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[D/P] Garchomp
Kookie Monster
post Aug 8 2008, 07:07 PM
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TYPE: Dragon/Ground

BASE STATS

HP 108
Attack 130
Defense 95
Special Attack 80
Special Defense 85
Speed 102

Weaknesses:
Dragon X2
Ice X4

Tier: OU

Ability:

Sand Veil: Evasion increases by 20% in a Sandstorm.


Swords Dance

Nature: Adamant/Jolly,
Item: Yache Berry/Life Orb/Leftovers
EVs: 252 Attack, 252 Speed 6 Hp
-Swords Dance
-Dragon Claw/Outrage
-Earthquake
-Fire Fang

Garchomp is one of the most powerful threats in OU and this set reflects that, once Garchomp has set up a Swords Dance, it is capable of at least 2KHOing every single pokemon in the game, this is why there is not a single counter to this set.

The choice between Yache berry and Life Orb is up to personal preference, Life Orb gives you that extra bit of power, while Yache berry allows you to survive a strong Ice attack, which will allow Garchomp to stick around longer.
The choice between Dragon Claw and Outrage is once again, up to personal preference. Outrage gives you more power, though it locks you in the move and does not let you switch out. Dragon Claw trades in less power for more durability. Earthquake is a STAB move which must be included, because only 2 pokemon resist it; Bronzong and Skarmory.

Fire Fang allows to hit every pokemon in the game alongside Dragon Claw/Outrage and Earthquake.


Substitute Sweeper

Nature: Adamant/Jolly
Item: Salac Berry/BrightPowder
EVs: 252 Attack, 4 Def, 252 Speed
Substitute
Dragon Claw/Outrage
Swords Dance
Earthquake/Fire Fang

The idea of this set is to set up a substitute and sweep. As mentioned before, the choice between Dragon Claw and Outrage is personal one, Dragon Claw allows you to sweep without confusion, though Outrage has more base power. Fire Fang or Earthquake, it all depends on what you want to counter and your team. With Dragon and Ground you cover everything except Skarmory and Bronzong, though with Fire and Dragon you cover everything except Heatran.

Salac berry your speed to 495 that is if you're using a Jolly nature, with Adamant you reach 454. BrightPowder will raise your evasion in a sandstorm which can allow Garchomp to survive longer.


Choice Band

Nature: Adamant/Jolly,
EVs: 252 Attack, 252 Speed 4 Hp
Item: Choice Band
-Earthquake
-Fire Fang/Fire Blast
-Outrage
-Stone Edge

Prediction is to be used with this set. Nothing can switch without taking a lot of damage. Your choice of Fire moves depends on who you want to hurt more, Fire Blast hits Skarmory for more damage than Fire Fang, while Fire Fang hurts Bronzong more. Stone Edge can take down Bulky Gyarados and other flying. Outrage is for sheer power and STAB. Adamant can be used for more power, while Jolly can be used to outspeed more.


Choice Scarf

Nature: Adamant/Jolly,
EVs: 252 Attack, 252 Speed 6 Hp
Item: Choice Scarf
-Outrage
-Earthquake
-Fire Blast
-Stone Edge

Choice Scarf Garchomp makes a fantastic revenge killer and Scarf user in general. A Adamant nature gives you power, and is the main nature to be used, Jolly can be used to outspeed even more, though it loses out on power provided by an Adamant nature. Fire Blast is used over Fire fang simply because it has a higher base power and hurts Skarmory more. Outrage again for much needed power.


ChainChomp

Nature: Naughty
EVs: 4 Attack, 252 Special Attack, 252 Speed
Item: Life Orb
-Draco Meteor
-Swords Dance
-Fire Blast
-Earthquake

This is ChainChomp, it is similar to TyraniBoah. The set looks like a joke at first, since the EVs are focused on Garchomp's under average base 80 special attack, instead of that powerful 130 base attack. The reason for this is; Draco Meteor, which is a powerful dragon move that gets STAB and really hurts Garchomp's normal counters. Weezing, Donphan, Starmie, Hippowdon are just some examples. With Stealth Rock, you guarantee an OKHO on them, provided they go no further than maxing HP and using no Special Defense EVs.

You start with Swords Dance, this makes your opponent think that its your normal physical set, they switch in a physical wall, then Draco Meteor them or Fire Blast them. Fire Blast is there instead of Fire fang because it OKHOs Skarmory and 2KHOs Bronzong. With a Swords Dance Garchomp OKHOs Blissey with Earthquake.


Bulky Sweeper

Nature: Jolly
EVs: 166 Attack, 164 Speed, 180 Special defense,
Item: Salac Berry
-Swords Dance
-Earthquake
-Fire Fang
-Dragon Claw/Outrage

Some Pokemon carry 269-273 Special Attack to OHKO Garchomp with Ice Beam, such as Vaporeon and Starmie. With 180 Special Defense EVs, Garchmp can turn this impending doom into something that it can use, an Ice beam from these pokemon will activate the Salac berry which will boost its speed, if Garchomp gets a Salac boost and a Swords Dance, be afraid, hardly anything will be able to switch in.

164 Speed EVs gets you to 309, which is a nice number to outrun a couple of things including neutral speed nature Garchomp, max speed is not required since the Salac berry will go off the will get you to 463, which outspeeds Max Speed Deoxys-A(252 EVS), and neutral nature(252 EVs) Deoxys S.


Other Options

Crunch could be used, but Outrage is generally much powerful though it does let you hit pokemon like Cressila without getting locked into Outrage

On the Scarf set you could decide to switch some speed EVs to HP to make a bulkier but slower scarfer.

Dragon Rush could be used but it is just too inaccurate, though if you use while Gravity is in play it's very good option.

A support and rest-talk set could be used since Garchomp has defenses better than Swampet overall.


EVs

The EVs listed are generally the most effiencent, EVs for Garchomp are usually placed into Attack and Speed, though in some cases this doesn't apply, one example would be ChainChomp.

Opinion

Garchomp is arguably the best pokemon in OU. It is the most commonly used Pokemon by a long shot, and there is even discussion about moving it to the Uber tier. Because of how often it is seen, using any Pokemon that Garchomp can set up on is generally asking for disaster. Its unique Speed tier gives it the ability to outspeed base 100 Speed Pokémon, meaning that the number of OU

Pokemon that are faster than Garchomp can be counted on your hands. Combined with the excellent type coverage of its Ground and Dragon STAB and the fact that it has the defenses to set up and sweep with no team support, it is better than your average Pokémon. When you take the prevalence of Sand Stream into account, Garchomp becomes even more frightening since all of its potential counters have a 20% chance of missing thanks to its amazing trait, Sand Veil. Even the bulkiest of Pokémon fear the Swords Dance version as a single critical hit or miss due to the Evasion boost can spell disaster for any team.

Choice Band and Choice Scarf Garchomp are capable of doing severe damage to an unprepared team, and Chain Chomp is going to catch you off-guard if you aren't familiar with it. Every team needs more than one reliable way of stopping any form of Garchomp.

Counters

The definition of a Garchomp counter is that' a Pokemon that can switch into Garchomp and pose an immediate threat' this means that Swords Dance set is literally uncounterable. Any pokemon that switches into it will be 2KHO'd this is why Garchomp, needs at least 2 counters, that are faster than it. The best and most common way of dealing with Garchomp is by using a bulky pokemon to eliminate its Yache Berry while it sets up, sacrificing something, luring it into Outrage so it can't switch out and then using a revenge killer to finish the job when Garchomp is not near maximum HP. One good example is Choice Scarf Dragonite using Outrage.

Of course, any counter or revenge killer has to worry about Sand Veil. With the virtually omnipresent Sand Stream activating Garchomp's trait, every move has only an 80% chance of connecting which makes any potential counter even less reliable.

Any Ice Beam user, without STAB, needs at least 269 Special Attack to have a guaranteed OHKO on a min HP, min Special Defense Garchomp.

Hippowdon, Donphan, and Skarmory counter the Choice Band provided they haven't taken any decent amount(20%)residual damage.

Skarmory counters the Scarf set. Celebi and Cresselia are two counters that can switch into Chain Chomp without risking death next turn.

Most teams will want at least one bulky Steel-type specifically to take on Outrage from Choice Band or Swords Dance + Life Orb Garchomp.


_______________________________________________________________________


EDIT 1: Added a comment about a bulkier spread for ScarfChomp in Other options

EDIT 2: Fixed some formatting

EDIT 3: Made a Bulky Sweeper set and put it in.

EDIT 4: Fixed some spellings.

EDIT 5: Cleaned it up a bit.

This post has been edited by TyraniBoah: Aug 3 2010, 10:49 AM


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Justbman
post Aug 8 2008, 07:48 PM
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Looks great. I was just wondering though.. would it be that nessecery to use the 252/252 EV spread on teh scarf set? a good bit of the speed Evs could go into Hp instead, while still allowing you to outrun lots of opposition.


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Kookie Monster
post Aug 8 2008, 09:15 PM
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Its not nesscary, but it makes it a more effective revenge killer. I suppose it could be used, for the time being I'll put it in Other Options, I'll test a BulkScarfer and see how it goes.

I've also edited in a Bulky Sweeper set.

This post has been edited by TyraniBoah: Aug 9 2008, 01:33 PM


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Reyo
post Jun 6 2009, 11:17 PM
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You know, I was thinking that you could have a build set that's different from the jolly/adament/naughty nature. You'd basically build it like you would a ground pokemon.

When my Garchomp's finished, it'll know Dragon Claw, Earthquake, Rock Slide, and Dragon Rush. This will change, however, when I finally train a Tyranitar to know Earthquake, Crunch, Thrash and Bite. awesome.gif



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Geoffrey
post Jun 7 2009, 12:34 AM
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QUOTE(Reyo @ Jun 6 2009, 11:17 PM) *
You know, I was thinking that you could have a build set that's different from the jolly/adament/naughty nature. You'd basically build it like you would a ground pokemon.

When my Garchomp's finished, it'll know Dragon Claw, Earthquake, Rock Slide, and Dragon Rush. This will change, however, when I finally train a Tyranitar to know Earthquake, Crunch, Thrash and Bite. awesome.gif

I know this isn't th right place to rate a Pokemon, but I must throw in that a Tyranitar with EQ, Crunch, Thrash, and Bite is an absolutely horrible. Crunch is just a better version of Bite, so instantly drop that. And Trash, er, Thrash isn't a move that should be used at all. Stone Edge is way better, and it offers STAB too. For the last moveslot, Aqua Tail or Fire Punch works wonders. And it's optional to drop EQ for something like Dragon Dance.


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Reyo
post Jun 7 2009, 12:48 PM
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QUOTE(Geoffrey @ Jun 7 2009, 12:34 AM) *
QUOTE(Reyo @ Jun 6 2009, 11:17 PM) *
You know, I was thinking that you could have a build set that's different from the jolly/adament/naughty nature. You'd basically build it like you would a ground pokemon.

When my Garchomp's finished, it'll know Dragon Claw, Earthquake, Rock Slide, and Dragon Rush. This will change, however, when I finally train a Tyranitar to know Earthquake, Crunch, Thrash and Bite. awesome.gif

I know this isn't th right place to rate a Pokemon, but I must throw in that a Tyranitar with EQ, Crunch, Thrash, and Bite is an absolutely horrible. Crunch is just a better version of Bite, so instantly drop that. And Trash, er, Thrash isn't a move that should be used at all. Stone Edge is way better, and it offers STAB too. For the last moveslot, Aqua Tail or Fire Punch works wonders. And it's optional to drop EQ for something like Dragon Dance.


The only problem is that I don't like using stat enducing moves. Whenever I use something like Forsight or Dragon Dance, the opponent just comes back with a move that kills me instantly, which wouldn't happen if I just use an attack. And I've had that skill set in a Tyranitar before. I would use bite as a weaker form of Crunch in case i needed to catch something, though I think I ended up trading thrash for something like Rock Slide. I will think about Stone edge though since it wasn't something that Crystal version offered as a move set.

PS, Sorry mods for going so off topic. cat.gif

This post has been edited by Reyo: Jun 7 2009, 12:52 PM


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Geoffrey
post Jun 7 2009, 07:00 PM
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QUOTE(Reyo @ Jun 7 2009, 12:48 PM) *
The only problem is that I don't like using stat enducing moves. Whenever I use something like Forsight or Dragon Dance, the opponent just comes back with a move that kills me instantly which wouldn't happen if I just use an attack.

Which is why you need to use strategy when battling with good moves like that.

QUOTE
And I've had that skill set in a Tyranitar before. I would use bite as a weaker form of Crunch in case i needed to catch something

That line makes me think you wouldn't be using these pokemon for competitive battling then. Am I correct is assuming this?

And yes mods, sorry for getting off topic... just wanted to throw my thoughts in there.


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Reyo
post Jun 8 2009, 01:55 AM
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QUOTE(Geoffrey @ Jun 7 2009, 07:00 PM) *
QUOTE(Reyo @ Jun 7 2009, 12:48 PM) *
The only problem is that I don't like using stat enducing moves. Whenever I use something like Forsight or Dragon Dance, the opponent just comes back with a move that kills me instantly which wouldn't happen if I just use an attack.

Which is why you need to use strategy when battling with good moves like that.

QUOTE
And I've had that skill set in a Tyranitar before. I would use bite as a weaker form of Crunch in case i needed to catch something

That line makes me think you wouldn't be using these pokemon for competitive battling then. Am I correct is assuming this?

And yes mods, sorry for getting off topic... just wanted to throw my thoughts in there.



Well, all I know is I would use my Tyranitar first when fighting Red (the main...boss...guy in Gold, Silver, and Crystal.) and he would always take out the first two to three of his pokemon in one move each (usually Earthquake or Rock Slide). And i did use him for competative purposes, but you never know when you'll run into a pkmn that you have to catch and the only moves your Tyranitar knows are moves that'll kill it in one hit...

(Maybe we should make a Tyranitar thread before we piss the Mods off...)

This post has been edited by Reyo: Jun 8 2009, 01:56 AM


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space...spacespace...wanna go to space...I'm in space...are we in space...I wanna into space, are you space? Uh oh, space police, stay cool. Space..space..space space..ba ba, ba, ba, bababa, ba, ba space. Dad, are you space? Yes, now we can be a family again. Space space...need...space...need a rocket...wanna buy a rocket? It's for space...need one...buy one from space store...space store...space...space...space supplies...space ship...space rocket...rocket..space...soup...space soup...from space cafe...space waiter there's a space fly in my space soup...spacespace....must...


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Black Ice
post Jun 12 2009, 11:11 PM
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QUOTE(Geoffrey @ Jun 7 2009, 12:34 AM) *
QUOTE(Reyo @ Jun 6 2009, 11:17 PM) *
You know, I was thinking that you could have a build set that's different from the jolly/adament/naughty nature. You'd basically build it like you would a ground pokemon.

When my Garchomp's finished, it'll know Dragon Claw, Earthquake, Rock Slide, and Dragon Rush. This will change, however, when I finally train a Tyranitar to know Earthquake, Crunch, Thrash and Bite. awesome.gif

I know this isn't th right place to rate a Pokemon, but I must throw in that a Tyranitar with EQ, Crunch, Thrash, and Bite is an absolutely horrible. Crunch is just a better version of Bite, so instantly drop that. And Trash, er, Thrash isn't a move that should be used at all. Stone Edge is way better, and it offers STAB too. For the last moveslot, Aqua Tail or Fire Punch works wonders. And it's optional to drop EQ for something like Dragon Dance.


Geoffrey...

I want you to help around more often =3


Leave catching Pokemon out of this forum. This forum is basically for competitive only since nobody should ever need help for in-game. If you want to catch something easy, get a Lv. 100 Scizor with False Swipe.

This post has been edited by Black Ice: Jun 12 2009, 11:13 PM


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