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Battle Subway Guide [Revamp], Updated 12/12/2016
Cytosine
post Aug 16 2018, 10:39 AM
Post #141


shloop
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swabbies



Heyo, posted this over in the community thread but Sam told me to post here so here I go!

my battle subway team (click to show)


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YoRHa No9 Type S
post Aug 19 2018, 03:23 PM
Post #142


Glory to mankind.
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QUOTE(YoRHa No9 Type S @ Jul 9 2017, 03:50 PM) *
I've been doing really well with this team, so I thought I'd share. happy.gif



Zergoose has a Poison Gem. I open with him and also often use him to finish off troublesome Pokemon that the rest of my team has softened up. The gem is there to handle grass and bug types in case Charizard and Ninetales are too worn out. Despite his bad defenses, his type combination means I can safely switch in to dark, psychic, and ghost, and his speed makes him a good, all-purpose revenge killer.

Charizard has a Water Gem, so I can use him to safely handle fire types and physically defensive rock and ground types. His non-attacking moves are Haze and Recover. I see little need for Twister when Ninetales and Aggron handle dragons so much better. I'm currently raising a replacement with better IVs.

Arceus has a Psychic Gem, primarily for fighting types, but it's also very nice for handling anticipated switch-ins. His non-attacking move is Recover.

Dugtrio has a Fighting Gem. It's mostly just useful for the odd Tyranitar, so I may end up giving him something else. Otherwise his job is pretty straightforward. His non-attacking move is Haze.

Ninetales currently has no item, because I prefer to use her other two moveslots for Haze and Recover. I'd like to give her Leftovers when I get another one. Her main job is handling dragons and fighting types, but she can also take care of grass if Charizard's HP is too low for a safe switch-in.

Aggron has Leftovers. Between her amazing defense and Recover, she's a pretty standard physical tank, and she's also very good for handling physical dragons if Ninetales is getting tired. She also has Swords Dance in order to go for a sweep after major threats have been taken care of.

Updates:

Everyone except Arceus and Aggron (more on her in a bit) has been swapped for replacements with better IV/nature spreads.

Zergoose has been given a Grass Gem instead. My team previously was very vulnerable to Water/Ground types and could easily be set up on by them, and the gem has been an absolute lifesaver. She now has Haze as a non-attacking move; coupled with her speed, she can negate most setup attempts if necessary.

Dugtrio has been given a Choice Band for harder hitting. Still has Haze and now Recover for the odd situation when I can safely sacrifice a couple turns to use them. Even though Alolan Dugtrio has better attack in exchange for slightly lower defenses, I prefer the standard form since it takes neutral damage from fire and ground. I imagine the Alolan form can still be a good alternative if you can work around those weaknesses.

Ninetales now has Leftovers. For a while I experimented with an Ice Gem Aromatisse instead, but I eventually decided I'd rather have speed than bulk. I still keep the Aromatisse as an alternative for certain NPC battles.

Aggron has been swapped for Mega Metagross because of its more balanced stats. Still use Leftovers, but the non-attacking moves are now Amnesia, Iron Defense, and Recover. It can cut through just about everything if I get an opportunity to set up, and can safely switch in to a wide variety of types.

Right now, my team's biggest vulnerability is fast, hard-hitting ground-types like Excadrill and other Dugtrios. Though I'm usually able to take them down, I almost always end up sacrificing someone to do it. Pure fighting-types are similarly troublesome, mostly because they tend to have high attack and most of my Pokemon have only mediocre physical defense, but Metagross can usually tank their Focus Blasts well enough to negate that move as a threat to the rest of my team.

This post has been edited by YoRHa No9 Type S: Aug 19 2018, 03:41 PM


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