God Complex, What's a hero to a god? Answers within. Crazy idea by a lunatic |
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Aug 11 2013, 06:27 AM
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Elite Four
Group: Members
Posts: 1 422
Joined: 30-June 09
From: Casterly Rock
Member No.: 40 638
Dropping the Band
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Hero - Skillet
I'm just a step away I'm just a breath away Losin' my faith today (Fallin' off the edge today)
I am just a man Not superhuman (I'm not superhuman) Someone save me from the hate
It's just another war Just another family torn (Falling from my faith today) Just a step from the edge Just another day in the world we live
I need a hero to save me now I need a hero (save me now) I need a hero to save my life A hero'll save me (just in time)
I've gotta fight today To live another day Speakin' my mind today (My voice will be heard today)
I've gotta make a stand But I am just a man (I'm not superhuman) My voice will be heard today
It's just another war Just another family torn (My voice will be heard today) It's just another kill The countdown begins to destroy ourselves
I need a hero to save my life I need a hero just in time Save me just in time Save me just in time
Who's gonna fight for what's right? Who's gonna help us survive? We're in the fight of our lives And we're not ready to die
Who's gonna fight for the weak? Who's gonna make 'em believe? I've got a hero (I've got a hero) Livin' in me
I'm gonna fight for what's right Today I'm speaking my mind And if it kills me tonight I will be ready to die
A hero's not afraid to give his life A hero's gonna save me just in time
I need a hero Who's gonna fight for what's right? Who's gonna help us survive?
I need a hero Who's gonna fight for the weak? Who's gonna make 'em believe? I need a hero I need a hero
A hero's gonna save me just in time...Welcome, one and all! This is a marvelous roleplay hosted by yours truly, Gorgon! And the crowd goes wild wondering how to sign up! *crickets* Or maybe not. Anyway, this is a roleplay being held between myself and the ever-charming Shadow Dragon! Applause for our lovely friend! And I mean it no crickets this time. But before you click away from the RP, dismissing it as another cool 1x1 you can't get in on, let it be known that you too can participate!"But Gorgon, if it's a 1x1, how can we be in it?"Good question, Continuity Voice! What you can do is fill out the forms below to the best of your ability and post them so Shadow Dragon and I can ab/use them ourselves! A novel concept, amirite? *more crickets* I need to call pest control... Now then! How does it work, you're wondering? Well read on to find out! .:MMM DAT PLOT:. Consider our world just as it is; history, leaders, events... It's all the same. Now throw in superheroes. Awww yeaaah. As is word of God, New York is a hotbed of super activity. It is home to some of the strongest heroes and vilest villains the earth has ever had the dis/pleasure of knowing. Heroes great and small (Heatwave! The Major! The White Raj!) protect a defenseless population and in turn are adored and idolized. On the opposite side of the spectrum are villains, (Doctor Freud! Death Metal! Mucking Faster!) who are hated and feared. Villains abhor heroes and all they stand for, feeling wronged by society. Heroes are vastly outnumbered, but manage to stave off the criminal doings efficiently. Things seemed balanced in their favor. Until they began to disappear. No one was quite sure who was doing it, why, or how. Heroes, running dry on leads and low on manpower, drew the conclusion that some villain was behind it. Villains were quick to blame heroes, for even the evildoers were being abducted; they were sure those pompous do-gooders were behind it- who else would be able to so stealthily kidnap the most dangerous of super criminals? As time passes, more and more begin to disappear with nary a hint as to who or what could be up to the act. Heroes are knitting close together, villains are becoming paranoid. Friendships and partnerships have been torn apart, and there's no telling when it will stop. And the civilians, they're just thinking "Hey, so-and-so's been out of action for a while." Now, two new heroes and villains are making a break into the business, being taken under the wing of veterans, all hoping there is some way to end this and save the missing. If you are wishing to participate in this roleplay, you will play a seasoned hero or villain who may or may not have been abducted. Gorgon has a plan, don't you worry....:AYE YO USE THESE TO SIGN UP:. Please fill these forms in to the best of your abilities. The bigger they are, the more likely we are to use them. Username: Name: (Bonus points if it alliterates, like Bruce Banner, Peter Parker, or Reed Richard) Alias: (Hero/Villain Codename, such as the Hulk, Spider-man, or Mr. Fantastic) Gender: (Whatever floats yer boat. Sexuality goes here too I guess) Age: (Can range from mid-teens to whenever. Geriatric supers? Totally okay.) Alignment: (Hero? Villain? Neutral? Depends?) Abducted? (Yes or no. I'd suggest yes; I don't want the scales to be too tipped in the favor of the protagonists.) Appearance: (Pictures are greatly appreciated, and a super suit is mandatory, whether it's trench coat or spandex. The better the description, the better it'll be in the RP.) Personality: (Please, please, please, for the love of Stan Lee fill this out as much as possible. What is their disposition? Do they enjoy working with other heroes/villains? When they fight, do they think things through or rush in headfirst? Details, people.) Biography: (A bare outline is totally acceptable. Your character isn't going to launch into a lengthy speech about this- unless they actually do that as part of their personality. Ex: "I don't cry. I lost my tear ducts in the war." The only thing that's mandatory is how they gained/discovered their powers. If you want to mention other supers that have no forms and are just for continuity's sake, please do, but make sure if you use another User's super you have express permission from them. Since I realize it's not easy to BS where a super suit came from, feel free to use the NPC called Vogue, who's basically the Edna Mode of this universe. Or just don't mention it. ) Powers: (No OP characters, but please do note that I consider super strength, speed, stamina, reflexes, and durability a given. Most heroes have them and they are considered quite plain. In fact, I'll consider your character weaker if they don't have them. If we think these are overboard, however, you'll be asked to cut them. Please do not submit multiple characters with the same powers.) Relationships: (Do they have a family? A partner in crime/heroics? What do they think of the other heroes/villains? Make sure you have express permission from the respective character's owner before putting something big like a lover or nemesis in for them. Something plain like "[Insert Hero's name] is a big fan of the Jade Dragon." is completely fine though.) Other: (Anything else?) If there is anything you don't understand, please do not hesitate to ask Shadow Dragon, who is in charge until I return from Band Camp on August 16th. Since I am unaware of the camp's wifi situation, assume I am out of commission until then. I will have my iPod though, and God knows I'll take any distraction to slack on my music… Anyway! .:ROLEPLAYERS DON'T KNOW 'BOUT MY RULES:. -Shady and I call the shots here. If one of us says it, it's law. We say "jump", you say "But I'm on the computer, how will you know if I did it or not?" We reply "Oh, we'll know. Trust us." And then you do it just to be safe. -All GTS+ rules apply, yo -Gary Stus and Mary Sues will be fed to Fin Fang Foom. Look him up. -This is a private RP where you send in characters for Shadow Dragon and I to ab/use. If you post in the topic, you will be ignored and reprimanded. -Be nice to everyone. Hating is lame. -Feel free to chat about the plot and ideas around here. Don't be shy. You don't even have to send in a character; just pop in and say hi if you want. -That being said, don't spam. -Things around here will be PG-16, which means descriptive violence and possible romance that really won't go that far before we put a cap on it. It's not Saw, and it's not porn. It's superheroes and stuff like that. -My favorite way to sign off on letters and roleplays is the same way the patron saint of superheroes, Stan Lee, does: "Excelsior!" Stick that somewhere in your form to have it accepted. -I don't really care for a character limit; since you won't be posting, feel free to submit as many as you like. But again, don't submit too many heroes/villains with the same powers. Ex: Try not to submit any more heroes/villains with metal manipulation, since we already have one with that power. Psst! Still confused on how the send-your-own-character thing works? Read me! (click to showhide) So, you like my idea, yet you still don't fully understand it? Not a problem. I'll explain as best I can right here: So Shadow Dragon and I are doing a superhero roleplay together. We wanted it to be a 1x1, but you obviously can't have a New York with only six heroes and villains for this plot to work, and neither of us wanted to make a bunch of profiles. So I was like, "Why not have other RPers send in characters for us to use?" This way we can see all their info and neither of us will be left in the dark about what heroes/villains we're employing. You make a character like you would in any other RP, but you do not post as them. Shadow Dragon and I will use them as we see fit. Some will be used more than others. It's like a Hunger Games fanfiction where you send in your own tribute for the Hunger Games and the author writes about them. Believe it or not, these are common and popular. It's sort of like donating a character to poor, underprivileged RPers. Plus you get to see what we write about them! You can stick around as long as you like to read what Shadow Dragon and I post and watch what we do with your characters. It'll be great fun, I assure you. If we manage to royally screw your character up, you are totally allowed to tell us off. The RP mainly centers on our characters anyway, and the character development that they undergo. **To ensure there is no confusion as to how your character looks or acts, we respectfully request you fill the forms out to the very best of your ability** Thanks for checking this out!
.:THESE GUYS CAN HANG (ACCEPTED CHARACTERS):. Shadow Dragon and I have been incredibly lazy with our forms because it's our roleplay and everything will be elaborated on in the first post and those following, as this RP is largely based on character dynamics. Do as we say, not as we do. Once I return from Band Camp this will be updated with all accepted forms. Please note that I must also be in agreement for the acceptance of a character; likewise with Shadow Dragon.Dawn Wilson AKA Prima Donna (Gorgon) (click to showhide) Name: Dawn Wilson Codename: Prima Donna Gender: Female Age: 17 Alignment: N00b Hero Appearance Outline: Hair: Light brown. Worn loose/in a ponytail when she's out and about, up in a bun with two curled strands that hang down when she's Prima Donna. Eyes: Light blue Skin tone: Slightly tan. Build: Slim, impressive calves, minimal bust. Normally wears: Depends on the occasion. If she's lying around, sweat pants and T-shirt/sweater. If she's in public, skinny jeans, graphic tees, dress shirts, converse, or sandals. When Prima Donna: Black bodice studded with numerous tiny white rhinestones; black romantic ballet tutu (hangs limp, not stiff like the classical). Black pointe shoes with shiny black ribbons wrapping up her calves. Nude mesh tights made by Vogue (see Bio) are ultra durable. Black domino mask which flares outward like a bird's wings and transition gradually from black to white. Black choker with a white gem inlaid.
Personality Outline: A bit shy and timid in new situations, but not averse to making friends. She's easily intimidated by appearances. Dawn dislikes making a big scene and embarrassing herself, especially around people she doesn't know. Once you break through her demure exterior, however, she's a ball of energy and loves to have fun and just goof off. She's incredibly serious about her ballet, though, and dislikes people who mistreat others just because they can. Dawn will rely heavily on outside help when starting a new project, at least until she's entirely sure she can handle things on her own. She can be quite feisty when it comes down to it, and if she decides to be stubborn then you're gonna have a hard time convincing her otherwise. Positive Traits: Cheerful, Outgoing, Tolerant, Energetic. Negative Traits: Stubborn, a bit Judgmental, Dependent, occasionally whiny.
History Outline: Dawn's older brother, Evan, is an accomplished choir teacher at a NY high school. He was a singer from the day he was born, and the way Dawn screamed as a child, her parents guessed she would be as well. But singing was very difficult for her to accomplish. She just couldn't get on pitch and her tone was horrendous. So she took up ballet instead. She seemed built for the delicate art, and could easily support herself en pointe with incredibly minimal effort. It would be a time longer before she discovered her sonic voice; when she did, it would be while home alone, thankfully. Needless to say, this development frightened Dawn. The person she turned to was her brother, who she hoped would understand. Now, it just so happens that Evan's best bro for life (no homo), Kyle, had recently become a hero after a little stint involving genetic tampering, becoming the superheroic Major. Evan passed the news on to him, and he was immediately keen on the idea of initiating her into herodom, as they were always looking for more helping hands. Dawn had a 'big brother's best friend' little kid crush on him, but that only served to make things a bit awkward on the car ride when he picked her up. He was excited to have her accept the offer, and assured her that the other heroes were fun and interesting, and that they would help her adjust to things. He took her to a super suit designer who went by the name of Vogue, who measured her and had her demonstrate her powers, which she'd learned included super speed and strength (cliché as it may seem, they did the 'drop the car' test to discover the latter). Vogue also talked with her about her hobbies and interests. As Kyle drove her back home, he explained that Vogue was capable of making even the most mundane of clothes ultraresistant and stylish as well. She had been the one who made his drum major guise for his hero alter-ego. Kyle reassured her that she'd have friends within the group, even if it was only him. Dawn was alarmed when she learned of the Major's disappearance, but remained determined to stick to her decision. She is set to move in with her brother and attend a local college while learning the new superhero trade. And she still can't sing.
Powers: -Super speed and strength, neither to any excess though. She is incredibly agile, frequently seeming weightless, and always appearing inhumanly graceful. -Sonic voice: Can shatter glass with ease, causes intense pain and disorientation in most, though those with auditory immunity are unaffected. The higher the pitch and more sensitive the hearing, the more damage it does. Other: I was talking to UmbranSage about this character, and after I told him about the sonic voice, he suggested the codename "Ban-She." Many lols were had. Also, ballerina character because I'm not a part of this system.
Chiang Xao-Ming AKA The Jade Dragon (Gorgon) (click to showhide) Name: Chiang Xao-Ming Codename: the Jade Dragon Gender: Male Age: 33 Alignment: Hero Appearance Outline: I was going to do the lame outline like everyone else had, but I feel as if I couldn't nail it. So here's a nice big appearance for kicks and giggles. Chiang has a very powerful and intimidating impression, standing taller than most at six foot seven. Every inch is packed with muscle and he definitely looks like one you wouldn't want to cross, lest he throw you through a wall. His default expression is very serious, but recently has become more brooding. He can appear to be glowering, and frequently does, but he doesn't have a clue how intense he usually looks. One could know him for weeks without seeing him smile once, but whenever he speaks it's undoubtedly important. His voice is rather controlled, and a bit quiet. His accent is incredibly mellow, suggesting he's trained to get rid of it. There is one thing, however, that detracts from his intimidating expression; his cheeks are rather pudgy, for no real reason besides that's his facial structure. You do not, however, talk about this. It's one of those things everyone is aware of but completely ignores because they have no clue how he'll react. Chiang is Chinese in case you haven't guessed it yet, meaning his skin tone is very fair with a slight yellow undertone. He has eye folds as in accord with his ethnicity. His eyes are a deep, dull black, very similar to coal. His lips are thin, and have frowning as their default setting. While his cheeks are rounded, his other features (nose, jaw, even ears) are strong and firm. His hair is black, and would brush his shoulders if he didn't keep it up in a topknot.
Personality Outline: On the outside Chiang is a very conserved individual, especially when it comes to words and facial expressions. Someone could be spilling out their heart and life story to him and he'd remain as impassive as a cliff face, and just as foreboding. His silence is also sometimes mistaken for stupidity; while it's true he lacks formal education, is a slow reader, and does not have the ability to sense what people are feeling right out, he is no fool and can display much forethought. That being said, if he's thrown a surprise he has a bit of difficulty adjusting his plans accordingly. Chiang can frequently forget just how intense he looks, and if he's accused for glowering at someone he's probably just in thought. If he were angry at you, you'd know. Truly, Chiang is a gentle and pacifistic spirit who dislikes meaningless violence and has a kind heart. He just doesn't know how to show it. He's actually very shy when not around Armand, the White Raj, and unsure of how to communicate with others. He comes across as blunt and perhaps a bit dull, but if you get to know him he is a loyal and constant friend. Chiang is still a bit leery on using his powers, and is always haunted by the fear he'll lose control once again. After Armand's abduction, he has become quite more taciturn and surly, even being known to snap at others when upset. He doesn't want to, but he's just afraid for his partner's safety and is missing him sorely. Positive Traits: Loyal, Peaceful, Determined, Largely accepting. Negative Traits: Blunt, Shy, Reticent, Borderline possessive.
History Outline: Chiang was born in a remote rural village in a mountainous portion of China. At birth, a destructive spirit known as the Jade Dragon began instill itself inside him; this spirit was incredibly destructive, with a thirst to ravage and ruin everything in its path for no true purpose. Try as he might with varying techniques (including meditation and exorcism) the dragon could not be expelled, and so his village had no choice but to imprison him. The parents were long since resigned to the fact their son could not be "cured" and went along with this. At this time he was roughly fifteen. Over the next three years he stewed over his imprisonment, largely under the control of the Jade Dragon. He knew they locked him up because they were afraid. They thought he had a problem. They treated him like he had a disease and wasn't fit to be a part of society and he hated them all. And it was when this hate reached its focal point, the village, that the Dragon gained full control and tore loose its chains. The eighteen-year-old young man proceeded to level the entire village in the mountains and slaughter the entire population. Chiang could only watch himself do these things- he was powerless to stop the Dragon. He couldn't regain control, and he didn't, not for ten years. Ten years were spent staking the mountains out as his territory, killing anyone who dared pass through and slaughtering animals with his bare hands. Sometimes he felt lucid, like he could almost control his actions- and all he experienced was remorse and resignation. He wanted to throw himself into a river or against sharp rocks and just end it, end it all. How else could he stop the monster he was? Now, at this time an Indian the age of twenty-six was making a trip to China. He went by his surname, Armand. His parents were very wealthy; his birth father had died when he was an infant, and his mother married a rich white man. His parents expected him to go into the medical profession, and he had duped them into thinking he had. But in reality his doctorate was in Theater. He entertained them with the illusion he was studying medicine, and they never knew otherwise. Not only was he an actor, he had powerful connections to the Hindu gods of old, and by using their powers could accomplish great feats of magic. But Armand's parents had both taken ill, and it was serious; there was only one thing that could possibly save them: a plant rumored to grow deep in the mountains of China with intense healing power. Armand couldn't hope to save them with his own magics, he needed the plant. And he would do anything to save his parents. Now it so happened their paths crossed, as I'm not one to introduce a character for no reason in the middle of a Bio that's supposed to be brief. When Chiang first saw this stranger in white, he happened to be in an excruciatingly bad mood. In his mind he was begging the stranger to run and never come back in the vain hope he could survive, but the Dragon had other designs. He saw another man come to lock him away, and promptly ripped the claws Chiang had across his temple and down his face. He'd shattered skulls with less and was entirely sure Armand was dead. But no, Chiang and the Dragon both watched as the wounds healed themselves and the man stood and smirked at them. Chiang knew he was in trouble when that smirk was the most dazzling thing he'd seen. But he wasn't in control, and even though by now he was screaming in his head, the Dragon was going to kill Armand. As he struck again, the Indian said something in foreign- his home language, Chiang was guessing- and a white translucent seal etched with a lotus enveloped him, protecting him. Now smiling, Armand said another phrase and white petals began to materialize. Before Chiang blacked out, he heard a lyrical voice: "Goodnight." When he awoke, the moon was up. There was a fire going and he hadn't moved ten feet from where he fell. And neither had Armand, who sat across from him, on the fire's other side. A bit of confusion ensued, during which Chiang discovered he had once again gained control of his body. But he was incredibly wary of the Indian stranger and wanted nothing more than to get away from him, if only because he feared a lapse in his self-control. Armand, however, was quite insistent they stay together- he'd purposely sought Chiang out because he knew the Chinese man would know the location of the herb his parents needed to live. When asked if Armand knew whether or not he would be able to stop Chiang from killing him, Armand's answer was "No." With a bright white smile. In the long run, they decided to travel together, Armand swearing to leave after they found what he was looking for. Chiang wasn't sure why Armand needed him around; even though he wasn't a physically strong man, he was intelligent and could accomplish much with his magic, summoning and healing being as easy as one-two-three. Long story short, the duo ran into a cult determined to "protect" the secrets of the herb and other supernatural dealings of the orient; what they were really doing was hoarding the real deal and pawning a drug derivative of it. Chiang and Armand developed a deep trust during the fight against the group, and ultimately defeated them. It was only after Armand had obtained the medicine and just contacted a pilot that he learned his parents had died. They died thinking their son was a doctor and searching for their cure, obstinately optimistic that he could save them. Armand was entirely broken, but a deal was a deal. He left China, as promised, returning to his manse in India. Chiang, for a reason he didn't quite understand, felt guilty and sympathetic, and couldn't stand to see his best and only friend in the world in such a state. He went with Armand, which seemed to give the man some comfort. Life there retained hints of being incredibly opulent, but Armand had fired all staff and servants upon his parents' death, and much of the first few weeks were preoccupied with funeral arrangements. After that was over and done with, Chiang tried his hardest to return Armand to his old self, and slowly succeeded. The two learned much more about each other, and since Chiang couldn't speak Hindi, only Chinese, there weren't many other people for him to socialize with. Armand could speak numerous tongues through a gift from Ganesh, (whom Chiang understood to be a man with an elephant's head on a rat for some reason he couldn't place) but was no longer half as outgoing as he had been. Armand had, however secured a few job openings in varying countries; a few in Europe, one in New York, another in Brazil. He was going to screw it and just pick the closest when he saw a news flash heralding the debut of superheroes Heatwave and Coldsnap, a pair of twins in New York. Then, after the longest time, Chiang saw that excited light in his eyes- and he knew that was where he was headed next. Oddly... He didn't care. As long as they were together, it seemed, nothing was insurmountable. A quick pack, Rosetta Stone for English, and several calls to the right people later the pair was off for NY, and a new manse outside the capital's limits. It wasn't disagreeable at all to Chiang, and neither was the idea of using his "gifts" to help people instead of mindlessly hurting, though he was still nervous about the notion of losing control. Next on the list was a visit to the scrupulous Vogue (who had contacted them, interestingly enough) before the two were fully kitted out to make their mark on the super world. Their first caper went surprisingly well. It so happened that Heatwave and Coldsnap were failing to handle the assail on Grand Central Station by the Monkey's Paw, a band of villains, very well; it was the perfect opportunity for the duo to burst in and aid them as the newly-christened White Raj and Jade Dragon. They caught like fire to dead leaves, and the super twins were relieved to have some help in the crime-ridden city. The Jade Dragon quickly became known for his amazing strength and preference to save and protect citizens rather than chase after a villain, and the White Raj for his roguish and clever ways. Armand was captured on the way home from a rehearsal, and Chiang has found himself much more restless in his home. Frankly, he's frustrated and scared for his partner's safety, and unsure how to handle people without him. And yes they're gay. #sorrynotsorry
Powers: -Superhuman strength and invulnerability especially. He has no super speed, and is actually quite slow compared to many other heroes and villains. He's strong enough that he has to take caution when opening doors or closing them, and in a fit of anger/emotion can be very destructive without knowing. -Chiang is capable of spitting dark green flame that water cannot extinguish; it must be smothered, and cannot burn anything that is not living flesh. -It is possible for him to provoke the Jade Dragon spirit to draw power from it, turning him into a fiercer, much more destructive, being. The only real differences are his eyes, which go from straight black to emerald green and slitted, and the fact he grows claws and loses much of his conscious. Without the White Raj to aid him in containing the spirit, he would never take the risk of using it. Other: Nope.
Maxwell Merritt AKA Heatwave (Gorgon) (click to showhide) Name: Maxwell Merritt (Now there is a hero name) Codename: Heatwave Gender: Male Age: 19 Alignment: Hero! (Yes, with an exclamation mark) Appearance Outline: Hair: Ginger, large, loose curls on his head. Eyes: Brown. Skin Tone: Pale with freckles. Build: Lean, a little tall for his age. Usually wears: Shorts (either court or cargo), t-shirts, v-necks. When Heatwave: Huzzah for spandex. Heatwave wears black goggles with orange lenses and black fingerless gloves. The palms of these gloves are orange and glow to varying levels of brightness. The black top he wears is short-sleeved and skintight. The collar of the shirt is orange, and orange lines travel down the sleeves and down the middle of the shirt. His pants are tight and black as well, with orange lines running down the sides. The black boots he wears have three stripes across the tops each, and the soles are silver and made of metal (See Powers).
Personality Outline: Max loves to just hang out and have fun, and can be at home most anywhere. He's a regular teenage boy; he likes eating, roughhousing, and bragging. He's definitely got his fair share of swagger, and isn't afraid to get in the face of someone who's bigger and badder. He's actually very intelligent, but he has poor judgment and makes hasty choices. He can be pretty spontaneous, but usually his twin (who is the exact opposite) keeps him from going too overboard. Still, Max is a friendly and boisterous young man who thinks he can handle more than he actually can. He's a bit of a Casanova as well, and enjoys just wasting time. Positive Traits: Clever, Outgoing, Humorous, Negative Traits: Hotheaded, Rash, easily swayed by his own moods, a trifle Impudent.
History Outline: Maxwell and his fraternal twin, Noah, are the only children of the late scientific magnates Thomas and Marie Merritt, a married couple who devoted much of their time and energy to their research. Thomas' area of expertise was thermodynamics, and his wife's was mechanical engineering. By their powers combined came several inventions great and small, and the two had quickly formed a multi-billion-dollar firm. Ultimately, the couple's prosperity and dedication to their jobs would be their undoing; one day while working on a groundbreaking device designed to achieve absolute zero, while their mother worked on the heat containment unit, their father worked on stabilizing the temperature chamber. The twins (hardly even toddlers) were in a playpen in the corner, Max watching and giving a delighted shriek whenever something lit up, and Noah stacking blocks busily. However, their mother called out when something began to go awry- not enough coolant in the system, was that it?- and distracted their father, who, it was discovered, hit a switch too early in said distraction. The entire mechanism exploded, bathing the room in temperature energy, which is a thing now. Both parents died, but, miraculously, the children survived. Many tests were run, but nothing seemed wrong with the twins. They were scared and orphaned, but otherwise unharmed. They had no aunts or uncles, but they did have a substantial fortune on their hands. The two were left to their grandparents, then, until a time would come when they could take over their parents' work. The twins were fortunate enough to grow up knowing their parents loved them and didn't turn bitter but instead followed their parents' passion. After a corporate scheme attempting to gridlock the two out of taking back the company that they should've inherited, Max and Noah learned about their powers. While Max could generate heat and even flame, his brother got the other end of the spectrum: frigid temperatures and ice. The two toiled to fashion devices that helped them catalyze and use their powers at full potential, becoming superheroes to fight off mercenary hands after their properties. Their identities are public, and they have many fans. Max loves the publicity, Noah does not. Noah was captured in one of the rare instances the twins are apart, and Max hasn't been as upbeat since.
Powers: -Due to the accident, Max gained control over heat. His body is constantly generating superhuman amounts of high temperatures, to the point where he can radiate warmth. He focuses this heat and can force it to manifest as visible waves or as flames, as well as fire compressed bursts of it from his gloves. -In addition to the constant generation of heat energy, Max comes equipped with a tech toy of his own design: a black-and-orange skateboard-shaped hover pad that latches onto his boots and is powered by his heat generation. A flaw in this design is that the board leaves a traceable-by-radar heat trail, though it can fly quite fast. -His goggles come equipped with a HUD-like interface and thermal radar. The scanners are largely controlled by his eye movements. Other: His brother's color scheme substitutes orange for blue- brace yourselves for a multitude of 'thinking with portals' jokes.
Brandon Cliffe AKA Riftwalker (click to showhide) Name: Brandon Cliffe Codename: Riftwalker Gender: Male Age: 18 Alignment: N00b villain Appearance Outline: Build: Average height (5' 10"), trim stature, very handsome features. Hair: Flaxen blond and cut short, sticks up in a cowlick near his right temple. Eyes: Dull blue. Usually wears: Jeans and a short array of shirts, most commonly. He has a very limited wardrobe consisting of a few t-shirts and hoodies, one polo, and three pairs of jeans. When Riftwalker: Purplish gray spandex as a base, with a silver belt, silver boots buttoned on the side, and silver gauntlets. His cape is white and a golden plates secure the garment to his shoulders; a chain of the same color connects sides. The cape is hooded. Riftwalker's cowl is the mostly same purple-gray as his spandex, with the exception of an indigo triangle spreading from above both eyes down his nose. On his chest he wears an 'X' of the same color.
Personality Outline: Very reserved and quiet, but also intelligent and clever. He's a bit resigned to being ignored and shoved to the side, so he doesn't object to it. He can be a bit too passive, and let people walk over him, but if he loses his temper than he'll fight, and well. He doesn't have many friends, or any, really, but if he did than he'd try to treat them well, but would still come across as a bit cold and uncaring. He's very sneaky, and he uses his ability to go unnoticed well. Riftwalker works best alone, but can adapt to a group setting if need be. He can be rather reclusive, and refuse to socialize with others for long periods of time only to go crawling back. Positive Traits: Intelligent, Clever, Resourceful, Independent Negative Traits: Passive, Shy, Insensitive, Asocial
History Outline: Brandon was put up for adoption when born, but has had no success with foster families. He was first adopted at the age of five by a wonderful young couple, and was overjoyed. He loved them already and they loved him. He fell asleep readily his first night at there house, dreaming of the new life he would have. He woke up on the front steps of the institution for foster kids. No one knew how he got there, least of all him. He was found by the frightened parents and asked why he had ran away. He told them he hadn't, and the story checked out; the couple's house was still locked and there was no way a five year-old could walk that far or long, in his sleep or not. Troubled, the couple took him back home, only for the phenomenon to occur twice more. After the third time, he was returned to the institution and there he stayed. He was a confused young boy, and he had no clue what he'd done wrong, if it was even his fault. Brandon was never adopted again. He knew that couple had told people, their friends, the adults in charge, and now everyone who thought about adopting him was told and they didn't want a freak who disappeared, they wanted a good little boy or girl to make them happy. It was then Brandon began to isolate himself, even going so far as to hide when couples came to look for children to adopt. No one stopped him. The first time Brandon teleported was in the seventh grade. At school, he had a few friends, though he was still considered a bit of a loner. Despite this, he was quite the handsome young man and had many girls vying for his favor. He treated them with a casual sort of aloofness that only infatuated them even more. This soon came to an end. During a science test Brandon began to experience an intense headache. He wanted to scream and beat his head on the desk- then, suddenly, it was gone. So was the school. Brandon was outside, in the middle of the recess field, which was empty. He had no clue what had happened- until it came back to him. Waking up on the stairs as a child. Then he knew he could do this. He could go from one place to another instantaneously, he could teleport. God, how the thought excited him. Until it didn't. Imagine the teacher's surprise when she looked up to see she was missing a student. Word of this incident traveled like wildfire, and suddenly Brandon was an outcast at school, too. Suddenly his excitement was fear, suddenly he was shunned and ignored by teacher and student alike. It wasn't long until teenage hormones turned the fear to hate. Students had gotten over the shock and were now angered at him, for no reason than he was different. He tried to deny it, said he'd snuck out repeatedly after telling the teacher and class otherwise, tried to do anything to make them think he hadn't teleported out. Rumors began to circulate, and Brandon was soon the object of bullying. He never fought back against his aggressors, even if he did run. In public he'd vehemently deny any ability but in private he would always try to teleport. To the roof, to the backyard, even across the room- and he could, though if he tried too hard he'd get a headache. It came easier over time, and he soon began to resent the fact he was ostracized for this ability. It was something great, why were they so against him? He would be a hero one day, he just knew it. So Brandon held on. He held on until his senior year in high school. He was still an outsider, but not bullied near as much as he used to have been. As long as he kept his head down and didn't speak too loudly, he'd be ignored. It so happened that this year his school's football team went undefeated, an event that hadn't taken place in almost a decade. Brandon, like so many others, was at the final game of the season and cheered along with everyone. He was glad to see it happen. But the cheerful night quickly turned sour afterward. Brandon was walking through the parking lot, on his way home, when he ran smack into the captain of the football team. This was a time after the game was over, and many students were still milling about, most with illicit party substances, celebrating. Brandon had been watching the senior band members stand around and play their songs, old and new, by memory, until he decided it was time to leave. Teleporting in the open wouldn't be wise, so he'd planned on slinking somewhere out of the way. The quarterback was obviously drunk. Really, really drunk. This became obvious after he slurred/spat something about watching where he was going. Brandon murmured an apology, not meeting his clouded eyes. "Ohh, yeah. You're that freak." He said, grinning. The team captain swayed a bit as he lurched forward. "Why don' you just disappear, freak?" Brandon's voice caught in his throat and the wild thought he could just teleport away crossed his mind. But he didn't, and instead said to him, "No." "What?" Oh, god. The football player decked Brandon, drunk but still leagues stronger than the other. Brandon landed hard on his backside, his left eye already beginning to swell. He stood, growing angrier. A crowd had begun to gather, and was circling around them. Brandon stood, ringed in with the intoxicated young man. He was now strongly considering teleporting away, despite the crowd. That wouldn't happen, though. The band was still playing idly in the distance, and the jock was being cheered by the other students of varying levels of sobriety. He pounced on Brandon again, holding him by the front of his shirt. He was growling something, but Brandon couldn't understand; there was currently blood pounding through his ears. He wanted this man off him, he wanted out. So he tried to teleport. There was a flash of dull gray-purple and the jock flew to the ground. His chest had been cleaved open, and Brandon wore his blood now. Gore spattered on the ground and he was gone before the first girl even shrieked. Brandon just stood and stared at the mess that was on the ground, on him, the half-eviscerated football player, the students running away, shouting and screaming. And the band still playing in the distance. Brandon teleported away and he knew he couldn't be a hero. Not now. He'd just killed a man. Police would be after him. People would know. But they couldn't catch him. Not now, not ever. The tables had turned and now he had no choice but to hide. The thought of spending the rest of his life in some remote middle-of-nowhere were depressing and he hated them but what else could he do? Except… he'd done it. Killed a man and, surprisingly, he felt little concern for him or the family. He wasn't sorry. That meant there was no going back. He wouldn't be caught, but he wasn't going to run like some startled animal. He'd done enough running as a child. Now he'd fight, but not as a hero. As a villain.
Powers: Spatial Manipulation- Riftwalker can distort space around him; at current level, he can manage teleporting and opening rifts that lead from one place to another for transporting more than one person to travel through. He can also use the spatial tears as cutting implements, a sort of sword to slice through air and flesh. Premonitory Sense- Similar to the Spider-sense. Very much so, actually. The danger it registers could be immediate or not, and he's not always certain of which it is. Other: Nope.
Nicolas Russet, AKA Death Metal (click to showhide) Name: Nicolas Russet Codename: Death Metal Gender: Male Age: 21 Alignment: F@&k-the-system Villain Appearance Outline: Build: Lean, stands at 5' 9" and a half. Complexion: Ashen, nearly grey, with dark rings under his eyes, very thin lips. Nicolas has silver snakebites, and rods in the folds of both his ears, along with varying other ear piercings. His tongue is pierced as well. Hair: Black, limp; in need of a wash. Just brushes his ears, and is largely ignored by its owner. Eyes: Very dark brown. Wears: Black sleeveless muscle top, grey pants with chain belt. It's a literal chain he uses as a belt. His pants are torn and scuffed here and there. Black combat boots. He wears a beaten silver ring on each finger, and a bullet around his neck, threaded with wire. His axe is both senses of the word; a guitar and an axe. It has all the trappings of a standard electric guitar, but the body is shaped like an axehead, and the entire thing is made of metal. It's also a fair bit larger than your standard guitar, and weighs a great deal.
Personality Outline: As stated in his alignment, Death Metal rather does what he likes. He's a bit lazy for a villain, but when he does do something illegal, it's clever and well-planned. He has a higher success rate than one would guess when it comes to crime. He despises the law enforcement officers, and is known to kill them outright if they approach him. He is this way toward heroes, though more indirectly; he'll conduct witty banter with them while striking viciously and without remorse. With other villains, it's a different matter; he has a magnetic charm about him that disarms others, and he comes across as magnanimous and upbeat. He loves to poke fun at everyone and everything, and is treated much like a favorite jester by most, albeit one that could kill you easily. If anything he's a dashing young rogue, with just the right amount of familiarity, charm, and wittiness to make him well-loved, and the proper portions of danger and volatility to make him well-feared when angry. Positive Traits: Lax, Friendly, Tolerant, Humorous Negative Traits: Moody, Detached, Violent, Angst-y
History Outline: Nicolas is the only child of a, uh, lady of the night. This being established, she was single and rather poor. The two lived above a bar and his mother worked two jobs. Some nights she would work the curb, others she would bartend or perform onstage. She was a hardworking mother who did everything she had to in order to provide for her son, forget morals, forget reputations. Young Nicolas was never allowed downstairs once the bar opened, and sated himself with watching out the window as patrons would stagger from the back door into the alley and away into the night. He was too young to understand most of what he saw, but he knew what murder and mugging looked like very early on in life. Some nights he would climb the fire escape to the top of the building and stare at the city that never slept, none of which he'd ever seen. He barely left their small upstairs apartment, except for school, where teachers pitied him but never helped the struggling student. When Nicolas was twelve, he saw his mother being dragged out the back door to the alley. He hopped out the window, confused as to what was happening. He'd long since mastered climbing all over the unsafe metal, and it had always supported him. In fact, it nearly clung to him itself. He watched three men corner his mother and start shoving her back and forth. She was crying about something, and the men were angry. It was something about them owing her. If that were the case, why wasn't it the other way around? But they were all bigger than her, and she was outnumbered. Nicolas was very confused, until he saw the apparent leader of them pull out a gun. Then a strange sort of resolve encased his fear and confusion, a kind he hadn't felt before. He was still unsure of what to do though- and looking back, he if he'd had thought to move, or do something his mother would've lived. But young Nicolas watched them shoot his mother, watched them turn hastily and run into the expansive night, leaving her there. Only after they were gone did he jump down the fire escape and fall to his knees before his dying mother. She only had enough time left to look up at her son before she was gone. Nicolas wept. He was angry and frustrated and sad, he should've known what they were going to do, he should've done something, got someone, but instead he'd stood there like an idiot and watched it all happen. While he knelt there in all that blood and tears, the bullet worked itself free of her heart and body. Nicolas watched it drop next to him, heard the cold clink it made, and knew what he would do. It was at this point the owner of the bar came out back to investigate. Nicolas grabbed the bullet. He didn't know the boy had it. All he knew was that there was a dead whore behind his bar and he wasn't responsible. Not that the police cared. It was a dead prostitute, this was New York City, and with superpowered lunatics on the loose they didn't have time for things such as this. Nicolas began to turn bitter then. Nobody had even called child services about him. He was a whore's son, no one cared. His mother may've been a hooker but she had cared about her son, and only wanted the best for him. Nicolas realized that society didn't care about him, or his mother, or their conditions. They saw all of them through a veil of prejudice and if they didn't care, why should he? Nicolas spent the next several days walking through the city slums, largely lost, with nothing but the clothes on his back and the bullet in his pocket. He knew nothing of the thugs, who they were, or where they'd gone. But he was going to find them- and he did, roughing up some man or another. As he stood in the mouth of the alley, they didn't see him until they were done and the man dead. Of course they recognized him- all the barflies knew him and many liked him, hiding him under their tables whenever he snuck down, but his mother always found him. "It's the brat." One said. Nicolas said nothing in reply. Many "Scram, kid"s were said. These were busy men, they had a full night of being the dregs of society before them, they didn't have the time nor the bullets to waste on him. But Nicolas had both for them. He produced the fired bullet from his pocket and let it hit the ground. He let them see it there before it raised itself off the ground and hung in the air. They gaped as it shot as if fired anew and entered the first man. It curved outward and then back in, creating numerous entrance and exit wounds that didn't match. It raced toward the next like a living thing hungry for blood, diving and slicing through the air making turns no ordinary bullet could. When they were all dead and bleeding from all over, it slowly returned to Nicolas, stopping before him. He raised a hand and the metal reshaped itself into the standard bullet form, shiny and new, looking like it had never been fired. He pocketed it. Suffice it to say this was the beginning of his criminal career. After the incident he returned to the bar and was never approached by anyone about the deaths. He continued to live upstairs, as the bar's owner was both an old friend (at least when dead bodies behind his building weren't concerned) and Nicolas could continue to pay rent... Always in change, oddly enough. Loose coins found their way to the boy, as did paper clips and all manner of metallic scraps. It would take practice for him to master his magnetism, but he had time. Once he did master the skill, he became well known in the criminal world and then, ironically, people did speak of how he murdered at twelve, killing with a single bullet. The scenarios varied however, from the truth (three thugs in an alley) to legends (twenty mobsters in a warehouse). But Nicolas's other form of magnetism captured them easily, and other supervillains came to like him quick enough. Due to his fondness for music, he had several stints with the criminal group/grunge/hard rock/trip-hop band Monkey's Paw, and though he couldn't play any music was considered a member for a time. One of his claims to fame was beating the superhero Heatstroke in a race through the town, Heatstroke on his hoverboard and Death Metal on his axe. Oddly enough, this race was with no stakes and purely for fun, born from witty banter during an actual fight. He loves to jape about the heroes and was the first to guess at the true nature of the White Raj and Jade Dragon's relationship. Death Metal's greatest secret is that he is a Nickelback fan. He is known in the underworld for his amiable ways and 'You can't stop me' attitude around other villains and deadly skill with metals when foolishly confronted.
Powers: -Metal manipulation: Nicolas can bend any form of the solid matter, including its melted state and alloys. He can stop bullets in their tracks and send them arcing in whatever way he pleases, crush cars flat, and send the debris flying. Plastic gives him fits, however. -His axe cannot be played like a regular guitar. He can, however, vibrate the metal strings at an intense rate to produce destructive sound waves. It is made of intensely tempered and dense steel, and not like to dent. As it's edges are sharp, he can take the instrument by its neck and swing it like an actual axe. It is wide enough for him to stand on and use as one would a hoverboard. -It's whispered he has some sort of magnetism with people as well, as many who know him consider him a friend and a riot to be around. Other:Nope.
... Now, up, up, and away, into a fabulous roleplay! Excelsior!
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Clickables (click to showhide) About/Random derp (click to showhide) I SWEAR THAT ONE DAY I FILL THIS OUT DESCRIBING WHAT I'M LIKE. I'M LAZY, JYSK. ....Is what I said a few months ago when I revamped this thing. I never do anything. Why? Here's a good reason.
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Aug 11 2013, 08:30 AM
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I-I'm Canada...
Group: Members
Posts: 161
Joined: 2-July 13
From: My own reality
Member No.: 200 685
Team Denali 7-2
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Username: W Crash (Water1997) Name: Sophie Johnson Alias: Chrono Gender: Female Age: 15 Alignment: Neutral at the moment Abducted?: No (I can change it if the great RP starter wishes though) Appearance: Picture: Her super suit is a blue windbreaker with green stripes on the front. It is slightly heavier than a normal windbreaker. It also has an orange hourglass emblem on the back, with the number 1307 under it in the same color. It has rolled up cuffs that are the same color as the stripes. Personality: Chrono’s pretty mysterious. She prefers working alone, but will work as a team if forced to. Usually she works in the shadows, but has taken center stage once in a while. She has worked for heroes in the past, but she kind of faded away. She doesn’t talk much, and she doesn’t react visibly unless surprised. She doesn’t like talking about her past. She likes confusing people (Which is why she’s Chrono and her emblem is an hourglass though her powers have nothing to do with time) Biography: She discovered her powers when she was about to be killed but somehow avoided the attack. (Catlike reflexes). Powers: Animal Mimicry (able to temporarily take on the abilities of an animal without transforming into it.) Examples: she gains a cat's reflexes, or a hippo's ability to hold its breath for a long time. Or a cheetah's running speed. The more extreme the power, the harder it is to keep it going. Relationships: None. There are a few heroes she has worked with in the past, but she prefers to be alone. Other: Nothing I can think of. Oh wait! Excelsior!
This post has been edited by water1997: Aug 11 2013, 08:45 PM
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Please tell me, my father, this is the correct choice, am I right? How is the heartless me supposed to understand? (~Director Doll, in the song Master of the Court) My GPX party (click to showhide) Personality Quiz Results (click to showhide) My (Current) Roleplays (click to showhide)
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Aug 11 2013, 10:03 AM
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Tick Tock
Group: Members
Posts: 3 129
Joined: 23-May 10
From: Ruins
Member No.: 97 475
Insect Collect
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Username: Xires Name: ??? Alias: Putrid Nox Gender: Male Age: 31 Alignment: Villain Abducted? Potentially... To be explained later. Appearance:Personality: Cruel, Violent, and unnecessarily complex, Putrid Nox enjoys bringing out the worst in people. Watching other people writhe an scream are his favorite pastimes, and he's rather partial to slow torture. He strikes selectively to destroy what people hold dear and close to their hearts. His ultimate goal is to destroy the idea of hope, and send the world plunging into outright chaos. He's been known to target anyONE an anyTHING, his choices seem sporadic and at whim. He despises other villains, only ever choosing to work with them if it reaches his penultimate goal. more often then not, he'll betray them at the end. As it is, he'll work with ANYONE if it means reaching this goal. When he isnt enacting a crime, he tends to disappear for days, weeks, even potentially months at a time. This is why no one is sure if he's ACTUALLY been kidnapped, he could merely be waiting for a moment to strike. Biography: Piecing together Putrid Nox's backstory is hard, as he has always kept it a secret. Very few actually have seen him without the mask, and those who have all claim he is horribly disfigured. Some think he was a scientist, caught up in a terrible lab accident, while others speculate that he was an innocent bystander, attacked by some otherworldy force. Either way, his abilities are renouned for their destructive capabilities. Powers: Lacking super strength, speed, and stamina, the only thing that puts him out of the ordinary from a regular person is his Vile cloud. A cloud of black, noxious fumes emanate from his boy, forming a protective barrier around him. It is so thick it affects super vision, rendering him invisible within this cloud, and so potent it can errode a bullet fired into the midst of it completely. Putrid Nox himself seems to be immune to these effects. Relationships: Unknown. Excelsior
This post has been edited by Xires: Aug 11 2013, 09:19 PM
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-Lulled in the countless chambers of the brain, our thoughts are linked by many a hidden chain; awake but one, and in, what myriads rise!-
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Aug 11 2013, 10:52 AM
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ʕ•ᴥ•ʔノ┻━┻
Group: Members
Posts: 2 781
Joined: 31-March 08
From: Paradox Space
Member No.: 1 552
Sweet Nightmares
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wow people where'd you all come from Xion, it's nice to have you on board! I can't wait to see what you can come up with, since you always have such nice ideas. Xires, thank you for our first submitted villain since, wow, Putrid Nox is pretty damn cool. I'd accept him, so we'll await for Gorgon now. also W Crash my rapper buddy my friend I like your profile too! Its neat how she's just confusing everyone with the suit/name verses her powers. Although I'm confused too - if Sophie is unable to transform into an animal, does that mean all she can do with her powers is copy their movements and habits (like the cat reflex)?? Other than that she's perfectly fine though. -- also I'll put my profiles the bottom of this post since I'm a butt and don't wake up till noon ahhhh Anna Strobel, Disruption (click to showhide) ((NOTE- Skip to “Brief History” (End of profile) for better understanding of character)) “Name”: Cecilia Aiken True Name: Annabeth-Marie “Anna” Strobel Alias: Disruption Gender: Female Age: Varies ("Human Age"; 28. Spectral Age; 14. Actual Age; 34) Alignment: Veteran Hero (Lawful Neutral) Powers:Due to her strange existence, Anna can separate her spirit from Cecilia’s body and use her ghosties powers. As she leaves Cecilia’s body behind, she’s now freely able to move around. She’ll hover off the ground a few inches and float around, being able to pass through solid objects, but she can’t turn invisible as many would expect. She is, however, able to possess objects and people. When possessing objects, she can manipulate them to her desire – for example, if she possesses a microwave, she could swing the door open or even turn it on. When it comes to possessing people, she can’t out right control them. Anna will simply sit in the “backseat” of their minds and watch them as they go bout their day. The only way she could directly possess someone is if they allow her to or if the person is knocked unconscious. Being that she has no way to directly attack anyone, this is how Anna would function on a daily mission or such. Appearance: Standing at a 5’1” “Anna” is a short girl with a curvy, pudgy body. With the human body of Cecilia, she’s a pale skinned light-blond haired girl with sapphire blue eyes. Her hair, falling just past her shoulders, is very curly and frizzy and has been dyed to darken into a dark brown at the ends. Her bangs hang in front of her eyes, covering his eyes. Not that she makes any effort to move her bangs. Her clothes are rather simple, being shades of black and blue. She likes to wear long sleeve shirts, one in particular being a black and grey stripped shirt. Over this, she normally wears a black jacket. For lower wear she wears a simple pair of blue jeans and a pair of black opened toe heels. These heels add at least three inches to her height, making her appear 5’4”. Like any other woman, she carries a small black handbag filled with small, typical things such as her keys, cellphone, makeup, ect. When Anna sheds her human disguise, she takes upon an entirely different appearance. She’s become thin as a stick as a ghost and stands taller – standing 5’7” - than Cecilia. As a ghost, her skin and hair is white as a sheet of paper and her eyes are completely black – irises and cornea all together. Her hair is cut to the nape of her neck and her bangs are long enough to push behind her ears. Strangely there isn’t much to show on Anna. Whatever clothes she wore were the ones she died in – a hoodie and a pair of mid-thigh shorts, yet as a ghost both articles are black regardless of their original colours. Strangely, for some reason, Anna no longer has any footwear but rather bandages wrapped around her feet and lower calf. These bandages appear elsewhere such as her hands and lower arms. Even Anna has no clue where these bandages came from – they simply appeared. In the back of her mind, she believed that it was simply how she envisioned herself. Aesthetic features. Equipment:Due to the nature of her powers and body, Anna does not possess any weapons. If needed, she’ll use improvised weapons. Brief Personality: -CLOUTAnna has become a strong independent woman that don’t need a man. In all seriousness, she’s very headstrong and don’t easily trust people due to her condition. Quick on her feet, Anna is prepared for whatever life throws at her. She can very easily come up with answers to questions, given the life of having to keep people from knowing her ghostly origins, and knows how to get out of situations very fast. -CREATIVITYWhile Anna isn’t the best at academics, she’s smart when it comes to being creative. While she can write a stunning column for the newspaper, she’s able to figure out a way to stop all the bad guys as a hero. Considering the powers she has to work with, it’s a hard thing to do. This is why Anna likes to work with other people so she can rely on their strengths when her abilities just aren’t enough to finish the job. -CARING GHOSTIETo no surprise Anna has a deep love for humanity, and enjoys helping and playing with children. She has absolutely no soft spot, however, for reckless drivers or any other person that dares to put children in danger. Really, she’ll go out of her way to help someone, and favors doing tasks such as helping a child find their parents or even dealing with hostage situations. She knows that everyone has a family out there, and she knows all to well how it feels to have everything – your family, your life, your dreams – ripped away with just a single event. -ANOTHER WORD THAT STARTS WITH CDespite all she’s seen, Anna is surprisingly easily scared. Even if someone sneaks up on her and surprises her she’ll freak out. Ever since her death Anna no longer holds onto any fears, seeing them as insignificant to be held back by something she’s scared of. However Anna can not stand the sight of blood. While she’s fine with a nosebleed or a paper cut, large amounts of blood both scare and disgust her. Brief History:Several years back, Gordon Strobel married a Mary Strobel and only two years after the fateful marriage a young girl was born into the family. This girl was Annabeth-Marie, a girl who liked to be called simply “Anna” with high grades and no hint of power what so ever. It seemed like the entire Strobel family was just a family of regular citizens. They were a happy regular family. They were happy until Anna was fourteen, when her and her parents were in a terrible car crash. No one survived. It was surprising when Anna woke up at the scene of the crash. Even as she watched three bodies be removed from the wreckage, the thought of her being dead she couldn’t wrap around her head. But why was she still there? Where were her parents? After much searching, Anna could only come up with one solution. Her parents had moved onto the afterlife and she was, for some reason, stuck on Earth as a ghost. It was…an empty sense of life. For the next eight years, the only thing Anna could do was haunt the length of highway that she had died on. There wasn’t much to do those eight years. There was nothing interesting at all until another car crashed on that stretch of highway, killing the young girl of sixteen inside. As Anna could only watch as the girl’s soul left her body a strange sense of adrenaline filled her undead body. Propelling herself forward, before anyone came to the scene, Anna had entered the girl’s body. This girl was now Anna and Anna was now the girl. Or, rather, Anna was now Cecilia Aiken. Now tied to Cecilia’s body Anna had found herself in a perfect situation. Using this newfound body, she could discover why she was cursed to walk the Earth rather than move on into another life. Now, years later, Cecilia has become a successful woman working for a neighborhood newspaper columnist. And in her down time she does things that only three other people know of – falling into a comatose state when Anna leaves her body to take up the persona of Disruption, the ghostly hero of the New York streets. Theme Song:Born Limitless (Uppermost) I've made your misery my goal (Gabriel Harel, King Tirton) (click to showhide) Name: Gabriel Harel Alias: King Triton Gender: Male Age: 38 Alignment: Veteran Villain (Lawful Evil) Powers:Given the nature of his alias, Gabriel has the powers of water manipulation. When on land, he is able to pull moisture out of the air and can manipulate any pre-standing body of water similar to how one uses telekinesis on other objects. In this way he can control it to shape it into whips, to create a column to smother an opponent, or even create many water-related weather and phenomena. This includes rain, whirlpools, and sprouts among other things. It's even possible that Gabriel can manipulate it so that he could even walk on it, which creates some very fancy entrances. Due to his affinity with water, Gabriel can actually "sense" water. For example, when stuck in the middle of the desert, he will know exactly where the nearest body of water is. Even Gabriel can't explain how he can do it - he just "does" it. While in the water, these abilities are even easier to use. Yet there is something extremely special that Gabriel can do when he enters water - transform his body into that of a merman's. It's painful, but he's grown used to it over the years. From the waist down his body will change into that of an ash-grey fish tail. Likewise the sides of his abdomen he'll gain gill cover slits and from around his neck he grows a pair of protruding gills that are the same colour as his tail. From his arms will protrude several thin light grey fins and his hands will become webbed between the fingers. Not only is he able to swim like a professional swimmer like this, but Gabriel can also breath under water like a normal fish would be able to. Gabriel has been able to train himself to be able to transform on whim. However this ability can naturally occur whenever Gabriel finds himself emerged in water – such as diving into a pond – or it can actually occur whenever the bottom half of his body is emerged in water. This can lead to some uncomfortable situations if he’s trying to take a bath. Appearance:Standing with a 5’11” frame, Gabriel appears to be just the regular citizen that works some boring eight to five office job. He’s a bit thin with no visible muscle, and his skin tone is a healthy fair colour. It seems like he doesn’t brush his chocolate brown hair, keeping it cut just under his chin. Due to poor eyesight, he wears a pair of black framed glasses over his dark grey eyes. On a typical day to day basis, he commonly wears a business suit. This business suit is entirely black and would rather professional if he would stop leaving the coat unbuttoned and sleeves rolled up to his elbows. Under the suit jacket, he wears a thin white long-sleeve shirt and a tie of a purple maroon colour. He finishes off the look with a pair of black dress shoes, like any fancy professional. Strangely, Gabriel is always seen with a long maroon scarf that he barely takes off and will never leave anywhere. Not at all strangely considering his habits, Gabriel will always have on him three objects; a small cloth for his glasses, a lighter, and a pack of cigarettes. He barely ever wears casual wear, being he’s always in the office working. But if found on the weekends, Gabriel enjoys wearing a nice pair of jeans and, strangely, a sleeveless black turtleneck. This time footwear is also a fancy pair of black boots. But he isn’t always playing the role of Gabriel Harel, successful businessman and charming bachelor. Often, he enjoys playing the role of King Triton, a villainous man with a power over water and a natural ability of transformation. In this role he goes from his humble professional wear to an expensive, almost royal outfit of grey and gold. The outfit itself seems fit for a woman if one looks at it. Not counting accessories, the main part of the outfit is the dress he wears. While the top is white, the skirt is a dark grey. Around the waist is a thick brown belt that ties in the back. Over the dress is a long dark grey shawl with several black designs over it. In the front, it ends just at his ankles, while in the back it only goes down to the backs of his knees. Being that the shawl has no arm holes, it is held in place by an elaborate gold collar. The only odd thing of this dress is the long, thick pieces of cloth that run from under the dress. They’re shaped as if they were tentacles and not only are reinforced with steel, but have dozens of packets of water sewn into them. This allows Gabriel to move around the “tentacles” as if they were alive. They’re surprisingly tough and durable, allowing him to lift up and strangle the average person. All the materials beside the long threads on the dress are rather lightweight and thin, not baring much protection for Gabriel in combat. The only actual protection is the metal frame of his collar piece, as well as the decorative helmet he wears. It’s a large golden helmet, similar to a ship’s wheel. It fits around his head, covering the upper half of his head. Despite its appearance, it’s light enough for Gabriel to wear and durable enough not to crack or break. It’s also rather pointy and sharp, so granted that Gabriel could ever break off one of the points he could probably just use it to stab someone. To anyone’s surprise, actually, Gabriel doesn’t wear anything under the dress. This means no pants, in US or UK terms. This allows him to easily go between his human form on land and merman form in water. Otherwise, he’d be stuck with torn clothes. Too many comfy pants have been lost that way. Equipment:As a typical businessman, Gabriel does not normally carry an actual weapon on him. Most likely the only weapon he has is a small handgun, which is a semi-automatic pistol. This is only a gun and whatever bullets he has loaded in the gun. Gabriel never keeps actual ammo on him, keeping the ammo boxes in his office or at his apartment. As the fabulous Triton, his weapon – excluding any broken helmet parts – is a cane-scepter. It’s made of hard wood and metal and packs a hard punch. The tip is pointed, making it very good for stabbing people or just bludgeoned them to death. Brief Personality: -INTELLIGENCEGabriel has a high I.Q., which leads him to a higher than average intelligence. He’s a quick thinker and knows about a variety of subjects, which helped him in his rise in the business world. Now leading his own insurance company, he doesn’t appear to be coming down anytime soon. Let’s hope it doesn’t get to his head. -MANIPULATIVE LEADERSHIPPeople flock to Gabriel for his natural leadership. In all actuality, he’s able to closely observe people and pick out their weak points and exploit them to have them work under him instead. There is some truth behind what people say – when it comes down to things Gabriel keeps everyone in line and has them work hard towards the set goal. -LONEREven with his leadership qualities, Gabriel finds that he hates to work with people. Yes, he’ll lead his company and team to success, but past that he would rather sit in his office and work on his own. Don’t even try to get Triton to accompany you or even help you in any villainous schemes. Being able to work along as a super villain is his escape from all the annoying and needy people in the world. -TRUTHFUL, TRUSTWORTHYDespite being a villain at heart, Gabriel has surprisingly strong morals of truthfulness, trustworthiness, and patience. He’s rather humble and very rarely gloats unless he recently achieved something big. Likewise he doesn’t like to lie, rather giving everyone a straight answer no matter if it’s pleasant or not. Gabriel can be trusted with almost anything and respects his peers, and expects the exact same with everyone else. If they give him the respect and trust, he’s nice and patient with the person. If he does not receive that respect and trust, then he’ll probably go out of his way to make your day hell. Also, he has no patience for anyone that mentions the Little Mermaid to him. One of these days he’s going to hear that title and just snap and kill everyone. BriefActually Pretty Long History:Almost four decades ago, there used to be a secluded lake somewhere within the countryside of Scotland. There was but a small village nearby this lake, but between them a forest stood. The locals of this village were always too scared to venture far into the forest – they believed that terrible spirits and monsters lurked within the forest. They all knew of a tale, however, that spoke of a lake deep in the forest. This tale spoke of lake spirits, typically a peaceful race of spirits that lived within the lake. Yet the tale told that these lake spirits could become malevolent if ever disturbed, where they’d take the people that tried to flee from them and drag them under the water’s depths to where they would drown at the bottom of the lake. The villagers were rightfully scared. They decided that they would never venture far into the forest, and they would never follow the river that went through the village into the forest. That river, they decided, would end up leading into the lake of the lake spirits. And every year, the villagers would warn the children never to do either of those things. Until, one day, a trio of boys decided to disregard those fears, believing them to just be old fables meant to scare them at night. Under the cover of night’s darkness, they stole away into the forest. At that time, the boys were all fifteen. They packed enough in their backpacks to explore for a day or two. They didn’t travel far – by the time dawn broke, the three came across a magnificent view. A large, clear lake that was stored far into the forest, filled with enough fish to feed their village for years. Believing that they’d be hailed as heroes, the three boys put down their bags and retrieved the fishing gear they brought. For half an hour, the three boys were happily catching fish. The tallest boy, Roger, then decided to remove his shoes and roll up his pants. He stepped into the lakeshore, walking just so the water rose up to his knees. Soon the other two boys followed, forgetting their gear and playing in the lake. They were loud and laughing, enjoying their fun. Until something pulled Roger back, causing the boy to fall backwards into the lake. And the other two boys tried to help Roger back up, but something was around his ankles. They couldn’t pull Roger up, and eventually losing their grips on Roger’s wrists. So Roger fell into the lake, and the boys scrambled up onto the dry land to find something to pull up Roger. They eventually found some rope, but by the time they turned around Roger was gone. Where did Roger go? The now two boys walked into the water’s edge, trying to find their friend. Then something grabbed their ankles and brought them under the water. Days later, when the boys didn’t returned, the villagers realized that they had gone into the forest and began to worry. What if they had angered the lake spirits? With the river…In a vote by the council, they decided upon hiring a group of hunters to go into the forest and report back what had happened. So the hunters agreed, going into the forest. In a day’s time, they came across the lake. There were four of them, their leader being a man named Winston. Knowing that the other three were fearful of the tales, Winston went into the lake, showing them that there was nothing to be scared of. And, like with the three boys, something grabbed Winston’s ankles. Using his gun, he shot at what was around his ankles. A loud screech reached his ears and a crimson liquid came from the water. The first of the lake spirits. The only way to describe what would happen next could, potentially, be a fight between the hunters and the lake spirits. But the lake spirits weren’t able to defend themselves against the guns of the hunters. Those that joined the fray were killed. When the hunters returned, they were hailed as heroes for “saving” the village. None of them were noticed the new people they had in their village. Among them was a young boy – Gabriel Harel. A young boy whose father’s death was caused by these “heroes”. Even as he escaped with his mother, learning the craft of transforming their bodies, Gabriel would never be able to look at heroes the same way again. They were just a group of people with similar powers. They were only trying to protect their home. Who cared if they killed a couple people along the way? The pair traveled to New York, where Gabriel was forced to enroll in school by the American law and his mother went and married one of the first men she came across. To her luck, this took the form of a rising business man by the name of Michael. He owned an insurance company, and soon made it large and successful. He seemed like a simple man, the kind that is hailed as the “modern middle class man”. Gabriel absolutely hated Michael. Michael was not his father. He was an outsider, someone that didn’t deserve to live with them and learn their secrets. And thus, in his anger and hatred, Gabriel kept his distance from Michael and focused on what he had left of his old life. He still enjoyed reading and drawing, and used it as an outlet for his troubles. But nothing could help replace what Gabriel wanted most – a place to swim again. After their departure from Ireland, his mother had told Gabriel he wasn’t ever to swim again. Swimming would reveal your powers to everyone else, she said, and it’ll jeopardize their lives again. That led to Gabriel only discovering another ability of his, one less prominent than his true one. True to his desire for it, he learned of his power to manipulate the water around him. At first he could only shift it from side to side, but with hard work he learned to shape and to tame it like one would a caged lion. Of course, Gabriel wouldn’t tell this to his mother. Her paranoia would just ridicule him from practicing more. So he kept his work in secret until someone finally did catch him in the act. To his luck, that was Michael, and it’s easy to say Gabriel was none too please. He’d tell Mother, and then everything would go down the drain. Until Michael was able to copy exactly what Gabriel could do with water in such easiness and grace, leaving Gabriel much more stunned than mad at Michael. Michael, too, could manipulate water to his will. And Michael went on to teach Gabriel his own tricks, and to teach the boy the inner workings of the heroes and villains within the city. Gabriel learned that Michael wasn’t as “perfect” as he seemed. Michael used to be known by another name – “Triton”. A powerful villain with control over water, who had since gone into retirement. Michael told Gabriel that it was just because he was old and had a family now, although Gabriel still doubts that to this day. As Gabriel learned to like Michael a lot more than he used to, he was taken under Michael’s wing to learn both his powers and business. When Gabriel was old enough, he took part in Michael’s company, soon becoming the head of it when Michael decided he was too old for keeping a business. Likewise, as the title of the company manager passed to him, so was the name of “Triton”. Using designs from Michael’s old power suit, Gabriel managed to fashion one for himself, now taking upon the disguise of a more powerful man. For now he was the king, and he would bring ruin to all those that called themselves “heroes”. Theme Song:Don’t Mess With Me (Temposhark) Other:if you haven’t notice I have no clue about fish anatomy someone correct me if I got anything wrong please also wow the bio is long and I rushed it so terribly sob That kind of heroic intention is my favorite food (Lorelei Zolnerowich, Achlys) (click to showhide) Name: Lorelei Zolnerowich Alias: Achlys (or, Mist of Death) Gender: Female Age: 27 Alignment: Villainous (Veteran - Chaotic Neutral) Powers:Other than what Lorelei refers to as “typical” powers of enhanced strength, speed, and endurance, Lorelei is in control of powers she dubs “Mists of Death”, much like her villainous nickname. Most commonly referred to as the power of disintegration, Lorelei is able to corrupt and dissolve both the body and mind. Her body is able to produce an acidic chemical in the form of both liquid and thick smog. In liquid form, she is able to make her body produce the liquid as easily as she can produce sweat. When it rubs off on something or someone, it will burn through whatever material and produce a small amount of poisonous smog. The chemicals can even burn through skin and born or through layers of metals. Unfortunately, Lorelei can only control the acidic chemicals and not the smog. The smog is it's own entity, acting as regular smog would. Given the nature of her powers, Lorelei has minor resistance to the effects of the smog. Should the smog become anything more than small amounts, Lorelei is affected just as anyone else would be and will potentially die. This is why she uses a gasmask during her time as Achlys. Her dissolution of the mind powers are more or less not under her control. Lorelei has no power over when it activates, and the only difference is the lack of melting off your skin acid. The acid that this produces will seep into an opponent's skin, causing symptoms from high fevers to hallucinations to even comas and death. The types of symptoms are determined by how long Lorelei holds onto her opponent. Of course, the longer she holds the worst it becomes. This ability only occurs about only once every ten times of contact, giving it a 10% activation rate in battle during skin to skin contact and will only appear for short bursts of time. Appearance: In her late twenties, Lorelei has grown to be a stunning woman. She stands at a slender 5’7” with a lightly muscular frame. Her skin has grown rather pale from how heavily she constantly covers up, mostly from never going anywhere and hating the burn scars on her back and legs. Although not caring for fashion anymore, Lorelei enjoys styling her light blond hair. As it reaches to the middle of her back, she likes to place some up in a loose bun and the rest she braids into several thin braids. She lets her bangs free, and they hang over her dark grey eyes. More often than not Lorelei is at home. She rarely goes out unless she needs to go shopping, giving her the pale unkempt look. Being at home often Lorelei enjoys the comfort of sweat pants, mostly dark greys and black, and simple t-shirts. If someone is coming over she’ll probably just dress in a slightly cleaner pair of sweat pants and a t-shirt. Yet her more comfy sense of style is traded for a more serious, punk-like style for taking up the disguise of Achlys, the Mist of Death. Although her clothes fit tight to her frame Lorelei comes off as androgynous, making many to believe that she’s a man instead of a woman. Not that she cares – she thinks she’ll be better feared if people believe that. A prominent part of her outfit is her jacket. The jacket is white with a brown patch on the chest which extends across the hood and down her back in a thick brown strip. There is a strangely high collar, which are actually two collars – one inside of the other - rather than one. On the bottom right side is a flap that buttons on the bottom, used as a holster. Under this jacket is a black muscle shirt, tucked into her jeans. Her jeans, held up by a thin black belt, are such a blue it looks as if they were recently bought. Despite the condition they have several holes and rips, to where she wears black tights under her jeans. Her pants legs are tucked into her boots, which come up half way to her knees. They are of a dark brown color, both done with zippers and snaps. They have a small heel to them, adding two inches to her height. The last part of her main outfit is a pair of white gloves. Surprisingly they are not often worn and are tucked into her jean pockets. When not worn one can see that she has thin medical bandages wrapped around her hands, mostly on her knuckles and fingers. On her back, Lorelei carries a black modified holster for a crossbow due to its bulk. There’s a pouch on her belt designated for its bolts. On the jacket itself, there is a sewn on holster. This holster will typically carry one of Lorelei’s weapons, her revolver. There is also a small pocket for extra ammunition however the amount is small. Lorelei tends to not favor using guns during a fight. Sometimes, along with her gun, the holster will carry her gasmask pre-villainous adventure. Her gasmask is of a brown colour with tan straps, the lenses tinted black, and Lorelei is very rarely seen without it on during Achlys mode. If she happens to remove it during whatever villain thing she’s doing, Lorelei will typically leave it hanging around her neck to quickly put it back on. Equipment: Besides her powers Lorelei uses a pair of long ranged weapons. These weapons are her revolver and her crossbow. The revolver is double action, and Lorelei typically defaults to the revolver should anything get too far away. The bullets are standard. The crossbow, meanwhile, has a black finish and, despite the weight and bulk of it, Lorelei actually enjoys using her crossbow more than her gun. Unfortunately, the gun is typically more practical. Besides her gun and crossbow, Lorelei keeps a few knives on her, mainly one strapped to her left leg, specifically upper thigh, and one that she hides in her right boot. Any other knives she’ll take and hide on random. She also comes equipped with "standard" equipment, including items such as grappling hooks and glass cutters. Brief Personality: -IS THIS REALLY ANOTHER MYSTERIOUS LONER I NEED TO STOP THISTypically Lorelei isn’t given much free time. She’s almost always in “work mode”, doing something for her boss or working under the disguise of Achlys. During such time she’s extremely quiet and will barely speak unless spoken to. Most of the time this is from her gas mask muffling her speech, so Lorelei barely tries to talk with it on, and the other half of the time is just because she doesn’t want to talk to people. She’ll almost never carry on conversations for more than a few words and she’s often very blunt when she speaks. -NO WAIT IT’S A DOUCHEBAG LONER LOOK A NEW CHARACTER TROOPELorelei has developed no regard for people’s reactions or feelings while she’s Achlys. She only does what she is told and tries not to think too hard about it later. By distancing herself emotionally, Lorelei finds it surprisingly easier to do what work is given to her, may it be a robbery or kidnapping or even harming another person. She doesn’t care much for morals as Achlys; as long as it gets the job done she’s happy. Lorelei is all about precision and perfection – she’s become very observant and can pick out any flaw, imperfection, or difference when needed. -HAVE YOU’VE NOTICED I’M NOT EVEN TRYING THIS TIMESurprisingly, when not “working”, Lorelei is strangely gentle and charitable. She likes to give money to charities and help out around the community, especially if it involves interacting with children. Lorelei simply adores children, even if she no longer has plans to have a child herself. Her kindness extends to the few friends she’s managed to keep, and she likes to try and keep them safe. -BURN THE WITCH AT A STAKE YOUNG HEROESHowever, as much as Lorelei cherishes others she always doubts that people would care the same for her. This stems from how ashamed she actually is of Achlys's persona, not of what she does. Lorelei will treat her villainous persona almost like another person, trying to distance herself from the inhuman cruelty she can do when as Achlys. Lorelei doesn’t trust anyone with knowing that she’s Achlys, thinking that she’ll be judged and ridiculed for it. This is a secret she’ll keep forever hidden, much like how she’ll keep the reason she’s so deathly afraid of fire and loss hidden. Brief History:Born as the sole child to a pair of New York street artists, Lorelei had a fairly average childhood and teenage years. She was a smart kid with an artistic talent, often the apple of her parent’s eyes until she was about 17. Once she managed to finish high school, she was kicked out from the house and instead lived in a small apartment with her then boyfriend, Tyler, and their year old daughter Eliza. Eventually she got rid of the bastard, living alone with Eliza and working a small job as a sort of secretary for an eccentric man and his even stranger company. Most of the work just entailed her being given sealed letters and odd packages and being expected to deliver them to their designated receiver. It was simple work and paid rather well, so Lorelei had no complaints. Life seemed almost perfect until Lorelei reached the age of 21, and that year a bad fire raged one night at the apartment building. Several people lost their lives, and unfortunately Lorelei made it out with burns on her body. Now without a place to go or someone to love, she had practically given up. This lead to an eager response for the eccentric man’s request of giving her another job – something that paid higher, something that would give her another life. This chance started as simple experiments, in turn granted her another life. From fire and hopelessness, a being known as Achlys was given life. And now while Lorelei tries to live a quiet life, Achlys works for an eccentric man named Enrico with his strange ideas and terrible plots. Currently, Enrico has her focusing work on trying to locate his missing proxies before any other remaining proxies disappear. Theme Song: Outer Science (Vocal: IA, Composer: Jin (Shizen no Teki-P)) Other: wow that history was a doozy. this girl has such a long profile but it doesn’t even beat gabriel’s word count why (721 words less!!) Also! Fun fact time to clear things up: Enrico, later mentioned in another profile, is a high cooperate businessman villain. He himself never actually works or fights – instead he employs “proxies” that he’s tailored to his liking to do work for him. Lorelei is one of them, tailored more by genetics than mechanics as some of the older proxies are. Now that she has taken the position, it’ll be hard to leave – by leaving, she’ll not only have to reveal her identity to the whole city, she’ll have to be on the run from Enrico putting her on the hit list. Lorelei is obviously SHSL Good Luck. Lorelei also sounds like she used to be a heavy smoker. Which is true, however she quit six years ago. You were freezing over hell (Ciar Katona, Frostbite) (click to showhide) Name: Ciar Katona Alias: Frostbite Gender: Male Age: 21 Alignment: Newbie Hero (Neutral Good) Powers: He can do the freeze thing. Ciar has the ability to freeze any type of liquid he comes in contact with. The most common form Ciar uses if freezing water, especially any sort of water in the air. Doing this allows him to create ice and frost, from blocking someone’s vision or creating thick walls of ice to hide behind. Hell, he could even freeze the air around him to turn a light rain shower into a dangerous hail storm. As mentioned, Ciar is able to freeze other liquids around him, such as someone’s drink or someone’s blood. Even if that blood is still in their body, as long as they’re close enough Ciar can freeze it. For some reason, this power gives him resistance to the harsher cold temperatures but has lessened his resistance against hotter temperatures, making Ciar more vulnerable to heat and more likely to get sick from it than normal people. Appearance: (X)Hair: Dark brown, trimmed to just below his ears and bangs just below his eyes Eyes: A light brown Build/Complexion: 5’9”, healthy weight with light muscles from just starting gym workouts. He’s fairly pale and normally has band aids on his hands from clumsiness. Regular Appearance: Dark colours, often in black long sleeved shirts or t-shirts and a pair of dark jeans. He really likes his pair of black combat boots though. On occasion, a black overcoat. Frostbite: wow does he get fancy for this since hey if hes gonna do the hero thing why not look the best anyway back to seriousness; Similar to this fine outfit, Ciar looks more like a gentleman than a man that’s about to freeze your bloodstreams. He had a black dress shirt, black dress pants and a pair of black knee-high boots. Over the shirt he has a blue-grey waistcoat. He also has a fancy white mask. Equipment: Besides using his powers as a weapon, Ciar has a pair of switchblades to use. And granted he has the bright idea of making the ground ice covered or an ice walkway, his boots can double as custom ice skates. All he has to do is slip the metal skate blades in and suddenly skates. The blades themselves are carried on his belt. Brief Personality: -I give up trying to be witty so here’s just some basic stuff A quiet humble man, Ciar is the kind of man that tries to just be friendly to everyone and tries hard not to make enemies. That plan always ends up failing, as he often ends up saying the wrong things. A lot of times he just forgets things very easily, such as forgetting important dates like birthdays. To avoid this Ciar typically writes down important things in a planner, but as much as he tries to stay neat and organized he’ll often lose his planners. He isn’t very good in social situations, often coming off as aloof and rude to others. He isn’t very comfortable doing much more than small talk with people he isn’t very close with. Often avoiding talking of himself and often to the point with his conversations, Ciar isn’t very fun to talk to anyway. At least he’s generally friendly, and when anything goes wrong he often blames himself even if there was nothing he could really do. He’s protective of certain people. He’s also 100% gay for his best friend. Meaning there's a 99% chance he'll punch someone bad talking said friend. Brief History:Having been born in a small town in England, Ciar was believed to have been a perfectly normal child. He was an only child and got along with other children well enough. Not being very sociable, he made only a handful of close friends. One of his closest friends ended up being a boy named Gerard Moore, a rather smart child that wasn’t very well liked among their peers. The boy could be found a constant subject of bullying, and, shortly after their friendship, so was Ciar. But they stuck together, as the bullying was purely harsh words and rude remarks, until a summer approached in Ciar’s early teenaged years when he tried to play hero just once. It started as a simple meet up, when Ciar was supposed to meet Gerard at a small shopping center, but Ciar ended up running at least fifteen minutes late. By the time he arrived after those fifteen minutes, he found his dearest friend pushed up against a wall with broken glasses and a split lip. There were two other boys there, both taller than them and definitely stronger. Those two bastards were hurting his friend and in a bout of angry stupidity, he charged at one of the two boys with only a water bottle gripped in his hand. He hit one of the boys right in the head with the bottle. Surprisingly, the kid fell down to the ground. The kid fell and there was a bit of blood and – When the two boys ran away and he dropped the water bottle, Ciar realized that it had frozen over, despite the heat of summer. And like most kids Ciar began to promptly freak out and Gerard had to be the big man and calm him down. ”He was bleeding! BLEEDING!” “Yeah, yeah, I know-“ “Why is it frozen Gerard!? Why is this happening!?” “Ciar, calm down, you’re making a scene!”It was easy to say that those two boys didn’t bother either of them anymore, but Ciar felt like more of an outcast than he was before. He hurt someone with something he couldn’t really explain. Over the next few weeks, he’d often go out with Gerard and freeze water bottles out in the park just to see what would happen. It took some time and mostly Gerard just threw the bottles at him, but it was obvious – Ciar wasn’t all that normal. At least by wintertime he found that he wasn’t the only one. Somewhere in the middle of January, Gerard took him up to the attic with a needle and a wild mouse he found in the basement. ”Holy shit! Did you just…?” “Yup. Killed it. With my blood.” “…that’s really cool.”That’s how it turned out that Gerard could poison things as quickly as Ciar could freeze things. It led to a few awkward conversations, Ciar developing feelings he’d refuse to act upon, and a pact to keep each other’s secrets, but the two ended up the strangest of best friends. Ciar tried to live out his life as normal as he could until after school, where Gerard managed to convince him to travel to America with him. Both of them wanted to study medicine and become doctors, and somehow Ciar thought it was a good idea to accompany Gerard to attend an American collage. So they found an apartment together within New York City and enrolled in a medical collage nearby. And quickly after that, he found out why Gerard wanted to go from their home country to America – the influence of heroes and villains within New York City was not only better received than their town, but greater. Gerard found his dream of being a doctor alongside the dream of being a superhero. Ciar wasn’t as accepting of the idea. He accompanied Gerard on only the first few times to test out the superhero idea, where two rising heroes of Frostbite and Plague appeared. But Ciar didn’t find the hero scene appealing – it was far too flashy and too much fighting for his taste, so he quickly dropped out despite Gerard’s wishes. While they still remained best friends, Ciar focused more on schooling and his part-time café job than exploiting his powers for being a “hero”. He preferred it this way for about a year. Recently, after heroes began to disappear, Gerard managed to get Ciar into picking up the costume and being Frostbite again. Ciar, at first, did it to humor Gerard. And in the middle of a mission, Gerard became one of those missing heroes, and Ciar found himself taking Gerard’s place to find his friend. He claims it was his entire fault for not helping Gerard better, and swears to get out of the hero scene again once he finds Gerard. That’s probably a big lie. Theme Song:The Archer’s Bows have broken (Brand New) Truth be told I'd settle for a life less frightening (Raz Fiala, Magpie) (click to showhide) Name: Raz Fiala Alias: Obsidian Magpie Gender: Male Age: 18 Alignment: Newbie Villain (Neutral-ish) Powers:Along with heightened speed, Raz has a strange case of being able to manipulate the mind. While he can’t do anything cool like telekinesis, he’s able to go into someone’s mind to read their thoughts and manipulate their memories. By doing so he’s able to pull memories – from images, sounds, to even smells – from his victim’s mind and make them hallucinate that the memory is happening. For example, say the victim was once trapped in a burning building. Raz could take that memory – the feeling of the fire, the smell of the smoke, the sound of burning, crumbling wood – and force the person to hallucinate that they are inside a burning building. If he so desired, he could even change the memory to certain degrees. For example, he could take the memory of a car accident and change it so that, perhaps, the opponent would experience the most hallucinated pain at the given time (say the opponent was in a fire, he could make the opponent think they were on fire). This ability he can do at any distance, giving he can focus, while his other ability is more close up. If someone is asleep, he can then use his memory ability to give them terrible night terrors. While Raz shows only one ability, he claims to have a second ability. Often he’ll claim he’s able to see a pair of “Gods”, and will often shout and curse at them. People just think Raz is crazy. Appearance: Raz is a strange boy, standing 5’7” on a thin and weary frame of a body. He’s a boy with a pale olive skin. With hair a dark brown colour, he likes it cut just to the back of his neck and fabulously styled. In his fabulousness, he likes to use black eyeliner around his dark brown eyes. Normal days, when he’s out on the streets, Raz often wears whatever’s lying around in his room. Often this is a pair of dark skinny jeans and a black hoodie, concealing whatever graphic tee he chose for the day. He prefers his pair of red converse over anything else. It’s not very flashy or noticeable, and Raz prefers it that way. His “power suit” is barely anything worthwhile – it’s considered by many as a cheap alternative. Simply, he wears a pair of black tights and a tucked in olive green sleeveless shirt, complete with a belt with a golden lion belt buckle. Exchanging his converse for a pair for a dark grey boots and wrapping up his bare arms in white bandages to keep safe from cuts and scrapes, his outfit is rather plain. The only thing more extravagant is a dark green and grey poncho with a strange golden collar. It’s pretty warm. And given he needs to hide his face, Raz actually has a leather and metal mask styled similar to a bird’s face, like a plague doctor’s mask. It’s surprisingly comfy. (( note - i have a picture for the mask, however whenever i post it, the link messes up the entire profile so you guys gotta wait till I figure out how to fix it )) Equipment:Preferring to travel light, Raz doesn’t keep much equipment on him. It’s not exactly preference – Raz just can’t afford much of the “bigger” things. He keeps it simple to whatever he can make around the house. This often includes an old glass cutter, varying lengths of rope, and some homemade smoke bombs. Also plenty of lighters and lock picks, enough to probably break into and then burn down a couple warehouses. Brief Personality: For the most part, Raz tries to come off as a tough guy, one that isn’t afraid to fight you if you look at him the wrong way. In reality Raz isn’t as tough or as strong as he presents himself. He’s a weak boy that will most likely run away at the first instance something is going wrong. He often tries to do everything himself, but often fails and will refuse anyone help. Most of those times Raz is just plain rude to others, thinking he’ll get places if he does everything alone. Raz doesn’t care much for social status or ranks, so he doesn’t consider himself much of a villain. However, truly, Raz can be described as a complete dork. He gets really easily excited, and a lot of times he’ll start to freak out over things like he’s a teenaged girl in a concert. He’ll also complain a lot, though if you give him something to mess around with Raz can get pretty easily distracted. History:Born as the only child to a single mother, Raz wasn’t given much in life. He was a roguish boy from the projects where the only job his mother could find was as a waitress working under the table. Although his mother had boyfriends, not one of them became Raz’s father. His mother never spoke of Raz’s father, and so far Raz has no idea who he might be. At the start, Raz wasn’t a very friendly child. Not growing up in a friendly place wasn’t very positive on him. He was often mean to the other kids and disrespectful to any adult that wasn’t his mother. At the time, his mother was the only adult that the brat saw he should respect. He was a less than average student academically, sometimes barely getting C grades. Starting at junior high, he got into the groups with the “wrong kids”, often sneaking out of home late at night to tag buildings and to do things that were probably highly illegal. He started to shoplift small items from the corner stores and bodegas around the age of 14, which eventually lead into a kleptomaniac lifestyle. When he was around the age of 16, this evolved into breaking and entering. The first two tries he made off with just small things, like left out money and whatever seemed small and expensive. He’d sell what he could to a pawn shop or to anyone that was willing to buy. The third time he ended up meeting face to face with a man with a gun, and that was the first time Raz was scared for his life. He knew that the small kitchen knife he had with him wouldn’t be any use against a gun, so he surrendered right off the bat. The man took him by the arm, intending on dragging him to the police station nearby. Of course Raz resisted – he was scared again, scared of going off to a jail or something, scared of becoming a disappointment to his mother. A sense of instinct took over him as he grabbed the man’s arm, and for a split second a thought popped into his mind. The thought was like he was remembering something, but Raz knew for sure it never happened to him. The sound of a gun shot, a shaky vision, and a searing pain. The man doubled over right after in a phantom pain, and Raz took it as his chance to get the hell out of there. For the next couple days he barely left home except for school, and once there he decided that he’d be safer from gun toting men inside than out. So he kept careful going to and fro, keeping his head down and walking fast. It worked for the first couple of days until he managed to walk right into someone. It was the man again, but to Raz’s luck the man had a cigarette instead of a hunting rifle. Before Raz managed to run away again, the guy cornered him. Instead of beating Raz up, the man only asked a few questions, much to the boy’s delight. Not getting beaten up was a good thing, right? Following several hours later, skipping school, and talking over a couple cups of hot chocolate and coffee at a local deli, Raz ended up learning a lot of things. For one he was still in major trouble and would probably be handed over to the police if any more stealing went on. Secondly, he learned the man’s name, although in these years it escapes him. Thirdly, he and the man shared something in common – inhuman superpowers, similar to the heroes and villains that Raz may or may not have posters of in his room. The fourth thing was an offer. An offer for Raz to join the man, who Raz came to know simply by his alias of Muninn, on a small-time heist that night. It went off with little trouble, and Raz managed to get a sweet mask and some money out of it. Even if it wasn’t much of the grand total, it was certainly a lot more than he was used to getting. Finding this almost fun, Raz accompanied Muninn on even more heists. Soon, he grew to see the man as a mentor and a father figure, a man that taught him a lot of neat tricks. Like how to break into banks. It was a very heartwarming situation, rest assured. For some time Raz has even been planning how to have Muninn and his mother just coincidentally meet without any sort of suspicion, but from the recent disappearances he had to put the plan on hold. Since you can’t have any of that if Muninn disappeared too. Raz hopes to find Muninn soon, mostly because he has to take care of all of Muninn’s birds and god do they hate Raz. Theme Song:Life Less Frightening (Rise Against) I've got real big plans and such bad thoughts (Augustine Astrauckas, Helter-Skelter) (click to showhide) Name: Augustine Astrauckas Alias: Helter-Skelter Gender: Male Age: 31 Alignment: Veteran Heroic (Chaotic Good) Powers:Due to his accident, Augustine was granted a fairly higher stamina and endurance with slightly keener senses, but has no super strength or speed to use it for. Instead he’s able to conduct and control electricity, from the flow of it to charges. He’s practically an electrical generator now, so he’s a hit when there are blackouts. Appearance: Augustine enjoys priding himself as a rather handsome bachelor. Standing six foot even and coupled with his bright amber eyes and choppy rust-red hair, he does look more like a teenager than an adult. He isn’t the best at taking care of himself, so he’ll often burn his fair skin and can be found with numerous bruises and cuts on his hands and arms. On occasion he’ll even have small burns on his hands from being careless with his cigarettes. Not caring much for fashion, Augustine normally throws on whatever is laying around. He’s come to find that he could wear the same shirt for days without even realizing it. He prefers to wear orange shirts, a t-shirt when warm or a turtle neck when cold, and to wear his green army-styled jacket over it. It’s rare to see him without jeans or a pair of old black sneakers though. Often he’ll have an old pair of silver headphones for music, and when working he’ll have a set of orange goggles with red lenses. Augustine is supposed to wear his glasses instead from his right eye, but he refuses to wear them, saying that they make him look dumb. Due to how cold his workplace gets, he’ll wear a pair of black fingerless gloves. His power suit, meanwhile, is a dark red spandex suit and a pair of similar coloured boots. The suit covers his hands even, and comes equipped with a stylish belt and vest-like covering over his chest and arms just a few shades darker than the suit. On his shoulders and neck are tan coloured metal plates. The right shoulder plates are spiked and his neck holds a small cyan blue light to signify that the rest of the power suit is receiving power. The vest-like covering and the plates are actually connected to the metal plating on his back. The back plates have a small jetpack connected to them, capable of only simple hovering. Below this, however, is a long metal spiked tail that resembles a scorpion’s tail. Its several meters long and is mostly made of a durable, light weight metal that he doesn’t exactly know the name of. This metal is used for the weapon on his left arm, fashioned as a large clawed hand. Both tail and hand are powered by electricity and have cyan blue cells on them, but given Augustine’s powers he has no worries about them giving out in the middle of a fight. He’s used to the tail and clawed hand, and treats them like extra limbs. Augustine also wears a mask with his power suit, which appears as a sort of visor that wraps around his head. It appears as if they’re red bandages, with red lenses. The mask has functions similar to a binocular’s, as being able to see far away and zoom in, and a thermal camera. Normally it just shows how much power is going into the metal limbs and to sense if any damage is done to them. Equipment:Metal limbs and a hella fancy mask yo Brief Personality: Known to be eccentric and somewhat of a genius, Augustine is pretty sure he just creeps everyone out. As much as he’s smart and good with machinery and electronics, he’s easily distracted and excitable. And when he’s excited, Augustine can reach excitement levels comparable to that of a small child getting something they really wanted. He particularly gets like this whenever given something new to tinker with, may it be as simple as a watch or a nuclear reactor. Although no one in their right mind would let Augustine near one of them. That’s just dangerous. Ever since childhood, Augustine has had an obsession over finding out how things worked. He didn’t want to know what things did – he wanted to know why they did what they did and how they did it. Often, he’d be found dismantling things around the house like the TV remote and, once, the microwave. After, he’ll try to put everything back together or change it so that the object now worked differently. Which probably explained why the microwave blew up after Augustine messed with it. He’s completely stubborn with his work, however, and will refuse to take no for an answer. Augustine is 100% confident in his abilities, even if most times he just breaks everything or makes it explode. Brief History:Augustine was a more or less an average child born to average parents that worked average eight to five jobs. As much as he had average grades and average friends, he was a curious child from the start. Even when he could only crawl, he was found all over the house, trying to touch everything and make it do something. If it made sounds or had lights, Augustine was all over it. When he got older, he started to actually take things apart and rebuild them. When he was in the awkward stages of childhood and teenaged years, after spending many summer days at the mechanic’s with his father, he started to try and build things himself. This lead to him finding his powers in a way Augustine still claims to be the most boring way possible. After secretly messing around with some wires to what he believed was the control panel in the basement, Augustine discovered that the live wires really didn’t affect him at all. There was just the slightest, fuzzy feeling in his fingers, and suddenly Augustine got a really stupid idea. It involved plunging both his hands into a pile of live wires. He got yelled at after he ended up messing up the entire electrical system in the house. And causing the entire house to lose electricity for a couple weeks. But skipping forward in time, Augustine graduated from high school with high grades and a couple years of mechanic’s work under his belt. His dad didn’t exactly let him touch any of the cars, but he followed his dad around the shop. Very closely. Too close. Anyway, after schooling, his father managed to get him a job at the shop. Somewhere between then and now, he came across a peculiar businessman. The businessman introduced himself as Enrico, but referred to as Mr. Azarola. Mr. Azarola worked in the business firm across from the auto shop, or so Augustine would think, as the man would often be found wandering around the shop, inspecting different cars and occasionally watching when they’d work on the cars themselves. Mr. Azarola ended up being one of the few people to learn of Augustine’s powers, as Augustine wasn’t very showy about them. The only way he found out was during a blackout in the neighborhood when Augustine was forced to sit near the electrical panel with his hand stuck in it so the shop could keep running. Sometime after that, Mr. Azarola came to Augustine with an idea. He knew Augustine had powers, and he had money to make Augustine into a modern day superhero. Although the thought of going around being heroic instead of fiddling around with cars wasn’t too appealing, Augustine decided that he’d at least try it out. It could be fun, he thought, maybe I could be famous. If anything, he sure did get a cool power suit out of it. Machines, man, machines. Either way, he was enjoying helping out others. Seeing people happy and safe made Augustine the happiest man on Earth. Being able to group himself with other heroes made him feel even happier and even welcomed in society a lot more than he used to be. He was content with the job. He spent maybe three years like that, and in his fourth year of working with Mr. Azarola that happiness was no longer part of the job. He realized that Mr. Azarola was starting to get greedy, employing other "heroes" like Augustine. At first, Augustine didn't pay any mind to them, until those people ended up as petty villains instead of heroes. Confronting the man, he found that Mr. Azarola no longer truly cared for people's safety. He wanted money and popularity, and by having employing other "freaks" to do what he wanted would do just that. The world revolved around money and corruption, he said, and no-name heroes full of naive optimism would end up in the trash. It's obvious what Augustine decided to do after that. He stole his power suit and got out of there quick, breaking off all contact that he could for his own safety. Eventually, he managed to convince one of his close friends to supply him a small apartment, and even got to use the basement to do all of his power suit repairs or other weird machine related things. It's been pretty lonely since then, but at least now Augustine has a dog. She's five years old and she's a crime fighting pooch. Now Augustine wants is to give his pooch a proper power suit and they can be a crime fighting team. Theme Song:The Consequence – You Me At Six Other:His dog, dubbed as Sparky, is a five year old Border Collie. She was found wandering outside the apartment building, looking for scraps. But now she’s Augustine’s pooch and is now a well trained, helpful dog. A lot of times, if he’s working in the basement, he gives Sparky her own pair of goggles and even a tiny dog utility belt. It carries the smaller tools, and it’s a lot easier than walking back and forth. Instead, he just calls over Sparky and gives her a treat for a tool. She enjoys chicken, long walks, and getting to bite villains in their butts whenever Augustine takes her crime fighting.
This post has been edited by Shadow Dragon: Aug 19 2013, 10:28 PM
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Credits! (click to showhide) ~♥~Thanks to The Megatron for the awesome signature~♥~ (( there's nothing else here shoo you ))
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Aug 11 2013, 09:24 PM
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ʕ•ᴥ•ʔノ┻━┻
Group: Members
Posts: 2 781
Joined: 31-March 08
From: Paradox Space
Member No.: 1 552
Sweet Nightmares
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W Crash) You're welcome! And thank you for clearing it all up. Her power's real creative ahhh ...pity I can't actually edit anything when it comes to making lists of accepted profiles. Ugh. Xion) I've recently gotten into using D&D alignments, but I'll hopefully understand it well enough haha and here's a really quick list I made. It's a little iffy with certain powers (seriously what is Jade Dragon's power even supposed to be called??) but it should work! spoils for lists (click to showhide) - super sonic voice - fire conjuring - heat manipulation - space manipulation - metal manipulation - animal mimicry - Astral projection/possession - Partial transformation (of a fishy kind), water manipulation - acid generation - temperature manipulation (in terms of freezing things. I'm not sure if this is the right term hrm) - Memory/dream manipulation - Electricity manipulation - I'm actually not sure what to call Xires's character's power sorry there
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Credits! (click to showhide) ~♥~Thanks to The Megatron for the awesome signature~♥~ (( there's nothing else here shoo you ))
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Aug 11 2013, 10:58 PM
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C'mon, grab your friends!
Group: Members
Posts: 1 150
Joined: 23-June 10
From: The Land of Ooo
Member No.: 102 033
PANE: Roxxy Mauden
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Yoooooooooo, I've got a little something-something for ya: Swear to God, if you don't shut up, I will turn your phone into a rat! (Roxxy Mauden, AKA Virus) (click to showhide) Username: Huntress Wizard Name: Roxanne "Roxxy" Mauden Alias: Virus (sometimes stylized as v1ru5) Gender: Female and straight Age: She appears to be in her early twenties, but is only a few years old - explained in Bio. Alignment: Reformed villan turned antihero (so...Chaotic Neutral I guess?). But if need be she can flip right back to the villain side. Abducted? Yeah, sure, but hopefully not for long. Perhaps some idiot guard with a BlackBerry will move just a little too close to her, eh? Equipment: Anything and everything she can yank out of a microchip. She can get fairly creative; she once trapped a robber in a room whose floor was entirely made of already chewed bubble gum. They are, however, tiring to create and even more so to maintain, and often fade away after a few minutes. She is particularly fond of knives, however. Appearance: Roxxy is a bit tall for her apparent age at 5'10", and is thin and wiry, giving her the appearance of having been pulled through Willy Wonka's Taffy Puller. Her skin is pale and pretty much flawless, despite all the harsh conditions she's been through (see Bio for why she's not a Mary Sue plz). Her fingers are long, and always moving or doing something, be it fiddling with a stray thread or just twitching. She may look weak, but her strength is scary. It's comparable to that of a scaled Hercules Beetle. Her face is made of sharp angles, with a pointed chin and short nose. Roxxy's eyes are her most prominent feature. They are bright electric blue, and very unemotional, displaying only casual indifference and maybe a bit of mischief now and then. When she uses her powers, they glow like neon lights above a sleazy strip club. Her eyebrows are rather thin, and curved so that she always looks up to no good. Her nose is small and pointy, set above thin lips that are usually formed into a smirk, showing off slightly crooked teeth. Roxxy's hair is dull black, chopped in a short pixie cut, with bangs that sweep over her left eye. The bangs have a bright red streak about an inch wide in them. Roxxy's clothes are simple: she wears dark colored shirts and blue-faded-to-grey jeans with frayed ankles. Her shoes are "skateboard" shoes, and black with white soles and a blue swipe on the side, somewhat dulled from the years of use. She has three piercings, small silver hoops, in her ears: one on each lower earlobe and one right above the one on her right ear. Her clothes appear and disappear as they are needed. Her "super suit," as it is so called, varies with the situation. For example, it will be black if she's fighting at night, showy if she's in front of a lot of people, etc. However, it is almost always form-fitting, and with some sort of mask that covers more than her cheekbones. Her favorite one she's come up with looks like a fox. Personality: Roxxy is, in a word, bitchy; in another word, angry; and in a third word, focused. She tends to be selfish, concerned first with her own gain and second with the health of those around her, and often appears merciless to her victims. Her main goal in life can sometimes seem to be to piss off as many people in as short a time as possible. Despite her outward appearance, she can seem smart when she needs to be. She is also power-hungry, and likes lording it over people. She is also a big fan of the "witty banter" aspect of battles. Often, if she's fighting a male, she will flirt and deliberately throw them off. That being said, she does have a few boundaries for herself. She tries very hard not to lie, unless it’s to protect someone. She doesn’t outright kill anyone; usually she leaves them to the police or, if they’ve done something really bad or are a repeat offender, seriously wounded in an alley. She is loyal to her causes, and to her few friends. And she knows when to be fierce and when to be kind so as to teach the correct things to tiny impressionable minds that may be watching. There is a third facet to Roxxy's personality that she keeps cleverly hidden away. This part of her is concerned with one thing and one thing only; destruction. It makes itself known when Roxxy, either by accident or on purpose, allows the virus to take control of her actions. While she is in this state - and it can last anywhere from a few hours to several days - she will kill anyone in her way until the person she wishes to torture has been dealt with. This has only happened once, when she took revenge on her boyfriend's murder. When she gets in this state, her eyes turn red. Not just the irises; the pupils, the whites, everything is flooded red. Biography: Roxxy has had a...well, a less-than ordinary existence. For starters, she's not even human. She's a highly advanced android, built to be a sort of "companion" to the gravely ill and elderly. This project was conceived when a wealthy man's son, who was obsessed with robots and androids, became deathly ill and needed a caretaker. For months, Roxxy (or Roxanne, as she was known back then) was kept hidden away in a lab in D.C., being trained for her job. And then IT happened. IT being a virus. IT somehow managing to slip past the numerous defenses in the lab. IT slipping into Roxanne and corrupting her so badly, her entire personality changed from sweet and adorable to sarcastic and angry. IT digging itself so far into her mind that no amount of debugging could get it out. IT forcing the project to shut down, necessitating the euthanization of Roxanne. IT allowing her to control electronics, murder the scientists trying to kill her, and escape. She drifted around for a while, coming to terms with her new existence as a fugitive and practicing with her powers by dumpster-diving for old cell phones and bending them to her will. After about a year outside the lab, she washed up in NYC, where she almost immediately fell in with the quote-unquote "wrong crowd." Quickly rising througt the ranks for villaness-hood, due to strategic electrocutions and flattery, Roxxy found herself the leader of a motley group of undervillains. Together, they wreaked havoc for the heroes of NYC, especially those that depended on gadgets for their powers. Then a police officer named Duncan Levesque had the balls to be kind to her. She knew of Duncan before they met officially, because he seemed to always show up at her crime scenes, which she liked to watch from a safe distance. To be fair, he was rather handsome; tall, slicked back black hair, green eyes, perfect white teeth. He was kind as well, speaking to witnesses as a friend and not an officer who'd been on duty for at least two hours too long. She made a few efforts to keep him out of harm's way as best she could, but that was the end of it. She never imagined he would show her any kindness, after all the things she'd stolen. One of the undervillains got tired of being bossed around by a girl and managed to throw her out of the gang and into the street. She ended up on the steps of a police building, and was found there by Duncan. He invited her in, gave her a shock blanket, and offered her coffee. When Roxxy asked him why he was being so kind to a villain, he said she didn't look very evil sitting on the steps like that. She considered using his phone in his pocket to electrocute him, but something made her decide not to. A few weeks after that incident, and several visits to the building later, she'd cut the last of her ties with her former villain band, people were mostly convinced that she was okay now, and Duncan asked her out. They dated for several months, she moved from crashing on his couch to sleeping in his bed, and she was happy for the first time since she got infected with the virus. Even though she knew that she was basically immortal and Duncan was just a squishy human, that was okay. But that darn undervillain just couldn’t let her get away scot-free, and Duncan was shot dead in an unsolved gang-violence-related murder. She swore revenge and, just a week later, she got it when the villain slipped and left his phone in his pocket while Roxxy was within range. Have you ever been electrocuted at just under the strength needed to kill you? It's not pleasant. Since then, Roxxy has basically become a vigilante of sorts, helping those she thinks are deserving whether they have good intentions or not. The police mostly stay out of her way; Duncan was well known, and his death affected many. Powers:-Superhuman strength, endurance, and pain tolerance, due to the fact that she’s an android. -Very fast healing (which is why her skin is so unblemished), due to a small army of nanobots running through her coolant channels that repair almost any sort of damage. Most cuts heal fast enough that they don't leak, but if she gets shot, she may "bleed" some coolant (which is blue). If she loses too much she'll overheat and pass out. -Ability to control technology, which comes from the virus. If it has a microchip, she can use it. Her favorite toys to play with are cell phones, because they are so common. She especially enjoys turning them into various animals, like insects or birds. She cannot directly control electricity - so as much as she wants to, she cannot make wires come alive and wrap around someone like snakes. -She can both talk to and "inhabit" most types of vehicles (land, air, or sea) and control them; she is especially fond of muscle cars. Roxxy tries to ask if the vehicle would like to give her control first, using her usual charm, but if they resist she just shoves them out of the way. To her, every vehicle has a unique name and personality. She once met a Mustang who called himself Odysseus, and an Impala that had taken the name Baby, out of affection for her owners' pet name for her. -Duncan’s phone, an old flip-phone that can’t even text, is her main portal in and out of cyberspace. She can pull stuff from code into reality, but they don’t last long. She also uses it as her personal storage locker for her clothes when she’s out fighting crime. -If you find yourself being stared down by her, don't panic. She's just scanning you to find out all of your personal information you've ever posted on the internet. -She can add on to her appearance, but she can't change her base form. So she can give herself porcupine quills, but not change her face structure. Relationships:Duncan: Her former boyfriend. He is quite certainly, 100% absolutely dead. Though she will sometimes slip up and refer to him in the present tense. His grave is well cared for. NYPD: Because of her relationship with Duncan, and because of his persistence in making sure they understood she was not a villain anymore, she is generally left alone by the police. She is, however, on tether hooks with them after a criminal whom she'd injured died of blood loss before he could get to a hospital. Theme Song: Demons - Imagine DragonsOther: First, her "base" of sorts is an old abandoned subway station she's taken possession of. There is not much, but it is a place to go when she needs space, or when the virus is giving her problems. Second, the virus that I mentioned will sometimes try and overtake her, which forces her to shut down randomly for hours, even days at a time, so her firewall and antivirus programs have a chance to subdue it again. She does get a warning, however, which manifests itself as a splitting headache a few minutes before shutdown. And…I think that’s it. To infinity and beyond! Excelsior! I hope it's okay that she's not really human. If need be, I can rework her to be mostly human.
This post has been edited by Huntress Wizard: Aug 29 2013, 08:12 AM
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Aug 12 2013, 08:31 AM
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Guess who's back?
Group: Members
Posts: 1 665
Joined: 24-July 12
From: Vlaanderen
Member No.: 168 546
Jill Cortoma
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I guess you're in need of some veteran Hero's here! *cracks fingers* Let's get this party started bitches! Oh, excuse my bad language. Anyway, can I make a 'Villain turned Hero' bio? PLEEEAAAASSSEEE?????
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My body... is made out of swords. Iron is my blood and glass is my heart.
I have overcome countless battlefields undefeated. Not once have I retreated, Nor once have I been understood. Always alone.... On the hill of swords... intoxicated by victory...
Thus, this life has no meaning... This body...surely was... Made out of blades. PANE (click to showhide) Uprising (click to showhide)
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Aug 12 2013, 11:49 AM
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Guess who's back?
Group: Members
Posts: 1 665
Joined: 24-July 12
From: Vlaanderen
Member No.: 168 546
Jill Cortoma
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*drops a grant in the swearing jar* Sorry...
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My body... is made out of swords. Iron is my blood and glass is my heart.
I have overcome countless battlefields undefeated. Not once have I retreated, Nor once have I been understood. Always alone.... On the hill of swords... intoxicated by victory...
Thus, this life has no meaning... This body...surely was... Made out of blades. PANE (click to showhide) Uprising (click to showhide)
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