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Souls and Swords (Redux) [PRIVATE], Private RP between Darkrow and Wishful Jirachi (1 of 2)
Darkrow
post Jul 23 2014, 06:36 PM
Post #1


Some frickin' video game nerd.
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From: Mon Pays, C'est l'Hiver~
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Unbreakable Team



This is a private RP between Darkrow (me) and Wishful Jirachi, please respect that and refrain from posting; this is mainly so we can store our profiles somewhere.

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Those with fragments of Soul Edge can talk to Inferno, who will mostly feign helping them in their goals and lead them to the sword itself. When Soul Calibur is introduced, the characters that comes in contact with it will also be able to talk to the spirit inside it. Soul Edge is to be refered to as a male and Soul Calibur as a female. Soul Calibur, as opposed to Inferno, is genuinely nice and generally speaks great words of wisdom, usually in cryptic messages. She does have a slight sense of humor though.

Being in contact with either Soul Edge itself or one of its fragment can lead to many things. First, the Cursed Blade may corrupt your mind into making you find more fragments to revive itself. A change in personality, such as cockiness or becoming more violent can be observed. Prolonged exposure to multiple fragments can corrupt the mind further, such as bringing insanity (Tira, for example, developped a split personality), and can start making the body mutate, such as growing a bigger, spiked arm (like Nightmare), changing your skin's color (Necrid) or make stranger changes (becoming a vampire, like Raphael and Amy is an example). If Soul Edge ever chooses you as its host (it can have multiple hosts, as seen by Nightmare, Cervantes and Tira), it will continually bug you to harvest souls, which can only be done by killing people. The stronger the victim is, the most satisfying the soul will be. However, since Soul Edge can never be truly satisfied, it will always ask for more souls. This can easily drive someone to insanity.

Have the wiki link!

This post has been edited by Darkrow: Aug 1 2014, 07:06 AM


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Wishful Jirachi
post Jul 24 2014, 01:40 PM
Post #2


Why must all things die...even this?
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Name: Adair
Nickname(s): N/A
Age: 24
Gender: Male
What Color is Your Soul?: Adair's alignment could be described best as neutral (white). Having been forced to a particular side throughout his life, he rarely has known any other side that what was meant to be good while in reality such side also was bad. Taught that such actions were meant to only help the people and that by turning against them they were bettering the future in that it would enlighten the people to the error of their ways. While this sounds to be a noble cause, the truth of the matter was that they had been used as a weapon to oppress and if needed, destroy, the mobs that time might bring. Filled with lies, he has fought on both sides at the command of another.

This being said, his alliance would be neutral being that in such a situation he would be unknowing of which side is the proper side to fight for, having always been instructed in the past. He does however have some sense of understanding, feeling a great deal of connection to his comrades. Due to this he will help anyone he becomes close to, regardless of what danger it may put himself in. Despite this sense of nobility or honor, it is simply put that he is disillusioned. While reality may consist of war, his mind will be confused. He may fight, may take and deliver blows, but he may not realize the full details of what is going on around him. This is due in part to the years of servitude he has performed but additionally because of the altering changes of his mind; those of which came about through his possession of a shard of the legendary sword Soul Edge.


Birthplace: Britain


Occupation: A wanderer, bent with the task of completing the shard's bidding, Adair has no one profession. Being whatever he must, at times he is a merchant and at others simply a prospective buyer or passer through town. He is anything and everything that the shard requires and so he is no one thing but everything all at once, despite being nothing beneath the illusion. If any occupation could be given, that would be the host to the shard. He serves no other purpose, none of his own but this one.


Weapon: Adair's illusions service as his weapons. While his illusion is selective and only expressed through his spectres, they are capable of causing harm, despite their less physical appearance. Each spectre remains in a gas like state while simply trailing behind him but when used in such a manner as a weapon, the warrior being the primary spectre used in such a purpose, its frame is manipulated into that of a solid with more identifiable appendages. Prior to combat situations the spectres are simply clouds or phantoms with only their eyes as identifiable body parts. In combat situations they maintain their lower appearance, while gaining wide grinned mouths and clawed hands. In this state they are capable of physical harm.

While the warrior and protector to the majority of the fighting, leaving the guardian to mentally conduct him, he is capable of hand to hand combat, although such a task is difficult for the attacker as it requires them to draw quite near to his frame and so his spectres as well. Due to this he rarely has to delve into combat situations himself, the protector guarding him while the warrior attacks. It is during times of combat that the guardian may not be present but one should not believe that the guardian is ever truly not present. Despite it not physically being present, the guardian is always watching through his eyes. Never is any one spectre truly gone. Each are always there, always by side.

Additionally, the nature of the guardian can be questioned further when the realization of his possession of a shard of the legendary sword Sword Edge is made known. While the full extent of the effects of possessing such a shard are not known if an small amount of observation were given it would be clear that a distinct change occurred once the shard came within his possession. And, while he will continue to refer to the Guardian as an old comrade the Guardian is more likely than not an actual representation of the shard itself. Guiding him, advising him on the future, the Guardian acts much like his conscious; however, the darker form of the Guardian, in which it weaves webs of lies, is the shard speaking, drawing him closer to its goal.


Appearance: Standing at 6'3" with an average build, Adair appears normal in all respects in comparison to any other male. Youthful, as his age would suggest, he is both attractive and well defined. It is this average or normal appearance which distracts one from the quality of his mind, that which is trapped within his illusion. In all respects un-unique, the truth to his being is not suspected or even imagined at a single glance, the only physical oddity being his daily habits and the possible presence of a spectre. Otherwise, he appears little like the male that he truly is; one who has seen the face of war and fought among now passed comrades. Hidden behind the facade of his illusion, he can be appear normal despite his situation and the life in which he has lived to get there, despite the memories which haunt him.

Less broad chinned that most men, he appears more childlike, although, this should not be acquitted to being childish in personality. While he may be disillusioned to some things, he has seen quite a number of other things which have strengthened his resolve and fashioned him into the man he has become today. Physically capable of holding his own, he is well built for hand to hand combat, although he rarely participates in such activities being that in the past he either had some form of weapon or now has his spectres which suffice as proper weapons in such situations. Having witnessed such things as death, he is a hardy soul, despite his spectres. Strong in terms of physical demeanor and committed mentally, he is a warrior, trained by the best.



Personality: Adair is a moderately troubled soul. Having lost comrades throughout the days of conflict, he feels pain and regret, yet, he is happy. It is the illusion, the one crafted from his own mind and placed upon himself, which keeps him happy. While under the nearly unbreakable and permanent illusion, Adair feels safe. Having created three spectres: the Guardian, the Protector, the Warrior, his comrades remain at his side despite their deaths so long ago. Each was part of his family and each he loved so greatly that the truth of their deaths was too hard to bare. And so, the spectres were crafted from their wondering souls, although only portions of Adair in actuality, each serving as a representation of one of the three comrades. Each with a purpose and 'personality' much like they possessed in life they are safe. In addition they allow Adair to be save with their guidance and strength.

However, the ultimate truth of the spectres is their origin, which is that of a shard of the legendary sword Soul Edge. If it were not for this shard, Adair would be nothing more than a broken soul, driven to insanity from his days of conflict. It is the power of the shard that allows him to keep his being within a stable condition that the shard can actually benefit from as a host. Afterall, if Adair could not portray the ability to function within everyday situations, he would be useless as a host and so would have abandoned him long ago. However, the condition in which his mind was upon finding the shard allowed the shard to easily manipulate his mind into the state in which it is at the present, allowing the shard to complete its personal goals through the cover of Adair's dis functionality.

Lovingly, he speaks to the spectres by name. Overjoyed, he smiles, he jokes. It is as if the world is in order and at peace. His spectres fill the holes in his heart and allow him to forget the tragedies of his life, the tragedy which haunts his footsteps regardless of the time having passed. There is a sense of uncertainty however. There are breaks in the illusion which cause him to question but it is then that the guardian speaks her wisdom, easing his heart. His reality is his illusion and reality the illusion. When pressed he is uncertain, confused. To learn the truth after a lifetime of lies is not easy and it is in such a situation that the spectres echo the questions. It is then that he becomes frantic. Unwilling to let go, he can panic, can become violent. His spectres are his reality and any opposition to such a reality is unwanted and unworthy of the question they ask.

Trailed by the guardian, he speaks with her as if a friend. She is wisdom and offers compassion when there is none to be had. The guardian is the strongest of spectres in terms of the webbing of the illusion. It is the manipulative words of this spectre which guide him, keep the illusion alive. And while firstly strictly a kind spectre, with the evolution of the illusion and the conflict of his mind, the spectre too speaks words of evil. She is a two edged sword, a silver tongue, a two-face trickster but to Adair she is nothing but the Guardian. She is love, a home, a family and he treats her as such, always speaking to her, regardless of what about. The keeper of secrets, the guidance is his inner thoughts, the illusion's base and if the shard were to have an actual physical soul, the representation the Guardian would be.

Happy to the point of almost being lighthearted, the past can be spoken of, the conflict not a subject too sensitive to touch. Therefore, he can socialize, can connect. He is human and desiring of company. Never wanting to be alone, he clings to those around him, valuing them greatly. Each is a precious piece to the illusion which must be preserved. In this he is overprotective but loving. Rational and irrational, he is both good and bad. Happy, despite the life he lives he is both tragic and worthy of affection. With no clear loyalty, he does as must be done. Whether to preserve the illusion or the lives of comrades around him, any action is a possibility, even those of less nobility.

Unknowing of the extent of his illusion or even the fact that he is trapped within an illusion, he believes others to view his spectes as his comrades would have looked in life. Therefore , the surprise or concern of others confuse him. They are but his family, not the demonic apparitions which they appear to be. All but erasing any memories of their death's, they are living despite their absence. With such an illusion there is no longer a need to beg, to cry. They have never left his side and never will do so. In that there is comfort and warmth. In that there is prospects of a future, of a life worth living, and so he presses on. Each day is perfect without a single sadness. All that occurs is necessary and so unreversable. There is no need to fear any longer for with his spectres there is nothing left to fear.

He creates the illusion to protect himself from the pains of reality. It allows him to look past his actions and so not feel the pain which should come along with them. Instead he can be happy despite the abuse and the days of conflict he'd seen. Working in a manner which affects himself the most, the illusion appears differently to himself and to others. It also primarily only has a mental affect on himself, with only a physical affect on outsiders being the voices of the spectres are in his head rather than actual spoken words. His illusion grips him and while such a thing is saddening, his happiness is hard to miss. Yet, the saddest note in this play is that he too is held at the fingertips of the trickster. Rather than the trickster himself, the shard corrupts him.

The spectre known as the guardian is the representation of his fallen comrade, Lynne. She was a motherly figure and a light that would shine in any darkness. Caring for each and loving of all, she was a kind soul unsuited for the confrontations of war. It is her ever watchful eye and wisdom which creates the guardian. It is both a manifestation of her being and the shard's desire to manipulate it's host. Seeking the guidance she offered in her life, he wishes to never be parted from the comrade that while was not biologically his mother took the role. Wishing to remember her smile, her soft voice, he speaks to the guardian with love. Always kind, never harsh, the guardian is wanted and appreciated. It is most painful if the guardian comes to harm, calling forth the truth of reality as such an action tugs at the strings of his illusion. The guardian is the voice of wisdom and the gentle hand in times of pain. Always present, always watching, she is the sense of family, the bond between him and his comrades.

The spectre known as the protector is the representation of his fallen comrade, Elda. She was strong minded and defensive, unafraid to challenge and to stand up for others. Wishing to lessen the burden on her comrades, she offered advice and friendship. A shoulder for any who needed it, she took blows for others, protecting them from harm. Unafraid to sacrifice herself for the better of her comrades, she fought till the end. It is her strength and resolve which creates the protector; the binds which strengthen the illusion. A manifestation of her being and the shard's desire to protect its host, she surfaces in times of danger. Wishing to feel protected from the pains of reality, the protector offers security, reassurance. He speaks to her with respect, her unyielding resolve inspirational, her sacrifice noble. The protector is sacrificial and will defend at any cost to herself, willing to take any blow, any wound. A barrier from the outward world, she maintains the illusion, destroying anything which might break it.

The spectre known as the warrior is the representation of his fallen comrade, Ivar. He was a role model, an elder brother. Calm in times of danger, strong in battle, he was a threat to those that opposed him. Respected and looked up to, he did what must be done, regardless of the pain it caused. Truthful and at times morbid, he lived with eyes open, facing reality as he saw best. It is his determination and strength which creates the warrior. A manifestation of his being and the shard's desire to destory, he is the most deadly spectre. Fierce in combat, unyielding, he fights to save all that has been lost. His cause is noble and his actions honorable. Only wishing to provide what he could for his comrades, he fought with the undying desire to succeed. At times overwhelmed with anger the warrior is troubled but never disrespected or dishonored. The warrior fights rashly but with cause.

Each spectre is presented to Adair as a fallen comrade, a sense of familiarity. Prior to finding the shard, Adair was ravaged with the pain of his days of conflict, a mental condition that surfaced as those days prolonged and ultimately forced his absence from the battlefield. He was seen with pity as others could not understand the tortures he had seen to break him. It was in this frightened, broken mind that the shard took hold, once again strengthening its walls. Through its influence it manipulated his mind into much like it had been before, simply filling the holes which had been made. However, to keep a sense of calmness within the host, the shard could not simply create for such unfamiliar things would alarm the host and set off his now quite common post traumatic stress incidents. Therefore, almost like a dream, the shard reflected images towards the host, locating those that were most influential and harnessed such thoughts into the spectres.

Through this act, the shard 'repaired' Adair into the perfect host. Upon finding him, it was clear to tell that this soul was broken and it was because of this reason that the shard remained with Adair, rather than seeking a new host. While it's true, it isn't hard to break someone's mind being that human's are fickle creatures, to some extent there are always traces of the human that remained before. At the time of finding him, Adair was hardly himself, let alone even human. He was easily scared and angered, a very unstable creature. Therefore, the necessary holes were already in place. The shard had very little work to do in actuality. There was no need to make room for another being within his mind. There was plenty of space and so, doing what it needed, the shard created the illusion, placing its host within the bonds it would need to complete the shards goals.

Using the Guardian, the shard guides Adair. He notices very little of the change in tone of this spectre; the shift from compassion to hatred. And, he does not question it. Adair does whatever the Guardian commands of him, finding familiarity in the face of someone so long ago lost. In this way, Adair is easily manipulated into presenting an air of normalcy until the time comes in which the Warrior must do its bidding. This new way of acting, is much like how he had been prior to the incidents of his life, therefore, to others he simply appears no different. In actuality, they might come to believe that his wounds are healing and is returning to the oldself that they know him to be, when in actuality it is simply the repairment of the shard which allows Adair to portray a sense of normalcy.

To the outward world, Adair appears exceptionally average. He is able to function as any normal human being would, only very rarely portraying the broken mind beneath. To break him now is difficult. The Guardian keeps his mind strong, the Defender attempting to withdraw the obstruction from his presence. If normalcy cannot be maintained, the Adair within may surface or even worse, the Warrior. The shard wishes to remain undetected and so if this means that the illusion must momentarily break or the Warrior must be rash than it will happen. The shard will do anything that is necessary to maintain its perfect host.


Biography: Adair's life prior to his service was relatively normal. While it wasn't perfect, it wasn't horrible either. He'd lived with his mother and father, their only child, in a relatively safe town. There was little of great importance or details worth recounting. It is when he began his service that his lived dramatically changed. He'd done so due to the prompting of his father. His father had been a soldier in a war long ago and had always raised Adair with the honor and necessity of his service, despite the threat it put to his only child. The family was a multi-generational servicing family, in which the first born male, if not the ones to follow, all served their country in some form or fashion and so Adair's personal opinion was taken into little consideration.

With it basically decided for him that he had to serve, Adair did not question the matter. He knew it was tradition and on some level he felt it was the right thing to do as well so he simply went along with his father's wishes and enlisted. Throughout this time a number of events occurred. At times he was not on the battlefield for not always was there great conflict to need his presence. Sometimes it was simply more beneficial for Adair to serve as a guard for a wealthy estate or a whole town itself. Regardless of his post, he performed his duties with the utmost care and discipline. He understood what good he'd be doing if he did as he was told and so he soon came to make very little decisions for himself.

There were times however that Adair was forced into situations of greater danger such as that of direct conflict with other countries or even citizens and for a number of years he served. It was during this time that he came to see many things. Afterall, people can be moved to crazy proportions when they feel threatened and so hes seen things ranging from thievery to murder and much more. On the battlefield hes seen pure hatred and disrespect. He's seen his comrades die around him, children cast aside. The specific details of these events, these horrors, only he and those with him know. They are not the public's knowledge and are simply the background, hidden beneath the surface.

In time, such things became too great for him and he began to degrade. He could no longer perform his duties, could no longer distinguish commands. It was thought that he might be sick but it was when he murdered a towns child for what seemed no reason that he was permanently discharged from service. His family paid for the crime he'd committed for he was too mentally unstable to even realize what he'd done. He'd lost all sense of understanding, all sense of self. Everything around him was threatening and he would take to extremes. Screaming, he'd cower at friends, thinking them enemies. Angered, he'd lash out strangers, thinking them to what they were not. He could not function, could not exist as he had before.

In time, he became almost unbearable. He would not respond, could not leave the home alone but his time was running short. Many a doctor had come to try to 'fix' him but none could. In time Adair didn't even recognize his parents anymore. Their neighbors, feeling pity for them, promised to keep an eye on him but they were afraid of him in some way and so in actuality very little mind was paid to Adair. Without someone to guide him, Adair would wonder the streets alone. Children had learned to stay away from him, despite the fact their parents wouldn't let him near them regardless. They all knew what he'd done so many years ago and there was actually talk of if he should even be allowed to live such a life anymore. If it was fair to him or to them. He was a danger afterall. Thankfully, although perhaps not all that thankful, Adair came across a piece of stone, a shard of the legendary sword Soul Edge. At even a simple touch, Adair's mind was clearer. What little of him remained took the shard and in the days to follow he seemed to make an extraordinary recovery. He could once again recognize others and in time he returned to his old ways, with one difference, the spectres.

The shard had taken root within his broken mind, crafting an illusion within it. But, to do so, the shard would need energy. Yes it possessed it's own but to solidify the illusion all previous ties had to be broken. Creating the perfect host, the shard manipulated Adair until he could be exactly what the shard wanted. Using the representations of past comrades, the shard created three spectres, the Guardian, the Defender and the Warrior. All three serve a purpose towards the shard's ultimate goal and in time became a part of Adair's being. He could once again be the person he had been prior to his service and those around him believed him to be getting better and so did not question the change. It took time for their trust to return but it was in this time that Adair was able to regain his stance in the community and erase any previous questions to his safety.

There was a darker side to his recovery though. Just after the creation of the spectres, the Guardian whispered soft words. The illusion was made but not set in stone and it would take an act to complete it. To fulfill the request, the Warrior did only what it could and so it took the life of Adair's parents, allowing the shard to devour their souls. Yet, that was not the saddest part. Adair has no knowledge of the act and so when he found his parent's bodies, somewhat decomposed, he was distraught. The shard might have repaired his mind but the illusion was nor completely in place and so he was still somewhat himself and still to some extent in control of his actions.

At this time lay two options. On one hand, Adair could tell the townspeople but this would draw suspicion to him, especially after his previous acts and state of mind. It would only take a seconds time to convict him of the crime. On the other, he could keep it a secret but in time the bodies would begin to draw attention and he would be even more blamed for their deaths. Therefore, there was no clear action in his mind but the Guardian had other plans. If the townspeople rose against Adair, he'd have incentive to counter, to leave and begin a life without ties. Being this was what the shard wanted, a free host able to devour the souls it desired, the Guardian convinced Adair to disclose the information and as expected he was blamed. Mob in hand, he was chased from the town, taking a few souls along with him.

His life there after became very uncertain. The illusion took deeper and deeper hold as more and more souls were devoured to the shard. With this his memory waned and his control lessened. It seemed a necessity to listen to the Guardian. In time his physical appearance altered further than it had previously, his nails elongating. He appeared more threatening, however; was still able to portray the happy facade he had adopted. Those around him would not suspect him of anything until the Warrior surfaced and in that moment, they died. And, as time continued, Adair himself began to kill as well, not only relying on the Warrior. In some form or fashion he was becoming the spectres. They were still around for visual affect and occasionally were needed for their original purposes, however; the majority of their previous tasks had been taken over by Adair himself, molding into the perfect host.


Others: Adair, an illusionist caught within his own illusions, is unaware of the power he possesses. He lives within the illusion he has created through his times of conflict, an illusion which keeps his comrades near despite their deaths. It was too great a blow and so he does not believe those comrades to have died, to have left. Filled with sadness and regret, he calls to them, willing them to stay, to not hate for the pain they feel and so the world is but an illusion crafted by his own being. It is different to them and to the world, they different from it.

Caught between two worlds, that of the next and that of the last, he believes his spectres to be the souls of his comrades, to be his comrades. Seeing them as they had lived and not for the demonic apparitions that the outward world views them to be, he calls to them by name, blissfully unaware to the illusion in which he lives. Such an illusion is incomplete though. While he views and believes the spectres to be his comrades those around him counter any form of claim that he might make, arguing the truth of their deaths. Yet, he does not believe such things. To be awoken to the illusion, to break the fragments of the life he lives, is painful and frightening. While to live in such an illusion is tragic it allows him to remain happy, despite what the past has entailed, despite the hate. No matter what changes happen to the world around him, as long as he has his spectres, he is happy.

Taking the form of demonic beings, the spectres are viewed to others as blackened figures or shadows with bright red eyes. There are three difference spectres, each representing three different comrades, which he has created. Being that each are in reality projections of himself and not the actual souls of his comrades, each spectre takes a purpose: Guardian, Protector and Warrior. The guardian is a small spectre with large, curious eyes. This spectre is nearly always floating about his figure, always watching. The protector is a devilish spectre with three eyes cut into slits. This spectre appears in times of danger and acts as a form of defense. The warrior is the largest of the three spectres with two eyes. This spectre appears the least and acts as a form of offense.

Each spectre appears as a demonic apparition which floats about his being, most commonly to either side or behind him. Even when no spectre is present, which is minimal due to the nearly constant presence of the guardian, black wisps follow his footsteps. They trail behind him, wrapping about his figure when motionless, however; they are minimal in size and neither distort or hide him from view on a large scale. The wisps are simply a constant reminder of the spectres he possesses. It is from these wisps that the spectres form, rising from within their darkened depths, hovering and almost looming over his frame. To most this is frightening but not all that un heard of. Those that view such apparitions may come to the rare conclusion that he is a caster or magic wielder and that these apparitions are simply a manifestation of this ability; however, it is upon questioning that they will come to the conclusion that while he may posses some form of magical ability, the depth to at which the illusion yields is far greater than imagined.


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Hey. Dark, Arcy if you see this, you can find me (Wishie) here:
https://www.madisonrenae.com/
https://www.facebook.com/madison.pontenberg/
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Darkrow
post Jul 24 2014, 08:37 PM
Post #3


Some frickin' video game nerd.
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From: Mon Pays, C'est l'Hiver~
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Name: Akacia Keneu

Nickname(s): N/A

Age: 37

Gender: Female

What Color is Your Soul?: Blue

Birthplace: Turkey

Occupation: Wandering merchant, farmer, hunter

Weapon: A twin-handled, gigantic spiked club (pictured) made of enchanted wood that prevents fire from permanently harming it, sometimes uses huge butcher cleavers. Has made a huge stone bow for hunting as well.

Appearance: Reference

Akacia is a behemoth of a woman, standing at 6’4” and carrying a near 500 pound frame composed of a strong mix of muscles and fat. Her hulking build makes her look almost spherical, being nearly as wide as she is tall, meaning she has trouble going through doors if she doesn’t sidestep. As large as she is, though, it’s clear that it’s not all fat when you take one look at her arms, shoulders and neck, which are very defined. She has tanned skin and short white hair that’s usually messy under a woolen beanie that has a few pieces of cloth making a large flower on the left side. Her eyes are a dull green, her eyebrows, rather bushy, and her lips, pulpous. She has, of course, round cheeks and a slight double chin.

Akacia, despite her size, is not afraid to wear a sleeveless dark brown camisole that shows her entire arms, shoulders and collarbone area as well as some cleavage from her large, head-sized breasts. Over it she stitched a white apron and wrapped a brown rope around the waist. Near the spaghetti straps there are two white flowers attached, on each side. On the stomach part there’s a fairly cartoonish skull drawn, a show of her poor artistic talents. However, she’s proud of the outfit since it’s all made by her.

Her lowerwear consists of very baggy beige pants that go over her sequoďa-like thighs. They’re generally clean, though sometimes there’ll be either blood stains or food stains on them. She also wears heavy brown boots with an iron cap, though the pants cover half of her feet as well, as they somehow seem a bit too big, even for someone as huge as she is. The pants as well as her upper wear both have rather thick leather armor under them, enabling them to be used in combat due to the protection they give. She also wears wristbands made out of two curved planks of wood, the same wood from her club, that are held to her thick wrists by very short brown ropes.

Personality: A gigantic woman with a heart of gold hidden beneath a gruff, gluttonous demeanor, Akacia is extremely intimidating and is not someone you want to be against. As is to be expected from someone of her size, she doesn’t limit herself to three meals a day, and she’s not shy about that. In fact, she’s not shy about anything, and it’s apparent as soon as you meet her. She’s blunt and doesn’t like people who take too long to say what they want to say, and she’ll tell them to come out with it. Despite what one may think, she’s far from being impatient, though.

Akacia is very sweet and helpful despite her rough, low voice, and she’s always really nice with her allies, especially with Garrela, who’s her girlfriend (and the reason she doesn’t live in a city). She smiles fairly often with friends, and is often laughing along (loudly, of course) with the jokes. She’s generally jovial when friends are in the vicinity, giving her the appearance of a jolly giant more than an angry one. However, when surrounded by strangers, Akacia is usally nigh-on grumpy, and her intimidating aura means she’s generally avoided by those who have never seen her, heard of her or have only heard of the (somewhat true) rumors about the mammoth woman. She gets on well with most shopkeepers in Europe.

As you may have guessed, Akacia seldom leaves her home, only leaving to shop, work (on her territory) or sell. This is due to multiple factors, the main ones being her hatred of large crowds (she stands out like a sore thumb, obviously) and her somewhat limited mobility. As one can easily guess from a woman of her stature, Akacia’s flexibility is practically null and her speed is pitiful, which explains why she works at a slow, methodical pace. However, she has stamina to spare, surprisingly, and enough strength to make the strongest of warriors quiver in fear. She can also take one hell of a beating, so much that it’s scary.

As mentioned previously, Akacia is a lesbian and in a romantic relationship with Garrela Caolach, and while she’s not ashamed of being in love with another woman, she gets annoyed with all the ‘bad press’ religious men seem to give her and Garrela, which is why she doesn’t live in a city anymore and instead lives in an isolated house with her girlfriend. Garrela may be quite overweight (though nowhere near Akacia’s level), but she’s still agile and very mobile for someone her size, which means she’s often helping the gigantic woman around.

Akacia is a huge carnivorous glutton who sometimes consumes sweets. The majority of her meals consist of a lot of meat as well as some vegetables and fruit, though the latter sometimes are missing from her diet for a few days. Eating at least five large meals a day (often more) without trouble, it’s no wonder the gigantic woman is so large. Unsurprisingly, her alcohol tolerance is through the roof and she can drink keg after keg while only getting barely tipsy, making her great at both eating and drinking contests (which were actually a part of her income when she was younger).

As one can see, Akacia’s sheer size makes for a very slow fighter, though one strike is often all that’s needed for her to win. As is to be expected, she’s not a mobile fighter and instead opts to stay in a more defensive style, knowing her own shortcomings. However, she also knows her own strengths and is brilliant at using them. In fact, she has one thing that makes her more than just a morbidly obese brute: a mastery of Fire magic. Using her talent within that magical branch as well as with a bit of ‘cheating’ as her club and wristbands are made of enchanted wood that is impossible to burn, Akacia can manipulate the heat around her just enough to make her weapon and wrist accessories go ablaze without actually hurting her. She uses the flaming club against multiple opponents and uses the wristbands for ranged attacks. Her strength isn’t all in her arms, either. Those gigantic legs of her have to carry her near 500 pound frame daily, and they have to do so as she works tirelessly. As a result, her leg strength enables her to leap high into the air and use her girth to her advantage by crashing into her target. Add to that a nearly 250 pound club and you practically have a living cannonball of blubber and muscle crashing on you. Due to her lack of mobility as well as her weight, though, she can have trouble getting back up and, if defeated, can be impossible to move to safety… and impossible to kidnap. Her ability to use magic is also another reason she decides to live away from many civilisations.
Akacia is very knowledgeable about the Two Swords and seeks Soul Calibur to stop Soul Edge as she wanders Europe to sell her wares. Due to her enormous size, she cannot ride horses and instead rides a humongous horned boar named Barb, an animal she tamed herself and can be called through a war horn. She is more than capable of supporting Akacia’s weight, being capable of sprinting and leaping with ease with her on her back. Akacia is well-known across Europe and Asia, having made multiple acquantances across the continent.

Biography: N/A

Others: N/A


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Name: Maria Daggenvoorde

Nickname(s): N/A

Age: 20

Gender: Female

What Color is Your Soul?: Blue

Birthplace: Netherlands

Occupation: Warlord

Weapon: Ranseur and wakizashi

Appearance: Reference

A gorgeous young woman renown for her beauty, Maria Daggenvoorde stands at a somewhat short 5’7” and has an athletic, fairly busty build. Sporting long platinum blonde hair and icy blue eyes, Maria has the appearance of a model, yet she’s a warlord at the tender age of 20. Carrying herself with an aura of confidence, Maria is an inspiring young leader. She takes very good care of herself, and it shows by the way she keeps her hair combed perfectly and puts on a rather hefty dose of make-up when in public. She rarely smiles or frowns, meaning that most of the time people see her with a neutral expression on her face.

Maria is rarely seen wearing something other than her armor, which is medium armor and very stylish in terms of design. It’s a metallic suit of armor that covers her entire body without being too large and cumbersome, being more akin to a bodysuit in that regard, just not as tight-fitting. What makes this suit of armor so unique, however, is the plethora of motifs carved and drawn on it, which makes it look like Maria’s entire body is covered with tattoos of all kinds. It is truly a piece of art, and she treats it as such. Over it she wears a light blue jacket with her family’s coat of arms on the back. Over her lower armor she wears hakama-like navy pants that are tied around her waist with a cloth belt, giving her a samurai-like appearance. She wears thigh-high armored boots over her suit of armor, giving her more protection there. She also does a similar thing with her gauntlets, which reach her elbows and have plated hands.

Seeing as how this is both her formal and work wear, very few ever see the wealthy warlord in casual clothes, which consist of an assortment of shirts and skirts that show off a lot more skin than people would expect, some of her shirts actually being belly shirts while still looking expensive. Perhaps the most surprising aspect of Maria’s body, however, is that she’s heavily tattooed, somewhat mimicking her personal suit of armor to a lesser degree, though both of her arms are completely tattooed and her back has a huge one, which includes her family’s coat of arms. Evidently, the young woman is very tough and has a bit of an edge to her, and it just makes her that much more inspiring to her troops.

Personality: Maria is not only renown for her beauty, but for her strength of character. Stern, stoic, analytical and professional, Maria is an exemplary leader despite her young age, and while she’s still learning, it’s clear that she has the ‘it’ factor required to be in her position. Maria is often stiff with people and can seem very uptight and nigh-on workaholic; this is due to having a lot of pressure to deal with daily, which results in her separating her life and her duty. Her lavish lifestyle hasn’t affected her perception of life in the slightest (unlike a certain Elf) and she’s a very modest, polite woman despite how stern she can be, grateful for all the things she has and for all the compliments she gets on a daily basis.

Unlike quite a few people in power, Maria is not spiteful and crooked, instead being very honor-bound and morally sound; she won’t do anything that she deems wrong, and if she feels she has violated her own code (which can be simplified to not hurting others for no reason and to always fight for her beliefs) she will punish herself, though not with death. Often dealing public apologies to her troops for each failure as she is not conceited enough to blame failures on her men alone, Maria is seen as one of the best leaders of Europe by many people, especially the Dutch. Some have even gone as far as say that she was the shining example of what leaders should be like. Unlike most other people in power, she doesn’t feel especially attached to her comrades and is more independent than the rest of them.

A sound strategist/tactician and an amazing fighter who uses an unorthodox style, coupling a polearm with a one-handed sword to cover both mid-range and close range assaults with ease, Maria is feared on the battlefield by her enemies and nigh-on worshipped by her followers (which admittedly makes her feel rather awkward). Ordering her troops around masterfully with very few true mistakes while also being on the field with them (following her family’s age-old code), Maria has a very motherly relationship with her troops despite being almost certainly the youngest member of her small army. Her generally stoic behavior can be seen as both confidence and intimidation, showing that she isn’t easy to break.

Maria finds it very difficult to truly respect someone who has no honor, meaning she especially dislikes dirty fighters and assassins, as she believes striking from behind is a cowardly, dastardly act that should be punished, though she can understand these things when they are made out of desperation. Rather uncharacteristically for a war leader, Maria prefers retreating and regrouping over losing unnecessary battles, showing superior leadership as she truly does care about her troops, both because they are useful and feels responsible for them as well as because she simply likes the heavy majority of them. Her retreats are never without respect to her opponent(s), however, and she often congratulates them formally before leaving, choosing to retreat before being soundly defeated.

When not in public, Maria is noticeably much less stiff and more casual in general. She shows emotions freely, dresses like she wants, more or less ‘switching off’ her in-duty ‘mode’, as if she were someone entirely different. Though incredibly wealthy and living in what is practically a mansion, she is surprisingly modest still and even very helpful. When not on duty, Maria retreats to her home and simply relaxes, letting all the stress and pressure leave her body.

Maria does hold a rather large amount of pride in her heritage, being extremely grateful that she’s from a family as powerful and rich as the Daggenvoordes. Her pride rarely gets in the way of her work, just like her emotions. She also rarely loses her focus, one more example of being an exemplary leader. It’s quite interesting to note that though she finds herself visiting her parents’ graves often, she did not agree with their way of doing things, with those two being much more violent than she was. This shows that Maria is very respectful and sees people in an objective manner, as she will respect them if they do something she enforces, no matter if she’s personally okay with it or not.

Biography: The Daggenvoorde are a powerful Dutch family of warlords, with each member of the main family (which Maria is a part of) being trained from a young age to take the place of their parents eventually. All Daggenvoordes are raised with a code of honor and their troops are to follow it without question, whether or not they like it. They rule over the Netherlands (figuratively, as they are not the main leaders of the country) with an iron fist. Maria’s parents were particularly ruthless and followed an extremely strict code where dishonor meant suicide. The Daggenvoordes are trusted by the Dutch King and each new warlord is automatically given a high-rank, though this rank can be stripped if they aren’t up to his standards.

Actually losing her mother like that at a young age, with her father acting like it was natural, Maria found herself repulsed by her parents’ way of seeing life. Forging her own code for when she would be the warlord (being an only child, as is customary for Daggenvoordes) around then, the ‘code of honor’ mindset already etched into her mind at a very young age, Maria found herself going through rigorous training to be found worthy to follow in her father’s footsteps.

Then a war happened.

With her father gone for a long time, his return incertain, Maria saw a more peaceful country, peaceful due to the absence of her father’s men. It was then that Maria fell in love with her hometown with its unique architecture and peaceful scenery, which constrasted firmly with all the world-renown smiths that crafted masterpieces on a daily basis. While her father was gone, Maria solidified her code and continued her training digilently, waiting for his return.

And return he did, unharmed too. And he resumed her training with vigor, but it didn’t last long as he fell violently ill. Unable to resume his duties due to being bedridden, Maria was trust into power at the age of 16, when she was still learning. Of course, her father had a veto over her decisions, which helped a lot.

When he did die two years later after a long, agonising death, the now-major Maria found herself alone at the head of her father’s former troops. Rather than be intimidated, she made an inspiring speech about her father’s death and of the Daggenvoordes entering a new era with her at its head. Instantly, the saddened warriors were reinvigorated, and though some defected due to not trusting her due to age or due to not agreeing with her code (which was understandable, as her father’s code was extremely strict and borderline moralless), the majority were excited to see the Daggenvoordes’s reputation being “repaired”, in Maria’s own words during her speech. She showed an air of confidence, an air of power at the tender age of 18 during a introductory rallying speech to hundreds of men older than she was, some even being double her age, and won them over, a tremendous feat indeed.

From the get-go, Maria was shown to be a bit of a revolutionary as her decisions and ideals were much different from her father’s, her first enunciated rule being that suicide was prohibited for any and all reasons, a sign that her mother’s death deeply affected her. She was a more peaceful leader, yet still showed strictness and confidence. Her methods were more thought out, nicer, more respectful. She still obeyed the Dutch King without question, but did show the courage to slightly disobey him by sparing people who should have been killed in battle and such, more or less finding loopholes in his orders to keep her people happy. So far, she has succeeded in keeping her samurai-ish troops happy and has kept her country safe, but her still unpolished talents will soon be put to the test by these so-called Rebels, a challenge she looks forward to.

Now, having heard stories about Soul Edge and a certain warrior hosting a tournament, Maria is aiming to participate to win the powerful sword, which would truly prove her worth as a warlord.

Others: N/A


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Wishful Jirachi
post Jul 25 2014, 06:35 PM
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Why must all things die...even this?
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Name: Petra Jeager
Nickname(s): N/A
Age: 16
Gender: Female


What Color is Your Soul?: If a color could be atoned to Petra's soul it would be that of blue, good. There is not a single harsh thought within her little body and never would she be cruel to anyone or anything. She is a kind, somewhat carefree, being who only wishes to make the day a little brighter in any way in which she can accomplish. Therefore, there is no question to her allegiance. While she cares very little for topics of disagreement, finding that most actually upset her, if forced she would choose the side which she deems most noble and would benefit the most. Although truthfully, she has very little skills in weaponry and communication, leaving only her small acts of kindness as her tool of power.


Birthplace: Germany


Occupation: Petra's occupation for the longest she can remember is that of a merchant. To be truthful she isn't very good at it and often gets bored too quickly to actually make a sale but she tries her best. If it weren't for her brothers she honestly wouldn't have any form of occupation or really anything at all. It is her brothers, Tibalt and Ekhard, who give her a role in life. Although, if questioned what her occupation is, Petra would quickly proclaim that it was to take care of her brothers and Franz of course. Franz is her most proudest possession and she loves the beast very much, despite his looming height and fierce demeanor. He could easily cause her a great deal of harm if he so wished.

Her thought to being the caretaker of her brothers is the fact that she often keeps the two from fighting. Being that she is the youngest of the three siblings, she finds that she often is the least experienced and most childlike of the trio. However, she feels a great deal of connection with her brothers who often disagree on things ranging from how to run their separate stores to even her personal care. It is her child like and generally innocent demeanor that can break even their greatest rage and so to her she is the ever vigilant keeper of her brothers. She wants only the best for them afterall and after all that three of them have endured, she finds that being upbeat and lighthearted, she can keep their little band together.


Weapon: Due to Petra's dislike of confrontation, she possesses no skills in weaponry or combat. Thankful for her, her brothers and Franz fill the role as her protectors. In truth this somewhat concerns her that they are put in danger due to her inability; however, she knew by forcibly objecting, she would only be questioning the strength or honor of them. Therefore, she tries her best to simply remain out of trouble so that none of them have to worry. Additionally, if confronted in a trivial matter by say a disgruntled being, she simply will become shy if she cannot divert them through positive words. However, if the confrontation goes to physical blows, especially if it is between her brothers, she can be moved to tears. In truth, she cannot handle conflict and so does not take to it very well.


Appearance: Minus the ears and tail. 5'3"


Personality: Petra is an innocent soul. Young in age, she has little experience in many areas but she has a strong heart. Having lost her parents to sickness at a very young age, she values family very greatly and so took it upon herself to take care of her older brothers. While in actuality it is they that take care of her, she does her utmost best to keep them strong. Having been raised by the pair, she respects and loves them greatly, despite their numerous arguments and disagreements; a great deal of them being about the method in which they would raise her. Therefore, her child like demeanor is not only attributed to her physical age but to her desire to cheer her brothers up. She believes by acting childish that she might be able to ease their minds on topics of the adult world and the struggles that it brings along.

Despite her desire to appear childlike, she is truthfully very innocent and immature, making her personality a combination of the two. Unaware of many things, she often questions, tagging behind her brothers, particularly Tibalt. Being he is closer in age to her and the more open-minded of her siblings, she looks up to him a great deal. She thinks that he is the best thing in the world and respects him greatly. Doing anything for him, she obeys every request and often tells complete strangers about him. She wishes only for her brother to get the recognition that she believes he deserves, instead of always being caught in her other brother's, Ekhard's, shadow. Therefore, she always wishes kind thoughts and good fortune to him, both simply to the heavens and to him personally.

With little to do for herself, she wonders the streets of the towns they visit, watching the locals and exploring everything that she's never seen before. Often she can be found skipping about, pleasantly blissful, in search of little trinkets. She can get in a little bit of trouble though due to the fact that she often doesn't know when to stop talking. It isn't that she means to be bothersome. In fact she is trying to be rather friendly. She believes that the best way to cheer anyone up or to start a day is by having a friendly conversation with a stranger. While it may not be the safest thing in reality, one can learn a great deal about someone within a short period of time and often that can lead to future conversations and even friendships.

A little ditsy, she ignores everything of threat to her. A grisly looking man glares towards her and she simply smiles in return. She cuts her finger and she simply frowns in such an unfortunate situation but never does she complain. In fact, Petra doesn't often speak about anything upsetting or anything negative. In actuality, she does not wish to speak of sorrows, finding that it does not benefit herself or anyone around her. Instead, she would much rather have the greatest happiness. In this way she does not speak of her parents and when prompted simply explains that they are traveling in a foreign land in search of a rare beast or sailors across the oceans. Never does she say their true fate but gives them an elaborate dream in which if her parents were alive, she would wish them to do. In this way she may be attempting to forget or denounce the truth but in doing so she finds happiness.

Fearless, she finds even the most fearsome of creatures cute. She believes everything to have a pure soul that only needs love to be found. No one is evil, not truly. They are simply souls which have lost their way. In this she believes she can trust anyone and that anyone can be a friend if she gives the proper time and effort to them. Due to this, she loves everyone. She would never hurt a single soul, even if they hurt her. She wouldn't dare turn on anyone, never wishing to hurt. Therefore, she acts like a child. She only wants the best for the world and everyone within it so she lives in a mindset that allows such a wish to be true. Spinning, she looks to the sky, watching the clouds go by. Smiling, she reaches outward to anyone who will have her.

Loving, Franz is her greatest love besides her brothers of course. Franz was once a small beast which she had found. In time he grew to be the foreboding creature that he is today; one that looms over her and defends her without question. She walks him through town without thinking of what a large creature might put into the minds of others, knowing him to be truly harmless. She wakes up early every morning to feed him and brush his fur, thinking that he must look his best. In this she often teases him, proclaiming that he must look good in case any ladies come by, a joke which she sometimes even addresses to her brothers. Kissing noses, Franz is her greatest friend, unafraid to approach the beast even when he is in rage. To her he is a magnificent creature, worthy of her admiration. In fact, anything of great size or valor causes her great awe. Anything of great beauty is worth admiration and any good soul worth thanks.

Despite her carefree attitude and overwhelmingly positive outlook on life, Petra thinks very little for herself. She is always putting someone else ahead of her needs; most often her brothers. What happens to her is actually of little concern. Now she'd like to be of alright health as to not worry her brother's but if she were to die, she would not be sad for her but only for those that she'd leave behind. But in this lies her strength. While she is easily submissive, she would not just forfeit her life so easily as she does trivial matters. Truthfully, she has little skill to defend herself but she would not simply give up. No, she would only allow herself to pass once she knew her brothers would be alright and if she could not guarantee that safety, she would not give up. In this unwavering resolve is her strength, a strength of mind rather than body.

Ever vigilant, she has a memory of great detail, remembering even the smallest things. In this she is great for observance and often works thief duty for her brothers shops as most will overlook her due to her childlike nature. In this way she can observe without question as a any small child would be allowed. A person of detail, she rearranges the shops as she sees fit, sometimes causing her brother's to lose the placement of merchandise and while she may be spoken to about such a thing, never is she scolded for they both know her true nature in doing so. She afterall is a watcher of the people and so knows which items are seen as more valuable and so should be placed in the front rather than the back. In this she is helpful, despite her lack of skill in most areas.

If anything, her goal in life is the care of her brothers. She wants the best for them and often sees what they cannot. In Tibalt she sees a child trying to be a man but who finds himself caught within the shadow of his brother. While his outbursts can attest to this, she sees deeper in him. She wishes that she might be able to take care of herself one day so she might not be a burden to him, yet, by remaining childish she makes him happy. He often plays along with her little games and to ease his mind is all that she wishes. For Tibalt, she wants strength and courage. She wishes for him to become the man he so desires to be.

Ekhard on the other hand has no one distinctive problem. For him she wishes he could live a little. Petra sees him struggling beneath the weight he puts on himself to be their 'father' in a way. And, in this is a subject of arguments with Tibalt. She wishes for him to be his own man and to cast off his thoughts of the past. In this she offers to do whatever she can for him, trying to accomplish most things before they need be done so that there is less to worry about. In truth, both of her brothers wish to become men but she finds that both have gone about it the wrong way. Without realizing it, they simply end up fighting, disagreeing on the way in which their lives should be lived and in extension her own.


Biography: Born the youngest sibling of a trio, Petra looks up to her elder brothers, Tibalt and Ekhard. From a young age she toddled after the pair, both so much older and much more knowledgeable than herself. They were her role models and she found as a young child she wanted to be just like them but in time their little trio would be struck with an unimaginable event. It was when Petra was five that her mother fell ill. It was an unknown disease that resembled the flu but could be cured by conventional methods. Unfortunately, within two years both her mother and father had passed from the illness. Her and her two brothers were spared, having been taken in by a neighbor when their father began to show signs of the illness as well, fearing that it was contagious and the children might catch it. Therefore, at the age of seven she found herself an orphan.

The years to come were rough. Tibalt was nine and Ekhard twelve, both just as equally affected by the loss. For some time they remained with that neighbor, coming to terms with the terms of reality and in time returning to the form of normalcy that would now adorn their lives. It was when Petra was ten that her brothers decided to run away, Tibalt being twelve and Ekhard fifteen. They had grown tired of living in the same town with the same people. Everyone knew of their parents, of their childhood. Everywhere they went there was pity and in time it angered them. Filled with a desire to escape, they ran away on afternoon, Petra tailing behind.

For some time they simply wandered. They didn't know where they belonged or what to do but her brothers worked odd jobs and she spent her days in town squares. Somewhere along the way, they found Franz and discovered the art of being a merchant. They grew up, learned to live on their own, and began a life of their own. Her brothers began shops of their own. Tibalt sold weaponry, wanting to be seen as a man, and Ekhard sold general wear, particularly crop material, finding that it was the true importance of the future. In this they disagree. In truth, they disagree alot but they are happy. So now they spend their days traveling between towns, selling what they can and making a modest living.


Others: Franz, is a canine like beast which serves as both a loving companion and form of transport for Petra and her two brothers. Found as a young cub, he was taken in by the trio. At first he was simply an undying request by Petra but he soon became a family member to the two brothers as well. And, within time, he grew to a great size, looming over the three siblings and growing to a size large enough for at least two of them to sit atop his back at one time. If necessary, even all three could be carried by Franz, although naturally comfort would not be of great possibility at faster speeds.

The extreme bulk of Franz's body allows him to carry a great deal of weight beyond the siblings themselves. In addition to them and in almost every case, their personal and shop supplies. This ranges from crop materials, various nick-nacks, and even weaponry. In truth he is very strong and so doing such a task is not a problem or an inconvenience to him. He is actually more than happy to do so. Additionally, his thick coat allows him to remain cold in the winter and at nights, needing no form of covering to keep him warm. He does however get a little warm in summer though and so the trio rarely moves during this time, finding that it is much easier for Franz to simply remain within a small area and wait till winter.

His large ears allow him to remain wary and alert, to even the smallest sound. In this way he can easily hunt for himself if needed and warn the trio if trouble lies further on the road. Due to this he is both a form of protection and a hunter. Combined with his strong limbs, large jaws, and clawed feet, Franz is a foe worth not angering. However, this also leads to a bit of concern. Therefore, Franz is required when in towns and cities to wear a special harness which he normally would wear to balance the weight he is carrying throughout his body to also provide safety. When on the road, the holster stops just before the ears, allowing Franz the free movement of his jaw. When in a city, he must wear an additional attachment that functions much like a muzzle. It actually hurts Petra greatly to see Franz forced to be treated like a dangerous beast; however, she knows very well that if he didn't he might be reported and taken by authorities.



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Name: Ekhard Jaeger
Nickname(s): N/A
Age: 21
Gender: Male


What Color is Your Soul?: Ekhard's soul would be the color white, neutral, due to the fact that he does whatever is necessary and if that were to mean that he must do something of lesser nobility than he will. He has not yet resorted to such things as thievery; however, when times are tough, he has thought of it but has always had ends meet in some way or another. Therefore, for the most part he is a good soul but is not afraid to do what must be done if it would ensure the safety of his siblings.


Birthplace: Germany


Occupation: Like Tibalt, Ekhard's occupation is that of a merchant. He primarily sells general merchandise and farming materials. This ranges from everyday items such as books to more specific items such as seeds. Each item is particularly small in size and lightweight as to carry a great deal of merchandise atop Franz and still have room for Tibalt's stores as well as Petra, who he would never have walk if given the option; however, her stubborn nature sometimes out does his ruling. Additionally, his occupation becomes whatever it must be and at times this means odd jobs after store hours.


Weapon: Due to the hard nature of the living a life as a merchant, particularly on the road, Ekhard does carry two small daggers within the folds of his robes that suffice as weapon enough if there isn't anything else around. However, he does have some moderate skill with other weapons being that his brother is a weapons merchant and so when necessary they have had to use his own merchandise. Therefore, Ekhard can hold his own but Franz remains their strongest weapon when threatened.


Appearance: Minus the ears and tail. 6'0"


Personality: Ekhard is the most adult of the trio of merchants. Being the oldest he has often had to fulfill a role which his two younger siblings could not perform on their own. This consisted of being a role model and parent in addition to numerous other things. Due to this, he feels a great deal of responsibility for his siblings, particularly Petra who is still very young. This sense of responsibility derives from their lack of parents and having lost them at such a young age. Without someone else to fill the positions they had lost, he was forced to do so on his own. Due to this he acts very much like an adult, even for his age. He is always very serious and unexpressive. Goofing off much like Petra does is something for young children, being the source of fights with his younger brother, Tibalt.

While he cares a great deal for Petra, he does not in the same way in which Tibalt does. Tibalt is more inclined to play along with her games and act childish while Ekhard knows very well that there are things that must be done and so taking the time to 'pretend' is not possible. He must provide for his siblings and keep them safe against anything and everything. In some way he attempts to be their father, believing by selling general goods he is doing the best that is possible for his siblings. Often spending long nights in town, he does his best to find deals in which he can gain capital.

He does not joke, does not laugh. Everything is a matter of seriousness. He must remain strong, must remain firm. He is a role model for is younger siblings and so must do his utmost best to teach them everything they will need to know to withstand their lives. In truth, behind his emotionless expression is compassion. There is a great deal of love for his siblings, a love that despite whatever fights he has with his brother or how he may accidently hurt Petra's feelings will never die. He will never abandon his siblings and will defend them against any threat. In truth, he is a silent protector, an ever watching and caring guardian to the pair.

Wanting to be the great man his father was, he instructs the pair. They must learn to live for themselves. They cannot simply play games. In this he fights with Tibalt. Tibalt, despite his age, still indulges Petra in her games and Ekhard tries his very best to explain by doing so he is inhibiting her from growing up. At times he is driven to great rage over the way in which Tibalt acts and this leads to their fighting but he truly does mean well. He only fights because he feels that a point must be made and although he knows very well that it hurts Petra to see them fighting, he is only trying to establish the discipline that Tibalt must learn to become a man. His actions are deliberate and in his eyes necessary. At times he has even tried to explain this to Petra but it usually results in her crying and despite what pain it causes him, he knows it is necessary for he cannot be there forever.

In all honesty, Ekhard worries about Tibalt and Petra. They are wonderful people he knows but they are naive and incapable of living on their own. If something were to happen to him he'd want to know that they would be able to get by without him and this is why he is so tough on them. He must install the lessons he has learned while he has the opportunity. This is why he is so forceful and so uptight about everything. He does not mean to be harsh or snippy to the two and simply does so out of concern for their well being; however, this often is not translated. Instead, Tibalt thinks of him arrogant, trying to be their father. His relationship with his younger brother therefore is rough and as long as he can remember, he has never been able to get through to his sibling.

He is not completely 'heartless' though. Occasionally he can unwind enough to enjoy his time with his siblings but this happens rarely. In truth, Ekhard spends most of his time working. In order to care for both his siblings and Franz, who now has become a permanent addition to the family after joining them five years ago. Waking up early, even before Petra, he silently kisses his little sister's forehead before heading out to work each morning. He's not sure if she notices but to him it doesn't matter. Often tired, having not slept for more than a few hours, he takes to the streets, setting up shop and visiting those few that open before dawn. He purchases breakfast and returns to his siblings, at which time Petra has been up taking care of Franz and Tibalt is only then waking. Regardless, they have breakfast and then the pair of older brothers set out for town once again to begin a day of work.

Ekhard sees very little of Petra for the remainder of the day. Tibalt on the other hand sets up shop right across from him in the local market and so he often watches his brother handling sales. They're actually well known for fighting during working hours, sometimes resulting with Tibalt storming off. It drives him mad to see his younger brother not listening to him when he is only trying to benefit his future; a future which Tibalt cannot yet see. Although usually Petra will pass by during the days, either spending them with him or Tibalt, calming them and keeping them sane for at least one more day. However, it is during this time that Ekhard instructs Petra that Franz should not be kept within the tight frames of the city streets but as usual she does not listen, simply laughing it off, proclaiming he's of no problem.

Petra's childlike behavior can become annoying and every once and a while he does snap at her but of course he does not mean to and afterward is so mad at himself for having done so. In truth it is on exceptionally difficult days in which he does so. Days in which the budget is becoming tight and he isn't sure if he can care for his siblings if he doesn't make a sale or days in which he himself is physically unable to function. Working odd jobs after hours, Ekhard rarely sleeps or cares for himself properly. He is overworked and stressed which leads to fatigue, headaches, decreasing overall health and a general lower mood. This acclaims for a portion of his emotionless demeanor, simply not having the energy to do much else. It also leads to a shorter temper.

In truth, Ekhard is killing himself for his siblings. He does not see it. In actuality, only Petra notices. In time he has lost weight, lost a gleam which use to adorn his eyes. It's not something which he means to do but is a side effect of his overworking and sense of need to care for his siblings in any way possible. And, unknowing to Tibalt or Petra, in some times, when things are extremely tight, he has even resorted to begging and hand outs. He never takes a day off, rain or shine, regardless of health. A day lost is a missed opportunity that may lead to complications. In some way, he knows he is growing weaker and so he pushes even harder for Tibalt to become a man but in doing so he only worsens their relationship. By trying to solidify his family, he is only breaking it apart.


Biography: See Petra Jaeger.

Others: N/A


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Name: Tibalt Jaeger
Nickname(s): N/A
Age: 19
Gender: Male


What Color is Your Soul?: The color of soul in which Tibalt would have is that of white, neutral. He is not as good as Petra, nor as evil as some. In truth he always has good intentions and doesn't wish to do anyone harm. Therefore, despite his confrontations with his siblings, which are most common and although unlikable are not 'evil' in his mind, Tibalt's allegiance is that of neutral. He cares about his siblings and naturally the general being; however, he will not go to great lengths for just anyone. He is in all means absolutely ordinary.


Birthplace: Germany


Occupation: Tibalt's occupation is that of a merchant, much like his two siblings. While Petra doesn't run a shop of her own, due to her helping, particularly in his shop, she too is included in this little family of merchants. Tibalt's particular specialty is that of weaponry, finding it more of a man's work than the general merchandise and farming which his brother sells. In his mind a great man is one with skill in combat and so this explains his interest and desire to sell such stock. Additionally, it causes reason for his greater skill in weaponry compared to his two siblings.


Weapon: Being a weapon's merchant, Tibalt has naturally a great knowledge and at least moderate skill with most forms of weaponry; however, his preferred weapon of choice is a long poled axe. (Similar to depicted in the appearance but less ornate) Tipped at both ends, the weapon can be used both from the front and the back, in that he can simply modify his position and use the butt of the weapon o defend from behind, although, naturally doing so isn't as efficient as facing the threat head on. The blade itself is rather large in size and requires a reasonable amount of strength to lift. It is a weapon which he would never sell and is carried horizontally on Franz's side when travelling. A leather covering protects him from harm during this time.


Appearance: Minus the ears and tail. 5'9" (Tighter robes on the chest as well)


Personality: The middle child, Tibalt always found himself stuffed between his siblings. His elder brother was the one with authority and which people looked at with hope. Petra was the innocent youngster who people adored. In this way, Tibalt was left between the pair, noticed but not in the same way. As it normally is for the middle child, not their parent's little baby or first born, he was simply clumped with the others. It naturally isn't something which is meant to happen or which people do on purpose but it's simply human nature. He was for all purposes, compared to his elder brother and more often than not, he fell short.

In truth, Tibalt realizes that he is trapped within his brother's shadow and wishes to be free of that comparison. He wishes to be a man on his own right and not compared to his brother's accomplishments. It actually enrages him a great deal to always be spoken to about his brother. He almost wishes that he could just yell at the person, proclaiming 'what was so special about Ekhard? He was just as much of a man as him' but this he could not say. Due to his great desire to become a man which can take care of his younger and naive sibling, Petra, he often throws this rage towards Ekhard himself. He can't simply yell at strangers afterall but his brother was another story. His brother was the problem afterall, always trying to be their father.

Tibalt simply wishes to forget about his parents and that is not that he didn't love them. He wishes to do so because it only holds them back in his mind, to be so hung up on the past. Afterall, he's heard the lies that Petra tells others of their parents and quite often it is he who must explain the truth but doing so only puts pity on Petra. He desires for Petra to be just as strong as he is but he knows that she is still young and so plays along with her games. She is his sister afterall and without anyone other than his siblings, they mean a great deal to him. He loves them more than anyone and would do anything for them and that includes indulging Petra in her games. He doesn't skip around town as she does but he will joke with her and at times gang up on Ekhard, finding it like old times.

In all honesty, he cares for his younger sister very greatly. While he would equally defend Ekhard from harm, he feels a greater deal of responsibility for Petra. Where Ekhard acts serious and often doesn't realize the error in his actions, Tibalt is far more knowledgeable of Petra's feelings. He is often the one she turns too when there are troubles and he feels a great deal of connection to her. They are afterall closer in age than her and Ekhard.

However, he does realize that in time they will all get older and perhaps not remain the little bad of merchants that they currently are. Due to this, he attempts to remain in the present, allowing Petra to enjoy her days to his best ability. This is why he plays along with her games, even though Ekhard believes by doing so he's inhibiting her ability to grow up. Tibalt does not agree. He only wishes the best for his younger sister and if that means that she remains in her innocent state, as long as she is happy, so is he. Even though he isn't the eldest sibling, he still feels a great deal of need to take care of her. She was afterall the youngest when they lost their parents.

Due to his desire to be his own man, Tibalt works very hard. No, he doesn't get up early in the morning or work through the night like Ekhard does but he works in his own way. He does not agree with Ekhard's manner of going about it, thinking that by not spending time with Petra he is actually doing her no good. Therefore, after working his time in his shop, he spends the remainder of the day with Petra; taking her around town, having lunch together or watching a street side show. If he can put a smile on her face every day, he has accomplished his goal and nothing else matters as greatly as that does. In this way, he is a loving sibling who would do anything for his younger sister, Petra.

However, due to his greater closeness to Petra, something which at times hurts Ekhard, he is the one which must be the bearer of bad news. Ekhard is too straight forth and finds it more beneficial to say things right forth where as Tibalt breaks it slowly or even keeps it a secret. He does not wish to worry Petra with things that he could handle on his own. In truth, he wishes for her world to be as free and happy as it can be, free of burden, free or worry. If harm were ever to come to her, he would not know what he would do. He has not yet grown into the man he wants to be and so without Petra at his side to keep him grounded he can not imagine what would happen to their group if she were not a part of it.


Biography: See Petra Jaeger.


Others: N/A


This post has been edited by Wishful Jirachi: Jul 28 2014, 10:25 AM


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Darkrow
post Jul 30 2014, 05:29 AM
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Name: Blithya

Nickname(s): N/A

Age: 27

Gender: Female

What Color is Your Soul?: Blithya's soul is blue; she's a true hero within her community despite her relatively young age, having protected her entire tribe from hordes of Lizardmen single-handedly. Though rather narrow-minded and prejudiced against a lot of different people, she does give people a chance, unlike her fellow Amazons.

Birthplace: Turkey

Occupation: Contrary to what one might think, Blithya's reputation doesn’t translate to her job: she’s not an official leader (though she is seen as a war advisor) or anything of the sort; instead, she’s a mere lumberjack who gathers wood for her tribe, which also explains her weapon of choice.

Weapon: The only weapon Blithya is capable of using besides her own body is her gigantic axe. Sharp on one end and spiky on the other, the twin-bladed axe is a monstrous weapon made for mass destruction, even capable of being used as a spear. Extremely heavy yet versatile thanks to Blithya’s incredible strength, the bulky Amazon is capable of shredding holes through armies with a single strike.

Appearance: One on the right, ignore the spots on her top 6'10"”

Personality: Blithya is quite obviously an Amazon, meaning she lives in an all-female tribe that only sees men once a year to reproduce before sacrificing them to Queen Hippolyta, their Goddess. As a result of this upbringing, Blithya’s mind is closed off to any and all males, reacting to them with disgust and hatred, though she’s not as harsh as some other Amazons and can, in fact, be convinced that one particular male is worthy of her attention and respect, though it can be quite difficult to do. It is interesting to note that Blithya is one of the few Amazons who feels that killing all the men they reproduce with isn’t something they should do.

Serious and somewhat stoic normally, Blithya is always focused on her task no matter what. As a result, she can be seen as a bit boring due to her dedication to whatever her mission is, no matter how mundane. However, when more relaxed, Blithya is quite nice and cheery, though not absurdly so. She acts more like a sweet mother or a caring older sister in these moments, though she’s not above doing ridiculous things to entertain friends and allies.

Blithya is a prideful human being, though not to the point of recklessness and arrogance. She truly is an exemplary leader in most aspects and commands respect with her every word. The aspect at which she fails terribly, however, is strategy. Blithya is unable to predict an opponent’s attacks, though she can adapt quickly, which doesn’t mean she can help others adapt either. As a result, the bulky Amazon is better left alone to fight despite her not being a loner.

Blithya’s priorities when it comes to protection are simple: first her cousin, Tilthya, then the Amazons in general, then herself, then other people. She is extremely close to her cousin, treating her like one would a sister. In return for this extreme amount of care and trust, Tilthya tries to emulate her, wearing the same outfit and such. When with the boisterous youth, Blithya’s patience really shines through, as she can stay calm even when her cousin is spouting nonsense or running her big mouth.

Something that musn’t be ignored, however, is Blithya’s stubbornness. Despite being a little more open-minded than her sisters, Blithya shows a very visible reluctance to a lot of things, including opening up to strangers or even believing them. She is often skeptical and untrusting of other people, especially males, but she will readily admit her mistakes when proven wrong. Even when she dislikes someone, she is still willing to fight alongside them for the greater good, though she will not make her disapproval unheard.

What tends to surprise people is how calm and serene Blithya truly is, as people tend to see Amazons (and other muscular beings) as filled with hatred and rage, yet Blithya is almost always calm; rarely ever showing true signs of anger or even annoyance. She does her best not to let her emotions cloud her judgment, after all. Despite that, however, Blithya is as prejudiced, if not more, as her sisters. She looks towards other cultures and such with some disdain mixed with confusion, but she does show some curiosity towards them. Being raised in such a closed off environment has left her reserved and even a little bit shy, as she has always prefered to let her actions speak for themselves.

As one might guess with one look at her physique, which is bulky even for an Amazon, Blithya works out a lot, carrying heavy loads frequently and finding herself running around her village in the morning a few dozen times as a way to wake herself up. As it is with everything else, Blithya is extremely dedicated to her training, which explains her superior physique. Her strength far outclasses that of other Amazons at the cost of some speed. Some have even speculated that her strength possibly eclipses that of the Amazon merchant, Akacia Keneu. However, Blithya isn’t very competitive and is rarely, if ever, interested in contests of any kind.

Biography: Blithya is a Turkish Amazon Heroine. Though she has lived a mostly uneventful life until adulthood, her fame skyrocketed when Soul Edge resurfaced, bringing back the Greek Lizardman Aeon Calcos with it. Axe in hand, Blithya stood and protected her village from the cursed man’s armies of Lizardmen single-handedly, showing her worth as a warrior of good. Unable to interrogate the scaled beings due to their inability to produce sounds that weren’t hissing or growling, Blithya was forced to live in ignorance of what her aggressors truly were: the result of a god’s vengeful victim finding Soul Edge and growing in power.

Ever since Aeon Calcos returned, Blithya has periodically fought off his armies with zeal and frightening talent, rarely getting hit at all. In fact, when she realised it was going to be a recurrent thing, she started wrestling with the Amazonian Tigers her clan had tamed and kept as pets to keep herself in shape along with her morning jogs and carrying lumber all day long. This dedication to protecting her clan grew when she learned that she couldn’t reproduce after multiple tries over the years, seeing it as the only way she could serve her sisters, along with keeping her cousin away from them.

Learning through Akacia that a man issued a challenge in Germany to any warrior strong enough to defeat him, out of pure arrogance, Blithya decided to accept his challenge, especially after learning from Akacia that he exuded an aura similar to her village’s attackers. Though Blithya knows nothing about either Legendary Sword, it’s quite clear that she’ll be more attracted to Soul Calibur. Reluctantly leaving her village to fight this man with her cousin, Blithya leaves home for the first time.

Others: Blithya is sterile, being unable to have children of her own.

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Name: Tilthya

Nickname(s): N/A

Age: 16

Gender: Female

What Color is Your Soul?: Just like her cousin, Tilthya ultimately is a warrior of good, wishing only the best for the world and wanting to protect everyone despite her own feelings on other cultures and males.

Birthplace: Turkey

Occupation: Tilthya is one of the huntresses of her tribe, a job she takes very seriously and takes great pride in since she’s one of the few teenagers who are even allowed to work such a dangerous occupation. As one of the most talented huntresses in her entire tribe, Tilthya is very stealthy and can accurately predict behaviors, whether they be animal or human.

Weapon: Tilthya wields both a crossbow and a spear and also has topical knowledge of martial arts. As a result, Tilthya can fight comfortably at any range, though she herself prefers long range.

Appearance: One on the left, ignore the spots on her top 5’

Personality: Practically the complete opposite of Blithya, her big cousin, Tilthya is a loudmouthed huntress who bombards enemies with crossbow bolts, taunts and insults. A veritable wordsmith when it comes to mocking or insulting someone, it’s not rare for her big mouth to get her into trouble, though she can usually stay safe behind her big cousin, who towers over her. Despite seemingly being unable to shut up normally, Tilthya can be incredibly stealthy and quiet when the need arises.

She is much more energetic and expressive than Blithya, mostly due to how childish she still is. Completely immature, Tilthya will laugh at trivial things like farts and burps. She’s also very perverted, which tends to lead to harsh reprimands from her big cousin. A little ball of energy, Tilthya doesn’t need much sleep and can keep exercising or fighting for an absurd amount of time if uninjured. Though she acts very tough and honestly a little scary, a little injury is usually enough to make her cry and run back to her big cousin; she never does this in true fights, however.

Tilthya may be young, but she has a very large amount of knowledge regarding nature, whether it be plants, insects, weather or animals, even being able to talk with the latter with enough concentration. As a result of this latter fact mixed with her childishness, she can act like an animal at times to either get attention or merely to have fun, starting to meow or bark at people. Due to her knowledge of plants, she is very good at finding and using medical herbs. This also gives her an extremely good sense of direction.

Young and impressionable, Tilthya practically worships her big cousin Blithya, struggling to find any flaws through her biased eye. Blithya is her hero and role model as well as her mother figure. She is very rarely seen without her either, being very attached to her big cousin, whom she affectionately calls Cousie, using a pet name for the word ‘cousin’. As a result of her adoration of Blithya, Tilthya tries her hardest to emulate everything about her big cousin, which explains her similar haircut and nearly identical outfits. She also tends to wildly overestimate her cousin’s abilities and implements this in her taunts, which can sometimes put Blithya in trouble or, inversely, scare any would-be enemies.

Once again contrasting her big cousin, Tilthya has a very short temper and gets offended by any and all insults thrown her way despite her bombarding people that aren’t Blithya with them. She lacks self-control and outside of true battle she is more prone to rushing it with her fists flying. She is practically never calm except when exhausted. Something she does share with her big cousin is an apparent inability to be afraid. Even the most powerful monsters will fail to scare her… until she gets hurt by them. This seems to be mainly due to her huge ego.

If there’s one thing that Tilthya shares with Blithya, it’s her hatred of men. However, unlike her cousin, she is so bigoted that she refuses to see anything good in them. Again contrasting her cousin, Tilthya is very interested in other people’s cultures and wishes to learn as much as possible about them. She is also very eager to teach people the benefits of medical herbs and stealth techniques. Anything she does with males is forced by her cousin, as Tilthya would never dare disobey her. She also seems to dislike interacting with adults that aren’t her big cousin, preferring people her age.

Biography: Tilthya, for as long as she can remember, has always been at Blithya’s side, no matter what. Cared for by her big cousin since her parents were always too busy, she developed a nearly symbiotic link with her cousin, being nearly capable of reading her mind (this goes both sides. During her youth, she would follow Blithya everywhere and incessantly ask questions since no one else would tolerate the little blabbermouth. Blithya, falsely seen as a loner, greatly enjoyed this chatty little companion.

Her family owned multiple tigers (those that Blithya wrestled with), which is how she developed her love of nature. She started with animals and moved on to plants and then insects when she was stung by a wasp and wondered what caused it to hurt. Evidently, Tilthya was a very curious and smart child. As time passed, Tilthya learned how to use a bow, then a crossbow, then a spear, becoming a very potent huntress. Seeing Blithya waste armies of Lizardmen only fueled this dream of hers.

Nowadays, Tilthya merely follow Blithya around to assist her in any way she can, their ideals being mostly the same. Similarly to Blithya, this little foul-mouthed huntress known nothing of the two swords and will be more attracted to Soul Calibur due to her heroic streak.

Others: N/A

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Name: Ludmila Yakovna

Nickname(s): Mila

Age: 23

Gender: Female

What Color is Your Soul?: Mila may be infected by a handful of Soul Edge shards and may be a little on the crazy side, but she’s definitely got good intentions as she truly wishes to make lots of friends and help as many people as possible. Sadly, she is being manipulated and altered by Soul Edge. As a result, her soul is blue.

Birthplace: Italy

Occupation: Surprisingly smart, Mila is very adept at a multitude of professions, though her main one is alchemist. Master of mixing ingredients to create new objects, especially potions, Mila’s abilities are often feared by most people due to how close to magic they are. After all, augmenting abilities and curing diseases with potions makes her seem like a witch, something she’s often called. She also operates as a medic, a doctor and a smith.

Weapon: Not helping Mila’s case is the fact that her weapon, a long chain, seems to have a life of its own, similarly to the weapon of well-known alchemist Isabella Valentine. It seems to act like a snake when moving on its own (though it does so rarely). Since it seems alive, Mila can control this chain with surprising ease, allowing her to do things normal people wouldn’t be able to do, such as using it as a grappling hook or binding people with a single swing. Due to how the chain is made, it is used mainly like a whip.

Additionally, Mila has a gigantic mutated snake as a pet; its eyes are completely orange, it has four horns and sharp pointy teeth uncharacteristic of a snake. Though it looks rabid, it seems completely obedient to Mila. It is often used as a vehicle, but sometimes it will fight alongside Mila. Its name is Oleg.

Appearance:Reference 5’10”

Personality: Absurdly cheery and upbeat, perhaps unnaturally so, Mila lives without a care in the world and merely does what she wants to do, even if it may be a bit morally shaky. Luckily for anyone in the vicinity, she’s a kind soul who merely wants to socialise and meet new people. Nevertheless, as one can guess after one glance at her, Ludmila is a wacky young woman who has many eccentric personality traits.

The most noticeable of these is her habit to eat her own hair; she often has a big strand of hair poking out of her mouth, beneath an adorable grin. She also skips instead of walking and has a tendency to sing songs at the top of her lungs. Anyone trying to be stealthy with Mila at their side will fail horribly as she loves attention.

Her eccentric and playful side, however, has turned more and more malicious as time has passed. Her playful pranks are slowly becoming more elaborate and are starting to become physically abusive. The shards of Soul Edge in her possession also act as some sort of drug: she is addicted to having them on her and can spend time stroking them gently. This has also made her become more violent, sometimes having seemingly random outbursts of anger. Quite scarily, even when angry she retains her wide grin. In fact, no matter what, she’ll be at the very least smiling cheerily.

Despite this, Mila is very friendly, becoming fast friends with a lot of people, though nowadays those who stay around don’t live for very long, getting killed rather quickly for their soul. The poor woman is so constantly out of it that she doesn’t really know what she does to people and has long-term memory problems. She’s so used to finding her friends dead that she only gets mildly disappointed now.

Directly contrasting her behavior is the fact that Mila is very interested in the dark arts: anything tied to the occult fascinates her, which is probably why she fell to Soul Edge so easily. She especially has a fascination with death and necromancy, which is a big reason for her exile. Being alone doesn’t really bother her anymore though, as she has Oleg to keep her company. She has experimented on the snake more times than she can bother to count, but it has rendered it completely loyal and obedient.

As is commonly seen in Soul Edge wielders, Mila is afraid of Soul Calibur and stays as far away from it as possible at any time. She also has voices in her head that are nothing more than garbled whispers, meaning she doesn’t ever experience silence. Quite innocently, she sometimes answers them cheerily and talks with them happily as if they were people.

Biography: N/A

Others: Similarly to the Frenchman Raphael Sorel, exposure to Soul Edge has turned Mila into an Energy Vampire, being capable of sucking blood and life energy through her fangs and elongated nails. As time passes, she becomes more and more reliant on feeding to survive.

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Name: Makara

Nickname(s): Queen of the Golden Sands, Queen Makara

Age: 20

Gender: Female

What Color is Your Soul?: Queen Makara’s soul is unquestionably red; she is the living embodiment of greed, doing everything she does for more possessions, money and power. Her extreme selfishness merely accentuates her soul’s color. Furthermore, she is known to deceive and manipulate people freely.

Birthplace: Egypt

Occupation: Pharaoh

Weapon: While Makara is proficient in Dambe, a very violent martial art that involves wrapping a fist and a leg with chains, and can use a dagger with enough skill to humiliate knights, she prefers to stay away from fighting, leaving it to Hathor-set-dsjatho, her noble servant, to fight for her because she rarely considers anyone worthy of her time and would rather not risk injuring herself. When forced to fight, Makara boasts superior speed and dexterity with a surprising amount of strength, usually going for a quick kill.

Appearance: Reference 5’11”

Personality: A gorgeous woman who exudes poise and confidence, Makara loves herself more than Narcissus loved his own reflection and can often be found admiring herself in anything reflective or fixing her appearance to her liking. She cares little for anyone other than herself and tends to openly treat people like dirt unless she wants something from them, and even then she’s likely to simply steal it or kill them. The Queen of the Golden Sands always gets what she wants.

Makara, as mentioned earlier, is practically the living embodiment of greed. Known as the richest woman in all of Africa and Asia, most of Makara’s palace is filled with gold, jewelry and precious stones, having room filled to the brim with gold coins that she refuses to share with anyone. Most of the furniture is made out of very rare and/or expensive materials and tend to be gold-plated and incrusted with jewels of all shapes and sizes. Treated with the utmost respect and admiration by her subjects (perhaps out of fear), Makara rules all of Egypt with a golden fist as not only a Pharaoh, but a Goddess. She seems to believe her own divine lies as well, calling herself a Goddess liberally. Her ego is quite possibly larger than her fortune.

Being a ruler, Makara is well-versed in all things related to politics and, as such, is great at manipulating and lying. She also always does just enough for her country to prosper to keep herself in a position of power. There is possibly no less trustworthy being than Makara, but it’s never possible to know if she’s lying or not. She is incredibly smart and has a surprising understanding of how the human mind works. This is due to her psychic abilities, granted by Soul Edge itself. She considers every single one of her subjects (or, as she prefers, followers) to be servants.

Unlike many, if not all despots, Makara is very calm and collected, never letting her temper get the best of her if she can help it (just stay away from her money). If a servant gives her bad news, instead of punishing them (like most would), she simply gives them new orders to deal with the situation… but one must not mistake this for lenience on insubordination. Being so full of herself, Makara considers anything that seems like insubordination as an insult to her power and will often resort to drastic measures to ‘teach’ the servant their lesson while staying as calm as confident as ever. Her cruelty is never more apparent than when she takes on the role of a ‘teacher’, though she only kills if she wants something from the servant… or if they’re a thief.

Queen Makara harbors an absolute lack of empathy for common folk and seems to believe in fate: she was destined to be the richest, most powerful, most gorgeous ruler of all time, according to herself. Something that surprises a lot of people is how she seems to lack traits such as gluttony, sloth and lust. She eats a normal amount of food (though it is ridiculously luxurious), is quick to spring into action and is completely asexual, seeing such things as trivial and only good for getting what she wants.

Being as smart as she is makes Makara an amazing strategist and tactician, being able to detect flaws and weak spots very quickly. It also makes her make seemingly nonsensical decisions such as attacking people head on. She’s also smart enough not to underestimate enemies, though she does overestimate her own abilities due to her narcissism. Queen Makara isn’t one for stealth and prefers immediate action, making her military tactics very aggressive. She particularly likes ambushes and flanking enemies.

There aren’t many people Makara trusts. In fact, the only known one is Hathor-set-djsatho, her right hand woman, personal bodyguard and pet. Taking advantage of Hathor’s diminished mental abilities and increased physical abilities; Makara forms a classic brains-and-brawns duo with her. Though she doesn’t genuinely care for her, seeing as how the only things she cares about are herself and her fortune, she feigns it out of habit: Hathor is completely bound to her will thanks to Soul Edge and is unable to break the bond.

As previously stated, Makara treats other people like dirt, not looking to make friends or anything of the sort. However, she does tend to give people a chance to become her servants, as it is what she considers to be the highest honor a human being could earn. Able to use her charms and stunning looks to her advantage with males, Makara can act like a weak, ditzy, lovestruck damsel in distress with them to manipulate them. When completely devoted to this task, she’ll keep the act up even in public.

Makara is, obviously, never ever ever wrong and never makes mistakes, or so she says. She always has to be right. If wrong, then she’s prone to claiming that whoever’s right got it from her. Being a woman of power, Makara absolutely refuses to be ordered around and won’t even answer to requests unless she considers what she could gain from it worthwhile. As a result, the Queen of the Golden Sands is usually the group leader, and often for the best due to her intelligence and knowledge.

As one might guess, Makara carries herself with haughtiness that makes even the most despotic of tyrants seem selfless, yet she is smart enough to know that such a behavior is disadvantageous to her for her goals, so she tones it down in public. Nevertheless, her personality can be seen as irritable and she usually gains lots of enemies very quickly, but they rarely opt to attack her due to Hathor’s constant looming presence.

Though possessed by Soul Edge, Makara’s personality didn’t change much, merely becoming a little bit more violent, the Cursed Blade seemingly content with her normal personality. She also, quite surprisingly, does not seek a particular sword, instead wanting to add both to her collection. However, she obviously would never settle for an incomplete sword, meaning she still is driven to fully revive Soul Edge.

Biography: Though born from nobility, Makara actually isn’t the descendant of a Pharaoh. Learning that money meant power at a very young age stuck with her, making her into the Queen Makara of today. Even as a child, Makara was extremely greedy, regularly stealing things she liked, mainly expensive, rare things. Her first exposure to Soul Edge came when she was about 15 years old when she stole a very large shard of it from a merchant. The moment she touched it, she felt like she knew and saw everything. She could see people’s minds and predict how they would react to any and all actions. It also made her much smarter, enabling her to learn an astronomical number of things in a short period of time thanks to the gift of photographic memory.

Soon, the noble life stopped suiting Makara. She wanted more power, more influence and more money. With the voice of Inferno always in her ear, telling her she was a Goddess made to rule Egypt, Makara thought of a plan to get what she wanted: the Pharaoh was gravely ill and his son wished for a wife that would help him lead Egypt to a better tomorrow despite only being a teenager. Seducing the Pharaoh’s son, Makara successfully managed to make him fall in love with her and plan to marry her. It was during this time that Makara met Hathor-set-djsatho, originally merely an averagely built quiet maid. Sensing a strong desire for fame and changing the world, Makara managed to successfully convince Hathor to murder her soon-to-be husband in his sleep after their wedding while making sure no one would know who did it. As Hathor was his maid, she could easily slip poison into his drink.

Shortly before the wedding, the Pharaoh passed away and her husband was named as his official heir to the throne. A week or two after the wedding, her husband got ‘mysteriously’ sick and passed away quietly a week afterwards. As his wife, Makara inherited his vast fortune as well as the title of Pharaoh. Showing surprising talent at her new political job and framing a well-known murderer for the death of her husband, Makara got what she wanted and gained the adoration of an entire country as well as a loyal right hand woman in the form of Hathor-set-djsatho.

However, her satisfaction was only temporary. Again pushed by the voice in her head, Makara sought more power and money. After stopping more murderers controlled by shards of Soul Edge (which she gave Hathor to make her more powerful, at Inferno’s request), Makara announced that she wanted a husband, having grieved enough. The greedy young woman wed the richest one, of course, and seemed to take a step back to let him rule.

After hiring assassins to kill her husband, she inherited his fortune, adding it to her own. She repeated this process a dozen times, waiting different amounts of times and even making herself get injured by the assassins she hired (and then made Hathor kill) to help her make it seem more believable. These ‘random’ murder attempts always failed for her and succeeded for her husband and always came after a bout of hunting for shards. It didn’t take long for Makara to become the richest woman in Africa and Asia by far and for Hathor to become a monstrous ogre of a woman that barely resembled a human being, which did force Hathor to stop leaving without Makara.

Having heard of Soul Calibur and, obviously, Soul Edge, Inferno (taking on the aspect of her conscience) once again takes over and pushes her to seek out the swords, this time committing to a life of soul absorbing and shard seeking. Accompanied by her trusted bodyguard, Makara will not fail to get what she wants.

She never does.

Others: The most flagrant abilities that Soul Edge granted Makara are her vastly increased intelligence, her photographic memory and her psychic powers. The latter are especially powerful because while it is only telepathy and mind-reading, she mixes it with her enhanced intelligence and analytic capabilities to perfectly manipulate anyone she encounters or flawlessly counter any opponent’s attacks or order Hathor to victory. She is also starting to be able to learn things merely by watching them in action, a very dangerous ability.

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Name: Delphine Kalfas

Nickname(s): N/A

Age: 27

Gender: Female

What Color is Your Soul?: Despite all the good deeds Delphine has accomplished, her soul is red as blood. This is because of doing so are inherently selfish: she wants fame and fortune at all costs while keeping her reputation clean.

Birthplace: Greece

Occupation: Delphine is well-versed in the art of weaponsmithing, having forged many of the weapons distributed in Greece, especially those of the armed forces.

Weapon: Delphine wields a custom-made sword and bladed shield combo with grace. Technically gifted in the art of swordplay, Delphine’s athletic prowess mixed with her fighting talents make her one extremely difficult opponent to defeat. Her style is extremely in-your-face and physical, being a staunch believer that the best defense is a good offense.

Appearance: Reference 5’9”

Personality: A woman who exudes confidence, Delphine is selfish and mean-spirited. However, unlike many people like her, she’s smart enough to hide these flaws and make it seem like she’s selfless and benevolent. And it works, seeing as how she’s seen as a heroine in Greece for all of her good deeds. As one may guess, Delphine is a terrific actress and is very much capable of fooling anyone into thinking she’s benevolent until it’s too late.

Due to the fact she has to keep her act up 24/7, Delphine actually fights cleanly and has a long temper, often looking like a calm, confident leader. Under this façade, however, lies a deceptive, self-absorbed two-faced temptress who will do anything to get what she wants… without it seeming selfish. Deftly creating webs of lies without getting tangled, Delphine can sometimes forget where the real her begins and the fake her ends. As a result, she can get attached to people she wasn’t supposed to get attached to and vice-versa.

This is the main reason her act is usually so believable: she’s a method actress. Barring the occasional identity crisis, Delphine is mentally and physically stable. Proud of her talents (with reason) and accomplishments, she tends to overestimate her abilities and underestimate her opponent’s, resulting in her toying with them until the tables are turned on her.

Contrary to what one may think upon learning her motives for being a heroine (fame and fortune), Delphine actually seeks Soul Calibur instead of Soul Edge, the reason being that she would forever be remembered as the one who vanquished the Cursed Blade. As one can guess from this motive, Delphine knows quite a lot about the two swords, mainly because of the women she idolised: the Alexandra twins, women who were closely associated with the entire conflict that resulted in Siegfried, Algol and Nightmare perishing. This idolisation of the two women evolved into jealousy and envy as time went on, even if they were dead. Delphine was even trained by their descendants, but wishes to surpass them one day. Who knows, maybe that’s when she’ll snap and reveal her true motives.

Biography: N/A

Others: N/A


This post has been edited by Darkrow: Aug 4 2014, 02:08 PM


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Wishful Jirachi
post Aug 4 2014, 09:33 PM
Post #6


Why must all things die...even this?
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Name: Min Hyun-Ki
Nickname(s): N/A
Age: 26
Gender: Male
What Color is Your Soul?: White (Neutral)
Birthplace: Korea


Occupation: Hyun-Ki's profession is that of a freelance mercenary. Taking odd obs and ultimately searching for shards of the legendary sword Soul Calibur, he has a wide range of skills. Not tied down by one profession o any form of commitment really, Hyun-Ki has the freedom to travel and continue his own personal endeavors as he sees fit, without the worries of others. While he does take into consideration the opinions of his companion, they quite often agree or are easily able to come to some form of agreement.


Weapon: Hyun-Ki possesses four blades of varying lengths, strengths and purpose. These are held within a leather rig about his hips with the main sword having a separate rig on his side. Due to the wide array of weaponry which he possesses, Hyun-Ki is able to adapt and combat a wide variety of situations.


Appearance: Appearance 6'4"


Personality: Stronger than the average man, Hyun-Ki is a warrior of great caliber. Trained to perfection, he is capable of matching nearly any opponent, despite his ever present disability; that of blindness, although to him it is not a disability. In truth, Hyun-Ki has been blind for the entirety of his life, yet, he has almost never let it be a hindrance to his goals. In fact, in some manner of speaking he has actually used it to his advantage. Afterall, who couldn't resists pitying a blind warrior, regardless of what kind of man it was, was quite the difficult task and with he quite common spectacle that Hyun-Ki adds to it, nearly impossible.

To put it simply, Hyun-Ki is a ladies man. While he has never actually seen a woman, like many males he has a natural attraction to them. Mixing his less than charming personality, as his companion would call it, with the silver tongue of his more natural side, Hyun-Kii swoops ladies off their feet. He's really got it going for him afterall. For one thing, he is quite the looker, especially with his youthful, muscular physique. And, he isn't one to look it down. He knows he is a catch. Secondly, if looks and personality aren't enough he's got quite the sense of charm. He knows how to take a woman out and show them a good time, resulting in quite the splendorous appearance. And, if that's not enough, there's pity. A poor, wounded, blind warrior could win over the heart of any damsel.

In this lies a great deal of arrogance and confidence. Some of it is show though. His comedic pick up lines, tales of war; not all of them are fact or even within his everyday vocabulary. It's all in an effort to impress the ladies but there is a sense of nobility to him. Even though he is a damsel chaser, he only seeks an enjoyable drink and conversation, nothing more. He isn't that cavalier in his love life and the reason being that he already has a particular lady in mind but this he would never tell her, not before one thing; to see this love for the first time, the first thing he ever sees. For this his companion would call him eccentric but he prefers romantic. He is a lover of fine things and ever finer company but he is not without his wits.

It is due to this secret wish, to once lay eyes upon the beautiful woman which has stolen his heart, that compels him to seek the legendary sword Soul Calibur. Having heard many tales throughout the land of a weapon so powerful and pure that it could grant nearly any miracle imaginable, Hyun-Ki desires to collect the shards of this weapon and through doing so grant him the ability of sight. This is his greatest wish, even if after this lady did not return his affections. He simply wishes to lay eyes on the soul which smells of sweet cherry blossoms and possess a touch of the warmest coals. A voice sweeter than any songbird and courage greater than the oldest general, this lady has hopelessly and utterly consumed his heart.

There is more to him than a romantic though. While a dreamer is his personality, his strength is his history. First and foremost, he is a warrior of great skill. Although, blind, his hearing is beyond compare, being able to locate and distinguish the footing of every being, such a the light footed gate of his companion. Therefore in most cases, he can adequately match and at times surpass opponents all on his own; however, there are those times in which a watchful eye is beneficial and in that lies his companion, a woman of equally great skill. Having met many years prior, the pair decided to travel together although for different means than Hyun-Ki's current goal being that at the time his heart had not yet been stolen.

A man of good faith, despite his ostentatious behavior, Hyun-Ki has never left his companions side from the day they met. He simply couldn't and now he finds that he never would. She is his other half both on the battlefield and off and in taking this role, she has become of great importance to him. For one thing, she watches his back, both figuratively and literally. She saves his skin in combat and in the bar being at times he gets himself dug a little too deep. Always present, she is the eyes he has never had and for this he is greatful.

At times he is a nuisance or as she puts it an annoyance or quite smart ass like, a pain within her temple. He finds quite a bit of pleasure in doing so. Overall, he is quite the jokester which overlays with his romantic activities; often telling women that he lost his sight through some endangering, magnificent event. For example, proclaiming that he lost his sight from gazing at the sun to discover its natural secrets. His companion at this point usually intervenes, breaking the poor ladies hearts, proclaiming he not once has ever seen the sun. Flashing an alluring but clearly befuddle smile, his companion and him usually use this moment to retreat from his previews company.


Biography: N/A

Others: N/A

This post has been edited by Wishful Jirachi: Aug 4 2014, 09:38 PM


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Darkrow
post Aug 5 2014, 08:36 AM
Post #7


Some frickin' video game nerd.
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Name: Hathor-set-dsjatho

Nickname(s): Warrior of the Crimson Sands

Age: 26

Gender: Female

What Color is Your Soul?: Driven by a hatred of her former masters due to their neglect and abuse, Hathor finds herself power-hungry and absolutely cruel simply to try and prove them wrong about her worthlessness, even if they’re dead. She also yearns to assist Makara in any way possible, making her soul even redder.

Birthplace: Egypt

Occupation: Hathor serves Makara without question, being her faithful servant, assistant and bodyguard. She is also trained as a maid and used to be a rookie knight.

Weapon: Due to how heavily mutated Hathor has become, she does not require a weapon to cause damage to armored foes, having become a literal living weapon. Her technique is rough and unrefined, but she is so tough that it doesn’t matter, as one hit usually spells the end. Using the spikes on her body, Hathor is prone to rub her arms on her opponent’s face to shred it to pieces. They also make tackles very efficient. It is worth noting that her skin is extremely resistant to blows, being almost stone-like. Sometimes she resorts to more savage tactics such as biting and clawing.

Appearance: Reference A normal, average woman turned into a monolith of strength and power, Hathor-set-dsjatho barely resembles a human anymore. Standing at an impressive 7’8”, dwarfing even the legendary Astaroth, and weighing in at over 500 pounds of muscle, Hathor is quite possibly a living embodiment of intimidation. Her skin is a deep red hue with bright orange veins visible all over her body. Constant exposure to Soul Edge’s energy has strengthened her muscles and made them swell, resulting in her having an extremely muscular frame. Her teeth are now sharp fangs similar to a shark’s teeth, resulting in her often bleeding from her mouth due to accidentally biting her lips or tongue when speaking. Her eyes are now bright red and become progressively whiter towards the center. A tiny, extremely constricted pupil can be seen in the very center of each eye. Hathor’s long jet-black hair is still intact, reaching the middle of her back and generally being wild and unkempt. Her ears are also pointy and point upwards slightly, and horns are starting to grow on her forehead.

Hathor’s clothes are the remains of her old maid outfit, with the only things remaining being a tattered pair of shredded tights and the tattered remains of her top, now merely a crop top with the back barely held together. Both pieces of clothing are black and undersized, which is understandable considering she grew two feet and went from averagely-built to extremely muscular. The scariest part of Hathor’s mutation is definitely the sudden appearance of a plethora of spikes along her body, especially on the arms, shoulders and upper back. Her fingernails and toenails have fused with her fingers and toes to merely become sharp claws capable of slicing through steel. For this reason, she no longer wears gloves and shoes.

Personality: A woman who has lost her humanity because of feelings of vengeance, Hathor is somewhat simple-minded: she obeys Makara no matter what. Soul Edge has reduced her mental capabilities and has made her unable to make true decisions, but do not believe that this makes her an idiot; Hathor is very perceptive and aware of her surroundings and situation, seemingly embracing the evil energy like a glutton would welcome an enormous buffet or a miser would embrace a houseful of gold coins.

If anything, she has become addicted to Soul Edge’s power, having accepted it fully and allowed her to, in her words, ‘transcend her humanity’. She is unaware that Makara is merely using her, but even if she was, Hathor would not care. As far as she is concerned, she is a tool for the Pharaoh and as long as she gets to gather souls and shards, she’s happy. The mutated woman relies on her Queen to find the shards while the Queen relies on her to gather them. The tandem is feared throughout Asia and Africa, but is bizarrely unknown in Europe.

Once a quiet, reserved person, Hathor’s huge increase in power has made her become overconfident, brash and loud, often bellowing taunts and insults while beating anyone unfortunate to face her to an unrecognisable bloody pulp. All her negative emotions have been increased tenfold, making her annoyance more akin to rage in a normal human being, meaning that her rage is… unspeakably terrifying. Despite this brashness, however, Hathor always asks Makara for permission to do something, being very fiercely loyal to the busty temptress.

Hathor is also unable to restrain herself (or rather, control herself). As a result, she cannot control her own strength and always does everything with the full extent of her powers, meaning she is physically unable to go easy on someone. Despite this, she is unusually smart for someone as mutated as she is, though she is still far from Makara or even an above-average I.Q. She is nonetheless capable of holding conversations and is actually quite a fan of poetry even with her mutation. She even tends to mockingly recite some gruesome poems for her victims out of amusement, boredom and overconfidence.

The Warrior of the Crimson Sands is unable to feel respect, empathy or compassion for anyone but Makara, sharing a symbiotic link with her. As a result, she is notably unable to work with others and, in fact, considers it an insult whenever she’s asked to use teamwork. As one can surely guess, Hathor is merciless and ruthless in battle, never sparing anyone and often making a mess out of her opponents. Even with her overconfidence, she never toys with opponents. She is also much less patient than Makara, which can lead to some annoyance for the muscle-bound brute.

Biography: Born a commoner, Hathor has always feared being lost in the shuffle and being forgotten or simply being ‘useless’. As a result, from a very young age she trained in the art of combat, most notably axe fighting. Unfortunately, Hathor wasn’t very good and by the time she turned 16, she gave up and became a maid for the Pharaoh, being assigned as the heir’s personal servant.

Abused and neglected by the nobles, Hathor grew resentful and reserved, shielding herself from anyone who came into contact with her out of fear of being reprimanded. It wasn’t until Makara wooed the Pharaoh’s son that Hathor finally gained hope, especially when Makara asked for her help in her get rich quick scheme. More than delighted to kill the one she was forced to obey, Hathor became Makara’s assistant after his ‘unfortunate and untimely’ death.

From then on, Hathor gradually changed both physically and mentally, becoming bound to Makara mentally and to Soul Edge physically. Little more than a puppet, yet one that truly enjoyed her job, Hathor stood at Makara’s side and did the dirty work for her whenever asked, doing it with pride.

As her powers increased exponentially, so did her need for more nourishment, Soul Edge becoming an ever-present part of her. To reward her loyal servant as well as to add two legendary weapons to her ever-increasing collections, Makara set out with Hathor to answer the challenge of Imre Aavik, known as Torment.

People feared Torment, but after this little farce, people would fear the Warrior of the Crimson Sands.

Others: Along with her physical enhancements, Hathor is also capable of making small forcefields out of pure evil energy, reminiscent of Nightmare himself.

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Name: Imre Aavik

Nickname(s): Torment

Age: 22

Gender: Male

What Color is Your Soul?: Though completely taken over by the Evil Sword may make people consider Imre a tragic being, the contrary couldn’t be truer. Truly power-hungry, Imre knew of the consequences of wielding Soul Edge when he was seeking it out. Nightmare’s fate did not scare him away from it and he, in fact, welcomed it with open arms. Angry at the world just because he can be, Torment’s soul is the deepest of reds.

Birthplace: Estonia

Occupation: N/A

Weapon: As seems to be the tradition with the main servant of Soul Edge, Torment wields a gigantic longsword that is multiple times larger than he is. Able to swing it without effort despite his scrawny frame, Torment shows that he is more than meets the eye. He is extremely athletic and strong, more than one would expect.

Appearance: Reference 5’8”

Personality: Delusional and a bit crazy, Torment is an arrogant, flashy individual who seems to pride himself on his talents and good looks. Rather feminine in both appearance and behavior, Imre is generally seen as very bizarre and eccentric, though his cruel streak is nothing to chuckle at. Very animated and expressive, often using wild arm gestures when talking as well as posing haughtily in combat, Imre shows a side rarely seen by servants of the Cursed Blade.

As mentioned, however, he is nothing to laugh at. When he decides he has to be serious, he becomes intense, wild and prone to maniacal laughter. His psyche obviously shattered by the Soul Edge, he is extremely unstable and unpredictable, turning on allies for no reason and suddenly screaming in the middle of his sentences. He is also prone to having fits of pain that cause him to scream in pain and crumple up. He has the bad habit of talking too much.

As seen by the fact he traveled all over Europe to promote a ‘tournament’, Torment greatly enjoys showmanship and can be seen as being needlessly goofy. However, this goofiness is actually just an admittedly bizarre way to exteriorise his seemingly boundless and unwarranted hatred of the world. He is clearly quite smart since he thought of doing all that, but his exaggerated mannerisms and instability tend to render it completely null. Nevertheless, this works in his favor in a way: he is very likely to be seen as a goof and not taken seriously, which lets him gather souls and shards very easily. In fact, some have speculated that his wackiness is just an act to get people’s guards down.

Any remnants of the old Imre are long gone, leaving a simple-minded yet goofily twisted individual in his place. As a result, he has no memories of his family, friends and lover and most of his personality traits have changed. His memory is also quite faulty, causing him to forget who he has met or where he has been already, though he clearly remembers those he killed and where the shards he gathered were with almost frightening precision.

Biography: N/A

Others: While not visible due to his armor, Torment’s body is heavily mutated, with multiple bloodshot eyes being present on his body and his veins all being a neon red color. His skin has turned white as snow while his eyes have taken a bright red color. Spikes are also starting to form on his body, as evidence by little bumps appearing here and there.

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Name: Inari

Nickname(s): N/A

Age: 20

Gender: Female

What Color is Your Soul?: As with most ninjas, Inari cares for little but her clan, boasting no patriotism or anything of the sort. However, despite her selfish motivation (giving more power to her clan), she is a benevolent soul, which is why it is white.

Birthplace: Japan

Occupation: Inari is a kunoichi who is a part of the Kurei clan. She takes jobs from nobles and people in need, mainly assassinations.

Weapon: Being a kunoichi, Inari has access to (and has considerable talent in using) a multitude of tools and weapons. First, she has impeccable aim with shuriken, often throwing them with enough force to leave them stuck even in stone. Able to seemingly produce these throwing stars from out of nowhere and throw them at an alarming rate, Inari is usually capable of staying behind and assaulting her targets with them.

Second, she has considerable skill in using the kunai, a small concealable blade that can be used in a multitude of ways. Inari has a lot of different kinds of kunai made for different purposes, mainly different kinds of blades. These little weapons are sharp enough to reliably harm armored opponents. Alternatively, Inari may use small daggers.

Mainly used as a tool to hide her escape, Inari also uses smoke bombs that shoot out white smoke for a few seconds. Crafty and creative, Inari may use smoke bombs with smoke that causes different allergic reactions, such as choking, blinding or itching. An assassination method she particularly likes is to light the wick of a smoke bomb and force it in her target’s closed and covered mouth, suffocating them.

Finally, Inari’s favorite weapon is the bomb. Small and spherical, these little weapons are used extremely skillfully by the kunoichi and are crafted in her spare time. With expert prediction skills, Inari is usually able to choose the right length of wick for a bomb (she keeps multiple sizes) and lead the opponent into one. The concussive force is usually enough to knock down an armored knight, enabling her to go for the kill with a kunai.

Though a rare occurrence, Inari is capable of using her spiritual energy as a weapon due to her mastery of ninjutsu, though it greatly tires her. Usually it’s a desperation move and done in the form of a small forcefield that gets bigger and bigger the more hand signs and energy is put into it. She can also use this power to make each physical attack feel like a bomb exploding.

Appearance: Reference 6’ 140 pounds

Personality: Serious and focused, Inari is a no-nonsense kind of person who always seems aloof or distant out of fear of getting too attached to someone she might be asked to kill, as her clan’s code would force her to assassinate them. As a result, when forced to interact with people, she tends to keep her sentences short and sweet, though she doesn’t only speak with her body language like most ninjas do. In fact, she’s chattier than most shinobi. She does her best to not befriend people, however, to the point of being abusive with them.

Inari is always distant and is a natural loner, but when someone manages to befriend her (much to her chagrin), then she becomes much more like a teenage girl, which can be quite a surprise. Though distant, Inari is very attentive and pays attention to every single detail in a conversation, often correctly analysing body language and verbal ticks. As a result, it takes more luck than skill to manage to pass a lie by her. Despite her distant personality, it’s not uncommon for Inari to decide to help others on a whim.

Biography: N/A

Others: N/A


This post has been edited by Darkrow: Aug 7 2014, 08:30 PM


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Wishful Jirachi
post Aug 8 2014, 09:46 PM
Post #8


Why must all things die...even this?
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Name: Leon Rodis
Nickname(s): N/A
Age: 24
Gender: Male


What Color is Your Soul?: Red, evil, the creature within takes upon Leon's form. Inhuman, broken, Leon possess little will, little strength. Unable to withstand the pressures of the creature any longer, he acts solely as a host, a token to the creature's will. Evil in all respects, completing acts of murder, Leon is a being of little control. Murderous, ravenous, hungry, and demonic, the creature has destroyed Leon's body and mind in an attempt to complete its own selfish goals, that is the consume the souls of any being which it can find.


Birthplace: Greece


Occupation: Leon's occupation is practically non-existent. Hardly worthy of even being considered living, his sole purpose is as host to a shard of the legendary sword Soul Edge. Practically, dead in all senses of the word, he simply serves as a body, an original form for the creature within to copy and manipulate as it saw fit. Little of himself, Leon serves no purpose than his own personal survival.


Weapon: Leon's weapon is himself or rather the creature living within him. Consumed by the power of the legendary sword Soul Edge, Leon's very being is his weapon. His frame distorted and convulsed, it is demonic and deadly. Veins bursting from their skinned homes, patches of discoloration adorn Leon's outward frame. Toxic, as if poisonous, when transformed, these veins break from their limbs, forming into crystaline shapes. Expanding, they rip the very skin, tearing muscles and repurposing bones. Elongating and disintegrating all at the same time, the limb becomes black, splashed with deep red and purple. Disproportionate, they weight down his frame.

Completely redesigned and repurposed prior muscular and skeletal systems are broken down and rebuilt. No laws apply to this transformation and so bones jut out at odd angles, skin tears into incomprehensible forms. Bloodied, moving in angular patterns, the creature overruns Leon. Both deadly in force and cunning, the creature hunts its prey and when met with challenges it repurposes its frame as needed. Always in a state of transformation, Leon's body is always under a great deal of torture, skin pulled tight, bones barely hinged. Limbs distorted, the outward appendages unravel into tendrils of what resembles never ending darkness taking on a physical form. Outstretched they surround the creature's prey, encircling and killing it. Jaws unhinged, they are consumed.


Appearance: Original/ Basic Transformation


Personality: Cornered, as if an animal, Leon is always on the move, attempting to escape the grasps of his mind. However, the only way to escape one's self is a final motion, stopping the clock where it stands. Yet, to give up the fight with the prospects of another morning are unacceptable. Attempting to end his recovery, to free himself from darkness' way with him, he does not give in. Grasping towards the fragments of his past, he pieces together the solemn truth; he has become a monster. Uncontrollable, his transformation progress both in intensity and frequency until his very being begins to unravel at the seams, his body literally dissecting itself.

Hysteric, in an attempt t stop the infection, Leon has pushed to drastic measure to rid himself of the cruse, resorting to physical harm to rid his body of the darkness. Cutting at the skin, even severing limbs, to stop the spread but even such methods are futile. While the pain is real and the trauma marked upon him reality, even with his best efforts he cannot slow the spread. Where stumps remain, their limbs removed by his hand, grows the tendrils of the curse. Breaking from the skin, shattering into a disarray of cracks, a new limb is created from the darkened energy. And so the process must be repeated. Therefore, Leon cannot count the number of times he has disheveled his body only to have to repeat the process.

Tormented by the ever present necessity to separate the curse from his body, Leon is haunted by visions of his severed limbs, the pools of blood reflected within the redish hue of the curse. Like a parasite, the curse grows back whatever he severs, the source of it all a crystal engrained to the skin of his right arm. Wrapped with tendrils, it lies buried deep within him and cannot be removed. Loosing mental functions, he hears the whispers of an ever present being. Driven to madness, in the past he has severed his ears or shot himself in the head in an attempt to silence the voice but every time it simply returns, cackling, toying with him.

Losing sense of normality, Leon attempts to present an air or relative normalcy. Trying to live a lie, faking his wellbeing, he searches for clues to find a cure, not knowing the extent of the sources damage. However, as time passes such things are harder to portray to perfection. In truth, he is very little of the man he once was, the light mage, and now resembles a caged animal. Frightened, he moves in angular patterns, the pains of the curse always present. Cringing, he holds to his frame, trying to remain within a humanoid from but when all else fails, there is no limit to self harm which he will not take.

When his human mind is pushed aside, its final fragment tearing apart, the creature beneath surfaces. Jaw unhinged, eyes a deep red and his right arm grown to disproportionate standards, he becomes demonic. Veins bursting, crystaline forms appear from his skin, unwinding into thin tendrils. Casting them outwards, they act as a means of imprisonment, capturing souls to be harvested. Watchful, through eyes of the creature, Leon struggles to regain control. Trapped, he fears the being living within him. It is in this that he attempts to rid himself of the curse, to reclaim the body that one was his but in this lays sadness.

Leon's will to live diminishes with each transformation, each amputation. For, even if he were to beat himself, what part of him would really be him? Regrown, repurposed , he posses very little of his own body that which he was born with. Not even his heart is fully his own. One point succumbing to his desire to end it all, he carved it from his chest. For some time he laid there, bleeding, until the being within his veins repaired the damage. Awakening to what he thought would be heaven, he found himself still entrapped within the nightmare. So, in the end, would he be himself? Could he say, this was him?

Disgusted with himself, Leon is uncertain if he should even try to fight anymore. Everything he has tried, self mutilation, suicide, nothing has worked and from what the whispers say, he never will win. It's true at times he wonders if he should simply accept his fate and to some degree he has but in doing so he has given up his freedom and what major hold he held over his body. What remains now is the shell of his form, angular and distorted. A small part of a whole, Leon recedes deep within the fragments of his original body and mind. The remainder, is that of the creature, the curse. The shard's dark energy, it serves only to consume its host and then continue the process with further souls. In this way, the shard overruns the host's bodily functions, like a plant, rooting within every nerve, every vein. Using the host's original frame as a form of skin to hide its true being, slowly it consumes Leon's mind until complete control can be obtained and Leon himself will cease to exist. More powerful than the actual body can sustain, the curse cannot be completely hidden and in this lies the torments of Leon's life.


Biography: Leon was once a young mage of light. He acted as a bishop and healer for a small town in Greece. Many looked to him in good faith, praising his skills. He had fallen into such a position at the young age of twelve after the passing of his father, the acting bishop. While it was true that his mother was still living, it was traditionally a male's role which was passed down within a single family and so she could not rise to the occasion for him. Instead, Leon did what his father had entrusted him to and took his place as acting bishop.

For some time, everything was normal. Leon proved to have a knack for his position, and as time passed, he gained skill within the art of magic, particularly light. It was through this that the performed many miracles and word spread of the young bishop's skill. Eventually, he found himself acting as a bishop for a number of local towns instead of simply his home town. Through this he gained quite the reputation and a splendor of praise but it was in this same line of events that would bring about Leon's downfall.

A magic user, bent with the will to please and aid his people, Leon took a great deal of time learning and perfecting his art. This included, but was not limited to, the study of magical artifacts. In time he came into possession of a staff from which hung a crystal. Additionally, robes adorned with the same type of crystal. The traveling merchant promising these crystals had great magical abilities. For a short time following this event these crystals did enhance his magical abilities but there was a darker note to this tale.

These crystals which he had become in possession of were not simply ordinary crystals or even magical artifacts to what he had believed them to be. In actuality, these were crystals from the legendary sword Soul Edge. Within a few months, Leon's right hand began to turn a deep purple, as if the veins from within his body were rising to his kin. Befuddled, he tried all forms of magical healing techniques to rid his arm from the infection and within time, he came to the conclusion that it was the large crystal hanging from his staff, which he often carried in his right hand, that was the source of his ailments.

In an attempt to reverse the effects, he discarded his robes and staff, donning a more traditional attire to that of a monk but this would prove futile. The energy of the shard had already seeped within his body and within days, his arm mutated further. Turning completely purple and elongating, it took on a demonic appearance. Attempting to find a cure and to hide himself from those that looked to him as their bishop, Lon fled to outlying towns but his ailment was quickly progressing.

It took very little time for word to spread of the bishop. Throughout his transformation his robes had begin to tear, particularly around his arm, which he no longer could hide from view. At times the infection would subside and he could appear in most respects normal, save for some slight purplish pigmentation, as if he were horribly bruised or riddles with the plague. Yet, then suddenly the infection would rear its ugly head, returning with force an vengeance. His arm would begin to swell, despite what pressure was applied to it. Bursting from his veins, his skin would erupt into a deep red as his bones elongated and then seemed to disappear all together. And most recently, this form begins to wither, pealing into strips as if like a mummy.

Fast and violent, each transformation ripped at the binds of his physical being, causing excruciating pain and fear. With no time to react properly, Leon can do nothing but clench his arm, clinging till the pain grows too intense that he can no longer bear it, crying out. A frightening spectacle, onlookers immediately deem him possessed by evil and flee or confront him. Unfortunately, once transformed, Leon's arm is no longer within his control. Faced with oppression, Leon does only what he can and tries to flee but he can never be free, no matter how far he runs. The whispers in his mind, its cackle, echo within his eardrums, pounding against his skull.


Others: Listened to this for some time if you're curious. https://www.youtube.com/watch?v=YGWhB8myGic...l7SSI3j5flTQ-Pg




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Name: Valerian Martyniuk
Nickname(s): Val
Age: 21
Gender: Male


What Color is Your Soul?: Valerian's soul is that of blue, good. He has no ill intentions or many intentions in general. He is a naive, curious male without any intent of putting harm to himself or others.


Birthplace: Ukraine


Occupation: Due to his noble status, Valerian has no need to work. Quite wealthy due to his father's prospects, there isn't a desire or a necessity for him to perform any specific trade or form of labor for the purpose of gathering and acquiring money.


Weapon: Valerian unfortunately possesses no weapons. Nor does he have any skill in using any weapons either. Being the son of a nobleman and his wife, there wasn't much need for him to learn such things. Truthfully, he has minor knowledge in guns due to the hunting which his mother tried to enforce upon him but he was more attracted to falconry anyway, which didn't require a weapon.


Appearance: Val/ Fletch


Personality: See history.


Biography: Valerian, or Val as he more often prefers to be called, is of noble blood and so very wealthy, or rather, his parents are. True he has quite the inheritance in his future but for the time being, it is not his. Regardless, his life has been quite lavish or at least more lavish than the average lifestyle of the time. Therefore, he has been instructed with the highest of education and so possesses a great deal of 'useless' information and very little of more practical senses.

As a young boy this led to trouble and mischief. True, most young children have their wild tendencies, boys particularly, and Val was of no exception. He was quite the trouble maker, always breaking into his father's study, running through the gardens and giving his caretakers a good scare now and then. His caretakers actually quite enjoyed his company and he theirs. At times they even accompanied him on his little antics, playing tricks on his parents. He'd even get to ride in the carriage around the estate as long as the coach driver and his head caretaker accompanied him.

He had a great deal of privileges and so doesn't quite understand the lower class or their lifestyle. In fact, he's a little unintelligent in common knowledge and so quite naive and foolish. He finds the lower class interesting, their everyday activities and dress almost as if a complete whole other species. Due to this, he thinks most have lived lives much like his own; ones of splendor and little struggle. Therefore, he does not understand when he sees those of less fortune, questioning why they dress in such a way and beg like a dog would. This leads to some quite confusing encounters, often resulting in him looking quite foolish and spoiled with his upper class life.

His caretakers tried to explain this to him but to tell a little boy of the whole world was a rather difficult, especially when his own mother was too caught up in her own life to raise her child. In terms of his father, his relationship was better but too lacking. His father afterall indulged him with fantasies of adventure, showing him the stars, the seas. All things and places which Val had never seen himself and he often found these to be the most interesting of stories. He'd even demand that his nanny tell him bedtime stories of pirates and famous explorers. So, as he aged, he grew to love what he'd thought life and the world to be, an adventure.

Believing such wildish tales as reality, Val would often proclaim that he were going to be a famous traveler and discover new lands or an inventor who would give the world new creations. Each little dream was more outlandish than the last and his mother was not the least bid fond of his 'wild imagination'. She would catch him in the gardens, all dirtied, and she'd scold him, dismissing whatever adventurous tale he'd proclaim. His caretakers too would be scolded and for some time his mother tried a great deal to control his upbringing. Often arguing to her husband that he shouldn't encourage their son with such 'fantasies'.

His mother, despite her unwillingness to raise her child herself, did have standards for the kind of man he would grow up to be. Due to this, when Val was twelve his mother fired all of his caretakers, replacing them. It was an action which he would never forgive his mother for and with discouragement he found the new help to be much like her. They did not play with him, did not tell him stories. In all respects, they were rather dull and in some way he hated them and his mother.

His life thereafter was by his standards difficult. His mother became even more forceful, demanding that he no longer play with the animals, make up wild tales, and most of all, act like a child. He was to dress appropriately and focus on his schooling and sports of a more gentleman's candor. One of these sports was falconry in which he was meant to teach a bird of prey to hunt, hunting being quite common among his mother's nobleman friends. She wanted to present Val as a civilized, perfect gentleman so that he might call upon a suitor. Val naturally wanted nothing to do with it, although he admits, if it were not for his mother's endeavors he would not find his owl, Fletch, within his company.

Despite her efforts though, Val remained the same child which he had always been, just a tad more proper. This was due in part to his father who simply could not abandon his son's dreams. He continued to show him maps and charts and teach him all forms of science. He even gave him a compass and pocket watch for one of his birthdays, telling him of the day he would travel the world. Val loved his father for this and at least twice a week his mother would release him from his studies and Val and his father would retreat within his study and pour over the texts of the world.

Through this, Val learnt a great deal about astronomy and navigation. He had a knack for the science too, finding such knowledge far more interesting than his mother's personal thoughts on the matter. Therefore, when he was eighteen he left the estate with his father on 'business' or that's what his father would tell his mother. True, there were some instances of actual business. His father did have to work a little to maintain his nobleman status afterall but a great deal of their time was spent just themselves. His father would take him to the clock tower and the library in town and sometimes they even went away, visiting other towns and landmarks.

In time, Val and his father began to talk of travels, his personal adventure. It was talk which they did not tell his mother. She would not approve. Val was meant to be a proper gentleman and marry a proper lady, nothing more. So, they came to an agreement. As long as Val stayed in touch, his father would allow him to travel the world as he saw fit and cover for him with his mother. At the age of twenty-one everything was set in order and Val bid his parents farewell, setting out with Fletch. At first it was difficult but in time, he got the hang of it and with his father's money, wasn't all that much of a struggle.

However, even so, Val still remains a somewhat uneducated being and so is easily capable of finding himself in unpleasant situations. Due to this, with very little general knowledge and none at all in terms of weaponry or competition, Val decided to enter a tournament along with Fletch. He knew very little about it and honestly didn't take much interest in discovering what exactly the tournament would be. In truth, it was simply an adventure which was waiting for him and so he and Fletch set out for the tournament, writing to his father that he would be going on a little trip, proclaiming his life thus from leaving the estate had been more than he'd ever dreamt.


Others: N/A



This post has been edited by Wishful Jirachi: Aug 10 2014, 04:42 PM


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Wishful Jirachi
post Sep 18 2014, 03:20 PM
Post #9


Why must all things die...even this?
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Name: Shan Min-Lee


Nickname(s): Mi


Age:27


Gender: Female


What Color is Your Soul?: Blue


Birthplace: Korea


Occupation: Unemployed


Weapon: N/A


Appearance: Meep


Personality: Min is in most respects a sweet girl, or woman as her age would attest to. There isn't much which frightens this young soul nor much which breaks her cheerful demeanor. In some respects this could be noted as a lesser personality or an inability to convey emotions properly or even to feel them in what would be referred to as common respects. Min, however; is not damaged or unfitting in any manner. In truth, she is simply an exceptionally positive person who chooses rather than to dwell on matters of lesser fortune and to instead focus primarily on notions of a more positive matter. This is not to say that she does not display sympathy or grief when the situation demands it but that she does to the best of her ability to convey a happy demeanor, despite what feelings she might be having internally.

In some manner of speaking this can lead to some confusion to her actual state of mind. While appearing happy and outgoing, inwardly she could be deeply worried about some matter, however; how uncommon is that among humans? Not unheard of at all. In fact, completely normal. Her ability to convey such a demeanor derives from her unfortunate physical deformity that which she has had since her birth. This would be the fact that she only has one arm. While in truth this is only a physical deformity and causes very little mental issues, it is still a challenge to overcome when the world is built for those with two arms, however; Min has done quite a successful job she would say. In fact, she would boast that she has mastered the art of single handed living, playing off of the common used phrase of 'single handed combat'.

Much like such a joke, Min takes to her lifestyle. Quite often she looks upon the best, finding no situation undefeatable or too difficult, even for her. And quite often, as to push others, she will complete a difficult task, exclaiming that if she could do it, there was no way they couldn't. Little forms of encouragement. That is her role. She plays a support, a guidance and helping hand. With no experience in combat and actually somewhat disliking of such 'negative behavior' as she would call it, she is not suited for front line affairs and in all honesty tries to her very best to avoid such situations which she might find to be 'negative'. In that is a little quirk of Min's. While relatively old and certainly mature for her age, Min does at times act somewhat childish but she does so in an uplifting manner. This is shown primarily not through actions but through her words. Always speaking in odd phrase, she is an interesting character which most seem to like upon meeting. After all, who could dislike a sweet, crippled girl? The challenge is real.

In truth, Min has never seen a hard day in her life. Born into relatively good fortunes and due to her disability, she has hardly ever done hard labor. In actuality she is more of an achiever; a striver if one would. She wonders her town, greeting every soul which she passes, even those which do not greet her back. She is the friendly being which serves almost as town host, always chatting up travelers and insuring that they know where everything they might need is located so that she might ensure a good stay. Afterall, she is very proud of the state of her town and would like others to see the same beauty which she does and a lot of beauty there was. They had cobblestoned roads, an ornately detailed clock tower and the best inn of all the land. And that was just in town. Their outerlying fields bloomed and waved about the cool breeze. It was a sight to see, a marvel for any painter.

If Min could be described as having any form of interest other than people themselves it would be in that of fine clothing. Being relatively well off certainly helps with such an interest and in fact is the single reason which she possesses such an interest. Her parents afterall always dressed her in the finest garments and so she grew a liking to the strange world of clothing. In this she loves design and has taken up such things as a hobby. It's not much of a money maker or a real profession so she ultimately remains unemployed, however; it does provide a creative outlit for whatever means she finds necessary. Otherwise, Min is relatively a normal and uninteresting person. A kind and somewhat memorable soul to be honest but nothing truly spectacular or amazing. She isn't a child prodigy or a skilled warrior. She was practically ordinary in all respects, save for her appearance.

She did have her looks going for her though. When not taking into consideration that fact that she was crippled, which she hides quite easily, her beauty shines through. What with her flowing garments and exceptional hair. She possesses quite the level of splendor and would be a catch for nearly any man. However, she does not find interest in courtship. On some level she feels that a man might try to take away her freedom as she would be expected to let him do all of the work. Not to mention he might overpower her freedom due to concern of her arm, despite it never truly being a problem. It would be out of compassion that her lover would take care of her but it would be a compassion which ultimately she fears might overpower her voice. And, despite even that worry, she sees everyone as needing her more than a man does. She wishes to be there for everyone in the town, and not simply one. Ultimately, she finds little interest in men, always joking towards their less pleasant natures.


Biography: N/A


Others: N/A


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