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Global PokédeX Plus Forums _ News and Updates _ Interactions Update

Posted by: Bidofo Nov 16 2009, 10:16 PM

The way that interactions are handled has been redone, as to better use the server's resources.

For now, the only change that you, as an end user, will notice (apart from improved site performance), however, is that the increases to both pokemon, and also your points, and all related statistics, from interactions, will now no longer be applied instantly, but rather, every 10 minutes, just like views are (the increases from clicks, however, take place at times ending in 5 [12:05, 12:15, etc.], where as views take place at times ending in 0 [12:00, 12:10, etc.], so it alternates every 5 minutes how you gain experience).

There will also be new features in the future to go into more detailed views of which users have been clicking you.

If you come across any bugs, be sure to post them here.

Frequently asked questions - read these before posting
- When do I gain experience from clicks?
Every 10 minutes, if the clock ends in a 5 (12:05, 12:15, 12:25, and so on)

- My points aren't increasing!
They increase at the same time experience from clicks does, whenever the time ends in a 5.

- What about the PokeWalker?
Same as points and experience - whenever the clock ends in a 5.

- But I don't want to wait 10 minutes to hatch my egg!
Well, firstly, you don't have to wait 10 minutes, it's up to 10 minutes, depending on when the clicks are made in the first place. And moreover, you also can be gaining experience from posting your eggs on other forums every 10 minutes as well, whenever the clock ends in a 0, so really, it's up to five minutes that you'd be waiting - it would work something like 12:00 you get views, 12:05 clicks, 12:10 views, 12:15 clicks, and so on.

- But I still don't like waiting!
Well... tough, really. It was a necessary change to better use the server's resources, and moreover, this isn't the only site on the server, either - so if GPXPlus bogs the server down, it not only affects people here, but users on other sites as well.

- What happens if I deposit a Pokemon in the PC before clicks are applied?
They still gain the experience. You can still deposit them whenever you like.

- What happens to any extra clicks an egg gains beyond its maximum steps?
Extra clicks beyond an egg's maximum steps will give it experience the next time clicks are calculated after it's hatched, assuming it's on the same day. So, for example, say my egg gets 10 clicks before 1:05, but only needed 1 to hatch. Those extra nine would then not apply, and would sit unused. Then, I hatch the egg at 2:33, and following that, at 2:35 when the clicks are next calculated, those extra nine clicks would be added on. However, if you didn't end up hatching the egg till the next day, those extra clicks would be cleared during the nightly reset.

- What happens at 11:55, since the reset takes place, but I'd also be gaining clicks then?
Well, though the reset starts at 11:55, it actually waits a minute before actually doing anything, so you'd still gain the full amount of clicks for the 11:45-11:55 time period.

Posted by: Schwimm Nov 16 2009, 10:26 PM

So if an egg is at 5119 after one update, then I have to wait a full 10 minutes before the egg is ready to hatch? Then hatch the egg...and wait another 10 minutes before the egg updates and becomes a Pokemon and I can put it into my PC?

That seems a little annoying, especially for eggs that are so close to hatching.

Posted by: Zerxer Nov 16 2009, 10:30 PM

QUOTE(Schwimm @ Nov 16 2009, 10:26 PM) *
So if an egg is at 5119 after one update, then I have to wait a full 10 minutes before the egg is ready to hatch? Then hatch the egg...and wait another 10 minutes before the egg updates and becomes a Pokemon and I can put it into my PC?

That seems a little annoying, especially for eggs that are so close to hatching.

No.. it would still hatch right away. It just has to do with calculating interactions. 10 minutes isn't that long of a time, really.

We've already seen people complaining about the update elsewhere, and I'm not quite sure why. This in no way harms users, except for it not updating instantly. But this will greatly improve the site speed, and shouldn't everyone care about that more? Now it doesn't have to do a ton of calculating every time someone interacts with something, which is over a hundred times a second (with all the users at once).

Posted by: Kairi700 Nov 16 2009, 10:30 PM

When I clicked everyone on my pal pad, the pad itself showed that I didn't click anyone. The bar that shows who I interacted with says I did. Is that a 10 minute wait too?

Does that make sense?

Edit: Checked this afternoon. It works now. Thanks!

Posted by: xdante619 Nov 16 2009, 10:31 PM

i'm not entirely sure how this would help with interactions. how would we know when our eggs are ready to hatch if we have to wait 10 minutes for the maturity to raise? i just can't see how this is a helpful idea for anyone it'll just be too annoying waiting 10 minutes after every interaction to get anywhere

Posted by: KiwiDean Nov 16 2009, 10:34 PM

It's saying that the "Users Online" list doesn't seem to exist. I got a 404 when I went to look at it.

That a part of this, or is it something wrong?

Posted by: Schwimm Nov 16 2009, 10:35 PM

QUOTE(Zerxer @ Nov 16 2009, 10:30 PM) *
QUOTE(Schwimm @ Nov 16 2009, 10:26 PM) *
So if an egg is at 5119 after one update, then I have to wait a full 10 minutes before the egg is ready to hatch? Then hatch the egg...and wait another 10 minutes before the egg updates and becomes a Pokemon and I can put it into my PC?

That seems a little annoying, especially for eggs that are so close to hatching.

No.. it would still hatch right away. It just has to do with calculating interactions. 10 minutes isn't that long of a time, really.

We've already seen people complaining about the update elsewhere, and I'm not quite sure why. This in no way harms users, except for it not updating instantly. But this will greatly improve the site speed, and shouldn't everyone care about that more? Now it doesn't have to do a ton of calculating every time someone interacts with something, which is over a hundred times a second (with all the users at once).


10 minutes can mean the difference between hatching an egg before I go to class and 8 hours later when I get home. It does make a difference, maybe a small one, but 10 minutes can make a real difference if you're only online for about 10 minutes in the morning. Now, I spend a lot more than 10 minutes online during the afternoon and evening, but for people who are only online for a short period of time, it can make the difference whether they hatch an egg tonight or two days later.

EDIT: I am already stuck waiting for an egg to hatch. Under the old system I could have that egg hatched, in my PC, and another one getting the interactions I'm getting right now.

Posted by: Zerxer Nov 16 2009, 10:36 PM

QUOTE(xdante619 @ Nov 16 2009, 10:31 PM) *
i'm not entirely sure how this would help with interactions. how would we know when our eggs are ready to hatch if we have to wait 10 minutes for the maturity to raise? i just can't see how this is a helpful idea for anyone it'll just be too annoying waiting 10 minutes after every interaction to get anywhere

It's not 10 minutes after every interaction, it's at 10 minute intervals throughout the hour. Like how views update at xx:10, xx:20, etc. All interactions are counted and updated every 10 minutes.

Posted by: Fearow Nov 16 2009, 10:37 PM

Less lag? I'm all for it.

I usually only check my party every ten minutes anyway. We don't need to check on our interactions every two minutes, so it sounds like a good idea.

EDIT: I'm already noticing a huge difference, and that's even WITH my fiance downloading a bunch of stuff at the same time. Less lag > immediate update. Thanks! happy.gif

Posted by: liliac Nov 16 2009, 10:37 PM

i think i understand what the mods mean.
sometimes you waste more than 10 min because of the nasty gateway anyway.

if it'll kill the lag, y not?

Posted by: Simply Angle Nov 16 2009, 10:38 PM

QUOTE(KiwiDean @ Nov 16 2009, 07:34 PM) *
It's saying that the "Users Online" list doesn't seem to exist. I got a 404 when I went to look at it.

That a part of this, or is it something wrong?

It's now back up, so the issues seems fix.
Also I am pro for less lag, so this update doesn't really bug me.


Posted by: Yuriel Nov 16 2009, 10:38 PM

I suppose it's a trade off. On one hand, the lag is sorta fixed which is definitely a plus. On the other hand, you have to wait up to 20 mins every time you hatch/evolve anything (10 for the server to update after you get to full maturity, and another 10 after you hatch/evolve for it to show the new pokemon.) We'll see how it goes, but I think the trade off could prove worth it.

*edit* note how i said "up to", meaning most of the time it will be less than that, so i guess not that bad.

Posted by: xdante619 Nov 16 2009, 10:39 PM

QUOTE(Zerxer @ Nov 17 2009, 04:30 AM) *
QUOTE(Schwimm @ Nov 16 2009, 10:26 PM) *
So if an egg is at 5119 after one update, then I have to wait a full 10 minutes before the egg is ready to hatch? Then hatch the egg...and wait another 10 minutes before the egg updates and becomes a Pokemon and I can put it into my PC?

That seems a little annoying, especially for eggs that are so close to hatching.

No.. it would still hatch right away. It just has to do with calculating interactions. 10 minutes isn't that long of a time, really.

We've already seen people complaining about the update elsewhere, and I'm not quite sure why. This in no way harms users, except for it not updating instantly. But this will greatly improve the site speed, and shouldn't everyone care about that more? Now it doesn't have to do a ton of calculating every time someone interacts with something, which is over a hundred times a second (with all the users at once).



i think the reason they're complaining is because there is now no way of knowing if our eggs are ready to hatch or our pokemon can evolve ect if we have to wait 10 minutes per interaction. it's probably slowed down the site more than the lag did afterall we now can't hatch our eggs or do anything with our pokemon until 10 minutes after they're ready.

Posted by: Zerxer Nov 16 2009, 10:39 PM

QUOTE(Schwimm @ Nov 16 2009, 10:35 PM) *
10 minutes can mean the difference between hatching an egg before I go to class and 8 hours later when I get home. It does make a difference, maybe a small one, but 10 minutes can make a real difference if you're only online for about 10 minutes in the morning. Now, I spend a lot more than 10 minutes online during the afternoon and evening, but for people who are only online for a short period of time, it can make the difference whether they hatch an egg tonight or two days later.

Well I'm sorry but I guess we care more about how smoothly our server is running and how fast the site loads for people than we do about the possibility of you running a few minutes late for class. Actually, with the time you might save on the pages loading faster, it could make up for it.

Posted by: Bidofo Nov 16 2009, 10:40 PM

QUOTE(Kairi700 @ Nov 16 2009, 10:30 PM) *
When I clicked everyone on my pal pad, the pad itself showed that I didn't click anyone. The bar that shows who I interacted with says I did. Is that a 10 minute wait too?

Does that make sense?

Yup, I fixed that, thanks.

QUOTE(xdante619 @ Nov 16 2009, 10:31 PM) *
i'm not entirely sure how this would help with interactions. how would we know when our eggs are ready to hatch if we have to wait 10 minutes for the maturity to raise? i just can't see how this is a helpful idea for anyone it'll just be too annoying waiting 10 minutes after every interaction to get anywhere

Well, it's quite simple, really:

Before, with every interaction, the user data and pokemon data would be updated.
Now, a log's kept, and then everything's done every 10 minutes... but, if, say, you did 1 000 in those 10 minutes, it could update your user data for all 1 000 of those interactions at once, and end up doing roughly 1/1 000 as much work as it would have otherwise done.

QUOTE(KiwiDean @ Nov 16 2009, 10:34 PM) *
It's saying that the "Users Online" list doesn't seem to exist. I got a 404 when I went to look at it.

That a part of this, or is it something wrong?

I had to fix that page, but it should be fine now.

Posted by: Pheno Nov 16 2009, 10:41 PM

For people who click a lot, a ten minute wait between updates...seems a bit annoying. If you go out and click a whole lot of people and they go to click back, what if your egg/s need to be hatched but you have to wait for the ten minute thing to update and when it does update, by then you've lost interactions, especially if you click a whole lot. I feel as if it slows interactions a bit, actually... And my Pal Pad doesn't update right I think.


Edit: Mmkay. Pal Pad works great now. Thanks. ^^

Posted by: T A M A G O Nov 16 2009, 10:42 PM

Okay I know that 10 minutes don't seem like a long time but some of the more active mass clickers out there get a whole lot of clicks in 5 mins or less so their eggs would be ready to hatch but the egg maturity isn't updated yet. Then in the time they wait, even though their eggs have enough maturity, people would be clicking back and giving the egg more maturity than the egg need.
In short, it's going to be like the old days when we used to be able to hug cracked eggs. >.>

Posted by: Panda14616 Nov 16 2009, 10:42 PM

Is it 10 minutes after it's been interacted with or just every 10 minutes of the hour very confused please help?

Posted by: Rayku Nov 16 2009, 10:42 PM

at first i hated it but then

QUOTE(Fearow @ Nov 16 2009, 10:37 PM) *
Less lag? I'm all for it.

I loved it.
--

I might have liked this update better if it only affected hatched pokemon

Posted by: Knight Nov 16 2009, 10:43 PM

Can't you just look at the options indicator on the righthand side of your party page to see if it's bold or not next to the pokemon/egg in question?

Posted by: Vexen Nov 16 2009, 10:44 PM

I can already tell the difference, and I think the lack of lag on pages/clicks more than makes up for the slight lag in egg updates.

Posted by: Schwimm Nov 16 2009, 10:45 PM

Couldn't you shorten the interval to 5 minutes at least? Having to wait 10 minutes to hatch an egg...all those extra interactions piling onto an egg that doesn't need them anymore just strikes me as wasteful, even if it makes the server run more efficiently (no difference to me at all, I don't have a problem with lag anyways). Wait 10 minutes to hatch an egg when those 20 interactions could be used toward a new Pokemon.

I'm all about eliminating lag, but does it really have to be 10 minutes?

Posted by: Yuriel Nov 16 2009, 10:46 PM

QUOTE(Panda14616 @ Nov 16 2009, 11:42 PM) *
Is it 10 minutes after it's been interacted with or just every 10 minutes of the hour very confused please help?


updates are every 10 minutes.

(Example: 10:40, 10:50, 11:00, 11:10, etc.) not 10 mins after you click, just every 10 minute interval everyone's clicks come into effect. (basically every time there's a 0 at the end of your clock :P)

Posted by: xdante619 Nov 16 2009, 10:46 PM

QUOTE
QUOTE(xdante619 @ Nov 16 2009, 10:31 PM) *
i'm not entirely sure how this would help with interactions. how would we know when our eggs are ready to hatch if we have to wait 10 minutes for the maturity to raise? i just can't see how this is a helpful idea for anyone it'll just be too annoying waiting 10 minutes after every interaction to get anywhere

Well, it's quite simple, really:

Before, with every interaction, the user data and pokemon data would be updated.
Now, a log's kept, and then everything's done every 10 minutes... but, if, say, you did 1 000 in those 10 minutes, it could update your user data for all 1 000 of those interactions at once, and end up doing roughly 1/1 000 as much work as it would have otherwise done.


that doesn't help with knowing when we can hatch eggs/evolve pokemon though in those 10 minutes i could have hatched the egg boxed it got a new 1 & got some maturity points on that but instead i have to wait 10 minutes to know when a single egg is ready

Posted by: EnchantingOpheliac Nov 16 2009, 10:46 PM

QUOTE(Panda14616 @ Nov 16 2009, 07:42 PM) *
Is it 10 minutes after it's been interacted with or just every 10 minutes of the hour very confused please help?

it's updated every ten minutes for everyone, not after each interaction

i like not having the lag... kinda annoying, but the lag was making me want to throw my laptop out the window, so thanks for the update

Posted by: Bidofo Nov 16 2009, 10:47 PM

QUOTE(Yuriel @ Nov 16 2009, 10:46 PM) *
QUOTE(Panda14616 @ Nov 16 2009, 11:42 PM) *
Is it 10 minutes after it's been interacted with or just every 10 minutes of the hour very confused please help?


updates are every 10 minutes.

(Example: 10:40, 10:50, 11:00, 11:10, etc.) not 10 mins after you click, just every 10 minute interval everyone's clicks come into effect. (basically every time there's a 0 at the end of your clock :P)

Actually, it'd be 10:45, 10:55, and so on. But you've got the right idea.

Posted by: Kisa Nov 16 2009, 10:48 PM

I don't really care for this update, to be honest. Less lag is nice, but so is being able to hatch/evolve things instantly. I'd rather compromise and have the update only apply to Pokemon, not eggs.

Posted by: Super Skarmory Nov 16 2009, 10:49 PM

I don't see why people are complaining about this or having any issues with it. >_> It's not as if 10 minutes is going to drastically affect anything. It's only for interactions anyway. I'm 100% for faster speed. I'm running on fairly fast internet and sometimes the site runs like dial-up. Speed is far more important to me than updated numbers that are still being updated at a fairly reasonable rate anyway.

Posted by: Pheno Nov 16 2009, 10:49 PM

QUOTE(Kisa @ Nov 16 2009, 11:48 PM) *
I don't really care for this update, to be honest. Less lag is nice, but so is being able to hatch/evolve things instantly. I'd rather compromise and have the update only apply to Pokemon, not eggs.



I agree....one of my eggs apparently now has 5173/5120 .... that's annoying...wasted clicks

Posted by: Siesna Nov 16 2009, 10:50 PM

I'm assuming this has to do with the new update, as I've never seen anything like this before.



Doesn't cause me any issue, but I was worried it might be a problem internally...

Posted by: wenganator Nov 16 2009, 10:53 PM

Then what if we are able to hatch an egg, but ten minutes isn't up yet? Can we still hatch it even if it says that it's missing so many experience points/interactions?

Posted by: Admiral Cereus Nov 16 2009, 10:53 PM

Yeah I got that very same issue. A waste of clicks imo.


Posted by: Lord of the Fly Scorpions Nov 16 2009, 10:54 PM

Why would people be complaining about this....It doesnt really make a differece, I would rather have less lag then immidiate updates.

Posted by: EnchantingOpheliac Nov 16 2009, 10:54 PM

noticed a sort of bug, though in my party page it says the people i've clicked and the people who have clicked me, on my user page it says that i haven't done any interactions today...

Posted by: Yuriel Nov 16 2009, 10:57 PM

I'm not complaining about the update itself, i think it'll work out fine. But maybe you should have beta-tested the code off-site some more first to work out the bugs people are having. Seems to be a few issues.

Posted by: MiTYH Nov 16 2009, 10:58 PM

As a mass clicker (read as: 2K interactions a day, generally), I'm not a fan of this update. I tend to burn through a number of eggs, especially when shiny hunting, and am on sporadic times of the day. Sometimes 10 minutes is the difference between hatching/replacing an egg and me leaving a cracked egg for hours on end.

I do understand the need to reduce the lag but... I'm not sure, I don't think this is the best way to go about it. You asked for a vote back when the "releasing pokemon of users who were inactive" came about, why not this?

Posted by: twilight2501 Nov 16 2009, 11:01 PM

I made 15 interactions around 20 minutes ago, but in my profile it says that I've made 0. It's not updating.

And when I went to click someone's egg, it's maturity was 7,750/7,680. I think the update will cause more problems than a slight lag.

Posted by: cherrylove Nov 16 2009, 11:01 PM

QUOTE(EnchantingOpheliac @ Nov 16 2009, 09:54 PM) *
noticed a sort of bug, though in my party page it says the people i've clicked and the people who have clicked me, on my user page it says that i haven't done any interactions today...


i'm experiencing the same thing? it's been like that for a while now.
i'm kind of with the others on this. i'm not too big a fan of this update. i don't know, it's kind of annoying having to wait ten minutes to hatch your egg. i really liked how instant it was.

Posted by: Zerxer Nov 16 2009, 11:03 PM

QUOTE(MiTYH @ Nov 16 2009, 10:58 PM) *
I do understand the need to reduce the lag but... I'm not sure, I don't think this is the best way to go about it. You asked for a vote back when the "releasing pokemon of users who were inactive" came about, why not this?

Because with that, it was just something we thought people might want due to complaints of hoarders and whatnot. It wasn't something critical.

With this, it's to improve server performance, and that tops all. Especially when this is not the only site on this server, we cannot be greedy with resources.

Posted by: Tatzelwyrm Nov 16 2009, 11:05 PM

It's been said time and time again that this does not mean it will take 10 minutes to hatch a ready to hatch eggs. If it reaches full maturity right before the 10 minute interval, then you will only have to wait that remaining time until it updates. No where has anyone stated that once an egg reaches full maturity, you will have to wait an additional 10 minutes to hatch.

Posted by: Schwimm Nov 16 2009, 11:05 PM

The clicks to the already matured eggs is huge. 1k experience is about 20 clicks that could have been used on another Pokemon.

Less lag is fine...but I'm experienced more lag and database errors after this update than before.

Posted by: xdante619 Nov 16 2009, 11:06 PM

QUOTE(MiTYH @ Nov 17 2009, 04:58 AM) *
As a mass clicker (read as: 2K interactions a day, generally), I'm not a fan of this update. I tend to burn through a number of eggs, especially when shiny hunting, and am on sporadic times of the day. Sometimes 10 minutes is the difference between hatching/replacing an egg and me leaving a cracked egg for hours on end.

I do understand the need to reduce the lag but... I'm not sure, I don't think this is the best way to go about it. You asked for a vote back when the "releasing pokemon of users who were inactive" came about, why not this?


that's a good point! there should've been a vote to see if people wanted this not springing it on us & expecting us to be able to sit around and wait for the interactions to change.

Posted by: WillowIstari Nov 16 2009, 11:08 PM

Hm...having to wait ten minutes, for me, is only mildly inconvenient and I think the reduction of the lag (which was driving me batsh*t insane) is a good swap for it. happy.gif

Posted by: Hurfdoof Nov 16 2009, 11:09 PM

I don't know how entirely probable this idea is, but would it be possible if perhaps the extra clicks an egg got past being able to hatch were to go to the Pokemon's total maturity after hatching? That way any extra clicks they get won't "go to waste."

Posted by: Kisa Nov 16 2009, 11:09 PM

The people that use the site the most (mass clickers) are hurt the most by this. This update hurts members the more active they are on the site.

Less lag is always nice, but did it have to come about this way? Is there really no other option(s) to explore?

Posted by: Mamanator Nov 16 2009, 11:09 PM

QUOTE
Consequently, this also means that clicks for today are effectively reset right now (and will again be at midnight, as usual), so happy clicking!

If you come across any bugs, be sure to post them here.

My question is this:
Does this explain why it appears the site reset itself, but when I went to click new on my eggs after the "reset" that it wouldn't accept my clicks and add the interaction points? I'm not sure if I'm explaining it right and hope that it made sense to someone.

I understand the early reset and am neither here nor there with it. If the site needs it the site needs it. I take it that I just can't click my eggs for more interaction points after every reset... nor re click ones I clicked earlier, in the same 24 hr period?

Is that correct?

Posted by: Trunks Nov 16 2009, 11:10 PM

Couldn't this possibly overload the server when it does the 10 minute update? I understand that doing it all at once does take up less resources, but that's still a lot to do at one time. If we use Zerxer's estimate of 100 interactions a second, then we have 60 seconds a minute times 10 minutes equals 600 seconds, time 100 interactions each second, for a total of 60,000 happening at the same instant. That just seems like more of a load on the server.

Posted by: MiTYH Nov 16 2009, 11:12 PM

QUOTE(Zerxer @ Nov 16 2009, 11:03 PM) *
QUOTE(MiTYH @ Nov 16 2009, 10:58 PM) *
I do understand the need to reduce the lag but... I'm not sure, I don't think this is the best way to go about it. You asked for a vote back when the "releasing pokemon of users who were inactive" came about, why not this?

Because with that, it was just something we thought people might want due to complaints of hoarders and whatnot. It wasn't something critical.

With this, it's to improve server performance, and that tops all. Especially when this is not the only site on this server, we cannot be greedy with resources.


Thank you for replying to me. I do understand that server needs trumps all, I was just wishing there was another way around the 10 minute timeframe. I for one am sitting with 29,992 points just staring at a Shelter Pass like it's taunting me.

Posted by: Siesna Nov 16 2009, 11:14 PM

QUOTE(Trunks @ Nov 16 2009, 11:10 PM) *
Couldn't this possibly overload the server when it does the 10 minute update? I understand that doing it all at once does take up less resources, but that's still a lot to do at one time. If we use Zerxer's estimate of 100 interactions a second, then we have 60 seconds a minute times 10 minutes equals 600 seconds, time 100 interactions each second, for a total of 60,000 happening at the same instant. That just seems like more of a load on the server.


It's gone through this process several times now and I haven't noticed any lag... Yet. *crosses fingers*

Posted by: Bidofo Nov 16 2009, 11:14 PM

QUOTE(Trunks @ Nov 16 2009, 11:10 PM) *
Couldn't this possibly overload the server when it does the 10 minute update? I understand that doing it all at once does take up less resources, but that's still a lot to do at one time. If we use Zerxer's estimate of 100 interactions a second, then we have 60 seconds a minute times 10 minutes equals 600 seconds, time 100 interactions each second, for a total of 60,000 happening at the same instant. That just seems like more of a load on the server.

I'm not sure where those figures come from, but doing this does reduce the load on the server, since it can combine multiple interactions and update everything at once, as opposed to individually.

For example, before, if you and five other people clicked on the same 1 000 pokemon, that would mean 5 000 updates to the user data, and five separate updates to each of those pokemon's data.

Now, all 1 000 updates to each of your user data are combined - so it's just one update for each of the five people, or, more or less, 1/1000 as much work - and all five of the updates to each of the 1 000 pokemon are combined, making it do more or less 1/5 as much work. Assuming all of them were covered in the same 10 minute time span.

If this makes sense at all.

Posted by: Violet Leroux Nov 16 2009, 11:15 PM

QUOTE(Hurfdoof @ Nov 16 2009, 08:09 PM) *
I don't know how entirely probable this idea is, but would it be possible if perhaps the extra clicks an egg got past being able to hatch were to go to the Pokemon's total maturity after hatching? That way any extra clicks they get won't "go to waste."


This is an awesome idea and I'm totally for it. If it's possible.

Posted by: Jam Nov 16 2009, 11:17 PM

hum this'll be weird getting use to, but i do like the less lag option.

Posted by: DigitalEon Nov 16 2009, 11:17 PM

I'd have taken the lag over this. Even at its worst, it doesn't compare to having to wait up to ten minutes to see ANYTHING updated.

Though it would definitely help if, as others have suggested, the extra interactions can go towards the newly hatched Pokemon. Or if it affected Pokemon only, or if the timeframe was shortened... As it is, I'm going to have to spend more time on the site in order to complete whatever it is I'm doing. That's time some of us don't have. =/

Posted by: Pheno Nov 16 2009, 11:18 PM

QUOTE(Violet Leroux @ Nov 17 2009, 12:15 AM) *
QUOTE(Hurfdoof @ Nov 16 2009, 08:09 PM) *
I don't know how entirely probable this idea is, but would it be possible if perhaps the extra clicks an egg got past being able to hatch were to go to the Pokemon's total maturity after hatching? That way any extra clicks they get won't "go to waste."


This is an awesome idea and I'm totally for it. If it's possible.




YES. This is an awesome idea. No more clicking mature eggs and "wasting" them...if it could be done, this would be awesome.

Posted by: Trunks Nov 16 2009, 11:18 PM

QUOTE(Tatzelwyrm @ Nov 16 2009, 11:05 PM) *
It's been said time and time again that this does not mean it will take 10 minutes to hatch a ready to hatch eggs. If it reaches full maturity right before the 10 minute interval, then you will only have to wait that remaining time until it updates. No where has anyone stated that once an egg reaches full maturity, you will have to wait an additional 10 minutes to hatch.


I think part of this is because there was a glitch right after the update where eggs wouldn't hatch right away. However, this glitch has been fixed now. I did want to thank you guys for cleaning up the glitches so quickly.

Anyway, maybe it would be a good idea to update the original post with some of these clarifications so that they aren't posted over and over.

Posted by: Commander Wymsy Nov 16 2009, 11:19 PM

Funfact: If you're actually posting your eggs somewhere, you're getting maturity for stuff every five minutes instead of every ten because of views.

Posted by: MondoTR Nov 16 2009, 11:23 PM

Maybe it's because it's only just been implemented but I see no difference in lag. If anything it's a bit slower than it was earlier today.

Eh, not really sure what I think of this update but I'll get used to it. Hopefully they'll be a noticeable difference/improvement later otherwise it'll seem like it's a waste.

Posted by: Trunks Nov 16 2009, 11:24 PM

QUOTE(Bidofo @ Nov 16 2009, 11:14 PM) *
QUOTE(Trunks @ Nov 16 2009, 11:10 PM) *
Couldn't this possibly overload the server when it does the 10 minute update? I understand that doing it all at once does take up less resources, but that's still a lot to do at one time. If we use Zerxer's estimate of 100 interactions a second, then we have 60 seconds a minute times 10 minutes equals 600 seconds, time 100 interactions each second, for a total of 60,000 happening at the same instant. That just seems like more of a load on the server.

I'm not sure where those figures come from, but doing this does reduce the load on the server, since it can combine multiple interactions and update everything at once, as opposed to individually.

For example, before, if you and five other people clicked on the same 1 000 pokemon, that would mean 5 000 updates to the user data, and five separate updates to each of those pokemon's data.

Now, all 1 000 updates to each of your user data are combined - so it's just one update for each of the five people, or, more or less, 1/1000 as much work - and all five of the updates to each of the 1 000 pokemon are combined, making it do more or less 1/5 as much work. Assuming all of them were covered in the same 10 minute time span.

If this makes sense at all.


I pulled the figures from Zerxer's first post in this thread.
QUOTE(Zerxer @ Nov 16 2009, 10:30 PM) *
....
We've already seen people complaining about the update elsewhere, and I'm not quite sure why. This in no way harms users, except for it not updating instantly. But this will greatly improve the site speed, and shouldn't everyone care about that more? Now it doesn't have to do a ton of calculating every time someone interacts with something, which is over a hundred times a second (with all the users at once).


Anyway, I guess I kind of understand. I'm still a bit curious about how the log updates the server, but you know more about this than me, so I'll take your word for it.

Posted by: Beanie Nov 16 2009, 11:26 PM

Great. I'm glad that there's going to be less lag. Sorry if you have to deal with people that whine about everything. This is better than the server going down every so often or having to wait a long time for pages to load.

Posted by: MiTYH Nov 16 2009, 11:26 PM

QUOTE(Violet Leroux @ Nov 16 2009, 11:15 PM) *
QUOTE(Hurfdoof @ Nov 16 2009, 08:09 PM) *
I don't know how entirely probable this idea is, but would it be possible if perhaps the extra clicks an egg got past being able to hatch were to go to the Pokemon's total maturity after hatching? That way any extra clicks they get won't "go to waste."


This is an awesome idea and I'm totally for it. If it's possible.


I'm for this as well. It's a solution to most people's gripes, at least. (NOTE I said most, not all)

Posted by: Jam Nov 16 2009, 11:27 PM

Actually, I might've missed this as it may have already been answered...

but do the people clicking your eggs update on the 10 minute thing too? Just curious =3

Posted by: Bidofo Nov 16 2009, 11:27 PM

QUOTE(Trunks @ Nov 16 2009, 11:24 PM) *
I pulled the figures from Zerxer's first post in this thread.
QUOTE(Zerxer @ Nov 16 2009, 10:30 PM) *
....
We've already seen people complaining about the update elsewhere, and I'm not quite sure why. This in no way harms users, except for it not updating instantly. But this will greatly improve the site speed, and shouldn't everyone care about that more? Now it doesn't have to do a ton of calculating every time someone interacts with something, which is over a hundred times a second (with all the users at once).


Oh.

Well, that number's a bit high. I think we hit about 500 000 - 800 000/day, but I've never really kept track.

Posted by: EnchantingOpheliac Nov 16 2009, 11:28 PM

the daily interactions are fixed now, thanks!

and for the people complaining, here's a solution:

it also affected the hatching of my eggs, because i also hatch them before going to college... solution: make sure your last check is at xx:x5, then all the interactions up to that time of the day will be updated happy.gif

Posted by: emberwing Nov 16 2009, 11:30 PM

the thing people seem to be the most upset about is the wasted clicks/ waiting
So, hers my Idea. I don't know anything about programming, so i really have no idea if this can be even implanted in teh code :\
Anyway, any extra maturity the eggs gain before the 10 minute update, could go to the pokemon once its hatched?

Posted by: Clouded Starlit Skies Nov 16 2009, 11:31 PM

I'm going to start worshipping the admins for this update. The degree to which the lag has been improved more than makes up for the 10 minute delays. 10 minutes = nothing, when yesterday it took me 26 minutes to click a single egg (extreme example I know, but that's why I remembered it)

Posted by: WillowIstari Nov 16 2009, 11:32 PM

QUOTE(Hurfdoof @ Nov 16 2009, 11:09 PM) *
I don't know how entirely probable this idea is, but would it be possible if perhaps the extra clicks an egg got past being able to hatch were to go to the Pokemon's total maturity after hatching? That way any extra clicks they get won't "go to waste."


Ah! This is a fantastic idea. happy.gif

Posted by: Schwimm Nov 16 2009, 11:32 PM

QUOTE(Clouded Starlit Skies @ Nov 16 2009, 11:31 PM) *
I'm going to start worshipping the admins for this update. The degree to which the lag has been improved more than makes up for the 10 minute delays. 10 minutes = nothing, when yesterday it took me 26 minutes to click a single egg (extreme example I know, but that's why I remembered it)


On the other hand, it has increased my lag many times over, and a friend keeps getting error messages. As many people who say the lag is improving, just as many people are saying the lag has gotten worse for them.

Posted by: Lunar Dance Nov 16 2009, 11:33 PM

I don't really get the complaints about "wasted clicks" re: being able to click an egg that's already past its limit. It still adds to your interaction/point total, doesn't it? Not a total loss. (If it doesn't, then... well, I guess that'd sort of justify it.)



I'm on the fence about this one, myself. But I guess if it'll alleviate the lag that's been so persistent lately, then we'll learn to deal with it.

Posted by: DigitalEon Nov 16 2009, 11:36 PM

QUOTE(Schwimm @ Nov 16 2009, 11:32 PM) *
On the other hand, it has increased my lag many times over, and a friend keeps getting error messages. As many people who say the lag is improving, just as many people are saying the lag has gotten worse for them.


I'm still noticing lag, too. I don't think it's gotten worse, but it hasn't gotten better, either.

QUOTE(Lunar Dance @ Nov 16 2009, 11:33 PM) *
I don't really get the complaints about "wasted clicks" re: being able to click an egg that's already past its limit. It still adds to your interaction/point total, doesn't it? Not a total loss. (If it doesn't, then... well, I guess that'd sort of justify it.)


Not if it's your egg. =P

Posted by: Jade Nov 16 2009, 11:36 PM

I'm all for the lack of lag! Seriously I'm not sure why mass clickers are complaining since the lag actually makes it HARDER to click Pokemon quickly and I found that so irritating I wanted to rip out my hair. Besides, over the past few weeks the site's been under a lot of pressure and constantly needing double resets and whatnot. It can't be good for the structure and memory of the site.
It makes it a little more fair for those who are active and come to click you as well, since you can still click their cracked eggs and not lose those interactions (I'm assuming this is only before the ten minute update?). It kind of sucks for you personally yeah, but most likely they won't be coming back anyways and they shouldn't be expected to 'dote' on your page.


Though I am curious to know, does this new update effect being unable to click on the hour of every hour (etc: 1:00, 2:00, 3:00 and so on)? Or is that still in place as well, because I know it was a separate update but I was certain it was because of a interaction update as well which made it more 'secure'.

Posted by: m190049 Nov 16 2009, 11:40 PM

Just a question-

Say someone clicks your Pokemon, and than, before the clicks are applied, you box/daycare/Pokewalker/Release/Blah the Pokemon.

Do the clicks still get applied to the Pokemon while it is in those areas? Or are they nulled and, well, too bad for the Pokemon?

Posted by: Bidofo Nov 16 2009, 11:41 PM

QUOTE(Jade @ Nov 16 2009, 11:36 PM) *
Though I am curious to know, does this new update effect being unable to click on the hour of every hour (etc: 1:00, 2:00, 3:00 and so on)? Or is that still in place as well, because I know it was a separate update but I was certain it was because of a interaction update as well which made it more 'secure'.

I actually put in something that should fix that, as well.

Posted by: Bidofo Nov 16 2009, 11:42 PM

QUOTE(m190049 @ Nov 16 2009, 11:40 PM) *
Just a question-

Say someone clicks your Pokemon, and than, before the clicks are applied, you box the Pokemon.

Do the clicks still get applied to the Pokemon while it is in the box? Or are they nulled and, well, sucks for you?

You should still get the clicks, I believe.

Posted by: Tamastargirl Nov 16 2009, 11:43 PM

QUOTE(Bidofo @ Nov 17 2009, 04:16 PM) *
Consequently, this also means that clicks for today are effectively reset right now (and will again be at midnight, as usual), so happy clicking!

I have to ask...
so does this mean the time is now changed? It's no longer midnight!? horrified.gif

Posted by: Siesna Nov 16 2009, 11:44 PM

QUOTE(Jade @ Nov 16 2009, 11:36 PM) *
It makes it a little more fair for those who are active and come to click you as well, since you can still click their cracked eggs and not lose those interactions (I'm assuming this is only before the ten minute update?). It kind of sucks for you personally yeah, but most likely they won't be coming back anyways and they shouldn't be expected to 'dote' on your page.


That is a REALLY good point. I know if someone has a cracked egg, I'm more than likely not going to be back to try and click whatever takes its place. So either way, it affects you the same, and whoever's clicking on you still gets some points.

Yeah, there are other sucky parts, but when you look at it that way...

Posted by: Lunar Dance Nov 16 2009, 11:44 PM

QUOTE(DigitalEon @ Nov 16 2009, 10:36 PM) *
QUOTE(Lunar Dance @ Nov 16 2009, 11:33 PM) *
I don't really get the complaints about "wasted clicks" re: being able to click an egg that's already past its limit. It still adds to your interaction/point total, doesn't it? Not a total loss. (If it doesn't, then... well, I guess that'd sort of justify it.)


Not if it's your egg. =P


Pffft that went completely over my head. Okay yeah I can see how that might be a problem. XD

Posted by: Bidofo Nov 16 2009, 11:45 PM

QUOTE(Tamastargirl @ Nov 16 2009, 11:43 PM) *
QUOTE(Bidofo @ Nov 17 2009, 04:16 PM) *
Consequently, this also means that clicks for today are effectively reset right now (and will again be at midnight, as usual), so happy clicking!


So does this mean the time is now changed? It's no longer midnight!? horrified.gif

No. It was just for tonight due to the changeover.

Posted by: jaikeis Nov 16 2009, 11:49 PM

...My Mesprit's level is showing up as 103. O_O

Also, if the egg's near maturity, how can multiple people still click it before the calculated the clicks that would fill it up? If that makes sense.

Posted by: KanaKyubii Nov 16 2009, 11:49 PM

So does this also effect the pokemons happiness levels? Because I adopted one from the shelter a few minutes ago and its happiness is still at zero....but the maturity level has gone up.

Posted by: KanaKyubii Nov 16 2009, 11:51 PM

QUOTE(jaikeis @ Nov 16 2009, 11:49 PM) *
...My Mesprit's level is showing up as 103. O_O

Also, if the egg's near maturity, how can multiple people still click it before the calculated the clicks that would fill it up? If that makes sense.

Weird....It's also showing your Mesprit's maturity level as incomplete :/

Posted by: Fruity Nov 16 2009, 11:53 PM

I'm not sure if this was mentioned previously, because I've only been skimming through the replies. But the happiness of my pokemon hasn't been increasing at all despite the interval updates. I'm fine with the update, I may have preferred the instant updates, but whatever works for the site is usually better for the site.

Posted by: Tyr Nov 16 2009, 11:53 PM

What if the maturity that goes over the limit on eggs gets added to the hatched Pokemon?
Problem solved

Posted by: Rofl Copter Nov 16 2009, 11:58 PM

So basically it's just the numbers, not the actual maturity of the egg?

Posted by: Yuriel Nov 17 2009, 12:01 AM

hmm, i dont see why we cant have interactions roll over. just have to have it recalculate maturity after hatching, which would take another code update.

Posted by: KanaKyubii Nov 17 2009, 12:06 AM

QUOTE(Fruity @ Nov 16 2009, 11:53 PM) *
I'm not sure if this was mentioned previously, because I've only been skimming through the replies. But the happiness of my pokemon hasn't been increasing at all despite the interval updates. I'm fine with the update, I may have preferred the instant updates, but whatever works for the site is usually better for the site.

So do you think its a glitch from the update?

Posted by: Tab Nov 17 2009, 12:08 AM

I'm thinking no on this up-date.

I can go through my shelter pass in a snap, averaging 1,000 - 3,000+ interactions a day and the thought of my efforts (possibly) being wasted is not a good feeling. Even before this up-date when I would mass click, the time in between hatching an and getting a new one in my party I would have five people click me back, that could have been five people to click my new egg (and I was going fast!)

I have never had any lag on this site it's has always moved (pretty much) smoothly for me, although the hour to two hour resets and data base work down time have put me on wits end...

QUOTE
- fixed the issue with over-leveling
- fixed the issue with happiness not increasing
- made it so that extra clicks over an egg's max steps will count towards its experience once it hatches


THANK YOU so much >o< This makes me feel so much better!

Posted by: m190049 Nov 17 2009, 12:09 AM

Another Question- The PokeWalker.

Previously, Maturity is added to a Pokemon the instant they come out of the Poke Walker.
Will this change, or...

Is this now abuse-able? Say, clicking your Pokemon, which seems to not gain maturity right away, putting it in the Pokewalker (than clicking another Pokemon if necessary- not sure if that'd be required) and than instantly taking it out, and seeing your maturity added.

Or would something weird happen, like maturity from the Pokewalker would be added right away, but you'd STILL have to wait untill XX:X5 for the maturity from clicks to appear.


....Or does PokeWalker maturity no longer appear right away? Because that'd seem strange.
You have 5000 steps... You take it out... It's the same. You freak the hell out.

Posted by: Bidofo Nov 17 2009, 12:12 AM

- fixed the issue with over-leveling
- fixed the issue with happiness not increasing
- made it so that extra clicks over an egg's max steps will count towards its experience once it hatches

Posted by: Siesna Nov 17 2009, 12:13 AM

QUOTE(Bidofo @ Nov 17 2009, 12:12 AM) *
- fixed the issue with over-leveling
- fixed the issue with happiness not increasing
- made it so that extra clicks over an egg's max steps will count towards its experience once it hatches


Amazing. Thank you!!!

Posted by: emberwing Nov 17 2009, 12:14 AM

QUOTE(Bidofo @ Nov 17 2009, 12:12 AM) *
- fixed the issue with over-leveling
- fixed the issue with happiness not increasing
- made it so that extra clicks over an egg's max steps will count towards its experience once it hatches


*high-five* okey dokey ^^

Posted by: Tyr Nov 17 2009, 12:15 AM

My suggestion is far more generous than the previous version though.
Edit: GENEROUS

On Tab's note, I'm with dial-up and the site has always been snappy for me.

I've been thinking: Has anyone thought that they could get used to the updates?
You could check your Party page every 10 minutes and leave the rest to clicking.
It tells you when to click, some people's OCD may not have a problem with that schedule

Posted by: Pheno Nov 17 2009, 12:16 AM

QUOTE(Bidofo @ Nov 17 2009, 01:12 AM) *
- fixed the issue with over-leveling
- fixed the issue with happiness not increasing
- made it so that extra clicks over an egg's max steps will count towards its experience once it hatches



Thanks so much! Awesome. ^^

Posted by: Bidofo Nov 17 2009, 12:17 AM

And with respect to people complaining that this has actually made lag worse, or not changed anything: I've been monitoring the average requests per second, and it's gradually been increasing since rolling out this update. So yes, it has actually helped.

Posted by: Schwimm Nov 17 2009, 12:18 AM

I guess this is better than nothing...but doesn't offer anyone doing a shiny search anything. I'm going to be abandoning the Pokemon as soon as it hatches, so why would I want to waste clicks leveling it up? It is still a waste of my time and a waste of clicks.

Posted by: KanaKyubii Nov 17 2009, 12:18 AM

oh.gif YAY! thanks, Bidofo grin.gif

Posted by: Silverblitz Nov 17 2009, 12:19 AM

I'm not entirely fond of this new update, but I imagine I can adapt. Humans are adaptive creatures, or else we would not have made it thus far.

Anyhow, I don't know if this is a major probably (it doesn't affect me much) but I had a Buneary whose happiness was not going up. The problem was fixed and the one point of happiness was added from where I had clicked it already. However, there had been about 15 or so people who had clicked my Buneary before roll-over. Those clicks were not added. It's ok if they're lost. I was just curious.

Thank you for fixing the problems, though.

Posted by: Tyr Nov 17 2009, 12:22 AM

QUOTE(Schwimm @ Nov 17 2009, 12:18 AM) *
I guess this is better than nothing...but doesn't offer anyone doing a shiny search anything. I'm going to be abandoning the Pokemon as soon as it hatches, so why would I want to waste clicks leveling it up? It is still a waste of my time and a waste of clicks.

Shiny hunts are just a side goal to the game, not a main feature.

The person who adopts the pokemon from the shelter will have a bit of extra experience on their pokemon.

Posted by: Schwimm Nov 17 2009, 12:24 AM

Anyone who has already collected all or most of the eggs is not going to be adopting Pokemon to keep, they will be taking them to hatch and then abandon. These are the ones who are using the site the most. We are the ones being badly affected by the update.

Posted by: trixie Nov 17 2009, 12:24 AM

I had a magnemite egg that was ready to hatch just shortly after the update was implemented, so I hatched it... the sprite is a magnemite, but all the data is STILL acting as if it were an egg. No one can feed it, I can't name it or dress it... and naturally, it's been WAY more then ten minutes.

http://gpxplus.net/info/ZGx3ZwNkAj

That's the one... =/

Ok, it's fixed now...

Posted by: Bidofo Nov 17 2009, 12:25 AM

QUOTE(Schwimm @ Nov 17 2009, 12:18 AM) *
I guess this is better than nothing...but doesn't offer anyone doing a shiny search anything. I'm going to be abandoning the Pokemon as soon as it hatches, so why would I want to waste clicks leveling it up? It is still a waste of my time and a waste of clicks.

Well, my apologies then that making the site more convenient for every single member, as well as the other sites hosted on the server (since, you know, this isn't the only site hosted on the server) causes you a slight inconvenience.

We should try to be more considerate of others in the future.

Posted by: Silverblitz Nov 17 2009, 12:27 AM

QUOTE(trixie @ Nov 17 2009, 12:24 AM) *
I had a magnemite egg that was ready to hatch just shortly after the update was implemented, so I hatched it... the sprite is a magnemite, but all the data is STILL acting as if it were an egg. No one can feed it, I can't name it or dress it... and naturally, it's been WAY more then ten minutes.

http://gpxplus.net/info/ZGx3ZwNkAj

That's the one... =/



This happened with my Onix. I just kept trying to hatch it and pressing Control + F5. It switched back after a couple of tries.

Posted by: Bidofo Nov 17 2009, 12:30 AM

When did you try hatching it, immediately after the site came back up, or just now?

There was a minor problem with egg hatching, but I fixed that almost immediately.

Posted by: Tyr Nov 17 2009, 12:31 AM

QUOTE(Schwimm @ Nov 17 2009, 12:24 AM) *
Anyone who has already collected all or most of the eggs is not going to be adopting Pokemon to keep, they will be taking them to hatch and then abandon. These are the ones who are using the site the most. We are the ones being badly affected by the update.

I'd still be creating Pokemon versions of my original characters, personally.

What you say is just lagged. Ten minutes and you can start again.
The clicks will benefit another person though

Posted by: trixie Nov 17 2009, 12:35 AM

QUOTE(Bidofo @ Nov 17 2009, 12:30 AM) *
When did you try hatching it, immediately after the site came back up, or just now?

There was a minor problem with egg hatching, but I fixed that almost immediately.


It was immediately, yes. It wasn't fixed immediately, but it is now. And yes, obviously I refreshed, other people were clicking me, unable to click the poke... =p

It's fixed now, though, so. That's done. ^_~.gif

Posted by: Schwimm Nov 17 2009, 12:38 AM

Costs:
Wastes time of players
Wastes clicks on eggs that wont be kept, especially to people who hatch many eggs
Causes more database errors (more in the past hour than I've had in a week)
Is especially annoying and negatively affects the people who use this site the most (not good strategy to piss of your most rabid fans...)

Benefits:
Supposedly less lag...although I have yet to see any improvement, only slower page load times

Posted by: Silverblitz Nov 17 2009, 12:42 AM

QUOTE(Schwimm @ Nov 17 2009, 12:38 AM) *
Costs:
Wastes time of players
Wastes clicks on eggs that wont be kept, especially to people who hatch many eggs
Causes more database errors (more in the past hour than I've had in a week)
Is especially annoying and negatively affects the people who use this site the most (not good strategy to piss of your most rabid fans...)

Benefits:
Supposedly less lag...although I have yet to see any improvement, only slower page load times


I've seen less lag, personally. The Admin even said that the decline in lag was evident in the results. Is that not enough evidence for you? You view this so negatively. =/ Putting such a negative view on things only makes them worse. ^-^ We should all at least give this new update a go for at least a couple of days. If you've still got complaints, well alright. *shrugs* Make them known, but I think it's important for everyone to remember this was just added very recently. =3 We can't make a full judgment on something we have not fully experienced. =D

Posted by: Siesna Nov 17 2009, 12:43 AM

I see a lot of people complaining about more errors and lag... Yet.. The site is running decidedly faster for me, and I've not seen one error. So, it is possible that something else is causing these errors, maybe something on the player's end.

Posted by: Schwimm Nov 17 2009, 12:49 AM

The error that says Oops, database error, not something you need to report, it will be fixed soon. Not on my side, it's on the site's side of things.

Posted by: Bidofo Nov 17 2009, 12:49 AM

QUOTE(Siesna @ Nov 17 2009, 12:43 AM) *
I see a lot of people complaining about more errors and lag... Yet.. The site is running decidedly faster for me, and I've not seen one error. So, it is possible that something else is causing these errors, maybe something on the player's end.

Well, there were a few errors that had to be ironed out. But they shouldn't be problems anymore now.

Posted by: Zerxer Nov 17 2009, 12:53 AM

QUOTE(Schwimm @ Nov 17 2009, 12:38 AM) *
Costs:
Wastes time of players
Wastes clicks on eggs that wont be kept, especially to people who hatch many eggs
Causes more database errors (more in the past hour than I've had in a week)
Is especially annoying and negatively affects the people who use this site the most (not good strategy to piss of your most rabid fans...)

Benefits:
Supposedly less lag...although I have yet to see any improvement, only slower page load times

Are you seriously still finding reasons to complain? I'm starting to think you're only here to troll. I'm sorry we cannot make you 100% happy, but I think we're being more than generous now, which is more than I can say for you not wanting to improve server performance.

10 minutes is not a long time at all. If you're constantly checking your party every second to see if an egg can hatch while clicking other people, then you're wasting your own time. As someone else said, simply go around clicking people and check on your eggs every time the clock ends in 5. Also, post your Pokémon images on other websites and they will also gain maturity every time the clock ends in 0.

As for the "more database errors", it's not like that will be constant. Errors were posted and they were fixed, meaning they won't show up again. The benefit of the server having to do less work every time someone interacts with something is here to stay.

We're not hurting the people who use the site most. If not being able to hatch your egg the very second it's ready is going to make you wish the site was more sloppily maintained, then I'm not even sure what to say. Not sure why you don't consider reduced load times in the future a time saver either. It means you can click more and get more clicks back and probably hatch quicker.

Posted by: Bidofo Nov 17 2009, 12:56 AM

And moreover, unless you're squandering opportunities to gain experience through views, it's actually every 5 minutes you gain maturity, not 10.

Posted by: freyate Nov 17 2009, 01:04 AM

I'm not entirely sure if I like the 10 minute wait...BUT IF it will help with all the lag, then I'm glad to wait 10 minutes!

It's more annoying not being able to click at normal speed, due to lag then this 10 minute wait...Besides when you're clicking about, then those 10 minutes fly by happy.gif

Nice update. I thought I saw something different when I was clicking yesterday...

Posted by: Pheno Nov 17 2009, 01:04 AM

I'm having a really weird error I think, and I don't know why/how. o_o''

It's when I go to click people back, what will occasionally happen for me is I'll go to click them back but it will say this person has "no pokemon to display" or something along those lines. I thought at first they really didn't have any pokemon until it did this about 9 times in a row for me with different users..and that would be a really weird coincidence. So I checked again and they suddenly had pokemon. o.O

I don't know if anybody else is experiencing this or its just my personal computer freaking out for no reason. The only reason I'm putting it here is because I just tried on another person and it did the same "no pokemon to display" then I refreshed and there were a whole bunch of pokemon, lol. Maybe it's just a personal error though, I just don't know why it's happening with me, it's switching on and off it seems for me. Anyways, its not happening now anymore, but it just happened again so I thought I'd let you know.

Posted by: Pizza Guy111 Nov 17 2009, 01:05 AM

I was actually sort of avoiding the site due to lag. Thanks for the update. happy.gif

Posted by: Schwimm Nov 17 2009, 01:08 AM

No I am not trolling. I am expressing my opinion. We shall see if anything gets better over the next few days.

Is there any way you guys would shorten the time between updates? 10 minutes seems like a lot. Why not every 5? I suggested this earlier, but I think it was buried in the slew of replies.

On another note, the random Pokedex button (in the top left hand corner) appears to be malfunctioning. It is supposed to take you to an online user you have not interacted with today, correct? In my last click set I came across several users I had already interacted with today.

@Wymsy: Views don't seem to give much experience, and my other sites don't allow outside links in signatures or limit the number of links that are allowed. I post eggs in my signature where they are allowed, but haven't seen any real affect on maturity or hatch times.

Posted by: Bidofo Nov 17 2009, 01:17 AM

Random user page is now fixed.

Posted by: xxEuphemia Nov 17 2009, 01:17 AM

QUOTE(Schwimm @ Nov 16 2009, 11:08 PM) *
No I am not trolling. I am expressing my opinion. We shall see if anything gets better over the next few days.

Is there any way you guys would shorten the time between updates? 10 minutes seems like a lot. Why not every 5? I suggested this earlier, but I think it was buried in the slew of replies.

On another note, the random Pokedex button (in the top left hand corner) appears to be malfunctioning. It is supposed to take you to an online user you have not interacted with today, correct? In my last click set I came across several users I had already interacted with today.

@Wymsy: Views don't seem to give much experience, and my other sites don't allow outside links in signatures or limit the number of links that are allowed. I post eggs in my signature where they are allowed, but haven't seen any real affect on maturity or hatch times.



If you don't mind, I would like to put in my opinion to this.

Like Wymsy has said, the actual time is 5 minutes between updates because of the view updates. And views do give experience, a lot actually. I posted a lot on another Adoptable game I play (Magistream) and with 8 interactions on here and many unique and normal views, the egg was ready to hatch. So views do give experience.

To this update, I don't really mind. It would be nice to have less lag during laggy times, but GPX usually is not laggy for me anyways, but that is probably because my internet is good. I'm pretty sure some people who's internets aren't as good are really happy for this update. I think its not the greatest that clicks will take time to be recorded, but sometimes it just takes a little bit of patience. Most people only check their party every 5-10 minutes anyways, so its not harming anyone to actually put this feature in place, right?

Just my opinion, see what you think of it mellow.gif

Posted by: Pizza Guy111 Nov 17 2009, 01:18 AM

Oh, by the by, the update isn't happening every xx:10, it's every xx:x5. Is that for consistency with the daily reset?

Posted by: mehitsme Nov 17 2009, 01:20 AM

Bah, I'm actually experiencing more lag than usual. Then again, I hardly ever experienced lag when others were, so maybe I just haven't noticed. I'm not the biggest fan, thought my main problem is just the pokewalker. I click a lot, so the egg thing is annoying, but I hope I'll come to ...appreciate this update.

Posted by: Bidofo Nov 17 2009, 01:24 AM

QUOTE(Pizza Guy111 @ Nov 17 2009, 01:18 AM) *
Oh, by the by, the update isn't happening every xx:10, it's every xx:x5. Is that for consistency with the daily reset?

Nope, it's so that it alternates with views. 5 minutes, then clicks, then 5 minutes, then views, and so on.

Posted by: Pizza Guy111 Nov 17 2009, 01:26 AM

QUOTE(Bidofo @ Nov 17 2009, 01:24 AM) *
QUOTE(Pizza Guy111 @ Nov 17 2009, 01:18 AM) *
Oh, by the by, the update isn't happening every xx:10, it's every xx:x5. Is that for consistency with the daily reset?

Nope, it's so that it alternates with views. 5 minutes, then clicks, then 5 minutes, then views, and so on.


I think I may be confused. Pizza_Guy111 hurt himself in his confusion!
So... Views are updates on the 5s, while clicks are updated on the 10s? (Or vice versa)

Posted by: Bidofo Nov 17 2009, 01:28 AM

The opposite of that, yes.

QUOTE
Views and Unique Views are calculated and applied every 10 minutes at xx:00, xx:10, etc.
Clicks are calculated and applied every 10 minutes at xx:05, xx:15, etc.

Posted by: Arceus thrasher Nov 17 2009, 01:29 AM

Thank you so much for abolishing the constant lag on the GPX site! happy.gif

Seems like everything is running smoothly; the random party generator was playing up before (Same users kept popping up), but it seems to be fine now.

Posted by: Schwimm Nov 17 2009, 01:33 AM

The random user page still isn't working. I'm still getting users I've already interacted with fairly regularly.

Posted by: Pizza Guy111 Nov 17 2009, 01:38 AM

Alright, thanks for the clarifications.

Posted by: Vynuxys Nov 17 2009, 02:50 AM

I never had that many lag problems anyway. And I'm a mass clicker, plus a shiny hunter with his dex mostly completed. And I don't see reasons to complain, now that the maturity goes for the newly hatched Pokemon rather than the egg, even if I'm gonna release that Pokemon.

Either way, if you're so excited about Pokemon maturity, keep it instead, I dunno. I don't really mind, I'm not even looking at the level if I'm abandoning something. I think that since it helps the site run smoothly, it is worth it.

Posted by: ZanTheHawk Nov 17 2009, 02:51 AM

i think you people are being idiots (sorry!) but the mods are making sense, i understand it as:

the "10 min updates" are at XX:10 XX:20 etc (example 13:30 update, then 10mins later at 13:40 it updates again)

AND it makes the site go faster! whats not to like?

Posted by: Tamastargirl Nov 17 2009, 03:01 AM

I have to say... the idea of making, feed/warming Pokemon late when doing that is not a very good idea. I like the idea when just clicking it and its add. Not when you click it and you have to wait about 10 minutes for it to show. Why do I have to wait ten minutes with this program? Why can't I just click, and it just add? confused.gif

Posted by: lurk Nov 17 2009, 03:02 AM

I was getting ready to be upset having to wait 10 (or 5) minutes for the interactions to increase.

... Then I started clicking users and was like, "Holy crap this is the fastest GPX has been for me since they days of the All-Lotad shelter explosions" (or substitute the "Eevees-Are-Supposed-To-Be-Rare-Right?" explosions). I can see getting through SO many users with this speed! And already WAY more people have clicked me randomly than I ever get this soon after the reset.

GREAT update!

Posted by: Tamat Nov 17 2009, 03:09 AM

While I don't normally experience any lag (not sure if it's just that my connection is good, or if my laptop was bathed in Cheetah blood or something *dodges PETA*) I'm glad that the update could help others with their lag issues. Though... I do wish the staff would be a little less... fierce when dealing with people concerned about the updates... I realize some people can be like "Well, this didn't help me any! Baw!" but still, it tends to make me, and I'm sure others, less likely to comment on announcements like this, which ultimately only hurts the site.

Also, I noticed awhile ago (a few months ago really) the online user list no longer updated every 5 minutes, but rather instantaneously, was this just an error, and if not, why was it changed? Wouldn't it be easier to have the list update once every 5 minutes and be consistent with everyone rather than being refreshed every time someone accesses it?

Thanks for your time.

-T-

Posted by: cybersonic233 Nov 17 2009, 03:21 AM

Whta happens if you have a egg 1 click away frim hatching just after the 10 mins and you get it clicked 4 times in the nexts 10 mins will the egg glitch up and be unable to hatch?

Posted by: eirien Nov 17 2009, 03:21 AM

Less lag = awesome.gif

Thanks for this update!


Posted by: Zerxer Nov 17 2009, 03:29 AM

QUOTE(Tamat @ Nov 17 2009, 03:09 AM) *
Also, I noticed awhile ago (a few months ago really) the online user list no longer updated every 5 minutes, but rather instantaneously, was this just an error, and if not, why was it changed? Wouldn't it be easier to have the list update once every 5 minutes and be consistent with everyone rather than being refreshed every time someone accesses it?

It still updates every 5 minutes, but the list is shuffled before being displayed because of some people being able to know when to reload the site to get on top of the list. Plus it wasn't fair how people at the very top got all the clicks. It's better randomized.

Posted by: Clouded Starlit Skies Nov 17 2009, 03:45 AM

Is the update section at the top of the layout on GPX supposed to be flashing? It's really annoying.

Posted by: intuition Nov 17 2009, 03:46 AM

haha I was about to ask if I was the only one who had an egg with 9 clickers and zero interactions.. but now I see why ^_^.gif I don't mind it at all.. since the site is running faster. nice!!

*question* if an egg only needs one interaction to crack, in the next ten minutes there can be 20 other people clicking it with no sense.. do those people get the points for clicking? and.. do they appear in the interactions as 6 clickers even if their clicks were not necessary?

Posted by: xxEuphemia Nov 17 2009, 03:53 AM

QUOTE(intuition @ Nov 17 2009, 01:46 AM) *
haha I was about to ask if I was the only one who had an egg with 9 clickers and zero interactions.. but now I see why ^_^.gif I don't mind it at all.. since the site is running faster. nice!!

*question* if an egg only needs one interaction to crack, in the next ten minutes there can be 20 other people clicking it with no sense.. do those people get the points for clicking? and.. do they appear in the interactions as 6 clickers even if their clicks were not necessary?


If you're asking what I think you're asking (Which is whether the points the clicks they're giving are gonna go to waste), earlier on, the admins said that extra points will go to the pokemon after it hatches tongue.gif

Posted by: intuition Nov 17 2009, 03:54 AM

yes grin.gif thanks!!

Posted by: ARCEUS Nov 17 2009, 03:55 AM

QUOTE(Clouded Starlit Skies @ Nov 17 2009, 07:45 PM) *
Is the update section at the top of the layout on GPX supposed to be flashing? It's really annoying.

It is, and it's driving me insane irritated.gif
Otherwise, less lag is good for all of us, thanks.

Posted by: Eclipsed soul Nov 17 2009, 03:56 AM

Well, if it's better for the server, then I'm alright with that cat.gif Shame I was sleeping when clicks rolled over early though. Would've loved to click my palpad again.

Posted by: General Luke39 Nov 17 2009, 03:56 AM

This is such a good update! No more lagmonster! also lol now using the random image thing in zerxers signature! it's awsome!

Posted by: Pizza Guy111 Nov 17 2009, 04:02 AM

QUOTE(ARCEUS @ Nov 17 2009, 03:55 AM) *
QUOTE(Clouded Starlit Skies @ Nov 17 2009, 07:45 PM) *
Is the update section at the top of the layout on GPX supposed to be flashing? It's really annoying.

It is, and it's driving me insane irritated.gif
Otherwise, less lag is good for all of us, thanks.


I'd think they're doing that to make sure everyone knows what's going on. After all, some people skip right over the announcements, then have like 50 wtf moments in two hours.

QUOTE
This is such a good update! No more lagmonster! also lol now using the random image thing in zerxers signature! it's awsome!


Uhh, any avatars less than the max amount of pixels are stretched... Your images are being distorted.

Posted by: Clouded Starlit Skies Nov 17 2009, 04:05 AM

QUOTE(Pizza Guy111 @ Nov 17 2009, 08:02 PM) *
QUOTE(ARCEUS @ Nov 17 2009, 03:55 AM) *
QUOTE(Clouded Starlit Skies @ Nov 17 2009, 07:45 PM) *
Is the update section at the top of the layout on GPX supposed to be flashing? It's really annoying.

It is, and it's driving me insane irritated.gif
Otherwise, less lag is good for all of us, thanks.


I'd think they're doing that to make sure everyone knows what's going on. After all, some people skip right over the announcements, then have like 50 wtf moments in two hours.


That's understandable, but if its going to constantly be doing this, I won't be able to use this site anymore, as constant light flashes give me intense migraines.

Posted by: SagaDavid Nov 17 2009, 04:07 AM

Congratulations for getting rid of the lag. I know from experience how hard it can be to track down which part of a complex program is taking too much time, and then coming up with a solution.

It was a bit confusing at first, clicking your eggs and not seeing them gain points. And I found it quite a coincidence that 3 of my eggs were ready to hatch at exactly the same time. Now it all makes sense. And yes, that means I had done quite a bit of clicking and even hatched a couple of eggs before I noticed the flashing news headline. I must have some sort of built-in ad blocker in my head.

Anyway, it's great to be able to click more eggs in less time. Waiting a bit longer for some eggs to hatch is a small price to pay for this.

Posted by: eirien Nov 17 2009, 04:10 AM

QUOTE(Clouded Starlit Skies @ Nov 17 2009, 10:05 PM) *
QUOTE(Pizza Guy111 @ Nov 17 2009, 08:02 PM) *
QUOTE(ARCEUS @ Nov 17 2009, 03:55 AM) *
QUOTE(Clouded Starlit Skies @ Nov 17 2009, 07:45 PM) *
Is the update section at the top of the layout on GPX supposed to be flashing? It's really annoying.

It is, and it's driving me insane irritated.gif
Otherwise, less lag is good for all of us, thanks.


I'd think they're doing that to make sure everyone knows what's going on. After all, some people skip right over the announcements, then have like 50 wtf moments in two hours.


That's understandable, but if its going to constantly be doing this, I won't be able to use this site anymore, as constant light flashes give me intense migraines.


Same.

Please consider putting this in a different colour text or something instead. The blinking does give you a headache.

Edit: Thanks! happy.gif

Posted by: intuition Nov 17 2009, 04:10 AM

QUOTE(Clouded Starlit Skies @ Nov 17 2009, 10:05 AM) *
I won't be able to use this site anymore, as constant light flashes give me intense migraines.

o_O2.gif how do you watch TV? o_O.gif

*anyway.. if you scroll down to the end, and refresh from there, it might be that you don't even see it anymore.. that's what happens if I do so.* but this also depends on your monitor

Posted by: SnorlaxMonster Nov 17 2009, 04:11 AM

QUOTE(Clouded Starlit Skies @ Nov 17 2009, 08:05 PM) *
QUOTE(Pizza Guy111 @ Nov 17 2009, 08:02 PM) *
QUOTE(ARCEUS @ Nov 17 2009, 03:55 AM) *
QUOTE(Clouded Starlit Skies @ Nov 17 2009, 07:45 PM) *
Is the update section at the top of the layout on GPX supposed to be flashing? It's really annoying.

It is, and it's driving me insane irritated.gif
Otherwise, less lag is good for all of us, thanks.


I'd think they're doing that to make sure everyone knows what's going on. After all, some people skip right over the announcements, then have like 50 wtf moments in two hours.


That's understandable, but if its going to constantly be doing this, I won't be able to use this site anymore, as constant light flashes give me intense migraines.

Due to this^ maybe a different stand-outy colour would be better than flashing.

Posted by: Keratin Nov 17 2009, 04:19 AM

"Latest update: Changes to how interactions are handled. Read about it here." <- it blinks on me. It cause a bit of lag on me

but the delayed of clicks are great(no doubt on it). Now i'm not experiencing 504 Gateway timeout xD.gif

Posted by: ARCEUS Nov 17 2009, 04:20 AM

Thanks whoever changed it* ^^. (* the banner)

Posted by: Salix Nov 17 2009, 04:21 AM

Thank you for changing the blink text to bigger text, I'm very glad for it not adding to my headache and it does catch my eye fairly well this way.

Posted by: Bobdapeach Nov 17 2009, 04:22 AM

I don't get this part 'For now, the only change that you, as an end user, will notice, however, is that the increases to both pokemon, and also your points, and all related statistics, from interactions'

Posted by: Clouded Starlit Skies Nov 17 2009, 04:24 AM

Thanks to whoever changed the message to larger text instead of the flashes! I should be able to start clicking again once the paracetamol kicks in. happy.gif

Posted by: Zerxer Nov 17 2009, 04:25 AM

QUOTE(Bobdapeach @ Nov 17 2009, 04:22 AM) *
I don't get this part 'For now, the only change that you, as an end user, will notice, however, is that the increases to both pokemon, and also your points, and all related statistics, from interactions'

It just means the only change you will notice is that interactions/interaction points/pokewalker points are not updated instantly, but rather every time the clock ends in '5'.

Yea, I removed the blinking text. Didn't notice Bidofo did that. lol

Posted by: Bobdapeach Nov 17 2009, 04:27 AM

Thanks.

Posted by: Fade Nov 17 2009, 04:30 AM

I'll get used to it, just like I get used to every other update that I find pointless on websites that I visit.

I just dont like knowing right away if I can hatch an egg. I get excited when I see that I only need 1 or 2 clicks back.

I HATE hate hate hate not knowing when I can update my party for my shiny hunt. 10 minutes is a lot of time to me.

Posted by: intuition Nov 17 2009, 04:32 AM

10 minutes is better than 10 times refreshing because of the lag.. >.>

Posted by: mukamaster Nov 17 2009, 04:32 AM

i got a question and maybe bug, but i noticed that i hatched the eggs for my shiny and abandoned them and now the count has everyone as 1 egg which only one egg left that i haven't abandoned yet, is this going to keep happening?

Posted by: Zerxer Nov 17 2009, 04:40 AM

QUOTE(mukamaster @ Nov 17 2009, 04:32 AM) *
i got a question and maybe bug, but i noticed that i hatched the eggs for my shiny and abandoned them and now the count has everyone as 1 egg which only one egg left that i haven't abandoned yet, is this going to keep happening?

I don't understand what you are asking.

Posted by: mukamaster Nov 17 2009, 04:45 AM

i don't get why ppl's interactions disappered of my list when i abandoned the pokemon, is that normal or part of a glinch?

Posted by: Lilijka Nov 17 2009, 04:52 AM

QUOTE(Zerxer @ Nov 17 2009, 04:30 AM) *
No.. it would still hatch right away. It just has to do with calculating interactions. 10 minutes isn't that long of a time, really.


I had an egg with 5,056/5,120 maturity. So it's about 2 interactions. And 5 people interacted my hole party (5/5). Shouldn't it be that after those 2 first people the rest could click only 4 of my 5 eggs??

Posted by: Zerxer Nov 17 2009, 05:10 AM

QUOTE(Lilijka @ Nov 17 2009, 04:52 AM) *
QUOTE(Zerxer @ Nov 17 2009, 04:30 AM) *
No.. it would still hatch right away. It just has to do with calculating interactions. 10 minutes isn't that long of a time, really.


I had an egg with 5,056/5,120 maturity. So it's about 2 interactions. And 5 people interacted my hole party (5/5). Shouldn't it be that after those 2 first people the rest could click only 4 of my 5 eggs??

It doesn't know that yet, because it hasn't recalculated yet. The rest of those after the first 2 will spill over into the Pokémon's maturity once hatched though.

Posted by: Tanya Nov 17 2009, 05:15 AM

At first I was kind of iffy about the update, mostly because of the clicking over the required maturity thing, but I took the time to read through all the comments (as everyone should, even if it was kind of painful at times facepalm.gif ) and have to say I'm incredibly happy with this update! It greatly helps the site speed, which I had immediately noticed. And despite my shiny hunts, I don't mind the extra maturity going to the Pokémon instead of to a new egg, as it's a game and I'm not that fanatical about it. Besides, then someone else gets a bit of a boost, right?

Basically, I'd like to say

THANK YOU, MODS. YOU'VE ONCE AGAIN MADE A GOOD DECISION THAT HAS RESULTED IN THE SITE GREATLY IMPROVING. ♥♥♥♥

Posted by: Elyse Nov 17 2009, 05:23 AM

I've been wondering in the back of my mind for a while whether changes of some variety would need to be made to the updating process to make things sustainable, so although I liked the instantaneous thing, this is a cool compromise. Having to hatch an egg a day later or something is not going to be a big deal to anyone's long-term playing experience - anyone who is so glued to the site that they HAVE to hatch that egg as soon as they can probably has some bigger issues to worry about. wink.gif

Things do seem to be running a bit better speed-wise too, although it's entirely possible it's my imagination as I'm running on dial-up and rarely noticed lag issues either way.

Posted by: Lilijka Nov 17 2009, 05:26 AM

Thanks for explanation Zerxer. happy.gif

I guess I like the update:D

Posted by: doore Nov 17 2009, 05:32 AM

Hmm.. I have a question here ._.

What if the tim,e 11:55 EST passes by.. Which task will be done first? The reset of the interactions list? Or calculation of the total interactions you have done from 11:45-11:54?

Posted by: Eclipsed soul Nov 17 2009, 05:34 AM

QUOTE(DigitalEon @ Nov 16 2009, 11:17 PM) *
I'd have taken the lag over this. Even at its worst, it doesn't compare to having to wait up to ten minutes to see ANYTHING updated.

Though it would definitely help if, as others have suggested, the extra interactions can go towards the newly hatched Pokemon. Or if it affected Pokemon only, or if the timeframe was shortened... As it is, I'm going to have to spend more time on the site in order to complete whatever it is I'm doing. That's time some of us don't have. =/


I disagree. As someone who does regularly power click, I found it FAR more frustrating for me to have 20+ tabs (If I open four users, and snap links all their pokémon) to have my tabs die out and take sometimes 5+ minutes to see if it'd load at all, compared to waiting a measly 10 minutes for my eggs to views. no.gif


Think of it this way, less lag = more clicks for you. It shouldn't take me 10 minutes to click 4 users, even though I'm currently on DSL. This is a God send rather than a curse. Besides, if I'm in INSANE clicker mode and open 100+ tabs, by the time I get through them all 10 minutes should have easily passed. At least, that's how I click. I only check up on them every few minutes if I have one within 300 maturity or so. sweat.gif

Also , thanks to however made the announcement larger and stop the flashing. You're my hero <3

Posted by: Zerxer Nov 17 2009, 05:39 AM

QUOTE(doore @ Nov 17 2009, 05:32 AM) *
Hmm.. I have a question here ._.

What if the tim,e 11:55 EST passes by.. Which task will be done first? The reset of the interactions list? Or calculation of the total interactions you have done from 11:45-11:54?

That's true, they both run at 11:55. However, the reset script first turns the site off and then pauses a minute before it wipes the interacts table (then pauses another minute and turns the site back on). That means the interaction calculating script runs and grabs that table's info before it is wiped.

Posted by: nigel91 Nov 17 2009, 05:52 AM

So a pokemon can get clicked lots more than it actually needs?

Posted by: Defender of the Moon Nov 17 2009, 06:05 AM

Well, if it speeds the site up - lets give it a shot!

I think the only real thing I have to complain about is if I want to hatch an egg, I have to wait ten minutes. I only have a short period of time in the morning to click, a short period of time in the Afternoon, and a decent amount of time at night - so I think this will cause some issues. But other than that, it sounds good. I mean, less lag makes for faster clicking!

Posted by: Sachmo Nov 17 2009, 06:23 AM

I've waited 20 minutes, and still my clicks aren't showing up.

Posted by: pokekid18 Nov 17 2009, 06:37 AM

QUOTE(KiwiDean @ Nov 16 2009, 11:34 PM) *
It's saying that the "Users Online" list doesn't seem to exist. I got a 404 when I went to look at it.

That a part of this, or is it something wrong?

i just went to it and it exists

Posted by: Caprice Nov 17 2009, 07:00 AM

I personally don't like this update, but I guess I'll just get along with it in time.

One thing bugs me though. A person before me mentioned it. I hatched two of my eggs and abandoned pokemon. Now, those who had clicked on those eggs have 4 interactions to my party instead of 6, yet I clearly remember them clicking my full party. This messes up my clicking them back - how should I know if they did a full-party click or just clicked others not close to hatching. I can't keep record of everyone. Also, if a one - clicker clicked one of those eggs, record of him clicking dissapeared entirely? Is this supposed to happen, or is it a bug?

Posted by: netobeto Nov 17 2009, 07:16 AM

another really good update. thanks for the updates....

Posted by: MattyWilliams Nov 17 2009, 08:05 AM

It sounds like a good update. One tiny question though.

If the eggs keep racking up maturity points when they're ready to hatch, do those extra points go to the hatched pokemon in some way, or are they just lost?

Posted by: firecharmer Nov 17 2009, 08:17 AM

Since I'm about to head to school I don't have time to look and check if someone already asked this, but if a pokemon is clicked and then you put it in the pc before the experience is applied, does it still get the experience or would it interfere with it?

Posted by: MondoTR Nov 17 2009, 08:18 AM

QUOTE(MattyWilliams @ Nov 17 2009, 08:05 AM) *
If the eggs keep racking up maturity points when they're ready to hatch, do those extra points go to the hatched pokemon in some way, or are they just lost?

Yes, as was stated previously.

This info should be edited into the first post.

I've yet to see a speed difference on the site but I didn't have any lag yesterday so it's hard to compare. Still not sure what I think of it but like I said before, I'll get used to it so it doesn't really matter.

Posted by: steelraptor Nov 17 2009, 08:28 AM

if it stops lag, I like it. A lot.

Posted by: ShinyAchamo Nov 17 2009, 08:35 AM

I don't get it. How could the people that click two to five times (and more) as much as I do not experience the lag and errors while I who click 400 a day spend over 30 minutes a day wrestling with that lag and errors? I have fast internet and this was the only site I visit that had such lag.

To the administrators/moderators: Thank you so much for this. I'm amazed at how fast I can now click/load five tabs/Poke'mon/eggs. The horrible gateway errors these last three days made me prepared to give up on the site. Doubt I would have quit, but I certainly was losing interest in the site. There were days I had just given up returning clicks to people, which I hated.

Try to tough it out guys. There's been so many times I've gone to return a mass clicker's clicks and found all their eggs ready to hatch, waited 5-10 minutes, went back, had to reload due to error, and checked their party, and saw the same eggs still waiting to be born. The only way I can see it really making much of a difference is if you sat and constantly refreshed your party while clicking in another tab. Not saying I don't feel sorry for the trouble it's causing you, but think of it this way: people can go around clicking everything faster, so it kind of balances out, and if you're shiny hunting and don't think that the extra maturity after you hatch the egg makes you even, then when you abandon the Poke' you're doing a favor for someone else by having gotten that Poke'mon started on its way to Level 100. Think of it as your good deed for the day.

Posted by: TeenBulma Nov 17 2009, 08:37 AM

I dunno, I think it's an awesome update. I'm all for no lag. But I haven't really come across any issues yet.. -shrug- Everything seems the same before except faster. My eggs still hatch if they need hatching before the 10 minutes tell what points I have and that's all that matters

Posted by: Diego Abel Nov 17 2009, 08:48 AM

When the egg is ready to hatch, it received more interactions then it need...

Example, my zubat egg.

Now it maturity is 3,829/3,840... I clicked the last one interaction, but anyone can click... it continued to received clicks...

It waiting to pass 10 minutes, but I losing clicks for another egg. "/


-
Sorry for my english.

Posted by: Phoenix Wright Nov 17 2009, 09:15 AM

Definitely love the less lag method. As for hatching and abandoning every pokemon I don't want and after it gains more maturity, I guess it's more generous for the person picking it up C:

I love this.

Posted by: liliac Nov 17 2009, 09:22 AM

man what is a "waste of clicks" when you could have a huge waste of time?
i'm totally for it.

Posted by: Fiorre Nov 17 2009, 09:36 AM

I am all thumbs up for this! Sometimes, I refuse to click anyone but myself when the site/computer lags a tinsy bit. since the site is now faster, i will actually be able to click lots of people now! I see no biggy in this.

Posted by: rabidwolf9 Nov 17 2009, 09:44 AM

Runs so much better now. The lag was getting so bad that I wouldn't go out and click users that hadn't clicked me first. It sometimes frustrated me to the end that I wouldn't click my palpad. Thanks for the great improvement!

Posted by: Blak99Psy Nov 17 2009, 09:57 AM

Thank you, Bidofo! I like the new system. It's so much smoother!

Posted by: Eeveeness Nov 17 2009, 10:00 AM

speeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeed, YAY grin.gif

ppl stop complaining <,<

Posted by: Lunana Nov 17 2009, 10:18 AM

It's good I guess. I'm going for 8,000 interactions for the event walloftext.gif today so this might make things a bit smoother. So cool magic.gif wink.gif

Posted by: Dark Puck Nov 17 2009, 10:23 AM

GPX+: "Look! We have instituted something that will take care of this massive lag problem!"
GPX+ Users: "OMG HOU DAR U"

Is that about what I'm getting here?

Posted by: Late Nov 17 2009, 10:30 AM

This is actually just a waste of time. I need to wait for my egg to be ready to hatch... I have waited for 9 minutes as it was ready to hatch just after the 10 minute went.

Posted by: JaddziaDax Nov 17 2009, 10:35 AM

I'm not sure if I get all of this, and it seems that some people are taking the update the wrong way, but if it's making the site run smoother, and from what I gather this isn't supposed to disrupt hatching/evolving, so, I like it!

Also, I do like the "please wait" indicators - they are very useful for mass clicking/clicking several at once and I appreciate the time put into that.

Thanks guys!

Posted by: Jaxzilla Nov 17 2009, 10:36 AM

...the copious amount of BAAAAW in this thread makes me chuckle. ._.


Epic update is epic. Less lag is always good stuff. <3

Posted by: Saito Hiraga Nov 17 2009, 10:48 AM

Ok, I've noticed that the site is faster anyway, but this 10min. System it's so unhandy.
I still don't know after reading that all, where the use is.
This Interaction Update is really unnecessary, because some people want to click back the people quickly and not after waiting 41450 years óo

Posted by: Bidofo Nov 17 2009, 10:53 AM

QUOTE(Bidofo @ Nov 16 2009, 10:16 PM) *
The way that interactions are handled has been redone, as to better use the server's resources.

I take it you didn't read the first line of the first post then?

Posted by: charmedward Nov 17 2009, 10:53 AM

I personally like looking back on a user's page and seeing I just leveled up their pokemon/hatched their egg with my click. Yes, every else clicked too, but it was my click that finally did it. I'll miss that.

Posted by: sweetsweets Nov 17 2009, 11:08 AM

So wait, wouldn't that make the site laggy every 10 minutes? Since it has to do 10 minutes worth of updating all at once? oh.gif
I'm still experiencing a constant lag :/

Posted by: Bidofo Nov 17 2009, 11:10 AM

QUOTE(Defender of the Moon @ Nov 17 2009, 06:05 AM) *
Well, if it speeds the site up - lets give it a shot!

I think the only real thing I have to complain about is if I want to hatch an egg, I have to wait ten minutes. I only have a short period of time in the morning to click, a short period of time in the Afternoon, and a decent amount of time at night - so I think this will cause some issues. But other than that, it sounds good. I mean, less lag makes for faster clicking!

Up to five minutes, actually.

at xx:00, xx:10, xx:20 and so on, you get experience from views
at xx:05, xx:15, xx:25 and so on, you get experience from clicks

So you're gaining experience every five mintues.

QUOTE(Caprice @ Nov 17 2009, 07:00 AM) *
I personally don't like this update, but I guess I'll just get along with it in time.

One thing bugs me though. A person before me mentioned it. I hatched two of my eggs and abandoned pokemon. Now, those who had clicked on those eggs have 4 interactions to my party instead of 6, yet I clearly remember them clicking my full party. This messes up my clicking them back - how should I know if they did a full-party click or just clicked others not close to hatching. I can't keep record of everyone. Also, if a one - clicker clicked one of those eggs, record of him clicking dissapeared entirely? Is this supposed to happen, or is it a bug?

Were they pokemon that were abandoned?

QUOTE(Diego Abel @ Nov 17 2009, 08:48 AM) *
When the egg is ready to hatch, it received more interactions then it need...

Example, my zubat egg.

Now it maturity is 3,829/3,840... I clicked the last one interaction, but anyone can click... it continued to received clicks...

It waiting to pass 10 minutes, but I losing clicks for another egg. "/


-
Sorry for my english.

Well, it's not 10 minutes in the first place, it's up to 10 minutes.

And secondly, since views and clicks alternate every 5 minutes, it's actually just five minutes you have to wait for gaining experience.
QUOTE(sweetsweets @ Nov 17 2009, 11:08 AM) *
So wait, wouldn't that make the site laggy every 10 minutes? Since it has to do 10 minutes worth of updating all at once? oh.gif
I'm still experiencing a constant lag :/

Not exactly - if you were to do 1 000 clicks in that 10 minute span, then, it would update your user data for all of those 1 000 clicks at once, as opposed to doing 1 000 separate updates, which means tons less work.

And if you're experiencing any 'lag' at this point, it's something on your end, be it slow internet connection, or problems with the tubes between your computer and the server. It definitely isn't anything on our end.

Posted by: Gato Nov 17 2009, 11:13 AM

Well, I, for one, am elated that it no longer takes me 52345343462 hours to click everyone in my pal pad.

Posted by: MondoTR Nov 17 2009, 11:16 AM

QUOTE(Bidofo @ Nov 17 2009, 11:10 AM) *
at xx:00, xx:10, xx:20 and so on, you get experience from views
at xx:05, xx:15, xx:25 and so on, you get experience from clicks

So you're gaining experience every five mintues.

But what if you don't get experience from views and it's experience from clicks that got it high enough for hatching? Would that still require up to ten minutes of waiting?

Perhaps you should edit the first post with some of the information in this thread. Like it being 5 minutes instead of 10 and an egg's maturity going to the Pokemon once it's hatched.

Posted by: Bidofo Nov 17 2009, 11:17 AM

Well, if you don't get experience from views, it's your own fault for squandering such opportunities, really.

But yeah, I guess I should update the first post. hmm.gif

Posted by: Frankincensy Nov 17 2009, 11:47 AM

The site already feels faster, and it's good that this is reducing the stress on the server. Thanks, admins. ^^

Posted by: MDFang Nov 17 2009, 12:00 PM

the site was very laggy before the update. I logged in clicked a few, and noticed the quite speedy speed. I wondered why, and then saw the update.
No complaints from my side, since the extra clicks you gain will be added to your hatched anyway cat.gif


But doesn't this make the site lag a bit every five minutes?

Posted by: Reina Carmen Nov 17 2009, 12:16 PM

Oh, wow, I can't believe the drastic increase in speed! The wait for eggs to hatch is way worth the extra speed. I rarely ever post, but I had to comment on this. As a person who routinely misses stuff in the shelter thanks to lag, this is welcome. Okay, so I'm not sure if this update actually helps with that, but hey.

Posted by: H1Z1 Nov 17 2009, 12:34 PM

This looks like a schweet update, It'll just take a little getting used to since i'm accustomed to being able to look up my interactions at any time and i love hatching stuff asap... well, off to work now, hopefully people are mass clicking while i'm away since i clicked hopefully enough people to hatch my eggs

Posted by: AngelFeathers Nov 17 2009, 12:34 PM

I don't think this was asked, but I'm not sure. If it was, forgive me & point me to the right place, please.

Will the "waiting" clicks still get applied to a pokemon if you put the pokemon into the PC before the apply time?

Sorry if that doesn't make sense.

Posted by: Dazmi Nov 17 2009, 12:39 PM

I am completely fine with the update.
It's worth it, as the site's going at lightning speed...rather than snail speed like it used to.

You gotta love that.

Posted by: MDFang Nov 17 2009, 12:57 PM

QUOTE(AngelFeathers @ Nov 17 2009, 06:34 PM) *
Will the "waiting" clicks still get applied to a pokemon if you put the pokemon into the PC before the apply time?

Yesh, they will still be applied.
As stated in the first post ;D

Posted by: zangetsugirl Nov 17 2009, 01:00 PM

Meh. Not thrilled, but whatever. I'll adjust. Thank you for all the work you put into the site.

Posted by: Reina Carmen Nov 17 2009, 01:00 PM

All right, it does actually help the shelter. All the eggs now load at the same time for me. In the past half would load, then there would be a slight delay and the other half would appear. And reloading no longer causes a delay.

Posted by: Casper Nov 17 2009, 01:09 PM

I like this idea. Thanks for making the site faster; I'm on an especially crappy computer--slower than a tortoise with Down's Syndrome--and this has made an obvious change in pageload speed.

Posted by: Sachmo Nov 17 2009, 01:22 PM

Alright, I'm definitely for the lag. I really really don't like this new system.

Posted by: Tanya Nov 17 2009, 01:31 PM

lmao I really feel for you mods. The amount of complaining/NOT READING THE PREVIOUS PAGES is ridiculous.

Posted by: Icicle Nov 17 2009, 01:34 PM

I personally love this update. Less lag is awesome, and I find places I can post my eggs for views for massive updates in maturity every 5 minutes is just delicious~

Posted by: Aurora Sinclair Nov 17 2009, 01:38 PM

For those of you who are complaining.... why are you complaining so much?

Yes, you have to wait five to ten minutes now for things. Boo hoo, it's not that big of a deal, even for people who click a lot. There could be a lot worse things happening, or there could still be the lag, which would make users like me unable to even return clicks at all, much less go out and about clicking people.

You still get all the clicks and maturity, even if you egg is over the hatching limit, so it's not like you're losing anything. If you miss hatching it in the same day (which you should only do if you logged out for the night), it's not any different from the old system. You wouldn't have gotten those clicks anyway, because your egg would be sitting, cracked and ready to hatch, right there in your party. Yes, I will concede that you could box the Pokemon and go get a new egg, but seriously, you were going to evolve that Pokemon anyway at some point, weren't you? And even if you weren't, it's not like you're losing this huge huge chunk off what could go on your next egg. If you're a mass clicker anyway, you should get it back fast.

Plus, it doesn't matter at all if the lag didn't affect YOU. It affected enough others - people on here and people not on here - to be treated as a real problem. And it was solved, as it needed to be, with only a very slight, uncomfortable at best, burden to us. And even "burden" is too strong of a word because really, complaining over waiting a few minutes?

Go on dA and look at a few pages of art, or go play with a flash game in your browser, and done. Those "horrible horrible" minutes are up.

This is a wonderful update, for us and other people.

So please, those of you whining "this is bad we have to wait this is so mean and awful the admins are horrible", shut up, please. It could be far, far worse, and it's about helping everyone, even people not on GPX.

That's an amazing concept, actually caring about people on other sites, I know.

But over all, you need to remember that GPX is a game. You will not die by waiting this long.

And to the admins, if you're actually reading this, I'm very impressed. You guys are some of the few that I've seen that actually seem to care about both the people on your site and the other sites on your sever.

So kudos for that. ^_^.gif

Posted by: xxFrozenFlower Nov 17 2009, 01:53 PM

But I still don't like waiting! =____=
Oh... wait, that's already in the FAQ. Oops.

I'm unhappy about this, but that's 'cause this is gonna mess up my last-minute egg-hatching.
Happens right as my father is booting me off the computer. ;x

Obviously, this isn't being done on purpose to annoy us. There IS a rational explanation for this.
People shouldn't freak out too much.

It is kind of weird how the clicks carry over, though...
There are some people that supposedly clicked my eggs, but after I hatch them, the names of those people appear on the hatched Pokémon. ;O
I hate having too many unnecessary clicks on shiny phails that'll be boxed immediately, but ehh. XD

Posted by: The Grand Apothecary Nov 17 2009, 01:54 PM

I can't say anything that hasn't already been said, so to sum it up:


- QQ harder, those of you complaining. Waiting 5 - 10 minutes =/= the end of the world.
- Less lag = delicious.


Thank you, modly gods.

Posted by: Haruko Nov 17 2009, 02:04 PM

Oh well, if this helps the site and rpevents it from lags... but I still think it's kinda annoying

Posted by: Haruko Nov 17 2009, 02:17 PM

(sorry for the double post)

just found out i actually love this. the speed is SO much higher!!! the moment it takes me to click an egg... it's almost instantaneous ^^ thanks!

Posted by: Rinku Nov 17 2009, 02:26 PM

I'm enjoying this update. I had nearly just given up on the site because of the horrible lag. Now the site is running quite fast for me. And the waiting every 5-10 minutes for maturity isn't too bad. It's not like I have to stop clicking in between or anything.

Posted by: Icicle Nov 17 2009, 02:27 PM

QUOTE(Haruko @ Nov 17 2009, 02:17 PM) *
(sorry for the double post)

just found out i actually love this. the speed is SO much higher!!! the moment it takes me to click an egg... it's almost instantaneous ^^ thanks!


There's no need for "sorry double post" because you shouldn't be doing it at all. Use the edit button, it's quite handy from what I understand.

Posted by: Mamanator Nov 17 2009, 02:40 PM

After having time to play on GPX with the new interaction rule, and seeing how it works and what can and can't be done, I have to say... there will be some things missed but the new things greatly outweigh those missed. Which means I am pleased more than anything. I, too, have noticed an increase in speed and reduction in lag time, which can only be for the best when all is said and done. While it might be slightly more curious as to when an egg is ready to hatch, the deal isn't "all that" when compared to what we're seeing and how the site is reacting to our clicks.

Just think of it as if we're here for the first time; we wouldn't know any better about auto interactive updates. It's truly a minor thing to loose in comparison to having the site crash due to lag time or what not. I didn't understand it all at first, but working with it through the implementation to now, I see the benefits.

Kudos to the Site Staff. You speak a foreign language but you present a heck of a product. grin.gif *hearts*

Posted by: Mogtaki Nov 17 2009, 02:40 PM

Praise to the one with the knowledge to make this website faster! *cheers*

I'm clicking at a rate of 2.5 eggs per second at least! It's awesome grin.gif

Posted by: Laurelin Nov 17 2009, 02:51 PM

Just saying I really like this update! The site is going much faster for me. Good job guys. grin.gif

Posted by: RubyMoon Nov 17 2009, 03:03 PM

I am completely fine with the update.

I noticed that the users that have clicked your pokemon (on the pokemon), now are alphabetized except for those who name doesn't begin with a capital letter so they come after capital letter alphabet.

It used to be in order of when each user clicked the pokemon.

My question was this update also part of the Interactions update?

Posted by: Kana Nov 17 2009, 03:05 PM

I Love this change! I haven't been hugely active for the longest time because I couldn't stand the lag; but things are running so much faster now the I might (other sites permitting) put more effort into GPX again.

Seriously good job! <3

Posted by: netobeto Nov 17 2009, 03:24 PM

yeah i think it goes faster now. thanks alot for the update.

Posted by: Pimpburger Nov 17 2009, 04:04 PM

great work lots of things are faster now.

Posted by: Feliciano Vargas Nov 17 2009, 04:11 PM

So you only get experience and points at times that end in '5' and not '0' (ex. 10, 20, 30, etc.)?

Posted by: system of a down Nov 17 2009, 04:12 PM

man everyone is saying the same things

people who hate it all caomplain about the same things
and
people who like it are all saying the same things

but i do like the update

Posted by: T A M A G O Nov 17 2009, 04:12 PM

I think a few other people have posted a glitch like this so if you could please fix this then:

It's still lvl 99 even though it has 59 extra points than it needs. It's been like this for a few hours and I've boxed it, waited a while, then un boxed it in hopes that it would refresh and update, but nothing.
Link to pokemon: http://gpxplus.net/info/ZGpjBGt4ZN

Posted by: Pizza Guy111 Nov 17 2009, 04:13 PM

QUOTE(RubyMoon @ Nov 17 2009, 03:03 PM) *
I am completely fine with the update.

I noticed that the users that have clicked your pokemon (on the pokemon), now are alphabetized except for those who name doesn't begin with a capital letter so they come after capital letter alphabet.

It used to be in order of when each user clicked the pokemon.

My question was this update also part of the Interactions update?


I never noticed that. Clever. XP

Posted by: system of a down Nov 17 2009, 04:13 PM

QUOTE(Feliciano Vargas @ Nov 17 2009, 04:11 PM) *
So you only get experience and points at times that end in '5' and not '0' (ex. 10, 20, 30, etc.)?

yes

Posted by: ClanSoul Nov 17 2009, 04:17 PM

Not sure if this has been brought up yet (Not read through the whole thread, sorry!) but regarding event eggs;
Say you need 4000 interactions to get an event egg, and you've interacted 3999 times before it updates again- if the script is run before the 4000th interaction is calculated, you'd miss the chance of getting the egg, correct?
(Just clarifying)

Posted by: Bidofo Nov 17 2009, 04:17 PM

QUOTE(Feliciano Vargas @ Nov 17 2009, 04:11 PM) *
So you only get experience and points at times that end in '5' and not '0' (ex. 10, 20, 30, etc.)?

No.

Times that end in 5 (xx:05, xx:15, xx:25, etc.) for clicks.
Times that end in 0 (xx:00, xx:10, xx:20, etc.) for views.

So every 5 minutes, your pokemon gain experience (assuming they're getting both views and clicks).

Posted by: Rhapsody Nov 17 2009, 04:20 PM

I like this, it makes the site a heck of a lot faster. Ten minute intervals aren't all that bad, so I'm fine with waiting.

Posted by: Feliciano Vargas Nov 17 2009, 04:21 PM

QUOTE(Bidofo @ Nov 17 2009, 04:17 PM) *
QUOTE(Feliciano Vargas @ Nov 17 2009, 04:11 PM) *
So you only get experience and points at times that end in '5' and not '0' (ex. 10, 20, 30, etc.)?

No.

Times that end in 5 (xx:05, xx:15, xx:25, etc.) for clicks.
Times that end in 0 (xx:00, xx:10, xx:20, etc.) for views.

So every 5 minutes, your pokemon gain experience (assuming they're getting both views and clicks).

Aaah, I see! ^^ Thanks for answering that, I was a bit confused c:

Posted by: ClanSoul Nov 17 2009, 04:22 PM

Any particular reason you've split it up in that way?
Is it faster than if clicks and views updated at once?

Posted by: Bidofo Nov 17 2009, 04:24 PM

QUOTE(ClanSoul @ Nov 17 2009, 04:17 PM) *
Not sure if this has been brought up yet (Not read through the whole thread, sorry!) but regarding event eggs;
Say you need 4000 interactions to get an event egg, and you've interacted 3999 times before it updates again- if the script is run before the 4000th interaction is calculated, you'd miss the chance of getting the egg, correct?
(Just clarifying)

You would, but I guess I can just set it so that before the event gets executed, the clicks will also be calculated.

QUOTE(ClanSoul @ Nov 17 2009, 04:22 PM) *
Any particular reason you've split it up in that way?
Is it faster than if clicks and views updated at once?

Yes.

http://forums.gtsplus.net/index.php?s=&showtopic=25383&view=findpost&p=665278

Posted by: ClanSoul Nov 17 2009, 04:27 PM

QUOTE(Bidofo @ Nov 17 2009, 09:24 PM) *
QUOTE(ClanSoul @ Nov 17 2009, 04:17 PM) *
Not sure if this has been brought up yet (Not read through the whole thread, sorry!) but regarding event eggs;
Say you need 4000 interactions to get an event egg, and you've interacted 3999 times before it updates again- if the script is run before the 4000th interaction is calculated, you'd miss the chance of getting the egg, correct?
(Just clarifying)

You would, but I guess I can just set it so that before the event gets executed, the clicks will also be calculated.

QUOTE(ClanSoul @ Nov 17 2009, 04:22 PM) *
Any particular reason you've split it up in that way?
Is it faster than if clicks and views updated at once?

Yes.

http://forums.gtsplus.net/index.php?s=&showtopic=25383&view=findpost&p=665278


Yep, that all makes sense grin.gif
Nice update.

And I think your idea about the pre-event calculation is a good one, just to make a tiny bit more fair on those people who did actually JUST make it in time!

Posted by: system of a down Nov 17 2009, 04:34 PM

i love this update

i was planning on quitting because of all the lag

Posted by: Frosti Nov 17 2009, 04:44 PM

Ah, this is great~ I love how much faster the site is going. Waiting a few minutes for things to add up doesn't really make that much difference, anyway, so its a great exchange, in my opinion.

Posted by: system of a down Nov 17 2009, 04:45 PM

is there any reason why the site just slowed down so much

and the shelter is extremelly slow

Posted by: FluffyDanna Nov 17 2009, 04:46 PM

I don't care for it to much...I hate having to wait for the things to update...Takes to long, and the fact you lose points for it...Eh. It never lagged on my computer to begin with...so this isn't much of a step up.

Posted by: pinkpeach112 Nov 17 2009, 04:46 PM

I think this a good idea. I don't really mind waiting ten minutes anyway, its not going to kill you if your pokemon cannot hatch until XX:10. And for the pokemon, just use Ctrl and F5, or can you not do that anymore? Anyway, nice one, GPX!!!

Posted by: netobeto Nov 17 2009, 04:48 PM

well i still don't understand about the whole extra expirence thing? can someone explain this to me?

Posted by: pinkpeach112 Nov 17 2009, 04:56 PM

QUOTE(netobeto @ Nov 17 2009, 10:48 PM) *
well i still don't understand about the whole extra expirence thing? can someone explain this to me?


Basically, if your egg has had enough clicks to hatch it, but it not yet 10 minutes past the hour, if you hatch the egg when it has been updated on the same day, the extra clicks go towards experience for the pokemon.

Posted by: Mephistopheles Nov 17 2009, 05:10 PM

Wee! I really like this update!

Posted by: Caprice Nov 17 2009, 05:11 PM

QUOTE(Bidofo @ Nov 17 2009, 11:10 AM) *
QUOTE(Caprice @ Nov 17 2009, 07:00 AM) *
I personally don't like this update, but I guess I'll just get along with it in time.

One thing bugs me though. A person before me mentioned it. I hatched two of my eggs and abandoned pokemon. Now, those who had clicked on those eggs have 4 interactions to my party instead of 6, yet I clearly remember them clicking my full party. This messes up my clicking them back - how should I know if they did a full-party click or just clicked others not close to hatching. I can't keep record of everyone. Also, if a one - clicker clicked one of those eggs, record of him clicking dissapeared entirely? Is this supposed to happen, or is it a bug?

Were they pokemon that were abandoned?

A quite late answer, but yes, they were the abandoned pokemon. Later I abandoned another one, and interactions went to 3. I also clicked one of my Pal Pads 4 and now I see that I only gave 2 interactions to her, so probably she abandoned pokemon as well. I hope that this is a bug, because if I abandoned all 6, that means I would have no one to click back for it?

Posted by: Requiem Youkai Nov 17 2009, 05:17 PM

Just wanted to say thank you for this update. ^w^
The site runs so much faster now; it's great. cat.gif

So thankies! <3

Posted by: Bidofo Nov 17 2009, 05:21 PM

QUOTE(Caprice @ Nov 17 2009, 05:11 PM) *
QUOTE(Bidofo @ Nov 17 2009, 11:10 AM) *
QUOTE(Caprice @ Nov 17 2009, 07:00 AM) *
I personally don't like this update, but I guess I'll just get along with it in time.

One thing bugs me though. A person before me mentioned it. I hatched two of my eggs and abandoned pokemon. Now, those who had clicked on those eggs have 4 interactions to my party instead of 6, yet I clearly remember them clicking my full party. This messes up my clicking them back - how should I know if they did a full-party click or just clicked others not close to hatching. I can't keep record of everyone. Also, if a one - clicker clicked one of those eggs, record of him clicking dissapeared entirely? Is this supposed to happen, or is it a bug?

Were they pokemon that were abandoned?

A quite late answer, but yes, they were the abandoned pokemon. Later I abandoned another one, and interactions went to 3. I also clicked one of my Pal Pads 4 and now I see that I only gave 2 interactions to her, so probably she abandoned pokemon as well. I hope that this is a bug, because if I abandoned all 6, that means I would have no one to click back for it?

I originally had it clearing interactions when you abandoned pokemon, but then I realised that it wasn't necessary, so I got rid of that.

Posted by: Shakesperian Nov 17 2009, 05:30 PM

I've noticed how fast the server has been lately,great update! happy.gif

Posted by: mukamaster Nov 17 2009, 05:39 PM

QUOTE(Bidofo @ Nov 17 2009, 05:21 PM) *
QUOTE(Caprice @ Nov 17 2009, 05:11 PM) *
QUOTE(Bidofo @ Nov 17 2009, 11:10 AM) *
QUOTE(Caprice @ Nov 17 2009, 07:00 AM) *
I personally don't like this update, but I guess I'll just get along with it in time.

One thing bugs me though. A person before me mentioned it. I hatched two of my eggs and abandoned pokemon. Now, those who had clicked on those eggs have 4 interactions to my party instead of 6, yet I clearly remember them clicking my full party. This messes up my clicking them back - how should I know if they did a full-party click or just clicked others not close to hatching. I can't keep record of everyone. Also, if a one - clicker clicked one of those eggs, record of him clicking dissapeared entirely? Is this supposed to happen, or is it a bug?

Were they pokemon that were abandoned?

A quite late answer, but yes, they were the abandoned pokemon. Later I abandoned another one, and interactions went to 3. I also clicked one of my Pal Pads 4 and now I see that I only gave 2 interactions to her, so probably she abandoned pokemon as well. I hope that this is a bug, because if I abandoned all 6, that means I would have no one to click back for it?

I originally had it clearing interactions when you abandoned pokemon, but then I realised that it wasn't necessary, so I got rid of that.

thanks for changing it back this was the same problem i had earlier, and would have got annoying not knowing who clicked me and how many times... but another question is that i don't know... if you hatch a pokemon then give it a barry then abandon it will it still get the experince?

Posted by: Bidofo Nov 17 2009, 05:43 PM

Yes, in that situation, it would, I believe.

Posted by: Epsilon Nov 17 2009, 06:49 PM

Quick question. Why 10 minutes? Wouldn't it have made more sense to try 1 minute first? Then if that didn't help much, keep increasing it until it does? Or was that done to arrive at this 10 minute point?

Posted by: Zerxer Nov 17 2009, 06:59 PM

QUOTE(FluffyDanna @ Nov 17 2009, 04:46 PM) *
I don't care for it to much...I hate having to wait for the things to update...Takes to long, and the fact you lose points for it...Eh. It never lagged on my computer to begin with...so this isn't much of a step up.

Please read everything first. It's been stated many times now that extra points will spill over onto the hatched Pokémon's maturity. You lose no points.

Posted by: Bidofo Nov 17 2009, 07:05 PM

QUOTE(Epsilon @ Nov 17 2009, 06:49 PM) *
Quick question. Why 10 minutes? Wouldn't it have made more sense to try 1 minute first? Then if that didn't help much, keep increasing it until it does? Or was that done to arrive at this 10 minute point?

As to alternate between views and clicks every 5 minutes.

Posted by: Lunar Dance Nov 17 2009, 07:07 PM

So... given that fact that I was able to mass-click for the first time ever (2600 as of right now, which... isn't much compared to others, but given that before this I averaged ~500 a day, yeah, it's a lot), I think I can safely say that I like this update. Ten minutes actually goes by pretty fast when you're out clicking people or - I know this sounds crazy, but just bear with me here - doing other things aside from GPX. I usually only check my party page every ten minutes or so anyway, mainly because there are other things I like doing aside from constantly refreshing it and waiting for things to update. ;P

Seriously, people, give it a chance. Speaking as someone who was skeptical about this from the beginning, I've come to find it's not nearly as bad as people are making it out to be (but then, I'm just working on leveling my Pokémon instead of hatching eggs, heh). I'd take no lag over a not-really-that-noticable delay in maturity updates any day.

I think the only problem I'm having now is that my party page lags because my click list is so huge, lmao.

Posted by: WYZURD Nov 17 2009, 07:18 PM

QUOTE(Zerxer @ Nov 16 2009, 11:30 PM) *
QUOTE(Schwimm @ Nov 16 2009, 10:26 PM) *
So if an egg is at 5119 after one update, then I have to wait a full 10 minutes before the egg is ready to hatch? Then hatch the egg...and wait another 10 minutes before the egg updates and becomes a Pokemon and I can put it into my PC?

That seems a little annoying, especially for eggs that are so close to hatching.

No.. it would still hatch right away. It just has to do with calculating interactions. 10 minutes isn't that long of a time, really.

We've already seen people complaining about the update elsewhere, and I'm not quite sure why. This in no way harms users, except for it not updating instantly. But this will greatly improve the site speed, and shouldn't everyone care about that more? Now it doesn't have to do a ton of calculating every time someone interacts with something, which is over a hundred times a second (with all the users at once).



This new update is genius!!! And i also agree with Zerxer... when the site lags, everyone hates it... that is why I was confused when most of the people voted for "both" in the last event poll, not to bring this off topic or to say that those ideas were bad, but yeah... I hate it when the site lags; I think the majority of the users on this site agree with me too. So yeah, this update makes everything much more faster. Good job!

Posted by: yoyoyorlozer Nov 17 2009, 07:54 PM

wow, everything is so fast and unlaggy now grin.gif love it

Posted by: Dragongirl76137 Nov 17 2009, 08:25 PM

I like the idea that eggs that should have hatched get the extra exp but I would rather be able to hatch the egg and have people click the pokemon

Posted by: Robert Conley Nov 17 2009, 08:44 PM

I love this update now instead of constantly checking to see if an egg/pokemon is ready to hatch/evolve there are exact times to look. The prevention of server lag is good aswell.

Posted by: Shadowclaw Nov 17 2009, 08:59 PM

I'm quite curious--why did you do it?
Isn't it a lot of work?
Well...thanks anyway!!
Thanks thanks thankyou

Posted by: Soda Nov 17 2009, 09:05 PM

This update feels so unnatural...why are you guys constantly changing things?

But I guess I understand. :P

Posted by: kenshin Nov 17 2009, 09:21 PM

I like the new change in interaction. the less lag the better I have A.D.D. so the lag was causing me to be around.


[How about no party links in posts]

Posted by: Icicle Nov 17 2009, 10:17 PM

QUOTE(kenshin @ Nov 17 2009, 09:21 PM) *
I like the new change in interaction. the less lag the better I have A.D.D. so the lag was causing me to be around.


[How about no party links in posts]


Don't post your party link in posts. Please place it in your signature (go to My Controls -> Edit Signature)

Posted by: emberwing Nov 17 2009, 10:19 PM

I am LOVING the non laggy ness!
thank you bidofo!

Posted by: JHazard Nov 17 2009, 10:41 PM

I think its epic. And it makes a lot of sense to me to. Thanks guys. =] Awsum work

Posted by: Tatzelwyrm Nov 17 2009, 11:40 PM

QUOTE(The Grand Apothecary @ Nov 17 2009, 12:54 PM) *
I can't say anything that hasn't already been said, so to sum it up:


- QQ harder, those of you complaining. Waiting 5 - 10 minutes =/= the end of the world.
- Less lag = delicious.


Thank you, modly gods.




^ tl;dr version of thread. I approve this post.


Frankly, I'm ecstatic I finally got to mass click a bit today. I've gotten almost no clicks to other people in the last week due to all the lag. And to be honest, I've barely noticed the wait everyone keeps whining about.

Posted by: lovelylime Nov 18 2009, 12:21 AM

Mehh, whatever you have to do I guess, although the lag seems much, much worse now, where before I rarely if ever got lagging.

Posted by: trixie Nov 18 2009, 12:46 AM

ugh, another problem... i'm assuming this is somehow linked to the update, since it never happened before...?

i gave my Ambipom a soda, should have upped its happiness by 25 points. when i gave the soda, it was 170/200. (it's my goal to make all my pokes happy, so with the soda, this one would nearly have been done.)

http://gpxplus.net/info/ZGDkAQDm

it's been WAY longer than 10 minutes. three people have clicked it AFTER me. now, its happiness is 173/200. did i WASTE the points on the soda? i'm frustrated, because i would have been putting this one away in the box and brought out another poke for while i was offline soon... =/

Posted by: Kairi700 Nov 18 2009, 07:28 AM

Another weird thing. I put my Poke'mon in my PC when their happiness is 200. I usually only have to wait until level 8 or so. Now I currently have 2 Poke'mon in my party that are at levels 21 and 24, and their happiness has not reached 200. (The highest right now is 143.) Does it have to do anything with this update, or is it just because people might be feeding them the wrong berries? (If that has any affect at all.)

Posted by: Pizza Guy111 Nov 18 2009, 08:48 AM

QUOTE(Kairi700 @ Nov 18 2009, 07:28 AM) *
Another weird thing. I put my Poke'mon in my PC when their happiness is 200. I usually only have to wait until level 8 or so. Now I currently have 2 Poke'mon in my party that are at levels 21 and 24, and their happiness has not reached 200. (The highest right now is 143.) Does it have to do anything with this update, or is it just because people might be feeding them the wrong berries? (If that has any affect at all.)


Unless they've been in the walker or daycare, this is a problem. No matter what berry they're given, their happiness should increase.

Posted by: AutumnRain Nov 18 2009, 11:00 AM

I was skeptical at first, wondering why we needed this.

Then I saw how much faster the site was.

This update?

Best. Update. Yet.

Posted by: Bidofo Nov 18 2009, 11:22 AM

QUOTE(Kairi700 @ Nov 18 2009, 07:28 AM) *
Another weird thing. I put my Poke'mon in my PC when their happiness is 200. I usually only have to wait until level 8 or so. Now I currently have 2 Poke'mon in my party that are at levels 21 and 24, and their happiness has not reached 200. (The highest right now is 143.) Does it have to do anything with this update, or is it just because people might be feeding them the wrong berries? (If that has any affect at all.)

Happiness increase appears to be okay, are you sure you aren't mistaken at all?

Posted by: Andris Nov 18 2009, 12:44 PM

I like tis update too because the site became faster.

Posted by: Kairi700 Nov 18 2009, 01:52 PM

QUOTE(Pizza Guy111 @ Nov 18 2009, 08:48 AM) *
QUOTE(Kairi700 @ Nov 18 2009, 07:28 AM) *
Another weird thing. I put my Poke'mon in my PC when their happiness is 200. I usually only have to wait until level 8 or so. Now I currently have 2 Poke'mon in my party that are at levels 21 and 24, and their happiness has not reached 200. (The highest right now is 143.) Does it have to do anything with this update, or is it just because people might be feeding them the wrong berries? (If that has any affect at all.)


Unless they've been in the walker or daycare, this is a problem. No matter what berry they're given, their happiness should increase.


They've been in my party ever since they were hatched. I have never put them in Daycare, Walker, or PC. I never do until their happiness is 200. I'd post an image, but I don't know how to.

If it helps, as of now my Growlithe is at level 22, 4,192/12,500 maturity, has 150/200 happiness, and 190 interactions, and my Rotom is at level 26, 1,122/10,000 maturity, has 129/200 happiness, and 169 interactions.

http://gpxplus.net/ZGxmZGR3BNhttp://gpxplus.net/ZGx2ZmN5ZN

@Bidofo: It might just be me, but I don't know. I refreshed the page many times, and it's still the same. I had a weird, similar mass viewing event on Dragon Cave yesterday, but I doubt it's related.

Edit: I just realized that I've also seen some weird things on some pages (Personal Poke'mon pages). If you think it's helpful in some way, I have them saved and I could send them to you.

Posted by: treeco123 Nov 18 2009, 04:32 PM

All this updating stuf is realy cunfusing (sorry that my spelling sucks)








Stop asking for people to click your stuff - Icicle

Posted by: Imposibibble Nov 18 2009, 04:38 PM

So am I right to assume the "people who interacted with you" list gets updated when the clicks are added?

Posted by: Icicle Nov 18 2009, 05:08 PM

QUOTE(treeco123 @ Nov 18 2009, 04:32 PM) *
All this updating stuf is realy cunfusing (sorry that my spelling sucks)








Stop asking for people to click your stuff - Icicle


Stop placing your dragons in your post. Place them in your signature by going to My Controls -> Edit Signature

Posted by: Bandy Andy Nov 18 2009, 05:19 PM

Why do people have a problem with this? Unless your entire life is spent on this site, this doesn't do anything except better the site, and make it easier to use. Seriously. It's better this way.

Posted by: redsixwing Nov 18 2009, 06:15 PM

Awesome sauce (and a clever way of reducing your load!). =)
Thanks!

Posted by: xxEuphemia Nov 18 2009, 09:05 PM

My interactions are not being updated again. I clicked 2 lines of people who clicked me, but it says my interactions for today is only 3. Did interaction updates get changed too now? I read earlier in the thread its supposed to update immediately.

Posted by: Lunana Nov 18 2009, 09:47 PM

Its nice but I got all worried for awhile Dx.gif since it took awhile for one of my giritina's egg maturity to rise up so I could hatch it shift.gif . (already hatched by the way)

Posted by: Alice Anonymous Nov 18 2009, 09:59 PM

The site has been running light years faster for me since this update.
It was definitely a huge improvement.

(And, to be honest, I don't even notice the difference anymore.)

Posted by: Shea2kool Nov 18 2009, 10:29 PM

It could just be my crappy computer. But, I notice that there is a slight lag every 5 minutes lately. Again, that could just be me. confused.gif

Posted by: Lomps Nov 19 2009, 01:12 AM

Cool beans =)
I noticed that the site wasn't lagging my computer or tablet lol
Thanks a lot for the update, you guys!
Don't let the egg junkies bother you.
What you guys did was awesome, and there's totally nothing wrong with it, yo =O
Keep up the awesome work =)

Posted by: Brynn Nov 19 2009, 02:08 AM

I have a question -- if something were to happen later on to reduce the lag or general strain on the server, would this possibly be revoked? I understand the trade-off, but should a better way of cutting down on all that emerge, I think it would be nice to have the bit of an annoyance this solution provides go away.

Posted by: Bidofo Nov 19 2009, 02:39 AM

Well, the problem in the first place was all the constant updates on frequently accessed tables, so the only way to really combat that is something like this.

Now, if someone wants to donate three grand or so so I can build a better server, then I suppose that would probably make this less necessary. But I doubt any of you are that generous. tongue.gif

Posted by: Hinata Hyuuga Nov 19 2009, 06:37 AM

QUOTE(Shea2kool @ Nov 19 2009, 01:29 PM) *
It could just be my crappy computer. But, I notice that there is a slight lag every 5 minutes lately. Again, that could just be me. confused.gif

It's not just you. It seems to lag for me too every 5 mins but it doesn't last that long so I'm not worried

Posted by: Mamanator Nov 19 2009, 10:11 AM

QUOTE
It could just be my crappy computer. But, I notice that there is a slight lag every 5 minutes lately. Again, that could just be me.

Actually, for me, it is doing that as well. The lag time this a.m. is significant enough to make me second guess being out here this morning. Could the latest update have effected the timing by any chance??

Posted by: R e i k a Nov 19 2009, 06:34 PM

Personally, I hardly ever had lag issues. XD But if this update helps with the (obviously many) people who did, then I'm for it. =)

Posted by: Wonderbread Nov 19 2009, 06:45 PM

THis sounds dumb, not going to lie.

Posted by: CaptainX24 Nov 19 2009, 08:16 PM

Not sure if this has been asked already, but let's say I put a Pokemon in the Walker and "meet" 20 other Pokemon. If I take out that Pokemon before the Walker and everything have updated, am I going to get jipped out of the experience it would be earning from the Walker?

Posted by: silvenquesti Nov 19 2009, 09:27 PM

I want to thank you guys for this update. I'm actually getting in at least twice as many clicks because of how much the lag has been reduced. The people who are still complaining are probably the ones that would find a reason to complain if you allowed people to start carrying 7 eggs or pokemon (not saying to do that, just saying).

anyways

THANK YOU!

seriously guys: 100 interactions in ten minutes. that used to take me half an hour.

Posted by: savfantasy Nov 19 2009, 10:50 PM

I'm with Silvin; what's good for the site is good for me.

I'm pretty impatient, and I never had lag to begin with, but I'm happy for the site! xD

Posted by: Zerxer Nov 20 2009, 03:47 PM

QUOTE(CaptainX24 @ Nov 19 2009, 08:16 PM) *
Not sure if this has been asked already, but let's say I put a Pokemon in the Walker and "meet" 20 other Pokemon. If I take out that Pokemon before the Walker and everything have updated, am I going to get jipped out of the experience it would be earning from the Walker?

Yeah. You'll just have to make sure you wait.

Posted by: ClanSoul Nov 20 2009, 03:49 PM

QUOTE(Zerxer @ Nov 20 2009, 08:47 PM) *
QUOTE(CaptainX24 @ Nov 19 2009, 08:16 PM) *
Not sure if this has been asked already, but let's say I put a Pokemon in the Walker and "meet" 20 other Pokemon. If I take out that Pokemon before the Walker and everything have updated, am I going to get jipped out of the experience it would be earning from the Walker?

Yeah. You'll just have to make sure you wait.


That might be worth putting in the FAQ at the start of the thread, just so everybody knows :]

Posted by: MDFang Nov 21 2009, 01:34 PM

After the update, it was very speedy.

But now, a while later, it's starting to slow down again.
And it's not my internet failing on me again, since other sites load like normal.

Is this because of the great amount of maturity that is stored? :0

Posted by: Poke King Nov 21 2009, 04:59 PM

I really don't like this new way of clicks. I don't want to wait up to 10 minutes just to get the clicks that I got.

Posted by: Crystal Shards Nov 21 2009, 06:02 PM

QUOTE(ClanSoul @ Nov 20 2009, 03:49 PM) *
QUOTE(Zerxer @ Nov 20 2009, 08:47 PM) *
QUOTE(CaptainX24 @ Nov 19 2009, 08:16 PM) *
Not sure if this has been asked already, but let's say I put a Pokemon in the Walker and "meet" 20 other Pokemon. If I take out that Pokemon before the Walker and everything have updated, am I going to get jipped out of the experience it would be earning from the Walker?

Yeah. You'll just have to make sure you wait.


That might be worth putting in the FAQ at the start of the thread, just so everybody knows :]


Agreed. I thought you got the interactions anyway and took mine out and got jipped out of quite a bit of experience.

Posted by: pokemonpuzzleleaugechamp Nov 21 2009, 07:38 PM

i think this is a brillant idea! im all 4 it!

Posted by: zealouswaffle Nov 22 2009, 04:31 PM

i love the feature of how new interations are, but there was a huge glitch for me. I found a Big Pearl, and i to sold it in the shop, but i NEVER got the points for it. it disappoints me cause i have the item-finder for a specific reason:to sell items back to get more points.

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