total amount of ivs? I read the vitamins spot, but it doesn't tell anything about that, so that's que question.

Posted by: ll Sam ll Jun 25 2015, 01:35 PM

QUOTE(GothMetal @ Jun 25 2015, 06:36 PM) *
I have a question...
I own a Haxorus with 178 ivs ( http://gpxplus.net/info/fevAH )
And It can't be given any vitamins (and there's no history telling about If I gave it some or not... so I think I didn't give it)
Maybe is because the total amount of ivs? I read the vitamins spot, but it doesn't tell anything about that, so that's que question.


Do you have any vitamins you can actually give it? You can't exceed 31 IVs in a stat.

Posted by: GothMetal Jun 25 2015, 01:46 PM

QUOTE(ll Sam ll @ Jun 25 2015, 08:35 PM) *
QUOTE(GothMetal @ Jun 25 2015, 06:36 PM) *
I have a question...
I own a Haxorus with 178 ivs ( http://gpxplus.net/info/fevAH )
And It can't be given any vitamins (and there's no history telling about If I gave it some or not... so I think I didn't give it)
Maybe is because the total amount of ivs? I read the vitamins spot, but it doesn't tell anything about that, so that's que question.


Do you have any vitamins you can actually give it? You can't exceed 31 IVs in a stat.

I have some of all of them (no proteins)
Actually I have Iron and Zinc (que ones can be given)

In fact, I noticed it when I got a Protein and I tried to give it to the dragon...

Posted by: SilverPT Jun 25 2015, 04:08 PM

QUOTE(GothMetal @ Jun 25 2015, 07:46 PM) *
I have some of all of them (no proteins)
Actually I have Iron and Zinc (que ones can be given)

In fact, I noticed it when I got a Protein and I tried to give it to the dragon...


If something like "This Pokémon has received 2 vitamins. He may receive 4 more." doesn't appear, it's probably because you already gave him six vitamins.

Posted by: Breech Loader Jun 25 2015, 06:50 PM

I recently went through a systematic dumping and replacing of all the Pokemon with base IVs of less than 100.

Posted by: Cycloneblaze Jun 25 2015, 07:04 PM

Really, for battling Pokémon, you're gonna want upwards of 130 or 140 IVs for your Pokémon. Can't forget about natures either.

Posted by: Doom Hunter Jun 25 2015, 07:27 PM

130-140 isn't NECESSARY...it's just nice. Heck, my 130 Alakazam is one of the best ones on the site. Where the IVs are is just as important..For example, my 130 Alakazam may not have the most IVs, but most of the missing ones are in Attack, and with its Modest nature and max Speed/SA IVs, it's a monster.

Posted by: GothMetal Jun 26 2015, 03:03 AM

QUOTE(SilverPT @ Jun 25 2015, 11:08 PM) *
QUOTE(GothMetal @ Jun 25 2015, 07:46 PM) *
I have some of all of them (no proteins)
Actually I have Iron and Zinc (que ones can be given)

In fact, I noticed it when I got a Protein and I tried to give it to the dragon...


If something like "This Pokémon has received 2 vitamins. He may receive 4 more." doesn't appear, it's probably because you already gave him six vitamins.

I see... I don't know when, but in that case, It was so much time ago...
I've checked my 155 jynx I know I gave 6 vitamins, and it's the same, this doesn't show... I prefer this would appear, because of my bad memory noes.gif but thanks...


About ivs, I have some pkmns with no so high ivs, but they are pretty strong: 94 ivs hariyama, 115 mightyena, 103 rapidash, 109 rampardos... and most of them don't have a good nature either... And if nothing better comes, I will keep using them. But in fact, is pretty important the nature and the ivs, I see better results taking care of that part, but not to all pkmns are important to make them a rlz pkmn

Posted by: Easley Jun 26 2015, 07:36 AM

Thanks for the helpful thread, Sam! grin.gif
Really into battles lately for Furfrou combs I even made this

http://gpxplus.net/help/battle-tower

Btw, I'm looking forward for more tips! grin.gif Keep updating please~

Posted by: Jade Jul 18 2015, 12:52 PM

I just wanted to say thank you so much for this guide. I definitely could not have mastered the battle tower without it and now battling isn't a chore it's actually rather fun! Now I actually see myself getting these achievements and having a much easier time with a certain exploration task.

Posted by: ll Sam ll Jul 18 2015, 07:44 PM

QUOTE(Jade @ Jul 18 2015, 06:52 PM) *
I just wanted to say thank you so much for this guide. I definitely could not have mastered the battle tower without it and now battling isn't a chore it's actually rather fun! Now I actually see myself getting these achievements and having a much easier time with a certain exploration task.


I'm glad it's helped happy.gif It's daunting differentiating between the supposed simpler version of battling, unlike the games, I think I found this to be more difficult to comprehend.

Once you get a rhythm going it's not so bad! But, you're welcome.

Posted by: froggy25 Sep 9 2015, 10:24 AM

Does anyone really use Influence Power ? Is there a way to get better IVs, aside from Vitamins ? I wasted like 1000 orbs on Influence Power and only got two decent sets of IVs, so even with the guaranteed nature the odds of getting usable IVs (25+ Speed IV and decent ATK / SAtk IV) seems really low. 15 orbs is way too expensive :/

Posted by: Doom Hunter Sep 9 2015, 10:42 AM

To be honest? Influence Power isn't worth it most of the time. It's a lot easier to just stalk the Safari and grab the Pokemon you're looking for. It's much less costly and essentially takes roughly the same amount of time.

Posted by: Mr Spaz Sep 11 2015, 11:40 AM

I use Influence Power for Scavenger Hunt tasks that require the Pokemon to be a certain nature.
Heck, I never even considered using it for Battle Tower Pokemon because that would just be too costly.

Posted by: ll Sam ll Sep 25 2015, 08:06 AM

Hey guys happy.gif I've updated the first post with some new stuff.

Firstly, I've changed the images - instead of having individual images for hold items taking up valuable image space, I've lumped them all together in one image (apologies for the little page stretch too, I got a bit carried away I think. I don't think it's a problem, but if it is I can change it so it's smaller)

Secondly, and a bit more important, I've changed some wording and added in a new section regarding Mega Pokémon. The guide didn't list them before but now it does - I'm looking for general ideas regarding the Pokémon, if anybody has any combinations they'd like to share, please do and I'll add them to the relevant section.

I'd like some gem combinations too - I'm looking at removing the tips section as a whole, and incorporating gem combinations and team combinations into one big lump. I'm not sure how long it's going to be exactly, especially with spoilers not working at this moment in time.

The guide has details of HOW to make a good team, but there are no examples anywhere, so I'd be appreciative if you guys could clump together and help me out with that! Just make a post about it, obviously don't double post, just edit in new teams when you've thought of some stuff - it would really help new users out and those struggling to reach that 75 streak mark!

====================

As always, if there are any issues, send me a PM or contact me in the IRC!

Posted by: Doom Hunter Sep 25 2015, 10:52 AM

Here's a team I'm working to do since I'm still not quite satisfied with mine quite yet.

Rushdown Extraordinaire

Mega Alakazam

Mega Gyarados

Mega Charizard X

Skarmory

Dugtrio

Sawk

Megazam is a must-upgrade from Alakazam if you use him. He gets a much-needed defense boost (albeit small) and his SA and Speed go even more through the roof. Choice Specs are probably ideal for him.

Mega Gyarados and Megazard X are iffy alone, but together they make for a great combination. The two together can cover a huge variety of types, and both can run Agili-buff to be ugly sweepers. I like Leftovers on the bulkier Gyarados...Megazard is pick 'em. You can go Leftovers to maximize longevity, you can sacrifice Agility (since it's fairly speedy) and go with a Grass/Water gem to cover its weaknesses...it's up in the air.

Sawk is classic beatstick, no changes. :P Though I run Band over Swords Dance, because I rarely get to use Sawk for more than one or two pokes before I run into a fairy or flyer.

Dugtrio is classic revenge killer, no changes. Band is normal, nothing special.

Sharmory's a great tank, especially when paired with Megazard, Gyarados, and Dugtrio, as the only type the group doesn't resist in some way is fighting. I run both defense boosts and Rest to maximize longevity (its plebeian SD requires it in some cases), and choose Aerial Ace over Metal Claw, as it provides better, more needed coverage against bugs, grassers, and most importantly, Fighting.

Problems the team might have:

Fighting types: Without Mega Alakazam, a good fighter can give this team fits. Skarmory's usually tough enough to outlast them, but several in a row or Mienshao can cause serious problems. Don't get blindsided late!

Agility: This team doesn't have a dedicated Hazer or Roarer, relying more on brute force and blinding speed to take out any troublemakers. Something that buffs itself and uses Agility can pose massive problems, especially if it's something only one Pokemon can effectively counter.

Dragon types: Skarmory can handle most Dragon types, and Megazard and Dugtrio more or less can take the rest. However, if Skarmory's gone, some dragons can become quite a nuisance, especially Haxorus. Mega Alakazam oneshots them with Psychic, and most of them with Confusion, but there's always Scarfed ones....

Azumarill: It probably won't be able to do much, but nothing on the team has a supereffective move (unless you gave Megazard a grass gem) and its defenses can make for late-game stalemates.

Zergoose: Considering only Bisharp, Tyranitar, Klefki, and Lucario can effectively stuff a Zergoose defensively, these guys can be annoying. Regular Zergoose often beats Sawk 1v1 if you switch into him. Gyarados's bulk may be of use, but the safest route is to switch to Skarmory and buff it to switch or outlast it. Jolly Dugtrio outspeeds Feral Zergoose 9 times out of 10 to revenge kill, but is almost always OHKOed by it. Jolly Dugtrio is not a guaranteed OHKO on normal 'Goose, though.

That's a basic breakdown-any questions, feel free to ask. happy.gif

EDIT TIME: Ya know what? I have a second team I'd like to post, too. happy.gif

Did I mention the tank is a tank?

Dracowymsy(Battlesuit)

Ferrothorn

Darmanitan(Daruma)

Azumarill

Zergoose

Mega Aerodactyl

Wymsysuit is part of an underrated classification known as mobile tank: A moderately fast Pokemon that can take punishment and give it right back. Wymsy's got a fantastic type combination that lets it resist a boatload, which lets it Agili-Dance up and sweep. One Agility on a Jolly Wymsy lets it outrun any threat save the fastest Dugtrios. Naturally, Ground and Fighting types are common, which hampers her effectiveness, but she's still a great lead to head off some other dangerous threats. Leftovers are great for her.

Ferrothorn. Typical tank. I personally used both defensive moves, but no other support move, but it can be a tough call with the guy. He suffers from four-moveslot syndrome....Swords Dance and Rest are both great, but they sharply limit his coverage, as Grass and Steel both have wide-spanning coverage ranges that make him as effective a tank as he is. In the end, which moves you pick are up to you-it's hard to go wrong with a Ferrothorn.

Daruma and Azumarill are here to complement Ferrothorn. Both of them resist Ferro's weaknesses, Fire and Fighting, and Azumarill has the added bonus of resisting Dark, Ice, and Bug, three types that do neutral to Ferro and two that can hurt Daruma. Daruma also suffers from four-moveslot syndrome-while Rest and Nasty Plot would be nice, they limit his fire/psychic prowess (and that is a great offensive type combo). In the end, I kept both moves, since its SA is already beastly to begin with, and its defenses are more than adequate. Azumarill is less in that syndrome than others; she doesn't really need Rest all that much with her mountain of HP and numerous resistances, letting you Fairy and Water things to death.

Zergoose is also a matter of preference. If you prefer versatility and playing a slightly risky waiting game, go with Normal. If you need a punisher and a quick kill, go with Feral. I interchange them, but there's a strategy for both. With Normal, Swords Dance and either a Fire or Psychic gem is ideal to cover a wide variety of options and make him a threat nearly everywhere. Feral Zergoose benefits either from a Band, making its attack insane at the cost of versatility, or Swords Dance and Haze, giving you a dedicated Hazer and letting you set up against resisted foes, while still packing an unboosted punch. Any option is a good option, pick the one that suits you best.

I hesitated putting Megadactyl on the team, given his multitude of crippling weaknesses, water especially, and being a flyer that doesn't resist fighting, but it complements the team well. Bands can work, but I like Swords Dance/Haze for this guy. The reason it makes the squad is because it has Flying, which covers Fighting as a backup quite well, and Rock, which is a great all-purpose type that's only weak against steel, ground, and the aforementioned Fighting. The tanks cover it well, with Ferrothorn taking Electric, Rock, and Water, Daruma handling Steel and Ice, and Azumarill tackling everything Megadactyl can't. Megadactyl in turn provides a good offensive synergy with the rest of the team, especially Zergoose.

Problems:

Fighters: Fighting types seem to be really good against a lot of the GPX metagame, don't they? Without either a Zergoose covering or one of the tanks on duty, Fighters can sweep Ferrothorn and co. Lucario in particular is devastating, as only Daruma is a safe option then.

Ground types: Tough ground types ruin Wymsy and Daruma's day, can often take a shot from Megadactyl, and if Ferrothorn isn't around, can be a real hassle to deal with. Quagsire, Swampert, and Whiscash in particular can be extremely annoying, as they have great defenses, beat Megadactyl, aren't weak to Azumarill, and often carry Swords Dance.

Gyarados: Gyarados in either form can be a serious nuisance. Regular Gyarados beats down Azumarill and Ferrothorn when boosted, and Agilitied ones strike fear into Megadactyl. Mega Gyarados is less of a problem for Azumarill and Ferrothorn, but now Wymsy is at risk, and it is a 100% counter to Daruma. Be careful around the fish.

Alakazam: Fighting Gem Alakazam oneshots Zergoose, puts Ferrothorn and Wymsy in serious danger, and still has the firepower to trump Azumarill. Safest to play Daruma if you're not sure of yourself.

Posted by: shadowlarvitar Sep 26 2015, 04:14 PM

I'm sorry but I REALLY don't understand...... exactly how do you get a Pokemon to learn a STRONG(90) attack. I'm getting beat left and right cause all I got is "weak" attacks despite being level 100. I tried changing but all I see are Defensive attacks and absolutely zero offensive attacks on my list for anybody.

Only Pokemon I adopted seem to have 90 damage moves selected

Posted by: Baymax Sep 26 2015, 04:32 PM

QUOTE(shadowlarvitar @ Sep 26 2015, 02:14 PM) *
I'm sorry but I REALLY don't understand...... exactly how do you get a Pokemon to learn a STRONG(90) attack. I'm getting beat left and right cause all I got is "weak" attacks despite being level 100. I tried changing but all I see are Defensive attacks and absolutely zero offensive attacks on my list for anybody.

Only Pokemon I adopted seem to have 90 damage moves selected

Pokémon on GPX+ don't learn "strong" attacks. (You can learn weak moves with Gems.) Each Pokémon comes with a list of moves, which is what appears when you click Attacks and Hold Items on the drop-down menu. Most of them relate to stats, but the first four moves are attacks (two depend on the ATK stat, and two depend on the SATK stat), depending on the Pokémon's type(s). The reason your Pokémon only have weak moves is most likely because they're dual types. Unless a Pokémon is purely one type only, it won't have strong moves.

Posted by: shadowlarvitar Sep 26 2015, 04:38 PM

QUOTE(Baymax @ Sep 26 2015, 05:32 PM) *
QUOTE(shadowlarvitar @ Sep 26 2015, 02:14 PM) *
I'm sorry but I REALLY don't understand...... exactly how do you get a Pokemon to learn a STRONG(90) attack. I'm getting beat left and right cause all I got is "weak" attacks despite being level 100. I tried changing but all I see are Defensive attacks and absolutely zero offensive attacks on my list for anybody.

Only Pokemon I adopted seem to have 90 damage moves selected

Pokémon on GPX+ don't learn "strong" attacks. (You can learn weak moves with Gems.) Each Pokémon comes with a list of moves, which is what appears when you click Attacks and Hold Items on the drop-down menu. Most of them relate to stats, but the first four moves are attacks (two depend on the ATK stat, and two depend on the SATK stat), depending on the Pokémon's type(s). The reason your Pokémon only have weak moves is most likely because they're dual types. Unless a Pokémon is purely one type only, it won't have strong moves.


That isn't nice...... battling here is so complicated.

Posted by: ll Sam ll Sep 27 2015, 01:39 PM

QUOTE
v. Pokémon Moves [PM]

In GPX+, Pokémon have either strong or weak moves. Single-Type Pokémon have both strong and weak moves of their type. Dual-Type Pokémon have weak moves of both typings. Once again it is up to you to decide on what you want most.


QUOTE(Help Page)
Pokémon with only one type have access to all four attacks for their one type - both special and both physical, and both strong and both weak. Pokémon with two types, on the other hand, have access to all four weak attacks from their two types. This way, Pokémon with one type specialize in that one type, where as Pokémon with two types have a greater selection of attacks available to them, so that they have a higher chance of dealing super-effective attacks.


http://gpx.plus/help/battle-tower

==============

Battling here isn't complicated if you read things. That's what the guide is for - it states in both places how Pokémon learn attacks. It's perfectly fair. You have the advantage of having two types, but only weak attacks, OR you have a single type and have the advantage of strong attacks.

Posted by: YunikoYokai Oct 15 2015, 01:34 PM

Hi there, I'm going to need some advice.

I'm almost finished putting my team together (well, temporary team) to try and get the XP. share prize. But I have a few issues that I would love some advice on. I am terrible at the battle tower and I cringe every time I have to deal with it. It isn't something I look forward to. I utterly despise it sad.gif

Firstly, my team (including temporaries as well as what I will be replacing them with) :

1) http://gpx.plus/info/chHrY (To be replaced with Mega Audino when I get the mega stone)
- Held Item: Leftovers

2) http://gpx.plus/info/eUhrY
- Held Item: Choice Band
Notes: I haven't touched his moveset, I'm not exactly sure how best to play this guy.

3) http://gpx.plus/info/pGzeY
- Held Item: Choice Band
Notes: I haven't touched his moveset, I know he is a 'Revenge Killer'...whatever that means.

4) http://gpx.plus/info/PjkCY (To be replaced by either better nature or Mega Magnetic when I get the stone)
- Held Item: Ground Gem
Notes: Just got him. IVs are great, but nature is not so great. Despite this nature problem, his special attack is his third best stat, after HP and Speed.

5) http://gpx.plus/info/lVRyT (May be replaced with better IVs)
- Held Item: Leftovers
Notes: My main tank. Defence IVs not good at all, but still his second highest stat after S.DEF. My main NPC mauler in the old days of Cypress and ??? (Thanks to Sam for the tips for beating them, btw!)

6) http://gpx.plus/info/PDqBd (To be replaced with by Haxorus)
- Held Item: Psychic Gem
Notes: Very temporary member until I get a good dragon type. It's ok but relatively frail. Despite the low attack IV, it is still higher than Special attack, which brings me onto my first question.


Question 1: Stats vs IVs vs Natures

- I am aware that IVs are important, as are Natures, which is making me concerned about my Galvantula and Ferrothorn. While my Galvantula has 27 IVs in S.ATK and a total of 250 points (Compared to 26 IVs and 227 points for ATK) does his Careful nature hinder him to the point I should replace him ASAP? He is the third highest IV I have ever obtained and second in my team (only a pinsir beats both of them) so I'm not sure if his nature is going to cause me massive issues further down the line.

Secondly, with the Ferrothorn, he has really, really low IVs in DEF, despite it being one of their highest stats in terms of pure points. I know more IVs mean more points into their stat, but does this mean I should be actively hunting down a new Ferrothorn or does its typing and pure stat points save it?

Question 2: Pokemon 'Jobs'
- I am aware that Dugtrio is a good Revenge Killer, by which I assume you pull it out near the end of a fight after a pokemon has fainted due to it being a bit of a glass cannon. But I have no idea what to make the others. Ferrothorn is definitely a tank, and Azumarill is my off-tank/dragon slayer. Sawk? A general hitter? I'm not sure what to do with him. Galvantula...absorbing bug and electric hits while firing out the odd quick mud shot? Dialga was to absorb several types but he's a bit fragile not terrible but he needs some help, hint replacing him with something else. Any help on this front would be helpful!

Question 3: General Tactics
- Probably where I need the most help. I don't know what items are best for who, I don't know when best to swap to who (eg, if I get a scizor or a Weavile, who do I go to?) How best do I play my team to ensure easy wins so I can get the prize I want? I don't mind trying to get over 100 streaks, I just want that XP Share All upgrade. And what do I do when I come across a mega? I've been nearly obliterated by them in the past and my only Mega Stones as of just now is the Latiasite and the Beedrillite.

So far, I do alright, although I don't know how far I can get with this team since I've had to forfeit due to a bug at Streak 22, but it seems little mistakes or bad luck push me straight to the edge with me barely able to bounce back. I just need some advice on how best to deal with my team and what to be aware of. I probably have huge holes in my team that I'm not covering very well...


Question 3: Vitamins
- Really quick one here. I assume I use these on stats depending on what they are used for, for example, Ferrothorn should have HP and S.DEF (?) ones. Although I don't know if it is worth pumping him full of defence vitimins in order to counteract his poor defence IV or put it into health and S.DEF. I assume Dugtrio and Sawk are attack stats? I dunno, I'm not 100% sure of how best to utilise the team here and make them grow...


Thanks again, sorry for the massive post! I plan to try the NPC gym leaders at some point too but they are a completely different kettle of fish XD deal with the Subway first, me thinks...

Posted by: Tyranisaur Oct 15 2015, 02:45 PM

QUOTE(YunikoYokai @ Oct 15 2015, 08:34 PM) *
Question 1: Stats vs IVs vs Natures

Question 2: Pokemon 'Jobs'

Question 3: General Tactics

Question 4: Vitamins

Q1: To answer the question about the Galvantula. It has a detrimental nature and 27 IVs in special attack. Based on the formula for how stats are calculated, this means that any Galvantula you can find with a neutral or beneficial nature for special attack will have a higher stat in special attack. Had yours had 28 IVs instead, then that would not be the case, because then one with a neutral nature would need at least 1 IV to get a higher stat. So yeah, a better nature means more for that particular stat As far as the rest of the picture goes, I don't know exactly what you want for the change to be worth it

Ferrothorn has a very high base stat in defence, so high in fact, that no amount of IVs can make the defence stat higher on one with a worse nature for that stat. The special defence on the other hand, is flawless, so you will probably have to sacrifice a little bit of that for a while to get one with better defence.

Granted, I don't think IVs and nature is all that important. My http://gpx.plus/info/GGXsq is doing really well with a detrimental nature for its attack, which gives it less points in attack than it would have with a neutral or beneficial nature for attack, and it still really does pack a kick. I'd say typing and strategies are much more important than IVs and natures.


Q2: Regarding how you should use your Dugtrio, I would say try ti figure this out yourself. To be able to figure out in which situations to do what you really need to figure things out yourself. Don't be afraid to fail, just try different things. Heck, my team consists mostly of pokemon built to go run face into the opponent. The challenge is to figure out when to swap out and when not to switch in what pokemon. Dugtrio has a really high base stat in speed, then a considerable attack stat, but not much else. Consider it dead to anything with high attack stats when they get to attack. What you ideally want to do is finish them off before they even get to attack, hence why switching in Dugtrio against a Darmatinan is a no go, however if your pokemon was knocked out by a Darmanitan, then switching to Dugtrio becomes viable. If you want to put a choice band, a gem or something else on your Dugtrio, that's up to you, so try to experiment with what you can do with items. For example try considering different gems, and see what pokemon your Dugtrio should get an easier time defeating with the new move, and see if that works most of the time.


Q3: When you have to deciede how to counter a specific pokemon, you have to consider what pokemon you can switch into that would be better than using the active one, if it hasn't been defeated already. You have to consider what pokemon you have that are weak to or resistent to that pokemon, and you have to consider which of your pokemon are strong against or weak against it. On my team I don't really have any obvious counters to ground, which is sort of the biggest weakness of my team. The way I make up for it however, is to switch in Hitmonlee or (mega) Alakazam, who can do high damage despite not being strong against ground. And funnily enough, the way I usually deal with any fire pokemon is to send out Darmatinan. And again, consider which pokemon can take the hit when you switch

Q4: The 6 IVs you get from vitamins aren't going to make or break your pokemon. Consider them there just to make your pokemon just a tiny bit better at exactly what you want them to be,

Posted by: YunikoYokai Oct 15 2015, 03:55 PM

QUOTE(Tyranisaur @ Oct 15 2015, 08:45 PM) *
Q1:

Q2:

Q3:

Q4:

Basically trial and error...yay? I can just see myself getting to 74 and losing XD Thanks for the info. I'll experiment and see what happens. Hopefully I can find a good Hax soon. Assuming the damn thing doesn't bug out on me again!

Posted by: ll Sam ll Feb 16 2016, 09:46 AM

Hey guys!

Just a quick thing, if any of you recommend a particular Pokemon and a moveset that would help I'd be appreciative. I'm thinking of compiling a list of some good Pokémon people can use as something to start off with.

A mixture of normal Pokémon as-well as some Mega Pokémon would be ideal so I can compile a list. Any contributions would be helpful as I've seen some people struggle with choosing Pokémon for a team happy.gif

Posted by: Luigi Mario Feb 26 2016, 04:24 PM

Just because I can (and mostly it doesn't seem to be talked about in depth) here's a short overview on natures and IVs for the subway. Do keep in mind this is a bit opinion based, but I am open to criticism.

And just to get it out of the way, here's the formula to calculate max HP:

Base HP * 2 + 110 + IV = max HP


Natures

There are 25 different natures a pokemon can have. They give a multiplier of 1.1 for the positive stat and .9 for the negative stat. Some are great, some are good, some are awful. I'll break them down further and go over them here.

Offensive Natures

Six natures can be considered offensive: Adamant, Modest, Jolly, Timid, Brave, Quiet. Adamant/Modest are useful for directly boosting a pokemon's main attacking stat, at the cost of the other. Adamant boosts attack, Modest boosts special attack. They're the general use offensive natures, good for pokemon of any speed or just adding more damage on top. Jolly/Timid boost speed at the cost of an attacking stat. Jolly decreases special attack, Timid decreases attack. For pokemon that need some more speed to outspeed others without using a choice scarf, Jolly/Timid can be pretty useful. Finally, there's Brave/Quiet, which have a more niche use for tankier attackers, due to reducing speed to increase an attacking stat. Brave boosts attack, Quiet boosts special attack. For pokemon that have good defensive stats and a poor speed alongside a decent/good attacking stat, Brave/Quiet can be used, but otherwise isn't as useful as the four natures noted before.

Defensive Natures

On the flip side are six natures for defense: Bold, Calm, Impish, Careful, Relaxed, and Sassy. Unlike the offensive stats, they aren't as split into use, but should probably be only used on tanks. Bold/Calm boost defense at the cost of an attacking stat, Impish/Careful boost special defense. Bold and Impish reduce attack, Calm and Careful reduce special attack. The four natures are great for either increasing a good defensive stat even more, or buffing up a weaker defensive stat. Relaxed/Sassy work similar to Brave/Quiet, reducing speed to increase a defensive stat. Relaxed boosts defense, Sassy boosts special defense. They're best used on tanks with low speed, but otherwise they have the same uses as the other four.

Mixed Natures

The six mixed natures are the natures that reduce a defense to boost an attack or speed. Unlike the games, they are much less useful on GPX due to mixed sets being rather useless with the much simpler battle system and reducing a defense that you always need over the other attack/speed that you don't need is obviously pointless. The only time they should be really used is for pokemon randomly grabbed from the shelter that have good enough IVs to make up for it. Lonely boosts attack at the cost of defense, Naughty boosts attack at the cost of special defense, Mild boosts special attack at the cost of defense, Rash boosts special attack at the cost of special defense, Hasty boosts speed at the cost of defense, and Naive boosts speed at the cost of special defense.

Useless Natures

The remaining seven natures are useless. They either boost nothing or reduce a defense for the other. Hardy
Docile, Serious, Bashful, and Quirky all boost nothing, while Lax boosts defense at the cost of special defense and Gentle boosts special defense for defense.


IVs

Though it seems like a higher IV total is better, this is not always the case. A pokemon with a total of 125 IVs can still do as well or even outperform a pokemon with 147 IVs. A big explanation for this is the fact due to mixed sets being much weaker than a monoset, which makes a stat and its IV completely useless for a pokemon. Some pokemon may also not need speed, rendering the speed IV useless. Useless IVs lead to specialization being much more important. A 150 IV pokemon with all its IVs being 20+ is decent, but a 124 IV pokemon with high IVs in its attack of choice and speed, and goodish defenses can be much more useful. But at the end of the day, generally the more important stats and its nature make or break a pokemon when compared to another of its species for a team, so it's really up to the user to decide whether the IVs are good enough for them.

Posted by: x Sam Dec 12 2016, 11:20 PM

Hey guys!

Just a quick update; I've corrected some information that I presumed to be correct and wasn't. You do not win a Hold Item every 75 wins, you just receive on at 75 wins instead of a Battle Expansion or the EXP. All.

However you still receive a Choice Item every 50 wins from 42 wins. So 42, 92, 142, 192.. etc.

I have include a long list of when you win such items at a particular streak number too so I hope this helps!

-Sam

Posted by: YoRHa No9 Type S Jul 9 2017, 05:50 PM

I've been doing really well with this team, so I thought I'd share. happy.gif

https://r.gpx.plus/wBEeXhttps://r.gpx.plus/XbllXhttps://r.gpx.plus/RjQHXhttps://r.gpx.plus/CpEThhttps://r.gpx.plus/NHBBDhttps://r.gpx.plus/Ggbgg

Zergoose has a Poison Gem. I open with him and also often use him to finish off troublesome Pokemon that the rest of my team has softened up. The gem is there to handle grass and bug types in case Charizard and Ninetales are too worn out. Despite his bad defenses, his type combination means I can safely switch in to dark, psychic, and ghost, and his speed makes him a good, all-purpose revenge killer.

Charizard has a Water Gem, so I can use him to safely handle fire types and physically defensive rock and ground types. His non-attacking moves are Haze and Recover. I see little need for Twister when Ninetales and Aggron handle dragons so much better. I'm currently raising a replacement with better IVs.

Arceus has a Psychic Gem, primarily for fighting types, but it's also very nice for handling anticipated switch-ins. His non-attacking move is Recover.

Dugtrio has a Fighting Gem. It's mostly just useful for the odd Tyranitar, so I may end up giving him something else. Otherwise his job is pretty straightforward. His non-attacking move is Haze.

Ninetales currently has no item, because I prefer to use her other two moveslots for Haze and Recover. I'd like to give her Leftovers when I get another one. Her main job is handling dragons and fighting types, but she can also take care of grass if Charizard's HP is too low for a safe switch-in.

Aggron has Leftovers. Between her amazing defense and Recover, she's a pretty standard physical tank, and she's also very good for handling physical dragons if Ninetales is getting tired. She also has Swords Dance in order to go for a sweep after major threats have been taken care of.

Posted by: Cytosine Aug 16 2018, 10:39 AM

Heyo, posted this over in the community thread but Sam told me to post here so here I go!

my battle subway team (click to show)

Posted by: YoRHa No9 Type S Aug 19 2018, 03:23 PM

QUOTE(YoRHa No9 Type S @ Jul 9 2017, 03:50 PM) *
I've been doing really well with this team, so I thought I'd share. happy.gif

https://r.gpx.plus/wBEeXhttps://r.gpx.plus/XbllXhttps://r.gpx.plus/RjQHXhttps://r.gpx.plus/CpEThhttps://r.gpx.plus/NHBBDhttps://r.gpx.plus/Ggbgg

Zergoose has a Poison Gem. I open with him and also often use him to finish off troublesome Pokemon that the rest of my team has softened up. The gem is there to handle grass and bug types in case Charizard and Ninetales are too worn out. Despite his bad defenses, his type combination means I can safely switch in to dark, psychic, and ghost, and his speed makes him a good, all-purpose revenge killer.

Charizard has a Water Gem, so I can use him to safely handle fire types and physically defensive rock and ground types. His non-attacking moves are Haze and Recover. I see little need for Twister when Ninetales and Aggron handle dragons so much better. I'm currently raising a replacement with better IVs.

Arceus has a Psychic Gem, primarily for fighting types, but it's also very nice for handling anticipated switch-ins. His non-attacking move is Recover.

Dugtrio has a Fighting Gem. It's mostly just useful for the odd Tyranitar, so I may end up giving him something else. Otherwise his job is pretty straightforward. His non-attacking move is Haze.

Ninetales currently has no item, because I prefer to use her other two moveslots for Haze and Recover. I'd like to give her Leftovers when I get another one. Her main job is handling dragons and fighting types, but she can also take care of grass if Charizard's HP is too low for a safe switch-in.

Aggron has Leftovers. Between her amazing defense and Recover, she's a pretty standard physical tank, and she's also very good for handling physical dragons if Ninetales is getting tired. She also has Swords Dance in order to go for a sweep after major threats have been taken care of.

Updates:

Everyone except Arceus and Aggron (more on her in a bit) has been swapped for replacements with better IV/nature spreads.

Zergoose has been given a Grass Gem instead. My team previously was very vulnerable to Water/Ground types and could easily be set up on by them, and the gem has been an absolute lifesaver. She now has Haze as a non-attacking move; coupled with her speed, she can negate most setup attempts if necessary.

Dugtrio has been given a Choice Band for harder hitting. Still has Haze and now Recover for the odd situation when I can safely sacrifice a couple turns to use them. Even though Alolan Dugtrio has better attack in exchange for slightly lower defenses, I prefer the standard form since it takes neutral damage from fire and ground. I imagine the Alolan form can still be a good alternative if you can work around those weaknesses.

Ninetales now has Leftovers. For a while I experimented with an Ice Gem Aromatisse instead, but I eventually decided I'd rather have speed than bulk. I still keep the Aromatisse as an alternative for certain NPC battles.

Aggron has been swapped for Mega Metagross because of its more balanced stats. Still use Leftovers, but the non-attacking moves are now Amnesia, Iron Defense, and Recover. It can cut through just about everything if I get an opportunity to set up, and can safely switch in to a wide variety of types.

Right now, my team's biggest vulnerability is fast, hard-hitting ground-types like Excadrill and other Dugtrios. Though I'm usually able to take them down, I almost always end up sacrificing someone to do it. Pure fighting-types are similarly troublesome, mostly because they tend to have high attack and most of my Pokemon have only mediocre physical defense, but Metagross can usually tank their Focus Blasts well enough to negate that move as a threat to the rest of my team.

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