Scariest Moments in Video Games, What's your Nightmare Fuel? |
Aug 8 2013, 08:20 AM
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#21
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Well, I wish I'd wished you well Group: +Donors Posts: 1 351 Joined: 19-February 09 From: Backstage Member No.: 4 143 Let Us In |
The little puzzle images on the sides of buildings in Assassin's Creed II.
Playing through them takes you out of the beautiful, fun, heartwarming, and funny adventures of Ezio and drops you into a dark, minimalistic void section of the Animus that the previous experimenter created before he killed himself. You hear his manic audio logs while you're solving the puzzles. His mind got warped because he was forced to stay in the Animus for extended amounts of time. He talks about how he confuses the present and past, and how he runs around climbing on buildings and killing people in the present by accident. He even raped a woman and was plagued by her screaming, but couldn't even stop tormenting her because his mind was split in two. He cried while talking about it. The last puzzle was the worst. Halfway through, he talks in the most depressed and defeated voice about how "its over" and telling someone to "take him home". All of his recordings are half glitched out because of how he hacked the Animus and almost broke it. The puzzles often contain dark or trippy imagery or info from real world history and lore. Oh, and you can beat the game without touching a single one of these puzzles or really knowing what they are. Someone makes an offhand comment about them near the beginning of the game, and you never get anyone urging you to play them or drawing attention to them. All of that makes it worse. I had to sleep with my lights on for a few nights because I was a curious fool and played through all twenty or so in a row. During the day. My brother, who loves horror stuff and isn't scared by anything, also had to sleep with his lights on. -------------------- |
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Nov 12 2013, 05:06 PM
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#22
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3.0 Twin Turbo Group: Members Posts: 25 Joined: 17-July 11 From: Surrey, England Member No.: 145 984 Diamond Squad |
Depends what kind of scary we're talking, because I was bricking it all through Amnesia: The Dark Descent.
If we're talking ohshitimgonnadie scary, then getting chased by 5 Deathclaws in an enclosed space on Fallout 3. I hate Deathclaws with every essence of my being after that experience. I guess it's the same on Skyrim when you get swarmed by Giants and Mammoths, except 1 well-placed Fus Ro Dah can solve that problem. Most survival horror games will win in this thread though, not many other scary experiences like them out there. -------------------- |
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Nov 12 2013, 05:24 PM
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#23
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You're filled with DETERMINATION Group: +Donors Posts: 1 075 Joined: 20-November 10 From: Celestic Town Member No.: 120 895 Faves <3 |
I don't know what the scariest moment in a video game I've seen is, but the spiders in The Legend of Zelda games always scare the crap out of me.
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Jan 27 2014, 10:12 PM
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#24
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Pokémon Trainer Group: Members Posts: 8 Joined: 13-November 12 Member No.: 181 755 anglerfishies |
I'm a huge fan of the Bioshock series (*gestures at avatar*) and it's gotten to the point where I like to play the original game just to relieve stress. When I first played Bioshock Infinite, to be honest, I was actually rather disappointed that this game was much less horror-oriented that the first two games in the series. I wanted more abandoned buildings. I wanted more unexpected attacks. I wanted more creepy children.
Then I got to the section with the Boys of Silence--to those who haven't played the game, I'll explain. Boys of Silence are, essentially, little kids with enormous phonograph-looking helmets where their heads should be. They don't speak. They don't even attack. All they do is sit and listen for you. And when they hear you, they scream, calling all the other enemies in the vicinity to come attack you. Gameplay-wise, you can get caught by a few and still be alright, as long as you finish the enemies they've called off quickly enough. But man, trying to sneak past them is just so stressful--and they're so darn CREEPY! The worst part is at the end of the level, when you finally get around to opening the door you've gone through this whole horrorfest to open. As part of a cutscene, the player character pulls a lever to open the door downstairs, then turns around--where a Boy of Silence is standing right behind him. When it screamed, I screamed. Loudly. And then I had to pause the game to collect myself because that frayed my nerves so bad. I don't complain about a lack of creepy children any more. -------------------- |
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