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Rate my second OU team (Soulsilver), Now with less coverage, more "i liek dis weavile"
Inoka
post Jun 14 2010, 07:12 PM
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SoulSilver ingame



Aerodactyl @ Focus Sash
Jolly
4 HP / 252 ATK / 252 SPE
- Stealth Rock
- Taunt
- Rock Slide
- Earthquake

Okay, I admit. Some thought went into the choosing process. Aerodactyl is here as oppose to Azelf because, well, he's just plain faster. Really I don't intend on him staying for very long, just long enough to taunt, stealth rock, and die.


Breloom @ Toxic Orb
Adamant
12 HP/ 252 ATK / 244 SPE
- Spore
- Focus Punch
- Seed Bomb
- Substitute

Okay, yeah, overused and such. I don't care, I just love Breloom. I was a bit skeptical about choosing him, considering all his other stats, but the set seemed very promising, and with that much shit to read it better be.


Blissey @ Leftovers
Bold
252 HP / 252 DEF / 4 SPE
- Wish
- Protect
- Flamethrower
- Toxic

I didn't have Blissey on my last team, so I wanted to see what all the hype was about. Flamethrower over Seismic Toss because I need a fire-type move.


Togekiss @ Leftovers
Calm
252 HP / 4 DEF / 252 SPD
- Air Slash
- Body Slam
- Aura Sphere
- Roost

I used Togekiss ingame... Twas' fun. Imagining the frustration as most of their moves fail to even touch Togekiss. Body Slam over Thunder Wave because of the normal typing. Too many electric types, and 60% chance is good enough for me.


Forretress @ Shed Shell
Relaxed
252 HP / 112 ATK / 144 DEF
- Toxic Spikes
- Payback / Gyro Ball
- Rapid Spin
- Earthquake

There weren't too many Defensive pokémon on my team, so Forretress was a good choice. I can't decide between Payback and Gyro Ball, so that's where you come in. Earthquake to counter any fire-types, Toxic Spikes for the poisoning, and Shed Shell because Magnezone has caused me hell in the past.


Flygon @ Leftovers
Timid
252 HP / 176 DEF/ 80 SPE
- Toxic
- Roost
- Earthquake
- Fire Blast

My only fire-resistant guy. Toxic Stall is, as I would guess, a lesser known setup for Flygon, but I noticed the abundance of walls and stalls on my team, so I figured "eh, why ruin the trend." Earthquake for them fire types, Toxic for everyone who can't resist it, Earthquake should do x4 to Heatran (another reason to be on Forretress' set) and x2 to other fire or steels types. Fire Blast for Gengar or opposing grass types or ice types.




No legendaries, but that isn't that much of an issue. Any tips, pointers, a choice for Forretress?


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Dragynking1
post Jun 20 2010, 10:06 PM
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It seems like a very good team to me. A fast physical sweeper, such as a weavile with ice shard, or even a mixed infernape, could potentially rip through half of your team, but there are many counters for both, so I believe this team could be hard to take down.


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Inoka
post Jul 1 2010, 06:28 PM
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I'm thinking of changing Forretress to Heatran because, while Forretress is extremly good defensively, Heatran is pretty good defensively and special defensively, while being a good (special) attacker, and also had a pretty good spot in my team. Or maybe even a Dusknoir with Will-o-Wisp, because my team seems very stall-based. And I don't have any ghost-types. Thoughts?

Oh, and replacing Blissey with Jolteon to counter any potentially devastating DDance Gyarados'.

This post has been edited by Roger the Shrubber: Jul 1 2010, 06:35 PM


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Tatatorterra
post Jul 2 2010, 11:29 PM
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Hmm... I don't know about Forretress and Heatran... They both have 4x weakness (Fire for Forretress and Ground for Heatran). Jolteon is a good addition if it is used in double battles because of Helping Hand.
But have you thought about getting someone with Electric Hidden Power? Will be a good surprise... I guarantee that the opponent's face will be priceless! XD


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Inoka
post Jul 6 2010, 12:33 PM
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Okay, I'm looking through OU and UU forn good physical walls, and I've come up with:

Registeel
Metagross
Donphan
Claydol (Who has even better SpD)
Regirock
Uxie
Aggron
Starmie

I especially like either Starmie, Donphan or Claydol because they both can Rapid Spin and Claydol and Donphan can set up Stealth Rock, if Aero wasn't able to, but Starmie has type coverage against ice, which is a serious problem against a majority of my team, dealing 2x damage to Aerodactyl, Breloom, and Togekiss, and x4 damage to Flygon.

This post has been edited by Roger the Shrubber: Jul 6 2010, 12:48 PM


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TTD
post Jul 6 2010, 12:51 PM
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Aerodactyl is a good lead, but can be countered by lead Infernape due to Fake Out and Mach Punch. Try an anti-lead such as Gallade. Blissey is too damn overused, so go with Jolteon or Walrein. Heatran's typing won't let it live long as a wall, so use Forretress or Regice. As for Togekiss, it's good except Body Slam. Body Slam won't do much damage to any opponent, so replace Body Slam with Shadow Ball so it can slam ghosts. Breloom is fucking cheap, but other than that, no problems there. Last but not least, Flygon. The only beef I have with it is the EV spread you're using, but I can't think of any better ones at the moment, so that's my 2 cents.


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Inoka
post Jul 6 2010, 01:04 PM
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QUOTE(TTD of Hydro @ Jul 6 2010, 01:51 PM) *
Aerodactyl is a good lead, but can be countered by lead Infernape due to Fake Out and Mach Punch. Try an anti-lead such as Gallade. Blissey is too damn overused, so go with Jolteon or Walrein. Heatran's typing won't let it live long as a wall, so use Forretress or Regice. As for Togekiss, it's good except Body Slam. Body Slam won't do much damage to any opponent, so replace Body Slam with Shadow Ball so it can slam ghosts. Breloom is fucking cheap, but other than that, no problems there. Last but not least, Flygon. The only beef I have with it is the EV spread you're using, but I can't think of any better ones at the moment, so that's my 2 cents.


Aerodactyl's sole purpose is to set up Stealth Rock, especially with Infernape. If another SRer lead, like Azelf, comes up, that's what taunt is for. Mach Punch shouldn't be that bad because it's still only 40 power and *1. Fake out's just a flinch, and it's, like, 30%.
I'm pretty certain I'm replacing Blissey with Jolteon at this point.
I'm currently thinking of a replacement. Regice, I haven't thought of, though.
Body slam isn't meant to do damage, it's to paralyze. With 60% chance, I figured I might as well do a little damage. If you think it's so little that it's insignificant to a sure-fire paralysis, than I can replace it with Thunder Wave... Or Shadow Ball, because I don't actually think I have many counters to Ghosts like Gengar.
Breloom is fucking cheap. That's why I like him.


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TTD
post Jul 6 2010, 01:14 PM
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If suicide leads are your thing, then I recommend using Jirachi.

EDIT: As for Togekiss, use Shadow Ball or else Gengar, Froslass and Dusknoir will plow through.

This post has been edited by TTD of Hydro: Jul 6 2010, 01:16 PM


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Tatatorterra
post Jul 6 2010, 08:34 PM
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QUOTE
Okay, I'm looking through OU and UU forn good physical walls, and I've come up with:

Registeel
Metagross
Donphan
Claydol (Who has even better SpD)
Regirock
Uxie
Aggron
Starmie


Go for Metagross (Agility-Gross) or Starmie.
Since I as crushed by a Starmie in the Battle Tower in Diamond Version (Battle number 89) ,I have one in my team...
Donphan is a good choice too.

This post has been edited by Tatatorterra: Jul 6 2010, 08:35 PM


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Inoka
post Jul 6 2010, 09:28 PM
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Yeah, Starmie is a real candidate. Type coverage that my team needs, along with a service that my can use.


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Inoka
post Jul 7 2010, 05:56 PM
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If I have a Jolteon, it will have access to Shadow Ball.


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Tatatorterra
post Jul 18 2010, 11:03 PM
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If you get a Jolteon Modest, with max satk and spd, and with hidden power (grass), it'll be a great addition to your team:
Jolteon @???
Modest
252 SAtk / 252 Spd / 4 HP
Thunderbolt
Shadow Ball
Hidden Power (Grass)
???

The last Move and Item I don't think yet. For Doubles Battles Helping Hand is good. Now for Single Battle...
Signal Beam! *seeing Jolteon Moveset* You can sweep Grass and Psychic types with it.
Yawn is good too, like a last move to launch before Jolteon faint and it will work in any Pokémon without Vital Spirit.


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Inoka
post Aug 5 2010, 11:26 AM
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Aerodactyl @ Focus Sash
Jolly
4 HP / 252 ATK / 252 SPE
- Stealth Rock
- Taunt
- Rock Slide
- Earthquake


Breloom @ Toxic Orb
Adamant
12 HP/ 252 ATK / 244 SPE
- Spore
- Focus Punch
- Seed Bomb
- Substitute


Jolteon @ Choice Specs
Modest
252 SAtk / 252 Spd / 4 HP
- Thunderbolt
- Shadow Ball
- Hidden Power (Grass)
- Signal Beam


Togekiss @ Leftovers
Calm
252 HP / 4 DEF / 252 SPD
- Air Slash
- Body Slam
- Aura Sphere
- Roost


Starmie @ Leftovers
Timid
136 HP / 156 DEF / 216 SPE
- Rapid Spin
- Surf
- Thunderbolt
- Recover


Flygon @ Leftovers
Timid
252 HP / 176 DEF/ 80 SPE
- Toxic
- Roost
- Earthquake
- Fire Blast

I guess this is the final draft?

This post has been edited by Roger the Shrubber: Aug 5 2010, 11:26 AM


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Inoka
post Aug 6 2010, 12:18 PM
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Thinking about it, I might replace Starmie because my team is pretty bulky and not that threatened by SR (except Togekiss). Maybe I will go with Metagross or another wall or something.


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Inoka
post Sep 20 2010, 04:39 PM
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I need a new set for Flygon. Any suggestions?


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post Sep 21 2010, 07:11 PM
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Your Flygon...cannot compete with Salamence. It doesn't have Draco Meteor, much less Dragonbreath. Switch that darn Roost for it, and it'll come out pretty well. I would suggest Quick Claw, but considering it only has a small chance to help you, you can keep Leftovers. But you ever thought of Focus Sash for your very low defense ones? like Breloom? Honestly I think Dynamic punch fits him better(instant confusion). plus if he gets hit with Focus Sash on, he won't die, and he'll at least get a chance to use Dynamic, meanwhile Focus would fail. I'm just saying because it annoys people when Breloom uses Spore, then just freakin' annoys them more with confusion + dmg from Dynamic.

This post has been edited by The Risin Salamance: Sep 21 2010, 07:15 PM


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Inoka
post Sep 23 2010, 01:00 PM
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QUOTE(The Risin Salamance @ Sep 21 2010, 08:11 PM) *
Your Flygon...cannot compete with Salamence. It doesn't have Draco Meteor, much less Dragonbreath. Switch that darn Roost for it, and it'll come out pretty well. I would suggest Quick Claw, but considering it only has a small chance to help you, you can keep Leftovers. But you ever thought of Focus Sash for your very low defense ones? like Breloom? Honestly I think Dynamic punch fits him better(instant confusion). plus if he gets hit with Focus Sash on, he won't die, and he'll at least get a chance to use Dynamic, meanwhile Focus would fail. I'm just saying because it annoys people when Breloom uses Spore, then just freakin' annoys them more with confusion + dmg from Dynamic.

Salamence is Uber, so I don't really care.
And Toxic Orb will heal Breloom substantially, so no switchy.
Dynamic punch has low acc, and it doesn't fit well with the moveset.

If I really must replace Flygon, then it would probably be replaced by Infernape or something. My team has an awful weakness to ice, with half of them weak to it, and only one of them resisting. Plus I need a good sweeper.

This post has been edited by Inoka: Sep 23 2010, 01:43 PM


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post Sep 23 2010, 07:18 PM
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If you really want to replace Flygon....

Infernape@Life Orb Jolly
252 Attack 252 Speed 4 HP
Close Combat
Flare Blitz
Swords Dance
Stone Edge

Physical sweeper. Destroys Ice types.
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Inoka
post Sep 23 2010, 09:20 PM
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QUOTE(Breeder Drew @ Sep 23 2010, 08:18 PM) *
If you really want to replace Flygon....

Infernape@Life Orb Jolly
252 Attack 252 Speed 4 HP
Close Combat
Flare Blitz
Swords Dance
Stone Edge

Physical sweeper. Destroys Ice types.


Yeah, I was thinking of a set like that if I were to choose Infernape as a replacement.
I've never liked Life Orb, but hell, I've never tried it.


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The Risin Salama...
post Sep 24 2010, 06:56 PM
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QUOTE(Inoka @ Sep 23 2010, 02:00 PM) *
QUOTE(The Risin Salamance @ Sep 21 2010, 08:11 PM) *
Your Flygon...cannot compete with Salamence. It doesn't have Draco Meteor, much less Dragonbreath. Switch that darn Roost for it, and it'll come out pretty well. I would suggest Quick Claw, but considering it only has a small chance to help you, you can keep Leftovers. But you ever thought of Focus Sash for your very low defense ones? like Breloom? Honestly I think Dynamic punch fits him better(instant confusion). plus if he gets hit with Focus Sash on, he won't die, and he'll at least get a chance to use Dynamic, meanwhile Focus would fail. I'm just saying because it annoys people when Breloom uses Spore, then just freakin' annoys them more with confusion + dmg from Dynamic.

Salamence is Uber, so I don't really care.
And Toxic Orb will heal Breloom substantially, so no switchy.
Dynamic punch has low acc, and it doesn't fit well with the moveset.

If I really must replace Flygon, then it would probably be replaced by Infernape or something. My team has an awful weakness to ice, with half of them weak to it, and only one of them resisting. Plus I need a good sweeper.

Not in GTS, and that was a STUPID thing on Smogon's part. Salamence is a basic OU sweeper. And they compared Salamence with Rayquaza. Salamence would be KO'd against Rayquaza anyday...so that's their mess-up. They probably determined it in Double Battles, where Teamwork between OU and Ubers can be deadly even if the opponent only had Ubers. There's already a topic that settled it though, so you can check for yourself.

And of all things, 252 spd with Timid Nature along with 252 Sp. Atk is killer(although it doesn't last too long when SR is up, or if it doesn't sp. sweep opponents fast enough, which is why it's dumb that its in Uber tier for Smogon).
If you play Smogon style, go with Infernape. But if you don't you can flow with this:

Salamence@Choice Specs
Modest(the best one) 252 Spd / 252 Sp. Atk/ 4 Hp
-Flamethrower
-Hydro Pump/ Water Pulse
-Draco Meteor
-Dragon Pulse
And there. Your choice now. crazy.gif walloftext.gif

This post has been edited by The Risin Salamance: Sep 24 2010, 07:11 PM


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