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Global PokédeX Plus Forums _ Suggestions _ Fix for clutter in the Lab

Posted by: Malamar Jan 4 2017, 02:34 PM

From what I've seen, at every possible point in the day, the lab always has "Too many eggs" for summoning to be efficient. It didn't used to be this way, but in recent times on this site, the lab seems to be making more eggs than people are taking, and it's really messing up summons. I've lost 3 enigma stones and a silver wing in a row because there's genuinely no good time to use a summoning item.

I suggest implementing some sort of feature to make lab eggs desireable again, such as a single guaranteed 31 IV or higher IVs in general. It wouldn't be anything broken like higher shiny rates or max IVs, just a bit of incentive to grab the eggs from the lab.

Posted by: Cycloneblaze Jan 4 2017, 03:25 PM

I think the threshold of the Lab is about 300, or 350. On a non-multiplier day, the Lab generally hovers around 400. This isn't too much more. If you make sure to use Summon Power, and you make sure not to summon when a multiplier is active or soon after, you have a pretty good chance of getting your summon. There's also using Repels, which if you don't have the egg data for the summoned Pokémon but do have it for most other eggs, will practically guarantee your success.

I should note that failing summons is an intentional risk and all part of the game. It's up to you to use all the measures available to you to get your egg, and if you fail, there are always more summon items. happy.gif

e: Oh, I should address the suggestion, too. Honestly, I don't know how much the Lab is used these days, the Shelter is easier to use, offers more choice, and provides much fewer eggs that will be premature, especially on multiplier days. Maybe some upgrade to its use is in order. On the other hand, it's always been there when particular eggs are unavailable and it does get used, otherwise there'd be much more than 400 eggs.

Posted by: Breech Loader Jan 25 2017, 06:05 AM

Perhaps if Repel could be used in the Lab in different ways, people would buy more Repels and use them there. Like the people who like ALL their eggs to be from the Lab; they would only see eggs they had only collected from the Safari. Then they'd pick them up and the Lab would be used.

Or if there was a way to see- (is beaten by sticks) Sorry! Sorry!

Posted by: Praetor Feb 21 2017, 02:07 PM

I couldn't seem to find any type of log of the daily multipliers, so I just kept a record of my own starting from when I came across this thread (below). The only times I've ever successfully summoned anything is if I hadn't summoned the Pokemon before, and used a Repel alongside the summoning item. Any other time, like the OP said, it becomes virtually impossible to find the egg summoned due to the massive amount of eggs in the Lab.

Sure, it's all part of the fun and part of the game for summoning to be difficult, but "difficult" should not equate to "impossible."

Feb 14 - 1.8x (~600 eggs)
Feb 15 - 3.2x (900+ eggs)
Feb 16 - no multiplier early in day (300-350 eggs), 2x later on (600-700 eggs)
Feb 17 - 1.4x (500+ eggs)
Feb 18 - no multiplier (400 eggs)
Feb 19 - 2.7x (800+ eggs)
Feb 20 - 2.7x (800+ eggs)
Feb 21 - 1.8x (600+ eggs)

As you can see, in the last 8 days, there has been only one day without a multiplier. One day did start off with no multiplier, but gained a 2x at some point in the day (note: this may have happened other days as well and I just didn't catch it). So "waiting for a day with no multiplier" can be a potentially long process, and something should be done. As the OP said, one option is to provide bonuses, like one maxed IV or generally higher IVs (except for Pokemon you summoned), or less daily multipliers but high multipliers when they do happen (i.e. instead of [1.8x, 3.8x, 2x, 1.4x, 1x] for the first five days I tracked - A spread of [1x, 3.8x, 3.2x, 1x, 1x] would give the same total multiplier over the five days).

These may not be the best, most viable, or most easily implementable options to add an incentive to choosing eggs from the Lab, but something really should be done to make summoning less frustrating. And like I said before, yes summoning shouldn't be easy, but at this point it's not just hard, it's near-impossible.

Posted by: pumpkinking0192 Feb 21 2017, 02:40 PM

QUOTE(Praetor @ Feb 21 2017, 01:07 PM) *
or less daily multipliers but high multipliers when they do happen (i.e. instead of [1.8x, 3.8x, 2x, 1.4x, 1x] for the first five days I tracked - A spread of [1x, 3.8x, 3.2x, 1x, 1x] would give the same total multiplier over the five days).

The trouble with this idea is that most of the time, whether a day has a multiplier or not is determined by things that the staff have no control over, like the three days of multipliers that go with a Plus or the day that follows the Pass Counter filling up. There's also the weekend multipliers on SWSHs, and I'm sure lots of people would complain if those were removed. Ultimately, the only multiplier days that I know of that the staff control are holidays and staff birthdays.

You also have been seeing a lot more multipliers this month because people have been motivated to donate because of the ACLU fundraiser, then they use the credits they got from their donations to start a Plus. Once the fundraiser's over, I suspect we'll return to a ratio more like 1 day off/1-3 days on rather than 1 day off/7 days on.


EDIT: Now that I'm thinking about the matter, here's a suggestion. Why not change the Lab so that, on multiplier days, instead of filling up to [multiplier] times ~3-400, instead it just refills to ~3-400 more frequently based on the size of the multiplier? This would cut through the Gordian knot of the summoning problem. I'm not sure how often the Lab actually refills, but if we say, for example, that it's normally every 10 minutes, then with a 2x multiplier it could refill every 5 minutes and with a x4 multiplier it could refill every 2 and a half minutes.

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