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Increase the interaction limit
Aki Kurai
post Mar 7 2015, 12:48 PM
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As I searched around the forum, I could not find any suggestions pertaining to the idea of increasing the "300 interaction" limit per go. So if there is a topic and I just missed it, could somebody please link it here? Thank you!

Anyway, I am sure there is a specific reason as to why it's only 300 maximum interactions, but I feel it'd be more efficient to increase the value, if possible. Instead of 300, maybe like 1,000, or 5,000 or so on. Like I said, if it is possible, that would be great, seeing as I usually get done the 300, and then continue with another, and another, until the "users online" "users who have been online" and "users who have interacted with me" are empty. This also goes along with "ordered randomly" option. There are tons of interactions in there, and for someone who is grinding for points, or grinding for levels, it would be a lot more efficient.


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Pyotr
post Mar 7 2015, 01:03 PM
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The problem is that the site would lag too much if so many interactions were computed at once, that's why the limit is 300 sad.gif


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Aki Kurai
post Mar 7 2015, 03:46 PM
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QUOTE(Forget me now @ Mar 7 2015, 01:03 PM) *
The problem is that the site would lag too much if so many interactions were computed at once, that's why the limit is 300 sad.gif


Ahhhhhh.. all right thank you for letting me know! happy.gif
But that sucks sad.gif


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Synx Itax
post Mar 7 2015, 04:37 PM
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There's another reason beyond the lag thing. People are always moving eggs and Pokémon in and out of their parties, so the egg/Pokémon you clicked on during a set of 1000 or so interactions may have disappeared and thus would not count as an interaction for you. In the end, you might end up with maybe half of those 1000 counting.


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The Majestic Mr ...
post Mar 7 2015, 04:46 PM
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QUOTE(Synx Itax @ Mar 7 2015, 04:37 PM) *
There's another reason beyond the lag thing. People are always moving eggs and Pokémon in and out of their parties, so the egg/Pokémon you clicked on during a set of 1000 or so interactions may have disappeared and thus would not count as an interaction for you. In the end, you might end up with maybe half of those 1000 counting.

Doesn't the same thing happen with 300 as well? Maybe it's not as much as it would be with 1000, but it still does happen, right?


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My Way
post Mar 7 2015, 04:58 PM
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QUOTE(The Majestic Mr L @ Mar 7 2015, 04:46 PM) *
QUOTE(Synx Itax @ Mar 7 2015, 04:37 PM) *
There's another reason beyond the lag thing. People are always moving eggs and Pokémon in and out of their parties, so the egg/Pokémon you clicked on during a set of 1000 or so interactions may have disappeared and thus would not count as an interaction for you. In the end, you might end up with maybe half of those 1000 counting.

Doesn't the same thing happen with 300 as well? Maybe it's not as much as it would be with 1000, but it still does happen, right?


Yeah if there's high activity but you don't lose too many at 300.

I think that this depends on how interactions are submitted to the site, if they're submitted at the end of the 1000 then that could introduce lag. If people click 1000 at a time and it hasn't been submitted than that large number of interactions would spill over into the next minute and the site would process more of them at once instead of spread out. Then we would probably have many more lag spikes.

Edit: Just tested this by having two pokemon in my party and interacting with one and leaving the feeder open, and after a minute had passed the interaction was processed. Don't see how raising the interaction limit can negatively impact the site, unless the feeder in the user list is different from the one in your party.

This post has been edited by Plantronic: Mar 7 2015, 05:03 PM


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Zerxer
post Mar 8 2015, 01:12 AM
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Sorry, it's easy enough to just keep opening a new batch of 300 each time. If we raise it just because people don't want to have to open more, when do the suggestions to keep raising it end? We do have our reasons, some of which may have been mentioned here.


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