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Battle Subway Guide [Revamp], Updated 12/12/2016
Spoovo The Pirat...
post Jun 2 2015, 07:32 PM
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QUOTE(Sladin5Ever @ Jun 2 2015, 11:15 PM) *
I got a 141 IV Jolly Aerodactyl. I need to know what the best move set is, plus item (he'll become a Mega Aerodactyl)


I myself personally use Protect, Swords Dance, and the two basic STABs. Play it properly, get Steel-types out of the way, and it can tear teams apart. Leftovers for the hold item. cat.gif


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Blitzbits
post Jun 2 2015, 08:19 PM
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Is Naughty a bad nature for a Haxorus? I'm starting to fear I should have gone with Adamant.


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Hitaka5Ever
post Jun 2 2015, 09:52 PM
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QUOTE(Spoovo The Pirate @ Jun 2 2015, 05:32 PM) *
QUOTE(Sladin5Ever @ Jun 2 2015, 11:15 PM) *
I got a 141 IV Jolly Aerodactyl. I need to know what the best move set is, plus item (he'll become a Mega Aerodactyl)


I myself personally use Protect, Swords Dance, and the two basic STABs. Play it properly, get Steel-types out of the way, and it can tear teams apart. Leftovers for the hold item. :3

STABs? I still have yet to memorize the icons for regular attacks (the yellow blast one is for physical attacks (which physical attackers need?) and the purple-ish ripple is for special attacks (which special attackers need?) right?) Thank you :)

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PS: If you guys would rather PM me, go ahead. I don't want to keep clogging up Sam's guide ^_^;

*EDIT* Changed Gust to Aerial Ace and Ancient Power to Rock Throw (somehow I forgot to change it on here after setting it up on Mega Aerodactyl itself. In fact, I thought I had written the right ones but apparently not lol)

This post has been edited by Sladin5Ever: Jun 3 2015, 12:57 AM


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Cajun
post Jun 2 2015, 10:02 PM
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STAB stands for Same Type Attack Bonus. In the console games, attacks with the same type as the mon do more damage. Here those are just the default attacks for each type.


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Doom Hunter
post Jun 2 2015, 11:28 PM
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Bruh. Remember what I said before Sladin?

NEVER use special moves on physical attackers :P

Get that gust OUT OF MY SIGHT

Give it Aerial Ace....and I generally Band my Megadactyl, but that's just one option.


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Hitaka5Ever
post Jun 3 2015, 12:54 AM
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QUOTE(Doom Hunter @ Jun 2 2015, 09:28 PM) *
Bruh. Remember what I said before Sladin?

NEVER use special moves on physical attackers :P

Get that gust OUT OF MY SIGHT

Give it Aerial Ace....and I generally Band my Megadactyl, but that's just one option.

I thought I put that it was Aerial Ace? (That's what it is set to now)

*EDIT* I forgot to change it on here after changing it on Aero itself lol

This post has been edited by Sladin5Ever: Jun 3 2015, 12:59 AM


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SilverPT
post Jun 3 2015, 06:20 AM
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You need at least a ground resist now, something like Dugtrio. And then something to stop Ferrothorn, so a fighting/fire type would be nice too (I wouldn't rely too much in Heracross).

This post has been edited by SilverPT: Jun 3 2015, 06:21 AM


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Doom Hunter
post Jun 3 2015, 02:47 PM
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I would go with a fire type.

While you have a good tank, a Daruma can never hurt. Or if you want to be like me and go 5 rushdown, go with either Flaming Zoroark or Darmanitan. Those two are, in my opinion, the best of the offensive fire types.


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Yamper
post Jun 3 2015, 04:55 PM
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QUOTE(Doom Hunter @ Jun 3 2015, 08:47 PM) *
I would go with a fire type.

While you have a good tank, a Daruma can never hurt. Or if you want to be like me and go 5 rushdown, go with either Flaming Zoroark or Darmanitan. Those two are, in my opinion, the best of the offensive fire types.


No, that's true having a Daruma can never hurt, but I'd like you to stop with the biased stuff. It's nice you're contributing things you know work well, but remember this isn't all about physical things. There are plenty of other special attacking Pokémon that are also viable to use.

Sladin, I'd stick with going for a Mega Houndoom. Try and find one with reasonable special attack IVs and speed IVs with a Modest nature. 147 vase special attack isn't something shabby, and throw a choice scarf on it or something.
From what it seems you've got a lot of physical attackers on your team so some special users would be a nice addition.

This post has been edited by ll Sam ll: Jun 3 2015, 05:30 PM


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Hitaka5Ever
post Jun 3 2015, 05:07 PM
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You all have been so wonderful ;w; I am currently getting a Dugtrio and a Jolteon, but I will definitely go with the Mega Houndoom for my 6th happy.gif


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Spoovo The Pirat...
post Jun 3 2015, 06:33 PM
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QUOTE(Blitzbits @ Jun 3 2015, 02:19 AM) *
Is Naughty a bad nature for a Haxorus? I'm starting to fear I should have gone with Adamant.


Naughty is not a bad nature at all. Not ideal of course - Adamant or Jolly would be that - but Naughty is in no way bad. Haxorus' Special Defence is fairly average, so it won't mind it being lowered a bit.


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Esc
post Jun 3 2015, 07:12 PM
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Can someone critique my team oh.gif? My current streak is 43, and I think this is a really good team.

Quagsire [x]
Moves: Sand Tomb, Aqua Jet, Iron Defense, Amnesia
Nature: Bold
IVs: 122
Item: Leftovers

Electrode [x]
Moves: Volt Tackle, Thundershock, Thunderbolt, Swords Dance
Nature: Quirky
IVs: 95
Item: None

Grumpig [x]
Moves: Zen Headbutt, Confusion, Psychic, Nasty Plot
Nature: Naughty
IVs: 166
Item: None (Should I put leftovers?) (Maybe a fighting gem for dark types?)

Haxorus [x]
Moves: Dragon Claw, Outrage, Twister, Draco Meteor
Nature: Modest (Looking for a better one..)
IVs: 160
Item: Choice Scarf

Dedenne [x]
Moves: Thundershock, Disarming Voice, Fairy Wind, Magical
Nature: Timid
IVs: 100
Item: Grass Gem

Darmanitan [x]
Moves: Dragon Claw, Flame Wheel, Flare Blitz, Flamethrower
Nature: Naughty
IVs: 171
Item: Dragon Gem


Thanks happy.gif!!

This post has been edited by Esc: Jun 3 2015, 07:30 PM


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Blitzbits
post Jun 3 2015, 07:12 PM
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QUOTE(Spoovo The Pirate @ Jun 3 2015, 06:33 PM) *
QUOTE(Blitzbits @ Jun 3 2015, 02:19 AM) *
Is Naughty a bad nature for a Haxorus? I'm starting to fear I should have gone with Adamant.


Naughty is not a bad nature at all. Not ideal of course - Adamant or Jolly would be that - but Naughty is in no way bad. Haxorus' Special Defence is fairly average, so it won't mind it being lowered a bit.


Thank you for the info!


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Spoovo The Pirat...
post Jun 3 2015, 08:42 PM
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QUOTE(Esc @ Jun 4 2015, 01:12 AM) *
Can someone critique my team oh.gif? My current streak is 43, and I think this is a really good team.

Quagsire [x]
Moves: Sand Tomb, Aqua Jet, Iron Defense, Amnesia
Nature: Bold
IVs: 122
Item: Leftovers

Electrode [x]
Moves: Volt Tackle, Thundershock, Thunderbolt, Swords Dance
Nature: Quirky
IVs: 95
Item: None

Grumpig [x]
Moves: Zen Headbutt, Confusion, Psychic, Nasty Plot
Nature: Naughty
IVs: 166
Item: None (Should I put leftovers?) (Maybe a fighting gem for dark types?)

Haxorus [x]
Moves: Dragon Claw, Outrage, Twister, Draco Meteor
Nature: Modest (Looking for a better one..)
IVs: 160
Item: Choice Scarf

Dedenne [x]
Moves: Thundershock, Disarming Voice, Fairy Wind, Magical
Nature: Timid
IVs: 100
Item: Grass Gem

Darmanitan [x]
Moves: Dragon Claw, Flame Wheel, Flare Blitz, Flamethrower
Nature: Naughty
IVs: 171
Item: Dragon Gem


Thanks happy.gif!!


From what I see here, you've a fairly substantial Ground weakness, yet nothing to resist the moves. Do the likes of Dugtrio give you a lot of trouble? I can see Quagsire standing up to them for a while, but you're in even more trouble if they've got a Torterra or another Grass-type...

With the poor natures thing, you've got a few there... but IVs tend to be more important. if you can get something with good IVs AND nature, then that's great! But a Modest 160 IV Haxorus will still hit hard, whilst an Adamant Haxorus with, say, 80 IVs will probably perform far worse.

I see very little point in your Electrode being there. It offers nothing that Dedenne doesn't in being an Electric-type, and if you want something fast, there are better options, like Aerodactyl and Ninjask. Both of these also come with a useful Ground resistance (a ridiculous 8x in Ninjask's case), meaning you can claw back some synergy with either of them.

Your Grumpig's nature isn't helping it much, but high IVs are definitely good for it. It does want some coverage in there, and maybe Recover or something to help its decent natural bulk too. The Fighting Gem would certainly work, hitting the Dark- and Steel-types that resist its Psychic STABs.

Darmanitan... doesn't really need Flamethrower. I like what you're doing with Dragon Claw, so perhaps Swords Dance or maybe even Agility for a setup move? They'll help it sweep late game with all-but-perfect neutral coverage (only Azumarill resists both types iirc).

Speaking of Azumarill, it looks like they'll cause you some serious trouble. Both Electrode and Dedenne threaten it, but they're both frail, and can be worn down easily.

I therefore recommend switching yourself in a bulky Grass- or Poison-type, to help deal with it? The likes of Venusaur, Vileplume, Crobat - hell, I use a Leavanny to great effect - and similar can also slow down the AquaRabbit, as well as giving you a useful Fighting resist. Electrode's probably the most expendable there, so if you need to lose something, I recommend him.

Hopefully something here helps?


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Doom Hunter
post Jun 3 2015, 10:40 PM
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I have a recommendation:

Ditch Electrode, put in Skarmory.

Skarmory trumps all Grounders but Camerupt and Stunfisk, and easily outlasts any Azumarills you run into. It'll fit perfectly in your team as a fairy and ground resistor.


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Spoovo The Pirat...
post Jun 4 2015, 06:24 AM
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QUOTE(Doom Hunter @ Jun 4 2015, 04:40 AM) *
I have a recommendation:

Ditch Electrode, put in Skarmory.

Skarmory trumps all Grounders but Camerupt and Stunfisk, and easily outlasts any Azumarills you run into. It'll fit perfectly in your team as a fairy and ground resistor.


I'd also support this. The only thing it lacks is Speed, which you can easily find within the rest of your team (Dedenne's pretty damn fast). Recover, Metal Claw, Haze, filler sounds like a worthwhile combination. As long as you don't face too many strong special attackers, you should be fine.


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Doom Hunter
post Jun 4 2015, 07:01 AM
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I'd actually run the defensive set with Skarmory (Aerial Ace, Amnesia, Iron Defense, Rest). Why AA and not MC? It lets Skarmory handle Water and Fightinf types more easily, gives it a shot against Fire types, and most of what's left will be walled anyways. This is the set I personally run.

Give Darmanitan Swords Dance and Dedenne Nasty Plot to replace their off-stat offensive moves, by the way. Extremes generally trump coverage, so go all-out with those babies.

This post has been edited by Doom Hunter: Jun 4 2015, 07:03 AM


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Hitaka5Ever
post Jun 4 2015, 05:49 PM
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*EDIT* I got a 33 streak with this set-up thus far

Okay, minus a few things (evolving Houndoom to Mega and some items) here's what my team is. If you could give me advice on making them even better, that would be tremendous! And I wanna thank everyone for helping me out and teaching me a thing or two about battling happy.gif Anyway, here they are (then there's a bit of other info underneath)

Azumarill
Moves: Disarming Voice, Aqua Jet, Amnesia, Rest
Nature: Adamant
IVs: 121 (Stats: 434 195 254 151 265 157 1456)
Item: Leftovers

Dugtrio
Moves: Earthquake, Sand Tomb, Haze, Mean Look
Nature: Jolly
IVs: 138 (Stats: 240 268 182 161 231 411 1493)
Item: Leftovers

Heracross
-Moves: Leech Life, Rock Smash, Rock Throw, Amnesia
-Nature: Adamant
-IVs: 136 (Stats: 333 369 203 116 238 232 1491)
-Item: Rock Gem (? Its actually helped me against quite a few teams)

Mega Houndoom
-Moves: Snarl, Ember, Nasty Plot, Amnesia
-Nature: Modest
-IVs: 150 (Stats: 316 215 190 359 232 281 1593)
-Item: Choice Scarf (need to buy)

Jolteon
-Moves: Thundershock, Thunderbolt, Nasty Plot, Recover
-Nature: Timid
-IVs: 125 (Stats: 268 165 154 277 254 355 1473)
-Item: Leftovers

Mega Aerodactyl
-Moves: Aerial Ace, Rock Throw, Swords Dance, Protect
-Nature: Jolly
-IVs: 141 (Stats: 328 307 199 153 227 379 1593)
-Item: Choice Band (?)

(Advice?: I have these unequipped items and vitamins and wondered if I should use them and for who
Gems: Dark, Electric, fighting, Ice (x2)
Vitamins: Calcium, HP Up (×2), Iron (×3)
Thanks in advance!)

This post has been edited by Sladin5Ever: Jun 5 2015, 06:27 AM


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Spoovo The Pirat...
post Jun 5 2015, 10:45 AM
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Damn, you did well on that Mega Houndoom. Also, I can't remember if status moves + Choice Scarf is viable on this thing, but something's telling me you'll be locked into your setup move, so a Choice Scarf probably wouldn't be wise. My own Houndoom runs a Grass Gem for Magical Leaf, which really helps at luring in and removing Water/Ground/Rock types. cat.gif

Your Aerodactyl wants Leftovers, really. Protect stalling helps turn 2HKOes into 3HKOes really often, and that can buy you that valuable turn of setup for sweeping (I still need to mega evolve my Dactyl...)

The Rock Gem works well for Heracross. If you consider its main weaknesses - Fire and Flying - Rock helps well in hitting them on the switch in. Psychic-types are already covered by Heracross' Bug STAB lol, so you've picked a good choice there imo.

@ Doom: Fair point on Aerial Ace for Skarmory. Flying does have much better neutral coverage after all.


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SilverPT
post Jun 5 2015, 01:23 PM
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If you're gonna use Choice items, there's no need to use setup moves (nor Protect; Haze tho, it's a nice option). Also, I wouldn't use Recover on Jolteon. It's not that bulky, so it's not gonna be taking hits and you don't want to waste strong moves with Recover when you can do damage with Thunderbolt.

Also, if you're gonna change Mega Aerodactyl's item, I would suggest giving the Choice Band to Dugtrio.

This post has been edited by SilverPT: Jun 5 2015, 01:25 PM


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